| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  | # ##### BEGIN GPL LICENSE BLOCK ##### | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | #  This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  | #  modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  | #  as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  | #  of the License, or (at your option) any later version. | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | #  This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  | #  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  | #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  | #  GNU General Public License for more details. | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | #  You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  | #  along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  | #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  | # | 
					
						
							|  |  |  | # ##### END GPL LICENSE BLOCK ##### | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | # <pep8 compliant> | 
					
						
							|  |  |  | import bpy | 
					
						
							|  |  |  | from bpy.types import Header, Menu, Panel | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class TOPBAR_HT_upper_bar(Header): | 
					
						
							|  |  |  |     bl_space_type = 'TOPBAR' | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def draw(self, context): | 
					
						
							|  |  |  |         region = context.region | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if region.alignment == 'RIGHT': | 
					
						
							|  |  |  |             self.draw_right(context) | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             self.draw_left(context) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def draw_left(self, context): | 
					
						
							|  |  |  |         layout = self.layout | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         window = context.window | 
					
						
							|  |  |  |         screen = context.screen | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator("wm.splash", text="", icon='BLENDER', emboss=False) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-21 10:28:27 +02:00
										 |  |  |         INFO_MT_editor_menus.draw_collapsible(context, layout) | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if not screen.show_fullscreen: | 
					
						
							| 
									
										
										
										
											2018-04-22 09:09:28 +02:00
										 |  |  |             layout.template_ID_tabs( | 
					
						
							|  |  |  |                 window, "workspace", | 
					
						
							|  |  |  |                 new="workspace.workspace_add_menu", | 
					
						
							|  |  |  |                 unlink="workspace.workspace_delete", | 
					
						
							|  |  |  |             ) | 
					
						
							| 
									
										
										
										
											2018-04-21 10:06:12 +02:00
										 |  |  |         else: | 
					
						
							| 
									
										
										
										
											2018-04-22 09:09:28 +02:00
										 |  |  |             layout.operator( | 
					
						
							|  |  |  |                 "screen.back_to_previous", | 
					
						
							|  |  |  |                 icon='SCREEN_BACK', | 
					
						
							|  |  |  |                 text="Back to Previous", | 
					
						
							|  |  |  |             ) | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |     def draw_right(self, context): | 
					
						
							|  |  |  |         layout = self.layout | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         window = context.window | 
					
						
							| 
									
										
										
										
											2018-04-21 10:06:12 +02:00
										 |  |  |         scene = window.scene | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-21 10:06:12 +02:00
										 |  |  |         # Active workspace view-layer is retrieved through window, not through workspace. | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  |         layout.template_ID(window, "scene", new="scene.new", unlink="scene.delete") | 
					
						
							| 
									
										
										
										
											2018-04-24 15:20:17 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |         row = layout.row(align=True) | 
					
						
							|  |  |  |         row.template_search( | 
					
						
							|  |  |  |             window, "view_layer", | 
					
						
							|  |  |  |             scene, "view_layers", | 
					
						
							|  |  |  |             new="scene.view_layer_add", | 
					
						
							|  |  |  |             unlink="scene.view_layer_remove") | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class TOPBAR_HT_lower_bar(Header): | 
					
						
							|  |  |  |     bl_space_type = 'TOPBAR' | 
					
						
							|  |  |  |     bl_region_type = 'WINDOW' | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def draw(self, context): | 
					
						
							|  |  |  |         layout = self.layout | 
					
						
							|  |  |  |         region = context.region | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if region.alignment == 'LEFT': | 
					
						
							|  |  |  |             self.draw_left(context) | 
					
						
							|  |  |  |         elif region.alignment == 'RIGHT': | 
					
						
							|  |  |  |             self.draw_right(context) | 
					
						
							|  |  |  |         else: | 
					
						
							| 
									
										
										
										
											2018-04-28 01:20:42 +02:00
										 |  |  |             self.draw_center(context) | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |     def draw_left(self, context): | 
					
						
							| 
									
										
										
										
											2018-05-01 20:12:06 +02:00
										 |  |  |         layout = self.layout | 
					
						
							|  |  |  |         mode = context.mode | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-05-14 14:00:29 +02:00
										 |  |  |         # Active Tool | 
					
						
							|  |  |  |         # ----------- | 
					
						
							|  |  |  |         from .space_toolsystem_common import ToolSelectPanelHelper | 
					
						
							|  |  |  |         ToolSelectPanelHelper.draw_active_tool_header(context, layout) | 
					
						
							| 
									
										
										
										
											2018-04-27 10:49:20 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |         # Object Mode Options | 
					
						
							|  |  |  |         # ------------------- | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-22 17:16:39 +02:00
										 |  |  |         # Example of how toolsettings can be accessed as pop-overs. | 
					
						
							| 
									
										
										
