2011-02-23 10:52:22 +00:00
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/*
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2009-06-03 00:01:22 +00:00
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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2018-06-01 18:19:39 +02:00
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* of the License, or (at your option) any later version.
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2009-06-03 00:01:22 +00:00
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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2010-02-12 13:34:04 +00:00
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2009-06-03 00:01:22 +00:00
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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2011-02-27 20:29:51 +00:00
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/** \file blender/editors/space_buttons/buttons_context.c
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* \ingroup spbuttons
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*/
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2009-06-03 00:01:22 +00:00
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#include <stdlib.h>
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2009-06-03 23:33:56 +00:00
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#include <string.h>
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#include "MEM_guardedalloc.h"
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2009-06-03 00:01:22 +00:00
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2011-01-07 18:36:47 +00:00
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#include "BLI_listbase.h"
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#include "BLI_utildefines.h"
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2015-08-16 17:32:01 +10:00
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#include "BLT_translation.h"
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2013-02-19 15:45:56 +00:00
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2009-06-03 00:01:22 +00:00
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#include "DNA_armature_types.h"
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2017-11-30 18:38:07 -02:00
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#include "DNA_group_types.h"
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2009-06-03 23:33:56 +00:00
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#include "DNA_lamp_types.h"
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2009-06-03 00:01:22 +00:00
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#include "DNA_material_types.h"
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2010-01-29 16:32:06 +00:00
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#include "DNA_node_types.h"
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2009-06-03 00:01:22 +00:00
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#include "DNA_scene_types.h"
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#include "DNA_world_types.h"
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2010-08-04 04:01:27 +00:00
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#include "DNA_brush_types.h"
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2014-05-03 18:51:53 +09:00
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#include "DNA_linestyle_types.h"
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2018-07-04 13:00:46 +02:00
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#include "DNA_windowmanager_types.h"
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2009-06-03 00:01:22 +00:00
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#include "BKE_context.h"
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2010-01-30 23:48:49 +00:00
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#include "BKE_action.h"
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Render Layers and Collections (merge from render-layers)
Design Documents
----------------
* https://wiki.blender.org/index.php/Dev:2.8/Source/Layers
* https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesignRevised
User Commit Log
---------------
* New Layer and Collection system to replace render layers and viewport layers.
* A layer is a set of collections of objects (and their drawing options) required for specific tasks.
* A collection is a set of objects, equivalent of the old layers in Blender. A collection can be shared across multiple layers.
* All Scenes have a master collection that all other collections are children of.
* New collection "context" tab (in Properties Editor)
* New temporary viewport "collections" panel to control per-collection
visibility
Missing User Features
---------------------
* Collection "Filter"
Option to add objects based on their names
* Collection Manager operators
The existing buttons are placeholders
* Collection Manager drawing
The editor main region is empty
* Collection Override
* Per-Collection engine settings
This will come as a separate commit, as part of the clay-engine branch
Dev Commit Log
--------------
* New DNA file (DNA_layer_types.h) with the new structs
We are replacing Base by a new extended Base while keeping it backward
compatible with some legacy settings (i.e., lay, flag_legacy).
Renamed all Base to BaseLegacy to make it clear the areas of code that
still need to be converted
Note: manual changes were required on - deg_builder_nodes.h, rna_object.c, KX_Light.cpp
* Unittesting for main syncronization requirements
- read, write, add/copy/remove objects, copy scene, collection
link/unlinking, context)
* New Editor: Collection Manager
Based on patch by Julian Eisel
This is extracted from the layer-manager branch. With the following changes:
- Renamed references of layer manager to collections manager
- I doesn't include the editors/space_collections/ draw and util files
- The drawing code itself will be implemented separately by Julian
* Base / Object:
A little note about them. Original Blender code would try to keep them
in sync through the code, juggling flags back and forth. This will now
be handled by Depsgraph, keeping Object and Bases more separated
throughout the non-rendering code.
Scene.base is being cleared in doversion, and the old viewport drawing
code was poorly converted to use the new bases while the new viewport
code doesn't get merged and replace the old one.
Python API Changes
------------------
```
- scene.layers
+ # no longer exists
- scene.objects
+ scene.scene_layers.active.objects
- scene.objects.active
+ scene.render_layers.active.objects.active
- bpy.context.scene.objects.link()
+ bpy.context.scene_collection.objects.link()
- bpy_extras.object_utils.object_data_add(context, obdata, operator=None, use_active_layer=True, name=None)
+ bpy_extras.object_utils.object_data_add(context, obdata, operator=None, name=None)
- bpy.context.object.select
+ bpy.context.object.select = True
+ bpy.context.object.select = False
+ bpy.context.object.select_get()
+ bpy.context.object.select_set(action='SELECT')
+ bpy.context.object.select_set(action='DESELECT')
-AddObjectHelper.layers
+ # no longer exists
```
2017-02-07 10:18:38 +01:00
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#include "BKE_layer.h"
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2009-06-03 00:01:22 +00:00
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#include "BKE_material.h"
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#include "BKE_modifier.h"
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2009-08-16 19:50:00 +00:00
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#include "BKE_paint.h"
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2016-12-28 17:30:58 +01:00
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#include "BKE_particle.h"
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2009-06-03 23:33:56 +00:00
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#include "BKE_screen.h"
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2009-10-09 09:50:49 +00:00
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#include "BKE_texture.h"
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2014-07-16 13:36:39 +09:00
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#include "BKE_linestyle.h"
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2017-10-16 17:15:03 -02:00
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#include "BKE_workspace.h"
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2011-01-07 19:18:31 +00:00
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2009-06-03 00:01:22 +00:00
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#include "RNA_access.h"
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2015-05-04 15:07:24 +10:00
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#include "ED_buttons.h"
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2009-06-19 14:56:49 +00:00
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#include "ED_armature.h"
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2009-06-07 13:36:12 +00:00
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#include "ED_screen.h"
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2009-10-27 02:54:25 +00:00
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#include "ED_physics.h"
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2009-06-07 13:36:12 +00:00
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2009-06-03 23:33:56 +00:00
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#include "UI_interface.h"
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#include "UI_resources.h"
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2018-07-04 13:00:46 +02:00
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#include "WM_api.h"
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2012-05-08 15:30:00 +00:00
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#include "buttons_intern.h" // own include
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2009-06-03 00:01:22 +00:00
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2009-06-07 13:36:12 +00:00
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static int set_pointer_type(ButsContextPath *path, bContextDataResult *result, StructRNA *type)
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{
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PointerRNA *ptr;
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int a;
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2012-05-08 15:30:00 +00:00
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for (a = 0; a < path->len; a++) {
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ptr = &path->ptr[a];
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2009-06-07 13:36:12 +00:00
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2012-03-24 06:38:07 +00:00
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if (RNA_struct_is_a(ptr->type, type)) {
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2009-06-07 13:36:12 +00:00
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CTX_data_pointer_set(result, ptr->id.data, ptr->type, ptr->data);
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return 1;
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}
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}
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return 0;
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}
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static PointerRNA *get_pointer_type(ButsContextPath *path, StructRNA *type)
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{
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PointerRNA *ptr;
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int a;
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2012-05-08 15:30:00 +00:00
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for (a = 0; a < path->len; a++) {
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ptr = &path->ptr[a];
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2009-06-07 13:36:12 +00:00
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2012-03-24 06:38:07 +00:00
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if (RNA_struct_is_a(ptr->type, type))
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2009-06-07 13:36:12 +00:00
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return ptr;
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}
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return NULL;
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}
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2009-06-03 23:33:56 +00:00
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/************************* Creating the Path ************************/
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static int buttons_context_path_scene(ButsContextPath *path)
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{
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2012-05-08 15:30:00 +00:00
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PointerRNA *ptr = &path->ptr[path->len - 1];
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2009-06-03 23:33:56 +00:00
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/* this one just verifies */
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return RNA_struct_is_a(ptr->type, &RNA_Scene);
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}
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2018-07-04 13:00:46 +02:00
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static int buttons_context_path_view_layer(ButsContextPath *path, wmWindow *win)
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2018-04-24 15:20:17 +02:00
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{
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if (buttons_context_path_scene(path)) {
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Scene *scene = path->ptr[path->len - 1].data;
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2018-07-04 13:00:46 +02:00
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ViewLayer *view_layer = (win->scene == scene) ?
