This was leading to multiple crashes when freeing the lamps or
materials when opening old files.
Follow up on b50839038d.
85 lines
2.0 KiB
C++
85 lines
2.0 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Brecht Van Lommel, Clément Foucault.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gpu_lamp_private.h
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* \ingroup gpu
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*/
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#ifndef __GPU_LAMP_PRIVATE_H__
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#define __GPU_LAMP_PRIVATE_H__
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#include "BLI_sys_types.h" /* for bool */
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struct GPULamp {
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Scene *scene;
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Object *ob;
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Object *par;
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Lamp *la;
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struct RenderEngineType *re;
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/* Old Viewport (pre-2.8) */
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int type, mode, lay, hide;
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float dynenergy, dyncol[3];
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float energy, col[3];
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float co[3], vec[3];
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float dynco[3], dynvec[3];
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float obmat[4][4];
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float imat[4][4];
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float dynimat[4][4];
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float spotsi, spotbl, k;
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float spotvec[2];
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float dyndist, dynatt1, dynatt2;
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float dist, att1, att2;
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float coeff_const, coeff_lin, coeff_quad;
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float shadow_color[3];
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float bias, d, clipend;
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int size;
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int falloff_type;
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struct CurveMapping *curfalloff;
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float winmat[4][4];
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float viewmat[4][4];
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float persmat[4][4];
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float dynpersmat[4][4];
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GPUFrameBuffer *fb;
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GPUFrameBuffer *blurfb;
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GPUTexture *tex;
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GPUTexture *depthtex;
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GPUTexture *blurtex;
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/* New viewport */
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struct LampEngineData data;
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};
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#endif /* __GPU_LAMP_PRIVATE_H__ */
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