										
											2018-04-25 08:16:21 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |         # TODO(campbell): editing options should be after active tool options | 
					
						
							|  |  |  |         # (obviously separated for from the users POV) | 
					
						
							| 
									
										
										
										
											2018-04-29 17:33:08 +02:00
										 |  |  |         draw_fn = getattr(_draw_left_context_mode, mode, None) | 
					
						
							|  |  |  |         if draw_fn is not None: | 
					
						
							|  |  |  |             draw_fn(context, layout) | 
					
						
							| 
									
										
										
										
											2018-04-25 08:16:21 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-05-12 14:43:29 +02:00
										 |  |  |         # Note: general mode options should be added to 'draw_right'. | 
					
						
							| 
									
										
										
										
											2018-04-22 17:16:39 +02:00
										 |  |  |         if mode == 'SCULPT': | 
					
						
							| 
									
										
										
										
											2018-05-31 21:45:26 +02:00
										 |  |  |             layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".paint_common", category="") | 
					
						
							| 
									
										
										
										
											2018-04-22 17:16:39 +02:00
										 |  |  |         elif mode == 'PAINT_VERTEX': | 
					
						
							| 
									
										
										
										
											2018-05-31 21:45:26 +02:00
										 |  |  |             layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".paint_common", category="") | 
					
						
							| 
									
										
										
										
											2018-04-22 17:16:39 +02:00
										 |  |  |         elif mode == 'PAINT_WEIGHT': | 
					
						
							| 
									
										
										
										
											2018-05-31 21:45:26 +02:00
										 |  |  |             layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".paint_common", category="") | 
					
						
							| 
									
										
										
										
											2018-04-22 17:16:39 +02:00
										 |  |  |         elif mode == 'PAINT_TEXTURE': | 
					
						
							| 
									
										
										
										
											2018-05-31 21:45:26 +02:00
										 |  |  |             layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".paint_common", category="") | 
					
						
							| 
									
										
										
										
											2018-04-25 08:16:21 +02:00
										 |  |  |         elif mode == 'EDIT_ARMATURE': | 
					
						
							| 
									
										
										
										
											2018-05-12 14:43:29 +02:00
										 |  |  |             pass | 
					
						
							| 
									
										
										
										
											2018-04-25 08:16:21 +02:00
										 |  |  |         elif mode == 'EDIT_CURVE': | 
					
						
							| 
									
										
										
										
											2018-05-12 14:43:29 +02:00
										 |  |  |             pass | 
					
						
							| 
									
										
										
										
											2018-04-25 08:16:21 +02:00
										 |  |  |         elif mode == 'EDIT_MESH': | 
					
						
							| 
									
										
										
										
											2018-05-12 14:43:29 +02:00
										 |  |  |             pass | 
					
						
							| 
									
										
										
										
											2018-04-25 08:16:21 +02:00
										 |  |  |         elif mode == 'POSE': | 
					
						
							| 
									
										
										
										
											2018-05-31 21:45:26 +02:00
										 |  |  |             pass | 
					
						
							| 
									
										
										
										
											2018-05-07 15:01:37 +02:00
										 |  |  |         elif mode == 'PARTICLE': | 
					
						
							| 
									
										
										
										
											2018-06-06 14:06:30 +02:00
										 |  |  |             layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".paint_common", category="") | 
					
						
							| 
									
										
										
										
											2018-05-07 15:01:37 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-12 21:06:54 +02:00
										 |  |  |     def draw_center(self, context): | 
					
						
							|  |  |  |         pass | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  |     def draw_right(self, context): | 
					
						
							|  |  |  |         layout = self.layout | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-05-12 14:43:29 +02:00
										 |  |  |         # General options, note, these _could_ display at the RHS of the draw_left callback. | 
					
						
							|  |  |  |         # we just want them not to be confused with tool options. | 
					
						
							|  |  |  |         mode = context.mode | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if mode == 'SCULPT': | 
					
						
							| 
									
										
										
										
											2018-05-31 21:45:26 +02:00
										 |  |  |             layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".sculpt_mode", category="") | 
					
						
							| 
									
										
										
										
											2018-05-12 14:43:29 +02:00
										 |  |  |         elif mode == 'PAINT_VERTEX': | 
					
						
							| 
									
										
										
										
											2018-05-31 21:45:26 +02:00
										 |  |  |             layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".vertexpaint", category="") | 
					
						
							| 
									
										
										
										
											2018-05-12 14:43:29 +02:00
										 |  |  |         elif mode == 'PAINT_WEIGHT': | 
					
						
							| 
									
										
										
										
											2018-05-31 21:45:26 +02:00
										 |  |  |             layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".weightpaint", category="") | 
					
						
							| 
									
										
										
										
											2018-05-12 14:43:29 +02:00
										 |  |  |         elif mode == 'PAINT_TEXTURE': | 
					
						
							| 
									
										
										