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WM_window_get_active_view_layer(win) :
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BKE_view_layer_default_view(scene);
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2018-04-24 15:20:17 +02:00
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RNA_pointer_create(&scene->id, &RNA_ViewLayer, view_layer, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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return 0;
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}
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2009-10-19 19:17:05 +00:00
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/* note: this function can return 1 without adding a world to the path
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* so the buttons stay visible, but be sure to check the ID type if a ID_WO */
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2009-06-03 23:33:56 +00:00
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static int buttons_context_path_world(ButsContextPath *path)
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2009-06-03 00:01:22 +00:00
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{
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2009-06-03 23:33:56 +00:00
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Scene *scene;
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2009-10-13 06:15:41 +00:00
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World *world;
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2012-05-08 15:30:00 +00:00
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PointerRNA *ptr = &path->ptr[path->len - 1];
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2009-06-03 00:01:22 +00:00
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2009-06-03 23:33:56 +00:00
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/* if we already have a (pinned) world, we're done */
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2012-03-24 06:38:07 +00:00
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if (RNA_struct_is_a(ptr->type, &RNA_World)) {
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2009-06-03 00:01:22 +00:00
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return 1;
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}
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2009-06-03 23:33:56 +00:00
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/* if we have a scene, use the scene's world */
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2012-03-24 06:38:07 +00:00
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else if (buttons_context_path_scene(path)) {
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2012-05-08 15:30:00 +00:00
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scene = path->ptr[path->len - 1].data;
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world = scene->world;
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2018-06-04 09:31:30 +02:00
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2012-03-24 06:38:07 +00:00
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if (world) {
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2009-10-13 06:15:41 +00:00
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RNA_id_pointer_create(&scene->world->id, &path->ptr[path->len]);
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path->len++;
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2009-10-16 19:46:53 +00:00
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return 1;
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}
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else {
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2009-10-13 06:15:41 +00:00
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return 1;
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}
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2009-06-03 00:01:22 +00:00
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}
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2009-06-03 23:33:56 +00:00
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/* no path to a world possible */
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return 0;
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}
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2018-07-04 13:00:46 +02:00
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static int buttons_context_path_linestyle(ButsContextPath *path, wmWindow *window)
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2014-05-03 18:51:53 +09:00
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{
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FreestyleLineStyle *linestyle;
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PointerRNA *ptr = &path->ptr[path->len - 1];
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/* if we already have a (pinned) linestyle, we're done */
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if (RNA_struct_is_a(ptr->type, &RNA_FreestyleLineStyle)) {
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return 1;
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}
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2018-04-24 15:20:17 +02:00
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/* if we have a view layer, use the lineset's linestyle */
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2018-07-04 13:00:46 +02:00
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else if (buttons_context_path_view_layer(path, window)) {
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2018-04-24 15:20:17 +02:00
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ViewLayer *view_layer = path->ptr[path->len - 1].data;
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linestyle = BKE_linestyle_active_from_view_layer(view_layer);
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2014-05-03 18:51:53 +09:00
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if (linestyle) {
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RNA_id_pointer_create(&linestyle->id, &path->ptr[path->len]);
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path->len++;
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return 1;
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}
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}
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/* no path to a linestyle possible */
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return 0;
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}
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2009-06-06 11:34:18 +00:00
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2017-10-16 17:15:03 -02:00
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static int buttons_context_path_workspace(ButsContextPath *path)
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{
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PointerRNA *ptr = &path->ptr[path->len - 1];
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/* This one just verifies. */
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return RNA_struct_is_a(ptr->type, &RNA_WorkSpace);
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}
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2009-06-03 23:33:56 +00:00
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static int buttons_context_path_object(ButsContextPath *path)
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{
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2012-05-08 15:30:00 +00:00
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PointerRNA *ptr = &path->ptr[path->len - 1];
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2009-06-03 23:33:56 +00:00
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/* if we already have a (pinned) object, we're done */
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2012-03-24 06:38:07 +00:00
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if (RNA_struct_is_a(ptr->type, &RNA_Object)) {
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2009-06-03 00:01:22 +00:00
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return 1;
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}
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2018-07-06 11:37:17 +02:00
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if (!RNA_struct_is_a(ptr->type, &RNA_ViewLayer)) {
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return 0;
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}
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2017-02-15 18:37:59 +01:00
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2017-11-23 13:51:49 -02:00
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ViewLayer *view_layer = ptr->data;
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Object *ob = (view_layer->basact) ? view_layer->basact->object : NULL;
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2009-06-03 23:33:56 +00:00
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2017-10-16 17:15:03 -02:00
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if (ob) {
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RNA_id_pointer_create(&ob->id, &path->ptr[path->len]);
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path->len++;
