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blender-archive/source/blender/gpu/intern/gpu_lamp_private.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Brecht Van Lommel, Clément Foucault.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gpu_lamp_private.h
* \ingroup gpu
*/
#ifndef __GPU_LAMP_PRIVATE_H__
#define __GPU_LAMP_PRIVATE_H__
#include "BLI_sys_types.h" /* for bool */
struct GPULamp {
Scene *scene;
Object *ob;
Object *par;
Lamp *la;
struct RenderEngineType *re;
/* Old Viewport (pre-2.8) */
int type, mode, lay, hide;
float dynenergy, dyncol[3];
float energy, col[3];
float co[3], vec[3];
float dynco[3], dynvec[3];
float obmat[4][4];
float imat[4][4];
float dynimat[4][4];
float spotsi, spotbl, k;
float spotvec[2];
float dyndist, dynatt1, dynatt2;
float dist, att1, att2;
float coeff_const, coeff_lin, coeff_quad;
float shadow_color[3];
float bias, d, clipend;
int size;
int falloff_type;
struct CurveMapping *curfalloff;
float winmat[4][4];
float viewmat[4][4];
float persmat[4][4];
float dynpersmat[4][4];
GPUFrameBuffer *fb;
GPUFrameBuffer *blurfb;
GPUTexture *tex;
GPUTexture *depthtex;
GPUTexture *blurtex;
/* New viewport */
struct LampEngineData data;
};
#endif /* __GPU_LAMP_PRIVATE_H__ */