										
											2018-05-31 21:45:26 +02:00
										 |  |  |             layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".imagepaint", category="") | 
					
						
							| 
									
										
										
										
											2018-05-12 14:43:29 +02:00
										 |  |  |         elif mode == 'EDIT_ARMATURE': | 
					
						
							| 
									
										
										
										
											2018-05-31 21:45:26 +02:00
										 |  |  |             layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".armature_edit", category="") | 
					
						
							| 
									
										
										
										
											2018-05-12 14:43:29 +02:00
										 |  |  |         elif mode == 'EDIT_CURVE': | 
					
						
							| 
									
										
										
										
											2018-05-31 21:45:26 +02:00
										 |  |  |             layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".curve_edit", category="") | 
					
						
							| 
									
										
										
										
											2018-05-12 14:43:29 +02:00
										 |  |  |         elif mode == 'EDIT_MESH': | 
					
						
							| 
									
										
										
										
											2018-05-31 21:45:26 +02:00
										 |  |  |             layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".mesh_edit", category="") | 
					
						
							| 
									
										
										
										
											2018-05-12 14:43:29 +02:00
										 |  |  |         elif mode == 'POSE': | 
					
						
							| 
									
										
										
										
											2018-05-31 21:45:26 +02:00
										 |  |  |             layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".posemode", category="") | 
					
						
							| 
									
										
										
										
											2018-05-12 14:43:29 +02:00
										 |  |  |         elif mode == 'PARTICLE': | 
					
						
							| 
									
										
										
										
											2018-05-31 21:45:26 +02:00
										 |  |  |             layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".particlemode", category="") | 
					
						
							| 
									
										
										
										
											2018-05-12 14:43:29 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-29 17:33:08 +02:00
										 |  |  | class _draw_left_context_mode: | 
					
						
							|  |  |  |     @staticmethod | 
					
						
							|  |  |  |     def SCULPT(context, layout): | 
					
						
							|  |  |  |         brush = context.tool_settings.sculpt.brush | 
					
						
							|  |  |  |         if brush is None: | 
					
						
							|  |  |  |             return | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         from .properties_paint_common import UnifiedPaintPanel | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-29 17:38:17 +02:00
										 |  |  |         UnifiedPaintPanel.prop_unified_size(layout, context, brush, "size", slider=True, text="Radius") | 
					
						
							|  |  |  |         UnifiedPaintPanel.prop_unified_strength(layout, context, brush, "strength", slider=True, text="Strength") | 
					
						
							|  |  |  |         layout.prop(brush, "direction", text="", expand=True) | 
					
						
							| 
									
										
										
										
											2018-04-29 17:33:08 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-30 17:05:48 +02:00
										 |  |  |     def PAINT_TEXTURE(context, layout): | 
					
						
							|  |  |  |         brush = context.tool_settings.vertex_paint.brush | 
					
						
							|  |  |  |         if brush is None: | 
					
						
							|  |  |  |             return | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         from .properties_paint_common import UnifiedPaintPanel | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.prop(brush, "color", text="") | 
					
						
							|  |  |  |         UnifiedPaintPanel.prop_unified_size(layout, context, brush, "size", slider=True, text="Radius") | 
					
						
							|  |  |  |         UnifiedPaintPanel.prop_unified_strength(layout, context, brush, "strength", slider=True, text="Strength") | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-30 15:21:04 +02:00
										 |  |  |     def PAINT_VERTEX(context, layout): | 
					
						
							|  |  |  |         brush = context.tool_settings.vertex_paint.brush | 
					
						
							|  |  |  |         if brush is None: | 
					
						
							|  |  |  |             return | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         from .properties_paint_common import UnifiedPaintPanel | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.prop(brush, "color", text="") | 
					
						
							|  |  |  |         UnifiedPaintPanel.prop_unified_size(layout, context, brush, "size", slider=True, text="Radius") | 
					
						
							|  |  |  |         UnifiedPaintPanel.prop_unified_strength(layout, context, brush, "strength", slider=True, text="Strength") | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-30 16:06:51 +02:00
										 |  |  |     def PAINT_WEIGHT(context, layout): | 
					
						
							|  |  |  |         brush = context.tool_settings.weight_paint.brush | 
					
						
							|  |  |  |         if brush is None: | 
					
						
							|  |  |  |             return | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         from .properties_paint_common import UnifiedPaintPanel | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-05-01 12:20:53 +02:00
										 |  |  |         UnifiedPaintPanel.prop_unified_weight(layout, context, brush, "weight", slider=True, text="Weight") | 
					
						
							| 
									
										
										