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2009-06-03 23:33:56 +00:00
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2017-10-16 17:15:03 -02:00
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return 1;
|
2009-06-03 00:01:22 +00:00
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}
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2009-06-03 23:33:56 +00:00
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/* no path to a object possible */
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return 0;
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}
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static int buttons_context_path_data(ButsContextPath *path, int type)
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{
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Object *ob;
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2012-05-08 15:30:00 +00:00
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PointerRNA *ptr = &path->ptr[path->len - 1];
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2009-06-03 23:33:56 +00:00
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2009-06-07 13:36:12 +00:00
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/* if we already have a data, we're done */
|
2012-03-24 06:38:07 +00:00
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if (RNA_struct_is_a(ptr->type, &RNA_Mesh) && (type == -1 || type == OB_MESH)) return 1;
|
2014-07-20 01:30:29 +10:00
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else if (RNA_struct_is_a(ptr->type, &RNA_Curve) && (type == -1 || ELEM(type, OB_CURVE, OB_SURF, OB_FONT))) return 1;
|
2012-03-24 06:38:07 +00:00
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|
else if (RNA_struct_is_a(ptr->type, &RNA_Armature) && (type == -1 || type == OB_ARMATURE)) return 1;
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else if (RNA_struct_is_a(ptr->type, &RNA_MetaBall) && (type == -1 || type == OB_MBALL)) return 1;
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else if (RNA_struct_is_a(ptr->type, &RNA_Lattice) && (type == -1 || type == OB_LATTICE)) return 1;
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|
|
else if (RNA_struct_is_a(ptr->type, &RNA_Camera) && (type == -1 || type == OB_CAMERA)) return 1;
|
2018-06-27 14:41:53 +02:00
|
|
|
else if (RNA_struct_is_a(ptr->type, &RNA_Light) && (type == -1 || type == OB_LAMP)) return 1;
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (RNA_struct_is_a(ptr->type, &RNA_Speaker) && (type == -1 || type == OB_SPEAKER)) return 1;
|
2017-06-12 20:59:54 +10:00
|
|
|
else if (RNA_struct_is_a(ptr->type, &RNA_LightProbe) && (type == -1 || type == OB_LIGHTPROBE)) return 1;
|
2009-06-03 23:33:56 +00:00
|
|
|
/* try to get an object in the path, no pinning supported here */
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (buttons_context_path_object(path)) {
|
2012-05-08 15:30:00 +00:00
|
|
|
ob = path->ptr[path->len - 1].data;
|
2009-06-03 23:33:56 +00:00
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (ob && (type == -1 || type == ob->type)) {
|
2009-06-03 23:33:56 +00:00
|
|
|
RNA_id_pointer_create(ob->data, &path->ptr[path->len]);
|
|
|
|
|
path->len++;
|
|
|
|
|
|
2009-06-03 00:01:22 +00:00
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
2009-06-03 23:33:56 +00:00
|
|
|
|
|
|
|
|
/* no path to data possible */
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
2009-06-07 13:36:12 +00:00
|
|
|
static int buttons_context_path_modifier(ButsContextPath *path)
|
|
|
|
|
{
|
|
|
|
|
Object *ob;
|
|
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (buttons_context_path_object(path)) {
|
2012-05-08 15:30:00 +00:00
|
|
|
ob = path->ptr[path->len - 1].data;
|
2009-06-07 13:36:12 +00:00
|
|
|
|
2014-07-20 01:30:29 +10:00
|
|
|
if (ob && ELEM(ob->type, OB_MESH, OB_CURVE, OB_FONT, OB_SURF, OB_LATTICE))
|
2009-06-07 13:36:12 +00:00
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
|
|
|
static int buttons_context_path_material(ButsContextPath *path)
|
2009-06-03 23:33:56 +00:00
|
|
|
{
|
|
|
|
|
Object *ob;
|
2012-05-08 15:30:00 +00:00
|
|
|
PointerRNA *ptr = &path->ptr[path->len - 1];
|
2009-06-07 13:36:12 +00:00
|
|
|
Material *ma;
|
2009-06-03 23:33:56 +00:00
|
|
|
|
|
|
|
|
/* if we already have a (pinned) material, we're done */
|
2012-03-24 06:38:07 +00:00
|
|
|
if (RNA_struct_is_a(ptr->type, &RNA_Material)) {
|
2009-06-03 23:33:56 +00:00
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
/* if we have an object, use the object material slot */
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (buttons_context_path_object(path)) {
|
2012-05-08 15:30:00 +00:00
|
|
|
ob = path->ptr[path->len - 1].data;
|
2009-06-03 23:33:56 +00:00
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (ob && OB_TYPE_SUPPORT_MATERIAL(ob->type)) {
|
2012-05-08 15:30:00 +00:00
|
|
|
ma = give_current_material(ob, ob->actcol);
|
2009-06-07 13:36:12 +00:00
|
|
|
RNA_id_pointer_create(&ma->id, &path->ptr[path->len]);
|
2009-06-03 23:33:56 +00:00
|
|
|
path->len++;
|
2009-06-03 00:01:22 +00:00
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
2009-06-03 23:33:56 +00:00
|
|
|
|
|
|
|
|
/* no path to a material possible */
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int buttons_context_path_bone(ButsContextPath *path)
|
|
|
|
|
{
|
|
|
|
|
bArmature *arm;
|
2009-06-19 14:56:49 +00:00
|
|
|
EditBone *edbo;
|
2009-06-03 23:33:56 +00:00
|
|
|
|
|
|
|
|
/* if we have an armature, get the active bone */
|
2012-03-24 06:38:07 +00:00
|
|
|
if (buttons_context_path_data(path, OB_ARMATURE)) {
|
2012-05-08 15:30:00 +00:00
|
|
|
arm = path->ptr[path->len - 1].data;
|
2009-06-03 23:33:56 +00:00
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (arm->edbo) {
|
|
|
|
|
if (arm->act_edbone) {
|
2012-05-08 15:30:00 +00:00
|
|
|
edbo = arm->act_edbone;
|
2009-11-09 21:03:54 +00:00
|
|
|
RNA_pointer_create(&arm->id, &RNA_EditBone, edbo, &path->ptr[path->len]);
|
|
|
|
|
path->len++;
|
|
|
|
|
return 1;
|
2009-06-19 14:56:49 +00:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
2012-03-24 06:38:07 +00:00
|
|
|
if (arm->act_bone) {
|
2009-11-09 21:03:54 +00:00
|
|
|
RNA_pointer_create(&arm->id, &RNA_Bone, arm->act_bone, &path->ptr[path->len]);
|
2009-06-19 14:56:49 +00:00
|
|
|
path->len++;
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2009-06-03 00:01:22 +00:00
|
|
|
}
|
|
|
|
|
}
|
2009-06-03 23:33:56 +00:00
|
|
|
|
|
|
|
|
/* no path to a bone possible */
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
2010-01-30 23:48:49 +00:00
|
|
|
static int buttons_context_path_pose_bone(ButsContextPath *path)
|
|
|
|
|
{
|
2012-05-08 15:30:00 +00:00
|
|
|
PointerRNA *ptr = &path->ptr[path->len - 1];
|
2010-01-30 23:48:49 +00:00
|
|
|
|
|
|
|
|
/* if we already have a (pinned) PoseBone, we're done */
|
2012-03-24 06:38:07 +00:00
|
|
|
if (RNA_struct_is_a(ptr->type, &RNA_PoseBone)) {
|
2010-01-30 23:48:49 +00:00
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* if we have an armature, get the active bone */
|
2012-03-24 06:38:07 +00:00
|
|
|
if (buttons_context_path_object(path)) {
|
2012-05-08 15:30:00 +00:00
|
|
|
Object *ob = path->ptr[path->len - 1].data;
|
|
|
|
|
bArmature *arm = ob->data; /* path->ptr[path->len-1].data - works too */
|
2010-01-30 23:48:49 +00:00
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (ob->type != OB_ARMATURE || arm->edbo) {
|
2010-01-30 23:48:49 +00:00
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
else {
|
2012-03-24 06:38:07 +00:00
|
|
|
if (arm->act_bone) {
|
2012-05-08 15:30:00 +00:00
|
|
|
bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, arm->act_bone->name);
|
2012-03-24 06:38:07 +00:00
|
|
|
if (pchan) {
|
2010-01-30 23:48:49 +00:00
|
|
|
RNA_pointer_create(&ob->id, &RNA_PoseBone, pchan, &path->ptr[path->len]);
|
|
|
|
|
path->len++;
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* no path to a bone possible */
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
2016-12-28 17:30:58 +01:00
|
|
|
|
|
|
|
|
static int buttons_context_path_particle(ButsContextPath *path)
|
|
|
|
|
{
|
|
|
|
|
Object *ob;
|
|
|
|
|
ParticleSystem *psys;
|
|
|
|
|
PointerRNA *ptr = &path->ptr[path->len - 1];
|
|
|
|
|
|
|
|
|
|
/* if we already have (pinned) particle settings, we're done */
|
|
|
|
|
if (RNA_struct_is_a(ptr->type, &RNA_ParticleSettings)) {
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
/* if we have an object, get the active particle system */
|
|
|
|
|
if (buttons_context_path_object(path)) {
|
|
|
|
|
ob = path->ptr[path->len - 1].data;
|
|
|
|
|
|
|
|
|
|
if (ob && ob->type == OB_MESH) {
|
|
|
|
|
psys = psys_get_current(ob);
|
|
|
|
|
|
|
|
|
|
RNA_pointer_create(&ob->id, &RNA_ParticleSystem, psys, &path->ptr[path->len]);
|
|
|
|
|
path->len++;
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* no path to a particle system possible */
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
2017-03-30 11:18:57 +02:00
|
|
|
static int buttons_context_path_brush(const bContext *C, ButsContextPath *path)
|
2009-07-25 22:31:02 +00:00
|
|
|
{
|
|
|
|
|
Scene *scene;
|
2012-05-08 15:30:00 +00:00
|
|
|
Brush *br = NULL;
|
|
|
|
|
PointerRNA *ptr = &path->ptr[path->len - 1];
|
2009-07-25 22:31:02 +00:00
|
|
|
|
|
|
|
|
/* if we already have a (pinned) brush, we're done */