										
											2018-04-30 16:06:51 +02:00
										 |  |  |         UnifiedPaintPanel.prop_unified_size(layout, context, brush, "size", slider=True, text="Radius") | 
					
						
							|  |  |  |         UnifiedPaintPanel.prop_unified_strength(layout, context, brush, "strength", slider=True, text="Strength") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-05-16 12:03:22 +02:00
										 |  |  | class TOPBAR_PT_pivot_point(Panel): | 
					
						
							|  |  |  |     bl_space_type = 'TOPBAR' | 
					
						
							|  |  |  |     bl_region_type = 'HEADER' | 
					
						
							|  |  |  |     bl_label = "Pivot Point" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def draw(self, context): | 
					
						
							|  |  |  |         toolsettings = context.tool_settings | 
					
						
							|  |  |  |         obj = context.active_object | 
					
						
							|  |  |  |         mode = context.mode | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout = self.layout | 
					
						
							|  |  |  |         col = layout.column() | 
					
						
							| 
									
										
										
										
											2018-05-19 16:25:20 +02:00
										 |  |  |         col.label("Pivot Point") | 
					
						
							| 
									
										
										
										
											2018-05-16 12:03:22 +02:00
										 |  |  |         col.prop(toolsettings, "transform_pivot_point", expand=True) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-05-16 14:23:37 +02:00
										 |  |  |         col.separator() | 
					
						
							| 
									
										
										
										
											2018-05-16 12:03:22 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |         if (obj is None) or (mode in {'OBJECT', 'POSE', 'WEIGHT_PAINT'}): | 
					
						
							| 
									
										
										
										
											2018-05-16 14:23:37 +02:00
										 |  |  |             col.prop( | 
					
						
							| 
									
										
										
										
											2018-05-19 16:25:20 +02:00
										 |  |  |                 toolsettings, | 
					
						
							|  |  |  |                 "use_transform_pivot_point_align", | 
					
						
							|  |  |  |                 text="Center Points Only", | 
					
						
							|  |  |  |             ) | 
					
						
							| 
									
										
										
										
											2018-05-16 12:03:22 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-05-16 14:23:37 +02:00
										 |  |  | class TOPBAR_PT_snapping(Panel): | 
					
						
							|  |  |  |     bl_space_type = 'TOPBAR' | 
					
						
							|  |  |  |     bl_region_type = 'HEADER' | 
					
						
							|  |  |  |     bl_label = "Snapping" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def draw(self, context): | 
					
						
							|  |  |  |         toolsettings = context.tool_settings | 
					
						
							| 
									
										
										
										
											2018-05-22 08:58:56 -03:00
										 |  |  |         snap_elements = toolsettings.snap_elements | 
					
						
							| 
									
										
										
										
											2018-05-16 14:23:37 +02:00
										 |  |  |         obj = context.active_object | 
					
						
							|  |  |  |         mode = context.mode | 
					
						
							|  |  |  |         object_mode = 'OBJECT' if obj is None else obj.mode | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout = self.layout | 
					
						
							|  |  |  |         col = layout.column() | 
					
						
							| 
									
										
										
										
											2018-05-19 16:25:20 +02:00
										 |  |  |         col.label("Snapping") | 
					
						
							| 
									
										
										
										
											2018-05-22 08:58:56 -03:00
										 |  |  |         col.prop(toolsettings, "snap_elements", expand=True) | 
					
						
							| 
									
										
										
										
											2018-05-16 14:23:37 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |         col.separator() | 
					
						
							| 
									
										
										
										
											2018-05-22 08:58:56 -03:00
										 |  |  |         if 'INCREMENT' in snap_elements: | 
					
						
							| 
									
										
										
										
											2018-05-16 14:23:37 +02:00
										 |  |  |             col.prop(toolsettings, "use_snap_grid_absolute") | 
					
						
							| 
									
										
										
										
											2018-05-22 08:58:56 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  |         if snap_elements != {'INCREMENT'}: | 
					
						
							| 
									
										
										
										
											2018-05-19 16:25:20 +02:00
										 |  |  |             col.label("Target") | 
					
						
							| 
									
										
										
										
											2018-05-16 14:23:37 +02:00
										 |  |  |             row = col.row(align=True) | 
					
						
							|  |  |  |             row.prop(toolsettings, "snap_target", expand=True) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             if obj: | 
					
						
							|  |  |  |                 if object_mode == 'EDIT': | 
					
						
							|  |  |  |                     col.prop(toolsettings, "use_snap_self") | 
					
						
							| 
									
										
										
										
											2018-05-22 08:58:56 -03:00
										 |  |  |                 if object_mode in {'OBJECT', 'POSE', 'EDIT'}: | 
					
						
							| 
									
										
										
										
											2018-05-16 14:23:37 +02:00
										 |  |  |                     col.prop(toolsettings, "use_snap_align_rotation", text="Align Rotation") | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-05-22 08:58:56 -03:00
										 |  |  |             if 'FACE' in snap_elements: | 
					
						
							|  |  |  |                 col.prop(toolsettings, "use_snap_project", text="Project Elements") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             if 'VOLUME' in snap_elements: | 
					
						
							|  |  |  |                 col.prop(toolsettings, "use_snap_peel_object") | 
					
						
							| 
									
										
										