|
2012-03-24 06:38:07 +00:00
|
|
|
if (RNA_struct_is_a(ptr->type, &RNA_Brush)) {
|
2009-07-25 22:31:02 +00:00
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
/* if we have a scene, use the toolsettings brushes */
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (buttons_context_path_scene(path)) {
|
2012-05-08 15:30:00 +00:00
|
|
|
scene = path->ptr[path->len - 1].data;
|
2009-07-25 22:31:02 +00:00
|
|
|
|
2017-03-30 11:18:57 +02:00
|
|
|
if (scene) {
|
2017-11-23 13:51:49 -02:00
|
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
2018-04-05 18:20:27 +02:00
|
|
|
br = BKE_paint_brush(BKE_paint_get_active(scene, view_layer));
|
2017-03-30 11:18:57 +02:00
|
|
|
}
|
2009-07-25 22:31:02 +00:00
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (br) {
|
2010-08-04 04:01:27 +00:00
|
|
|
RNA_id_pointer_create((ID *)br, &path->ptr[path->len]);
|
2009-07-25 22:31:02 +00:00
|
|
|
path->len++;
|
|
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2009-08-18 12:58:51 +00:00
|
|
|
/* no path to a brush possible */
|
2009-07-25 22:31:02 +00:00
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
2017-03-30 11:18:57 +02:00
|
|
|
static int buttons_context_path_texture(const bContext *C, ButsContextPath *path, ButsContextTexture *ct)
|
2009-06-03 23:33:56 +00:00
|
|
|
{
|
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
|
|
|
PointerRNA *ptr = &path->ptr[path->len - 1];
|
|
|
|
|
ID *id;
|
This commit addresses the somewhat weak handling of stackless textures in Blender with default (BI) renderer. To do so, it's defining an "other" texture context, and when in this one, it switches to using the "new shading" texture handling already known with Cycles engine.
So now, in the new "other" tex context, you can (depending on active data) have direct access to modifiers', force's or brushes' textures...
I also refactored a bit how texture contexts are handled (once again, we had some quite similar code in both space_buttons and RNA sources). This should also solve some harmless glitches like "no texture context selected in UI" sometimes when you remove data related to current texture (see e.g. after removing the material from default cube, in startup scene).
This usage of two different systems for textures, and the handling of switches between them, has been a bit tricky to get working right, but it is OK now I think. I also had to add a bool flag to buttons space, SB_TEX_USER_LIMITED (use_limited_texture_context in RNA), which indicates "new shading" texture code whether it has to ignore materials, lamps etc. (BI) or not (Cycles).
Btw, pinned textures from modifiers/force/etc. were also broken (showing nothing), now it should work too.
Thanks to Brecht for reviewing.
2013-05-17 07:10:10 +00:00
|
|
|
|
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
|
|
|
if (!ct)
|
|
|
|
|
return 0;
|
2009-06-07 13:36:12 +00:00
|
|
|
|
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
|
|
|
/* if we already have a (pinned) texture, we're done */
|
|
|
|
|
if (RNA_struct_is_a(ptr->type, &RNA_Texture))
|
2011-11-08 13:07:16 +00:00
|
|
|
return 1;
|
2009-06-07 13:36:12 +00:00
|
|
|
|
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
|
|
|
if (!ct->user)
|
|
|
|
|
return 0;
|
2011-11-08 13:07:16 +00:00
|
|
|
|
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
|
|
|
id = ct->user->id;
|
2014-05-03 18:51:53 +09:00
|
|
|
|
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
|
|
|
if (id) {
|
|
|
|
|
if (GS(id->name) == ID_BR)
|
|
|
|
|
buttons_context_path_brush(C, path);
|
|
|
|
|
else if (GS(id->name) == ID_PA)
|
|
|
|
|
buttons_context_path_particle(path);
|
|
|
|
|
else if (GS(id->name) == ID_OB)
|
|
|
|
|
buttons_context_path_object(path);
|
|
|
|
|
else if (GS(id->name) == ID_LS)
|
2018-07-04 13:00:46 +02:00
|
|
|
buttons_context_path_linestyle(path, CTX_wm_window(C));
|
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
|
|
|
}
|
2014-05-03 18:51:53 +09:00
|
|
|
|
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
|
|
|
if (ct->texture) {
|
|
|
|
|
RNA_id_pointer_create(&ct->texture->id, &path->ptr[path->len]);
|
|
|
|
|
path->len++;
|
2010-01-13 23:12:48 +00:00
|
|
|
}
|
2009-06-03 23:33:56 +00:00
|
|
|
|
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
|
|
|
return 1;
|
2009-06-03 23:33:56 +00:00
|
|
|
}
|
|
|
|
|
|
2014-05-04 00:04:12 +10:00
|
|
|
#ifdef WITH_FREESTYLE
|
2018-04-24 15:20:17 +02:00
|
|
|
static bool buttons_context_linestyle_pinnable(const bContext *C, ViewLayer *view_layer)
|
2014-05-03 18:51:53 +09:00
|
|
|
{
|
|
|
|
|
Scene *scene = CTX_data_scene(C);
|
2014-05-05 19:53:13 +09:00
|
|
|
FreestyleConfig *config;
|
2014-05-03 18:51:53 +09:00
|
|
|
SpaceButs *sbuts;
|
|
|
|
|
|
|
|
|
|
/* if Freestyle is disabled in the scene */
|
|
|
|
|
if ((scene->r.mode & R_EDGE_FRS) == 0) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
2014-05-05 19:53:13 +09:00
|
|
|
/* if Freestyle is not in the Parameter Editor mode */
|
2018-04-24 15:20:17 +02:00
|
|
|
config = &view_layer->freestyle_config;
|
2014-05-05 19:53:13 +09:00
|
|
|
if (config->mode != FREESTYLE_CONTROL_EDITOR_MODE) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
2014-05-03 18:51:53 +09:00
|
|
|
/* if the scene has already been pinned */
|
|
|
|
|
sbuts = CTX_wm_space_buts(C);
|
|
|
|
|
if (sbuts->pinid && sbuts->pinid == &scene->id) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
2014-05-04 00:04:12 +10:00
|
|
|
#endif
|
2009-07-20 20:28:29 +00:00
|
|
|
|
2009-07-25 22:31:02 +00:00
|
|
|
static int buttons_context_path(const bContext *C, ButsContextPath *path, int mainb, int flag)
|
2009-06-03 23:33:56 +00:00
|
|
|
{
|
2012-05-08 15:30:00 +00:00
|
|
|
SpaceButs *sbuts = CTX_wm_space_buts(C);
|
2017-10-16 17:15:03 -02:00
|
|
|
Scene *scene = CTX_data_scene(C);
|
2018-07-04 13:00:46 +02:00
|
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
|
|
|
|
wmWindow *window = CTX_wm_window(C);
|
2017-10-16 17:15:03 -02:00
|
|
|
WorkSpace *workspace = CTX_wm_workspace(C);
|
2009-06-03 23:33:56 +00:00
|
|
|
ID *id;
|
|
|
|
|
int found;
|
|
|
|
|
|
|
|
|
|
memset(path, 0, sizeof(*path));
|
2012-05-08 15:30:00 +00:00
|
|
|
path->flag = flag;
|
2009-06-03 23:33:56 +00:00
|
|
|
|
2017-10-16 17:15:03 -02:00
|
|
|
/* If some ID datablock is pinned, set the root pointer. */
|
2012-03-24 06:38:07 +00:00
|
|
|
if (sbuts->pinid) {
|
2012-05-08 15:30:00 +00:00
|
|
|
id = sbuts->pinid;
|
2009-06-03 23:33:56 +00:00
|
|
|
|
|
|
|
|
RNA_id_pointer_create(id, &path->ptr[0]);
|
|
|
|
|
path->len++;
|
|
|
|
|
}
|
2018-04-24 15:20:17 +02:00
|
|
|
/* No pinned root, use scene as initial root. */
|
2017-10-16 17:15:03 -02:00
|
|
|
else {
|
2018-06-08 16:30:56 +02:00
|
|
|
if (ELEM(mainb, BCONTEXT_WORKSPACE, BCONTEXT_TOOL)) {
|
2018-04-24 15:20:17 +02:00
|
|
|
RNA_id_pointer_create(&workspace->id, &path->ptr[0]);
|
2017-10-16 17:15:03 -02:00
|
|
|
path->len++;
|
|
|
|
|
}
|
|
|
|
|
else {
|
2018-04-24 15:20:17 +02:00
|
|
|
RNA_id_pointer_create(&scene->id, &path->ptr[0]);
|
2017-10-16 17:15:03 -02:00
|
|
|
path->len++;
|
2009-06-03 23:33:56 +00:00
|
|
|
|
2018-04-24 15:20:17 +02:00
|
|
|
if (!ELEM(mainb, BCONTEXT_SCENE, BCONTEXT_RENDER, BCONTEXT_VIEW_LAYER, BCONTEXT_WORLD)) {
|
|
|
|
|
RNA_pointer_create(NULL, &RNA_ViewLayer, view_layer, &path->ptr[path->len]);
|
|
|
|
|
path->len++;
|
|
|
|
|
}
|
|
|
|
|
}
|
2009-06-03 23:33:56 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* now for each buttons context type, we try to construct a path,
|
|
|
|
|
* tracing back recursively */
|
2012-04-28 06:31:57 +00:00
|
|
|
switch (mainb) {
|
2009-06-03 23:33:56 +00:00
|
|
|
case BCONTEXT_SCENE:
|
2009-10-14 14:07:32 +00:00
|
|
|
case BCONTEXT_RENDER:
|
2014-05-03 18:51:53 +09:00
|
|
|
found = buttons_context_path_scene(path);
|
|
|
|
|
break;
|
2017-11-22 10:52:39 -02:00
|
|
|
case BCONTEXT_VIEW_LAYER:
|
2014-05-03 18:51:53 +09:00
|
|
|
#ifdef WITH_FREESTYLE
|
2018-04-24 15:20:17 +02:00
|
|
|
if (buttons_context_linestyle_pinnable(C, view_layer)) {
|
2018-07-04 13:00:46 +02:00
|
|
|
found = buttons_context_path_linestyle(path, window);
|
2014-05-03 18:51:53 +09:00
|
|
|
if (found) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endif
|
2018-07-04 13:00:46 +02:00
|
|
|
found = buttons_context_path_view_layer(path, window);
|
2009-06-03 23:33:56 +00:00
|
|
|
break;
|
|
|
|
|
case BCONTEXT_WORLD:
|
2012-05-08 15:30:00 +00:00
|
|
|
found = buttons_context_path_world(path);
|
2009-06-03 23:33:56 +00:00
|
|
|
break;
|
2018-06-08 16:30:56 +02:00
|
|
|
case BCONTEXT_TOOL:
|
2017-10-16 17:15:03 -02:00
|
|
|
case BCONTEXT_WORKSPACE:
|
|
|
|
|
found = buttons_context_path_workspace(path);
|
|
|
|
|
break;
|
2009-06-03 23:33:56 +00:00
|
|
|
case BCONTEXT_OBJECT:
|
|
|
|
|
case BCONTEXT_PHYSICS:
|
2009-06-06 16:18:19 +00:00
|
|
|
case BCONTEXT_CONSTRAINT:
|
2012-05-08 15:30:00 +00:00
|
|
|
found = buttons_context_path_object(path);
|
2009-06-03 23:33:56 +00:00
|
|
|
break;
|
2009-06-07 13:36:12 +00:00
|
|
|
case BCONTEXT_MODIFIER:
|
2012-05-08 15:30:00 +00:00
|
|
|
found = buttons_context_path_modifier(path);
|
2009-06-07 13:36:12 +00:00
|
|
|
break;
|
2009-06-03 23:33:56 +00:00
|
|
|
case BCONTEXT_DATA:
|
2012-05-08 15:30:00 +00:00
|
|
|
found = buttons_context_path_data(path, -1);
|
2009-06-03 23:33:56 +00:00
|
|
|
break;
|
2016-12-28 17:30:58 +01:00
|
|
|
case BCONTEXT_PARTICLE:
|
|
|
|
|
found = buttons_context_path_particle(path);
|
|
|
|
|
break;
|
2009-06-03 23:33:56 +00:00
|
|
|
case BCONTEXT_MATERIAL:
|
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
|
|
|
found = buttons_context_path_material(path);
|
2009-06-03 23:33:56 +00:00
|
|
|
break;
|
|
|
|
|
case BCONTEXT_TEXTURE:
|
2017-03-30 11:18:57 +02:00
|
|
|
found = buttons_context_path_texture(C, path, sbuts->texuser);
|
2009-06-03 23:33:56 +00:00
|
|
|
break;
|
|
|
|
|
case BCONTEXT_BONE:
|
2012-05-08 15:30:00 +00:00
|
|
|
found = buttons_context_path_bone(path);
|
2012-03-24 06:38:07 +00:00
|
|
|
if (!found)
|
2012-05-08 15:30:00 +00:00
|
|
|
found = buttons_context_path_data(path, OB_ARMATURE);
|
2009-06-03 23:33:56 +00:00
|
|
|
break;
|
2010-01-30 23:48:49 +00:00
|
|
|
case BCONTEXT_BONE_CONSTRAINT:
|
2012-05-08 15:30:00 +00:00
|
|
|
found = buttons_context_path_pose_bone(path);
|
2010-01-30 23:48:49 +00:00
|
|
|
break;
|
2017-06-06 17:01:20 +02:00
|
|
|
default:
|
2012-05-08 15:30:00 +00:00
|
|
|
found = 0;
|
2009-06-03 23:33:56 +00:00
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return found;
|
|
|
|
|
}
|
|
|
|
|
|
2010-01-28 10:57:31 +00:00
|
|
|
static int buttons_shading_context(const bContext *C, int mainb)
|
|
|
|
|
{
|
2012-05-08 15:30:00 +00:00
|
|
|
Object *ob = CTX_data_active_object(C);
|
2010-01-28 10:57:31 +00:00
|
|
|
|
2014-07-20 01:30:29 +10:00
|
|
|
if (ELEM(mainb, BCONTEXT_MATERIAL, BCONTEXT_WORLD, BCONTEXT_TEXTURE))
|
2010-01-28 10:57:31 +00:00
|
|
|
return 1;
|
2012-03-24 06:38:07 +00:00
|
|
|
if (mainb == BCONTEXT_DATA && ob && ELEM(ob->type, OB_LAMP, OB_CAMERA))
|
2010-01-28 10:57:31 +00:00
|
|
|
return 1;
|
2018-06-04 09:31:30 +02:00
|
|
|
|
2010-01-28 10:57:31 +00:00
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
2010-10-16 08:03:28 +00:00
|
|
|
static int buttons_shading_new_context(const bContext *C, int flag)
|
2010-01-28 10:57:31 +00:00
|
|
|
{
|
2012-05-08 15:30:00 +00:00
|
|
|
Object *ob = CTX_data_active_object(C);
|
2010-01-28 10:57:31 +00:00
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (flag & (1 << BCONTEXT_MATERIAL))
|
2010-01-28 10:57:31 +00:00
|
|
|
return BCONTEXT_MATERIAL;
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (ob && ELEM(ob->type, OB_LAMP, OB_CAMERA) && (flag & (1 << BCONTEXT_DATA)))
|
2010-01-28 10:57:31 +00:00
|
|
|
return BCONTEXT_DATA;
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (flag & (1 << BCONTEXT_WORLD))
|
2010-01-28 10:57:31 +00:00
|
|
|
return BCONTEXT_WORLD;
|
2018-06-04 09:31:30 +02:00
|
|
|
|
2010-01-28 10:57:31 +00:00
|
|
|
return BCONTEXT_RENDER;
|
|
|
|
|
}
|
|
|
|
|
|
2009-06-03 23:33:56 +00:00
|
|
|
void buttons_context_compute(const bContext *C, SpaceButs *sbuts)
|
|
|
|
|
{
|
2009-06-07 13:36:12 +00:00
|
|
|
ButsContextPath *path;
|
|
|
|
|
PointerRNA *ptr;
|
2012-05-08 15:30:00 +00:00
|
|
|
int a, pflag = 0, flag = 0;
|
2009-06-07 13:36:12 +00:00
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (!sbuts->path)
|
2012-05-08 15:30:00 +00:00
|
|
|
sbuts->path = MEM_callocN(sizeof(ButsContextPath), "ButsContextPath");
|
2014-04-07 17:13:06 +02:00
|
|
|
|
2012-05-08 15:30:00 +00:00
|
|
|
path = sbuts->path;
|
2014-04-07 17:13:06 +02:00
|
|
|
|
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
|
|
|
/* Set scene path. */
|
2014-04-07 17:13:06 +02:00
|
|
|
buttons_context_path(C, path, BCONTEXT_SCENE, pflag);
|
|
|
|
|
|
|
|
|
|
buttons_texture_context_compute(C, sbuts);
|
|
|
|
|
|
2009-06-07 13:36:12 +00:00
|
|
|
/* for each context, see if we can compute a valid path to it, if
|
|
|
|
|
* this is the case, we know we have to display the button */
|
2012-05-08 15:30:00 +00:00
|
|
|
for (a = 0; a < BCONTEXT_TOT; a++) {
|
2012-03-24 06:38:07 +00:00
|
|
|
if (buttons_context_path(C, path, a, pflag)) {
|
2012-05-08 15:30:00 +00:00
|
|
|
flag |= (1 << a);
|
2009-06-07 13:36:12 +00:00
|
|
|
|
|
|
|
|
/* setting icon for data context */
|
2012-03-24 06:38:07 +00:00
|
|
|
if (a == BCONTEXT_DATA) {
|
2012-05-08 15:30:00 +00:00
|
|
|
ptr = &path->ptr[path->len - 1];
|
2009-06-07 13:36:12 +00:00
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (ptr->type)
|
2012-05-08 15:30:00 +00:00
|
|
|
sbuts->dataicon = RNA_struct_ui_icon(ptr->type);
|
2009-06-07 13:36:12 +00:00
|
|
|
else
|
2012-05-08 15:30:00 +00:00
|
|
|
sbuts->dataicon = ICON_EMPTY_DATA;
|
2009-06-07 13:36:12 +00:00
|
|
|
}
|
2009-06-03 00:01:22 +00:00
|
|
|
}
|
|
|
|
|
}
|
2009-06-03 23:33:56 +00:00
|
|
|
|
2009-07-24 16:41:12 +00:00
|
|
|
/* always try to use the tab that was explicitly
|
|
|
|
|
* set to the user, so that once that context comes
|
|
|
|
|
* back, the tab is activated again */
|
2012-05-08 15:30:00 +00:00
|
|
|
sbuts->mainb = sbuts->mainbuser;
|
2009-07-24 16:41:12 +00:00
|
|
|
|
2009-06-07 13:36:12 +00:00
|
|
|
/* in case something becomes invalid, change */
|
2012-03-24 06:38:07 +00:00
|
|
|
if ((flag & (1 << sbuts->mainb)) == 0) {
|
|
|
|
|
if (sbuts->flag & SB_SHADING_CONTEXT) {
|
2010-01-28 10:57:31 +00:00
|
|
|
/* try to keep showing shading related buttons */
|
2012-05-08 15:30:00 +00:00
|
|
|
sbuts->mainb = buttons_shading_new_context(C, flag);
|
2010-01-28 10:57:31 +00:00
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (flag & BCONTEXT_OBJECT) {
|
2012-05-08 15:30:00 +00:00
|
|
|
sbuts->mainb = BCONTEXT_OBJECT;
|
2009-06-07 13:36:12 +00:00
|
|
|
}
|
|
|
|
|
else {
|
2012-05-08 15:30:00 +00:00
|
|
|
for (a = 0; a < BCONTEXT_TOT; a++) {
|
2012-03-24 06:38:07 +00:00
|
|
|
if (flag & (1 << a)) {
|
2012-05-08 15:30:00 +00:00
|
|
|
sbuts->mainb = a;
|
2009-06-07 13:36:12 +00:00
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2009-06-03 23:33:56 +00:00
|
|
|
|
2009-07-25 22:31:02 +00:00
|
|
|
buttons_context_path(C, path, sbuts->mainb, pflag);
|
2009-06-03 23:33:56 +00:00
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (!(flag & (1 << sbuts->mainb))) {
|
|
|
|
|
if (flag & (1 << BCONTEXT_OBJECT))
|
2012-05-08 15:30:00 +00:00
|
|
|
sbuts->mainb = BCONTEXT_OBJECT;
|
2009-06-07 13:36:12 +00:00
|
|
|
else
|
2012-05-08 15:30:00 +00:00
|
|
|
sbuts->mainb = BCONTEXT_SCENE;
|
2009-06-03 23:33:56 +00:00
|
|
|
}
|
|
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (buttons_shading_context(C, sbuts->mainb))
|
2010-01-28 10:57:31 +00:00
|
|
|
sbuts->flag |= SB_SHADING_CONTEXT;
|
|
|
|
|
else
|
|
|
|
|
sbuts->flag &= ~SB_SHADING_CONTEXT;
|
|
|
|
|
|
2012-05-08 15:30:00 +00:00
|
|
|
sbuts->pathflag = flag;
|
2009-06-03 23:33:56 +00:00
|
|
|
}
|
|
|
|
|
|
2009-06-07 13:36:12 +00:00
|
|
|
/************************* Context Callback ************************/
|
|
|
|
|
|
2011-02-15 14:38:43 +00:00
|
|
|
const char *buttons_context_dir[] = {
|
2014-04-07 12:23:24 +02:00
|
|
|
"texture_slot", "scene", "world", "object", "mesh", "armature", "lattice", "curve",
|
2018-06-27 14:41:53 +02:00
|
|
|
"meta_ball", "light", "speaker", "lightprobe", "camera", "material", "material_slot",
|
2013-04-28 15:20:52 +00:00
|
|
|
"texture", "texture_user", "texture_user_property", "bone", "edit_bone",
|
2012-07-25 12:07:19 +00:00
|
|
|
"pose_bone", "particle_system", "particle_system_editable", "particle_settings",
|
2014-05-03 18:51:53 +09:00
|
|
|
"cloth", "soft_body", "fluid", "smoke", "collision", "brush", "dynamic_paint",
|
2018-04-24 15:20:17 +02:00
|
|
|
"line_style", "collection", NULL
|
2012-05-08 15:30:00 +00:00
|
|
|
};
|
2011-02-15 14:38:43 +00:00
|
|
|
|
2009-06-03 23:33:56 +00:00
|
|
|
int buttons_context(const bContext *C, const char *member, bContextDataResult *result)
|
|
|
|
|
{
|
2012-05-08 15:30:00 +00:00
|
|
|
SpaceButs *sbuts = CTX_wm_space_buts(C);
|
|
|
|
|
ButsContextPath *path = sbuts ? sbuts->path : NULL;
|
2009-06-03 23:33:56 +00:00
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (!path)
|
2009-06-03 23:33:56 +00:00
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
/* here we handle context, getting data from precomputed path */
|
2012-03-24 06:38:07 +00:00
|
|
|
if (CTX_data_dir(member)) {
|
2012-11-09 17:12:39 +00:00
|
|
|
/* in case of new shading system we skip texture_slot, complex python
|
|
|
|
|
* UI script logic depends on checking if this is available */
|
|
|
|
|
if (sbuts->texuser)
|
|
|
|
|
CTX_data_dir_set(result, buttons_context_dir + 1);
|
|
|
|
|
else
|
|
|
|
|
CTX_data_dir_set(result, buttons_context_dir);
|
2009-06-20 14:55:28 +00:00
|
|
|
return 1;
|
|
|
|
|
}
|
2014-04-07 12:23:24 +02:00
|
|
|
else if (CTX_data_equals(member, "scene")) {
|
2014-04-07 17:13:06 +02:00
|
|
|
/* Do not return one here if scene not found in path, in this case we want to get default context scene! */
|
|
|
|
|
return set_pointer_type(path, result, &RNA_Scene);
|
2014-04-07 12:23:24 +02:00
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (CTX_data_equals(member, "world")) {
|
2009-06-03 23:33:56 +00:00
|
|
|
set_pointer_type(path, result, &RNA_World);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (CTX_data_equals(member, "object")) {
|
2009-06-03 23:33:56 +00:00
|
|
|
set_pointer_type(path, result, &RNA_Object);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (CTX_data_equals(member, "mesh")) {
|
2009-06-03 23:33:56 +00:00
|
|
|
set_pointer_type(path, result, &RNA_Mesh);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (CTX_data_equals(member, "armature")) {
|
2009-06-03 23:33:56 +00:00