										
											2018-05-16 14:23:37 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-21 10:28:27 +02:00
										 |  |  | class INFO_MT_editor_menus(Menu): | 
					
						
							|  |  |  |     bl_idname = "INFO_MT_editor_menus" | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  |     bl_label = "" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def draw(self, context): | 
					
						
							|  |  |  |         self.draw_menus(self.layout, context) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     @staticmethod | 
					
						
							|  |  |  |     def draw_menus(layout, context): | 
					
						
							| 
									
										
										
										
											2018-04-21 10:28:27 +02:00
										 |  |  |         layout.menu("INFO_MT_file") | 
					
						
							| 
									
										
										
										
											2018-05-24 16:46:01 +02:00
										 |  |  |         layout.menu("INFO_MT_edit") | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-05-24 17:50:49 +02:00
										 |  |  |         layout.menu("INFO_MT_render") | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-21 10:28:27 +02:00
										 |  |  |         layout.menu("INFO_MT_window") | 
					
						
							|  |  |  |         layout.menu("INFO_MT_help") | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-21 10:28:27 +02:00
										 |  |  | class INFO_MT_file(Menu): | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  |     bl_label = "File" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def draw(self, context): | 
					
						
							|  |  |  |         layout = self.layout | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator_context = 'INVOKE_AREA' | 
					
						
							|  |  |  |         layout.operator("wm.read_homefile", text="New", icon='NEW') | 
					
						
							|  |  |  |         layout.operator("wm.open_mainfile", text="Open...", icon='FILE_FOLDER') | 
					
						
							| 
									
										
										
										
											2018-06-27 12:22:26 +02:00
										 |  |  |         layout.menu("INFO_MT_file_open_recent") | 
					
						
							|  |  |  |         layout.operator("wm.revert_mainfile") | 
					
						
							|  |  |  |         layout.operator("wm.recover_last_session") | 
					
						
							|  |  |  |         layout.operator("wm.recover_auto_save", text="Recover Auto Save...") | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator_context = 'EXEC_AREA' if context.blend_data.is_saved else 'INVOKE_AREA' | 
					
						
							|  |  |  |         layout.operator("wm.save_mainfile", text="Save", icon='FILE_TICK') | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator_context = 'INVOKE_AREA' | 
					
						
							| 
									
										
										
										
											2018-06-27 12:22:26 +02:00
										 |  |  |         layout.operator("wm.save_as_mainfile", text="Save As...") | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  |         layout.operator_context = 'INVOKE_AREA' | 
					
						
							| 
									
										
										
										
											2018-06-27 12:22:26 +02:00
										 |  |  |         layout.operator("wm.save_as_mainfile", text="Save Copy...").copy = True | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator_context = 'INVOKE_AREA' | 
					
						
							| 
									
										
										
										
											2018-06-27 12:22:26 +02:00
										 |  |  |         layout.operator("wm.save_homefile") | 
					
						
							|  |  |  |         layout.operator("wm.read_factory_settings") | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator_context = 'INVOKE_AREA' | 
					
						
							|  |  |  |         layout.operator("wm.link", text="Link", icon='LINK_BLEND') | 
					
						
							|  |  |  |         layout.operator("wm.append", text="Append", icon='APPEND_BLEND') | 
					
						
							| 
									
										
										
										
											2018-04-21 10:28:27 +02:00
										 |  |  |         layout.menu("INFO_MT_file_previews") | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-21 10:28:27 +02:00
										 |  |  |         layout.menu("INFO_MT_file_import", icon='IMPORT') | 
					
						
							|  |  |  |         layout.menu("INFO_MT_file_export", icon='EXPORT') | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-27 12:22:26 +02:00
										 |  |  |         layout.menu("INFO_MT_file_external_data") | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator_context = 'EXEC_AREA' | 
					
						
							|  |  |  |         if bpy.data.is_dirty and context.user_preferences.view.use_quit_dialog: | 
					
						
							|  |  |  |             layout.operator_context = 'INVOKE_SCREEN'  # quit dialog | 
					
						
							|  |  |  |         layout.operator("wm.quit_blender", text="Quit", icon='QUIT') | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-21 10:28:27 +02:00
										 |  |  | class INFO_MT_file_import(Menu): | 
					
						
							|  |  |  |     bl_idname = "INFO_MT_file_import" | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  |     bl_label = "Import" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def draw(self, context): | 
					
						
							|  |  |  |         if bpy.app.build_options.collada: | 
					
						
							|  |  |  |             self.layout.operator("wm.collada_import", text="Collada (Default) (.dae)") | 
					
						
							|  |  |  |         if bpy.app.build_options.alembic: | 
					
						
							|  |  |  |             self.layout.operator("wm.alembic_import", text="Alembic (.abc)") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-21 10:28:27 +02:00
										 |  |  | class INFO_MT_file_export(Menu): | 
					
						
							|  |  |  |     bl_idname = "INFO_MT_file_export" | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  |     bl_label = "Export" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def draw(self, context): | 
					
						
							|  |  |  |         if bpy.app.build_options.collada: | 
					
						
							|  |  |  |             self.layout.operator("wm.collada_export", text="Collada (Default) (.dae)") | 
					
						
							|  |  |  |         if bpy.app.build_options.alembic: | 
					
						
							|  |  |  |             self.layout.operator("wm.alembic_export", text="Alembic (.abc)") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-21 10:28:27 +02:00
										 |  |  | class INFO_MT_file_external_data(Menu): | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  |     bl_label = "External Data" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def draw(self, context): | 
					
						
							|  |  |  |         layout = self.layout | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         icon = 'CHECKBOX_HLT' if bpy.data.use_autopack else 'CHECKBOX_DEHLT' | 
					
						
							|  |  |  |         layout.operator("file.autopack_toggle", icon=icon) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         pack_all = layout.row() | 
					
						
							|  |  |  |         pack_all.operator("file.pack_all") | 
					
						
							|  |  |  |         pack_all.active = not bpy.data.use_autopack | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         unpack_all = layout.row() | 
					
						
							|  |  |  |         unpack_all.operator("file.unpack_all") | 
					
						
							|  |  |  |         unpack_all.active = not bpy.data.use_autopack | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator("file.make_paths_relative") | 
					
						
							|  |  |  |         layout.operator("file.make_paths_absolute") | 
					
						
							|  |  |  |         layout.operator("file.report_missing_files") | 
					
						
							|  |  |  |         layout.operator("file.find_missing_files") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-21 10:28:27 +02:00
										 |  |  | class INFO_MT_file_previews(Menu): | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  |     bl_label = "Data Previews" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def draw(self, context): | 
					
						
							|  |  |  |         layout = self.layout | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator("wm.previews_ensure") | 
					
						
							|  |  |  |         layout.operator("wm.previews_batch_generate") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator("wm.previews_clear") | 
					
						
							|  |  |  |         layout.operator("wm.previews_batch_clear") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-21 10:28:27 +02:00
										 |  |  | class INFO_MT_game(Menu): | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  |     bl_label = "Game" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def draw(self, context): | 
					
						
							|  |  |  |         layout = self.layout | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         gs = context.scene.game_settings | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator("view3d.game_start") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.prop(gs, "show_debug_properties") | 
					
						
							|  |  |  |         layout.prop(gs, "show_framerate_profile") | 
					
						
							|  |  |  |         layout.prop(gs, "show_physics_visualization") | 
					
						
							|  |  |  |         layout.prop(gs, "use_deprecation_warnings") | 
					
						
							|  |  |  |         layout.prop(gs, "use_animation_record") | 
					
						
							|  |  |  |         layout.separator() | 
					
						
							|  |  |  |         layout.prop(gs, "use_auto_start") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-05-24 17:50:49 +02:00
										 |  |  | class INFO_MT_render(Menu): | 
					
						
							|  |  |  |     bl_label = "Render" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def draw(self, context): | 
					
						
							|  |  |  |         layout = self.layout | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-05-24 18:09:45 +02:00
										 |  |  |         rd = context.scene.render | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-05-24 17:50:49 +02:00
										 |  |  |         layout.operator("render.render", text="Render Image", icon='RENDER_STILL').use_viewport = True | 
					
						
							|  |  |  |         props = layout.operator("render.render", text="Render Animation", icon='RENDER_ANIMATION') | 
					
						
							|  |  |  |         props.animation = True | 
					
						
							|  |  |  |         props.use_viewport = True | 
					
						
							| 
									
										
										
										
											2018-05-24 18:09:45 +02:00
										 |  |  |         layout.operator("sound.mixdown", text="Render Audio", icon='PLAY_AUDIO') | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-27 12:22:26 +02:00
										 |  |  |         layout.prop_menu_enum(rd, "display_mode", text="Display Mode") | 
					
						
							| 
									
										
										
										
											2018-05-24 18:09:45 +02:00
										 |  |  |         layout.prop(rd, "use_lock_interface", text="Lock Interface") | 
					
						
							| 
									
										
										
										
											2018-05-24 17:50:49 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-05-24 18:43:16 +02:00
										 |  |  |         props = layout.operator("render.opengl", text="OpenGL Render Image", icon='RENDER_STILL') | 
					
						
							| 
									
										
										
										
											2018-05-24 18:09:45 +02:00
										 |  |  |         props.view_context = False | 
					
						
							| 
									
										
										