|
|
|
set_pointer_type(path, result, &RNA_Armature);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (CTX_data_equals(member, "lattice")) {
|
2009-06-03 23:33:56 +00:00
|
|
|
set_pointer_type(path, result, &RNA_Lattice);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (CTX_data_equals(member, "curve")) {
|
2009-06-03 23:33:56 +00:00
|
|
|
set_pointer_type(path, result, &RNA_Curve);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (CTX_data_equals(member, "meta_ball")) {
|
2009-06-03 23:33:56 +00:00
|
|
|
set_pointer_type(path, result, &RNA_MetaBall);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2018-06-27 14:41:53 +02:00
|
|
|
else if (CTX_data_equals(member, "light")) {
|
|
|
|
|
set_pointer_type(path, result, &RNA_Light);
|
2009-06-03 23:33:56 +00:00
|
|
|
return 1;
|
|
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (CTX_data_equals(member, "camera")) {
|
2009-06-03 23:33:56 +00:00
|
|
|
set_pointer_type(path, result, &RNA_Camera);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (CTX_data_equals(member, "speaker")) {
|
2011-08-01 11:44:20 +00:00
|
|
|
set_pointer_type(path, result, &RNA_Speaker);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2017-06-12 20:59:54 +10:00
|
|
|
else if (CTX_data_equals(member, "lightprobe")) {
|
|
|
|
|
set_pointer_type(path, result, &RNA_LightProbe);
|
2017-06-07 15:23:58 +02:00
|
|
|
return 1;
|
|
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (CTX_data_equals(member, "material")) {
|
2009-06-07 13:36:12 +00:00
|
|
|
set_pointer_type(path, result, &RNA_Material);
|
2009-06-03 23:33:56 +00:00
|
|
|
return 1;
|
2009-06-03 00:01:22 +00:00
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (CTX_data_equals(member, "texture")) {
|
2012-05-08 15:30:00 +00:00
|
|
|
ButsContextTexture *ct = sbuts->texuser;
|
2011-11-08 13:07:16 +00:00
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (ct) {
|
2011-11-08 13:07:16 +00:00
|
|
|
CTX_data_pointer_set(result, &ct->texture->id, &RNA_Texture, ct->texture);
|
|
|
|
|
}
|
|
|
|
|
|
2009-06-03 23:33:56 +00:00
|
|
|
return 1;
|
2009-06-03 00:01:22 +00:00
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (CTX_data_equals(member, "material_slot")) {
|
2012-05-08 15:30:00 +00:00
|
|
|
PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
|
2009-06-07 13:36:12 +00:00
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (ptr) {
|
2012-05-08 15:30:00 +00:00
|
|
|
Object *ob = ptr->data;
|
2009-06-07 13:36:12 +00:00
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (ob && OB_TYPE_SUPPORT_MATERIAL(ob->type) && ob->totcol) {
|
2011-10-03 16:55:00 +00:00
|
|
|
/* a valid actcol isn't ensured [#27526] */
|
2012-05-08 15:30:00 +00:00
|
|
|
int matnr = ob->actcol - 1;
|
|
|
|
|
if (matnr < 0) matnr = 0;
|
2011-10-03 16:55:00 +00:00
|
|
|
CTX_data_pointer_set(result, &ob->id, &RNA_MaterialSlot, &ob->mat[matnr]);
|
|
|
|
|
}
|
2009-06-07 13:36:12 +00:00
|
|
|
}
|
|
|
|
|
|
2009-06-03 23:33:56 +00:00
|
|
|
return 1;
|
2009-06-03 00:01:22 +00:00
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (CTX_data_equals(member, "texture_user")) {
|
2012-05-08 15:30:00 +00:00
|
|
|
ButsContextTexture *ct = sbuts->texuser;
|
2010-01-29 16:32:06 +00:00
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (!ct)
|
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
|
|
|
return -1;
|
2010-01-29 16:32:06 +00:00
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (ct->user && ct->user->ptr.data) {
|
2012-05-08 15:30:00 +00:00
|
|
|
ButsTextureUser *user = ct->user;
|
2011-11-08 13:07:16 +00:00
|
|
|
CTX_data_pointer_set(result, user->ptr.id.data, user->ptr.type, user->ptr.data);
|
2010-01-29 16:32:06 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2013-04-28 15:20:52 +00:00
|
|
|
else if (CTX_data_equals(member, "texture_user_property")) {
|
|
|
|
|
ButsContextTexture *ct = sbuts->texuser;
|
|
|
|
|
|
|
|
|
|
if (!ct)
|
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
|
|
|
return -1;
|
2013-04-28 15:20:52 +00:00
|
|
|
|
|
|
|
|
if (ct->user && ct->user->ptr.data) {
|
|
|
|
|
ButsTextureUser *user = ct->user;
|
|
|
|
|
CTX_data_pointer_set(result, NULL, &RNA_Property, user->prop);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (CTX_data_equals(member, "texture_node")) {
|
2012-05-08 15:30:00 +00:00
|
|
|
ButsContextTexture *ct = sbuts->texuser;
|
2011-11-08 13:07:16 +00:00
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (ct) {
|
2011-11-08 13:07:16 +00:00
|
|
|
/* new shading system */
|
This commit addresses the somewhat weak handling of stackless textures in Blender with default (BI) renderer. To do so, it's defining an "other" texture context, and when in this one, it switches to using the "new shading" texture handling already known with Cycles engine.
So now, in the new "other" tex context, you can (depending on active data) have direct access to modifiers', force's or brushes' textures...
I also refactored a bit how texture contexts are handled (once again, we had some quite similar code in both space_buttons and RNA sources). This should also solve some harmless glitches like "no texture context selected in UI" sometimes when you remove data related to current texture (see e.g. after removing the material from default cube, in startup scene).
This usage of two different systems for textures, and the handling of switches between them, has been a bit tricky to get working right, but it is OK now I think. I also had to add a bool flag to buttons space, SB_TEX_USER_LIMITED (use_limited_texture_context in RNA), which indicates "new shading" texture code whether it has to ignore materials, lamps etc. (BI) or not (Cycles).
Btw, pinned textures from modifiers/force/etc. were also broken (showing nothing), now it should work too.
Thanks to Brecht for reviewing.
2013-05-17 07:10:10 +00:00
|
|
|
if (ct->user && ct->user->node) {
|
2011-11-08 13:07:16 +00:00
|
|
|
CTX_data_pointer_set(result, &ct->user->ntree->id, &RNA_Node, ct->user->node);
|
This commit addresses the somewhat weak handling of stackless textures in Blender with default (BI) renderer. To do so, it's defining an "other" texture context, and when in this one, it switches to using the "new shading" texture handling already known with Cycles engine.
So now, in the new "other" tex context, you can (depending on active data) have direct access to modifiers', force's or brushes' textures...
I also refactored a bit how texture contexts are handled (once again, we had some quite similar code in both space_buttons and RNA sources). This should also solve some harmless glitches like "no texture context selected in UI" sometimes when you remove data related to current texture (see e.g. after removing the material from default cube, in startup scene).
This usage of two different systems for textures, and the handling of switches between them, has been a bit tricky to get working right, but it is OK now I think. I also had to add a bool flag to buttons space, SB_TEX_USER_LIMITED (use_limited_texture_context in RNA), which indicates "new shading" texture code whether it has to ignore materials, lamps etc. (BI) or not (Cycles).
Btw, pinned textures from modifiers/force/etc. were also broken (showing nothing), now it should work too.
Thanks to Brecht for reviewing.
2013-05-17 07:10:10 +00:00
|
|
|
}
|
2011-11-08 13:07:16 +00:00
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (CTX_data_equals(member, "texture_slot")) {
|
2012-05-08 15:30:00 +00:00
|
|
|
ButsContextTexture *ct = sbuts->texuser;
|
2009-06-07 13:36:12 +00:00
|
|
|
PointerRNA *ptr;
|
|
|
|
|
|
2016-12-28 17:30:58 +01:00
|
|
|
/* Particles slots are used in both old and new textures handling. */
|
|
|
|
|
if ((ptr = get_pointer_type(path, &RNA_ParticleSystem))) {
|
|
|
|
|
ParticleSettings *part = ((ParticleSystem *)ptr->data)->part;
|
|
|
|
|
|
|
|
|
|
if (part)
|
|
|
|
|
CTX_data_pointer_set(result, &part->id, &RNA_ParticleSettingsTextureSlot, part->mtex[(int)part->texact]);
|
|
|
|
|
}
|
|
|
|
|
else if (ct) {
|
This commit addresses the somewhat weak handling of stackless textures in Blender with default (BI) renderer. To do so, it's defining an "other" texture context, and when in this one, it switches to using the "new shading" texture handling already known with Cycles engine.
So now, in the new "other" tex context, you can (depending on active data) have direct access to modifiers', force's or brushes' textures...
I also refactored a bit how texture contexts are handled (once again, we had some quite similar code in both space_buttons and RNA sources). This should also solve some harmless glitches like "no texture context selected in UI" sometimes when you remove data related to current texture (see e.g. after removing the material from default cube, in startup scene).
This usage of two different systems for textures, and the handling of switches between them, has been a bit tricky to get working right, but it is OK now I think. I also had to add a bool flag to buttons space, SB_TEX_USER_LIMITED (use_limited_texture_context in RNA), which indicates "new shading" texture code whether it has to ignore materials, lamps etc. (BI) or not (Cycles).
Btw, pinned textures from modifiers/force/etc. were also broken (showing nothing), now it should work too.
Thanks to Brecht for reviewing.