										
											2018-05-24 18:43:16 +02:00
										 |  |  |         props = layout.operator("render.opengl", text="OpenGL Render Animation", icon='RENDER_ANIMATION') | 
					
						
							| 
									
										
										
										
											2018-05-24 18:15:10 +02:00
										 |  |  |         props.view_context = False | 
					
						
							|  |  |  |         props.animation = True | 
					
						
							| 
									
										
										
										
											2018-06-27 12:22:26 +02:00
										 |  |  |         layout.menu("INFO_MT_opengl_render") | 
					
						
							| 
									
										
										
										
											2018-05-24 17:50:49 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator("render.view_show") | 
					
						
							|  |  |  |         layout.operator("render.play_rendered_anim", icon='PLAY') | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-21 10:28:27 +02:00
										 |  |  | class INFO_MT_opengl_render(Menu): | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  |     bl_label = "OpenGL Render Options" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def draw(self, context): | 
					
						
							|  |  |  |         layout = self.layout | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         rd = context.scene.render | 
					
						
							|  |  |  |         layout.prop(rd, "use_antialiasing") | 
					
						
							|  |  |  |         layout.prop(rd, "use_full_sample") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.prop_menu_enum(rd, "antialiasing_samples") | 
					
						
							|  |  |  |         layout.prop_menu_enum(rd, "alpha_mode") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-05-24 16:46:01 +02:00
										 |  |  | class INFO_MT_edit(Menu): | 
					
						
							|  |  |  |     bl_label = "Edit" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def draw(self, context): | 
					
						
							|  |  |  |         layout = self.layout | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator("ed.undo") | 
					
						
							|  |  |  |         layout.operator("ed.redo") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-10 17:15:24 +02:00
										 |  |  |         layout.operator("ed.undo_history", text="Undo History...") | 
					
						
							| 
									
										
										
										
											2018-05-24 16:46:01 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-02 23:13:03 +02:00
										 |  |  |         layout.operator("screen.repeat_last") | 
					
						
							| 
									
										
										
										
											2018-06-10 17:15:24 +02:00
										 |  |  |         layout.operator("screen.repeat_history", text="Repeat History...") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator("screen.redo_last", text="Adjust Last Operation...") | 
					
						
							| 
									
										
										
										
											2018-06-02 23:13:03 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-06-19 09:11:03 +02:00
										 |  |  |         # Should move elsewhere (impacts outliner & 3D view). | 
					
						
							|  |  |  |         tool_settings = context.tool_settings | 
					
						
							|  |  |  |         layout.prop(tool_settings, "lock_object_mode") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-05-24 16:46:01 +02:00
										 |  |  |         layout.operator("screen.userpref_show", text="User Preferences...", icon='PREFERENCES') | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-21 10:28:27 +02:00
										 |  |  | class INFO_MT_window(Menu): | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  |     bl_label = "Window" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def draw(self, context): | 
					
						
							|  |  |  |         import sys | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout = self.layout | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator("wm.window_new") | 
					
						
							|  |  |  |         layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER') | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator("screen.screenshot") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if sys.platform[:3] == "win": | 
					
						
							|  |  |  |             layout.separator() | 
					
						
							|  |  |  |             layout.operator("wm.console_toggle", icon='CONSOLE') | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if context.scene.render.use_multiview: | 
					
						
							|  |  |  |             layout.separator() | 
					
						
							| 
									
										
										
										
											2018-06-27 12:22:26 +02:00
										 |  |  |             layout.operator("wm.set_stereo_3d") | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-04-21 10:28:27 +02:00
										 |  |  | class INFO_MT_help(Menu): | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  |     bl_label = "Help" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def draw(self, context): | 
					
						
							|  |  |  |         layout = self.layout | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator( | 
					
						
							| 
									
										
										
										
											2018-04-22 09:09:28 +02:00
										 |  |  |             "wm.url_open", text="Manual", icon='HELP', | 
					
						
							|  |  |  |         ).url = "https://docs.blender.org/manual/en/dev/" | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  |         layout.operator( | 
					
						
							| 
									
										
										
										
											2018-04-22 09:09:28 +02:00
										 |  |  |             "wm.url_open", text="Release Log", icon='URL', | 
					
						
							|  |  |  |         ).url = "http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/%d.%d" % bpy.app.version[:2] | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  |         layout.separator() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator( | 
					
						
							| 
									
										
										
										
											2018-04-22 09:09:28 +02:00
										 |  |  |             "wm.url_open", text="Blender Website", icon='URL', | 
					
						
							|  |  |  |         ).url = "https://www.blender.org" | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  |         layout.operator( | 
					
						
							| 
									
										
										
										
											2018-04-22 09:09:28 +02:00
										 |  |  |             "wm.url_open", text="Blender Store", icon='URL', | 
					
						
							|  |  |  |         ).url = "https://store.blender.org" | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  |         layout.operator( | 
					
						
							| 
									
										
										
										
											2018-04-22 09:09:28 +02:00
										 |  |  |             "wm.url_open", text="Developer Community", icon='URL', | 
					
						
							|  |  |  |         ).url = "https://www.blender.org/get-involved/" | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  |         layout.operator( | 
					
						
							| 
									
										
										
										
											2018-04-22 09:09:28 +02:00
										 |  |  |             "wm.url_open", text="User Community", icon='URL', | 
					
						
							|  |  |  |         ).url = "https://www.blender.org/support/user-community" | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  |         layout.separator() | 
					
						
							|  |  |  |         layout.operator( | 
					
						
							| 
									
										
										
										
											2018-04-22 09:09:28 +02:00
										 |  |  |             "wm.url_open", text="Report a Bug", icon='URL', | 
					
						
							|  |  |  |         ).url = "https://developer.blender.org/maniphest/task/edit/form/1" | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  |         layout.separator() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator( | 
					
						
							| 
									
										
										
										
											2018-04-22 09:09:28 +02:00
										 |  |  |             "wm.url_open", text="Python API Reference", icon='URL', | 
					
						
							|  |  |  |         ).url = bpy.types.WM_OT_doc_view._prefix | 
					
						
							| 
									
										
											  
											
												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |         layout.operator("wm.operator_cheat_sheet", icon='TEXT') | 
					
						
							|  |  |  |         layout.operator("wm.sysinfo", icon='TEXT') | 
					
						
							|  |  |  |         layout.separator() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         layout.operator("wm.splash", icon='BLENDER') | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | classes = ( | 
					
						
							|  |  |  |     TOPBAR_HT_upper_bar, | 
					
						
							|  |  |  |     TOPBAR_HT_lower_bar, | 
					
						
							| 
									
										
										
										
											2018-05-16 12:03:22 +02:00
										 |  |  |     TOPBAR_PT_pivot_point, | 
					
						
							| 
									
										
										
										
											2018-05-16 14:23:37 +02:00
										 |  |  |     TOPBAR_PT_snapping, | 
					
						
							| 
									
										
										
										
											2018-04-21 10:28:27 +02:00
										 |  |  |     INFO_MT_editor_menus, | 
					
						
							|  |  |  |     INFO_MT_file, | 
					
						
							|  |  |  |     INFO_MT_file_import, | 
					
						
							|  |  |  |     INFO_MT_file_export, | 
					
						
							|  |  |  |     INFO_MT_file_external_data, | 
					
						
							|  |  |  |     INFO_MT_file_previews, | 
					
						
							| 
									
										
										
										
											2018-05-24 16:46:01 +02:00
										 |  |  |     INFO_MT_edit, | 
					
						
							| 
									
										
										
										
											2018-04-21 10:28:27 +02:00
										 |  |  |     INFO_MT_game, | 
					
						
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											2018-05-24 17:50:49 +02:00
										 |  |  |     INFO_MT_render, | 
					
						
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											2018-04-21 10:28:27 +02:00
										 |  |  |     INFO_MT_opengl_render, | 
					
						
							|  |  |  |     INFO_MT_window, | 
					
						
							|  |  |  |     INFO_MT_help, | 
					
						
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												UI: New Global Top-Bar (WIP)
== Main Features/Changes for Users
* Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars.
* Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector.
* Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here.
* Individual sections of the topbar are individually scrollable.
* Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting.
* Top-bar should scale nicely with DPI.
* The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes).
* Info editors at the top of the window and using the full window width with be replaced by the top-bar.
* In fullscreen modes, no more info editor is added on top, the top-bar replaces it.
== Technical Features/Changes
* Adds initial support for global areas
  A global area is part of the window, not part of the regular screen-layout.
  I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas.
* Adds a TOPBAR editor type
  The editor type is hidden in the UI editor type menu.
* Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY)
* Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar.
* Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds.
  The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved.
* Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code.
Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being.
NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility.
== ToDo's
It's a bit hard to predict all the ToDo's here are the known main ones:
* Add options for the new active-tool system and for operator redo to the topbar.
* Automatically hide the top-bar in fullscreen modes.
* General visual polish.
* Top-bar drag & drop support (WIP in temp-tab_drag_drop).
* Improve dynamic regions (should also fix some layout glitches).
* Make internal terminology consistent.
* Enable topbar file writing once design is more advanced.
* Address TODO's and XXX's in code :)
Thanks @brecht for the review! And @sergey for the complaining ;)
Differential Revision: D2758
											
										 
											2018-04-20 17:14:03 +02:00
										 |  |  | ) | 
					
						
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 | 
					
						
							|  |  |  | if __name__ == "__main__":  # only for live edit. | 
					
						
							|  |  |  |     from bpy.utils import register_class | 
					
						
							|  |  |  |     for cls in classes: | 
					
						
							|  |  |  |         register_class(cls) |