2013-05-17 07:10:10 +00:00
|
|
|
return 0; /* new shading system */
|
|
|
|
|
}
|
2014-05-03 18:51:53 +09:00
|
|
|
else if ((ptr = get_pointer_type(path, &RNA_FreestyleLineStyle))) {
|
|
|
|
|
FreestyleLineStyle *ls = ptr->data;
|
|
|
|
|
|
|
|
|
|
if (ls)
|
|
|
|
|
CTX_data_pointer_set(result, &ls->id, &RNA_LineStyleTextureSlot, ls->mtex[(int)ls->texact]);
|
|
|
|
|
}
|
2009-06-07 13:36:12 +00:00
|
|
|
|
2009-06-03 23:33:56 +00:00
|
|
|
return 1;
|
2009-06-03 00:01:22 +00:00
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (CTX_data_equals(member, "bone")) {
|
2009-06-03 23:33:56 +00:00
|
|
|
set_pointer_type(path, result, &RNA_Bone);
|
|
|
|
|
return 1;
|
2009-06-03 00:01:22 +00:00
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (CTX_data_equals(member, "edit_bone")) {
|
2009-06-19 14:56:49 +00:00
|
|
|
set_pointer_type(path, result, &RNA_EditBone);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (CTX_data_equals(member, "pose_bone")) {
|
2010-01-30 23:48:49 +00:00
|
|
|
set_pointer_type(path, result, &RNA_PoseBone);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2016-12-28 17:30:58 +01:00
|
|
|
else if (CTX_data_equals(member, "particle_system")) {
|
|
|
|
|
set_pointer_type(path, result, &RNA_ParticleSystem);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
else if (CTX_data_equals(member, "particle_system_editable")) {
|
|
|
|
|
if (PE_poll((bContext *)C))
|
|
|
|
|
set_pointer_type(path, result, &RNA_ParticleSystem);
|
|
|
|
|
else
|
|
|
|
|
CTX_data_pointer_set(result, NULL, &RNA_ParticleSystem, NULL);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
else if (CTX_data_equals(member, "particle_settings")) {
|
|
|
|
|
/* only available when pinned */
|
|
|
|
|
PointerRNA *ptr = get_pointer_type(path, &RNA_ParticleSettings);
|
2018-06-04 09:31:30 +02:00
|
|
|
|
2016-12-28 17:30:58 +01:00
|
|
|
if (ptr && ptr->data) {
|
|
|
|
|
CTX_data_pointer_set(result, ptr->id.data, &RNA_ParticleSettings, ptr->data);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
/* get settings from active particle system instead */
|
|
|
|
|
ptr = get_pointer_type(path, &RNA_ParticleSystem);
|
2018-06-04 09:31:30 +02:00
|
|
|
|
2016-12-28 17:30:58 +01:00
|
|
|
if (ptr && ptr->data) {
|
|
|
|
|
ParticleSettings *part = ((ParticleSystem *)ptr->data)->part;
|
|
|
|
|
CTX_data_pointer_set(result, ptr->id.data, &RNA_ParticleSettings, part);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
set_pointer_type(path, result, &RNA_ParticleSettings);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (CTX_data_equals(member, "cloth")) {
|
2012-05-08 15:30:00 +00:00
|
|
|
PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
|
2009-06-18 14:20:25 +00:00
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (ptr && ptr->data) {
|
2012-05-08 15:30:00 +00:00
|
|
|
Object *ob = ptr->data;
|
|
|
|
|
ModifierData *md = modifiers_findByType(ob, eModifierType_Cloth);
|
2009-06-18 14:20:25 +00:00
|
|
|
CTX_data_pointer_set(result, &ob->id, &RNA_ClothModifier, md);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2009-06-03 00:01:22 +00:00
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (CTX_data_equals(member, "soft_body")) {
|
2012-05-08 15:30:00 +00:00
|
|
|
PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
|
2009-06-03 23:33:56 +00:00
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (ptr && ptr->data) {
|
2012-05-08 15:30:00 +00:00
|
|
|
Object *ob = ptr->data;
|
|
|
|
|
ModifierData *md = modifiers_findByType(ob, eModifierType_Softbody);
|
2009-07-02 19:41:31 +00:00
|
|
|
CTX_data_pointer_set(result, &ob->id, &RNA_SoftBodyModifier, md);
|
2009-06-03 00:01:22 +00:00
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (CTX_data_equals(member, "fluid")) {
|
2012-05-08 15:30:00 +00:00
|
|
|
PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
|
2009-06-03 23:33:56 +00:00
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (ptr && ptr->data) {
|
2012-05-08 15:30:00 +00:00
|
|
|
Object *ob = ptr->data;
|
|
|
|
|
ModifierData *md = modifiers_findByType(ob, eModifierType_Fluidsim);
|
2009-06-03 00:01:22 +00:00
|
|
|
CTX_data_pointer_set(result, &ob->id, &RNA_FluidSimulationModifier, md);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
2018-06-04 09:31:30 +02:00
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (CTX_data_equals(member, "smoke")) {
|
2012-05-08 15:30:00 +00:00
|
|
|
PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
|
2009-08-06 14:23:48 +00:00
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (ptr && ptr->data) {
|
2012-05-08 15:30:00 +00:00
|
|
|
Object *ob = ptr->data;
|
|
|
|
|
ModifierData *md = modifiers_findByType(ob, eModifierType_Smoke);
|
2009-08-06 14:23:48 +00:00
|
|
|
CTX_data_pointer_set(result, &ob->id, &RNA_SmokeModifier, md);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (CTX_data_equals(member, "collision")) {
|
2012-05-08 15:30:00 +00:00
|
|
|
PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
|
2009-07-02 19:41:31 +00:00
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (ptr && ptr->data) {
|
2012-05-08 15:30:00 +00:00
|
|
|
Object *ob = ptr->data;
|
|
|
|
|
ModifierData *md = modifiers_findByType(ob, eModifierType_Collision);
|
2009-07-02 19:41:31 +00:00
|
|
|
CTX_data_pointer_set(result, &ob->id, &RNA_CollisionModifier, md);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (CTX_data_equals(member, "brush")) {
|
2009-07-25 22:31:02 +00:00
|
|
|
set_pointer_type(path, result, &RNA_Brush);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
else if (CTX_data_equals(member, "dynamic_paint")) {
|
2012-05-08 15:30:00 +00:00
|
|
|
PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
|
2011-05-24 07:08:58 +00:00
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (ptr && ptr->data) {
|
2012-05-08 15:30:00 +00:00
|
|
|
Object *ob = ptr->data;
|
|
|
|
|
ModifierData *md = modifiers_findByType(ob, eModifierType_DynamicPaint);
|
2011-05-24 07:08:58 +00:00
|
|
|
CTX_data_pointer_set(result, &ob->id, &RNA_DynamicPaintModifier, md);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
2014-05-03 18:51:53 +09:00
|
|
|
else if (CTX_data_equals(member, "line_style")) {
|
|
|
|
|
set_pointer_type(path, result, &RNA_FreestyleLineStyle);
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
2009-11-10 15:09:53 +00:00
|
|
|
else {
|
|
|
|
|
return 0; /* not found */
|
|
|
|
|
}
|
2009-06-03 00:01:22 +00:00
|
|
|
|
2009-11-10 15:09:53 +00:00
|
|
|
return -1; /* found but not available */
|
2009-06-03 00:01:22 +00:00
|
|
|
}
|
|
|
|
|
|
2009-06-03 23:33:56 +00:00
|
|
|
/************************* Drawing the Path ************************/
|
|
|
|
|
|
2010-10-16 08:03:28 +00:00
|
|
|
static void pin_cb(bContext *C, void *UNUSED(arg1), void *UNUSED(arg2))
|
2009-06-07 13:36:12 +00:00
|
|
|
{
|
2012-05-08 15:30:00 +00:00
|
|
|
SpaceButs *sbuts = CTX_wm_space_buts(C);
|
2009-06-07 13:36:12 +00:00
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (sbuts->flag & SB_PIN_CONTEXT) {
|
2012-05-08 15:30:00 +00:00
|
|
|
sbuts->pinid = buttons_context_id_path(C);
|
2009-06-07 13:36:12 +00:00
|
|
|
}
|
|
|
|
|
else
|
2012-05-08 15:30:00 +00:00
|
|
|
sbuts->pinid = NULL;
|
2018-06-04 09:31:30 +02:00
|
|
|
|
2009-06-07 13:36:12 +00:00
|
|
|
ED_area_tag_redraw(CTX_wm_area(C));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void buttons_context_draw(const bContext *C, uiLayout *layout)
|
2009-06-03 23:33:56 +00:00
|
|
|
{
|
2012-05-08 15:30:00 +00:00
|
|
|
SpaceButs *sbuts = CTX_wm_space_buts(C);
|
|
|
|
|
ButsContextPath *path = sbuts->path;
|
2009-06-03 23:33:56 +00:00
|
|
|
uiLayout *row;
|
2009-06-07 13:36:12 +00:00
|
|
|
uiBlock *block;
|
|
|
|
|
uiBut *but;
|
2009-06-03 23:33:56 +00:00
|
|
|
PointerRNA *ptr;
|
|
|
|
|
char namebuf[128], *name;
|
|
|
|
|
int a, icon;
|
|
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (!path)
|
2009-06-03 23:33:56 +00:00
|
|
|
return;
|
|
|
|
|
|
2014-04-01 11:34:00 +11:00
|
|
|
row = uiLayoutRow(layout, true);
|
2009-06-03 23:33:56 +00:00
|
|
|
uiLayoutSetAlignment(row, UI_LAYOUT_ALIGN_LEFT);
|
|
|
|
|
|
2012-05-08 15:30:00 +00:00
|
|
|
block = uiLayoutGetBlock(row);
|
2014-11-09 21:20:40 +01:00
|
|
|
UI_block_emboss_set(block, UI_EMBOSS_NONE);
|
|
|
|
|
but = uiDefIconButBitC(block, UI_BTYPE_ICON_TOGGLE, SB_PIN_CONTEXT, 0, ICON_UNPINNED, 0, 0, UI_UNIT_X, UI_UNIT_Y, &sbuts->flag,
|
2016-09-19 16:46:20 +02:00
|
|
|
0, 0, 0, 0, TIP_("Follow context or keep fixed data-block displayed"));
|
2014-11-09 21:20:40 +01:00
|
|
|
UI_but_flag_disable(but, UI_BUT_UNDO); /* skip undo on screen buttons */
|
|
|
|
|
UI_but_func_set(but, pin_cb, NULL, NULL);
|
2009-06-07 13:36:12 +00:00
|
|
|
|
2012-05-08 15:30:00 +00:00
|
|
|
for (a = 0; a < path->len; a++) {
|
|
|
|
|
ptr = &path->ptr[a];
|
2009-06-03 23:33:56 +00:00
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (a != 0)
|
2009-12-10 10:23:53 +00:00
|
|
|
uiItemL(row, "", VICO_SMALL_TRI_RIGHT_VEC);
|
2009-07-08 15:34:41 +00:00
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (ptr->data) {
|
2012-05-08 15:30:00 +00:00
|
|
|
icon = RNA_struct_ui_icon(ptr->type);
|
|
|
|
|
name = RNA_struct_name_get_alloc(ptr, namebuf, sizeof(namebuf), NULL);
|
2009-06-03 23:33:56 +00:00
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (name) {
|
2018-07-05 19:19:43 +02:00
|
|
|
if ((!ELEM(sbuts->mainb, BCONTEXT_RENDER, BCONTEXT_SCENE, BCONTEXT_VIEW_LAYER, BCONTEXT_WORLD) && ptr->type == &RNA_Scene)) {
|
2018-04-24 15:20:17 +02:00
|
|
|
uiItemLDrag(row, ptr, "", icon); /* save some space */
|
|
|
|
|
}
|
2018-07-05 19:19:43 +02:00
|
|
|
else if ((!ELEM(sbuts->mainb, BCONTEXT_RENDER, BCONTEXT_SCENE, BCONTEXT_VIEW_LAYER, BCONTEXT_WORLD) && ptr->type == &RNA_ViewLayer)) {
|
2012-05-08 15:30:00 +00:00
|
|
|
uiItemLDrag(row, ptr, "", icon); /* save some space */
|
2017-10-16 17:15:03 -02:00
|
|
|
}
|
|
|
|
|
else {
|
Drag and drop 2.5 integration! Finally, slashdot regulars can use
Blender too now! :)
** Drag works as follows:
- drag-able items are defined by the standard interface ui toolkit
- each button can get this feature, via uiButSetDragXXX(but, ...).
There are calls to define drag-able images, ID blocks, RNA paths,
file paths, and so on. By default you drag an icon, exceptionally
an ImBuf
- Drag items are registered centrally in the WM, it allows more drag
items simultaneous too, but not implemented
** Drop works as follows:
- On mouse release, and if drag items exist in the WM, it converts
the mouse event to an EVT_DROP type. This event then gets the full
drag info as customdata
- drop regions are defined with WM_dropbox_add(), similar to keymaps
you can make a "drop map" this way, which become 'drop map handlers'
in the queues.
- next to that the UI kit handles some common button types (like
accepting ID or names) to be catching a drop event too.
- Every "drop box" has two callbacks:
- poll() = check if the event drag data is relevant for this box
- copy() = fill in custom properties in the dropbox to initialize
an operator
- The dropbox handler then calls its standard Operator with its
dropbox properties.
** Currently implemented
Drag items:
- ID icons in browse buttons
- ID icons in context menu of properties region
- ID icons in outliner and rna viewer
- FileBrowser icons
- FileBrowser preview images
Drag-able icons are subtly visualized by making them brighter a bit
on mouse-over. In case the icon is a button or UI element too (most
cases), the drag-able feature will make the item react to
mouse-release instead of mouse-press.
Drop options:
- UI buttons: ID and text buttons (paste name)
- View3d: Object ID drop copies object
- View3d: Material ID drop assigns to object under cursor
- View3d: Image ID drop assigns to object UV texture under cursor
- Sequencer: Path drop will add either Image or Movie strip
- Image window: Path drop will open image
** Drag and drop Notes:
- Dropping into another Blender window (from same application) works
too. I've added code that passes on mousemoves and clicks to other
windows, without activating them though. This does make using multi-window
Blender a bit friendler.
- Dropping a file path to an image, is not the same as dropping an
Image ID... keep this in mind. Sequencer for example wants paths to
be dropped, textures in 3d window wants an Image ID.
- Although drop boxes could be defined via Python, I suggest they're
part of the UI and editor design (= how we want an editor to work), and
not default offered configurable like keymaps.
- At the moment only one item can be dragged at a time. This is for
several reasons.... For one, Blender doesn't have a well defined
uniform way to define "what is selected" (files, outliner items, etc).
Secondly there's potential conflicts on what todo when you drop mixed
drag sets on spots. All undefined stuff... nice for later.
- Example to bypass the above: a collection of images that form a strip,
should be represented in filewindow as a single sequence anyway.
This then will fit well and gets handled neatly by design.
- Another option to check is to allow multiple options per drop... it
could show the operator as a sort of menu, allowing arrow or scrollwheel
to choose. For time being I'd prefer to try to design a singular drop
though, just offer only one drop action per data type on given spots.
- What does work already, but a tad slow, is to use a function that
detects an object (type) under cursor, so a drag item's option can be
further refined (like drop object on object = parent). (disabled)
** More notes
- Added saving for Region layouts (like split points for toolbar)
- Label buttons now handle mouse over
- File list: added full path entry for drop feature.
- Filesel bugfix: wm_operator_exec() got called there and fully handled,
while WM event code tried same. Added new OPERATOR_HANDLED flag for this.
Maybe python needs it too?
- Cocoa: added window move event, so multi-win setups work OK (didnt save).
- Interface_handlers.c: removed win->active
- Severe area copy bug: area handlers were not set to NULL
- Filesel bugfix: next/prev folder list was not copied on area copies
** Leftover todos
- Cocoa windows seem to hang on cases still... needs check
- Cocoa 'draw overlap' swap doesn't work
- Cocoa window loses focus permanently on using Spotlight
(for these reasons, makefile building has Carbon as default atm)
- ListView templates in UI cannot become dragged yet, needs review...
it consists of two overlapping UI elements, preventing handling icon clicks.
- There's already Ghost library code to handle dropping from OS
into Blender window. I've noticed this code is unfinished for Macs, but
seems to be complete for Windows. Needs test... currently, an external
drop event will print in console when succesfully delivered to Blender's WM.
2010-01-26 18:18:21 +00:00
|
|
|
uiItemLDrag(row, ptr, name, icon);
|
2017-10-16 17:15:03 -02:00
|
|
|
}
|
2014-01-03 15:47:59 +01:00
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (name != namebuf)
|
2009-06-03 23:33:56 +00:00
|
|
|
MEM_freeN(name);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
uiItemL(row, "", icon);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2009-06-07 13:36:12 +00:00
|
|
|
static void buttons_panel_context(const bContext *C, Panel *pa)
|
|
|
|
|
{
|
|
|
|
|
buttons_context_draw(C, pa->layout);
|
|
|
|
|
}
|
|
|
|
|
|
2009-06-03 23:33:56 +00:00
|
|
|
void buttons_context_register(ARegionType *art)
|
|
|
|
|
{
|
|
|
|
|
PanelType *pt;
|
|
|
|
|
|
2012-05-08 15:30:00 +00:00
|
|
|
pt = MEM_callocN(sizeof(PanelType), "spacetype buttons panel context");
|
2009-06-03 23:33:56 +00:00
|
|
|
strcpy(pt->idname, "BUTTONS_PT_context");
|
2013-02-19 15:45:56 +00:00
|
|
|
strcpy(pt->label, N_("Context")); /* XXX C panels are not available through RNA (bpy.types)! */
|
2015-08-16 17:32:01 +10:00
|
|
|
strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
|
2012-05-08 15:30:00 +00:00
|
|
|
pt->draw = buttons_panel_context;
|
|
|
|
|
pt->flag = PNL_NO_HEADER;
|
2009-06-03 23:33:56 +00:00
|
|
|
BLI_addtail(&art->paneltypes, pt);
|
|
|
|
|
}
|
* Multiply for panorama cameras
* Some cases of struct name being set where it shouldnt have been.
* Spelling: wich --> which
* Copy and initialize uv modifier scale, remove unneeded enum.
* Ability to pin any object into the context.
* Update uv window while transforming (useful when used with UVProject modifier)
* Patch by Wahooney, so new template's are internal text and dont get saved over
by mistake.
* Fix for https://bugzilla.redhat.com/show_bug.cgi?id=572186
Bug 572186 - [abrt] crash in blender-2.49b-5.fc12: Process
/usr/bin/blender.bin was killed by signal 6 (SIGABRT). Original fix submitted
by Jochen Schmitt.
* [#21816] bpy.data.add_image has stopped working on Windows. moved to
bpy.data.images.load(), missed this call.
(commits 27726,27825,27828,27831,27832,27833,27834,27836,27837,27838,27839,27858 by Campbell from render25 branch)
2010-03-30 12:15:16 +00:00
|
|
|
|
|
|
|
|
ID *buttons_context_id_path(const bContext *C)
|
|
|
|
|
{
|
2012-05-08 15:30:00 +00:00
|
|
|
SpaceButs *sbuts = CTX_wm_space_buts(C);
|
|
|
|
|
ButsContextPath *path = sbuts->path;
|
* Multiply for panorama cameras
* Some cases of struct name being set where it shouldnt have been.
* Spelling: wich --> which
* Copy and initialize uv modifier scale, remove unneeded enum.
* Ability to pin any object into the context.
* Update uv window while transforming (useful when used with UVProject modifier)
* Patch by Wahooney, so new template's are internal text and dont get saved over
by mistake.
* Fix for https://bugzilla.redhat.com/show_bug.cgi?id=572186
Bug 572186 - [abrt] crash in blender-2.49b-5.fc12: Process
/usr/bin/blender.bin was killed by signal 6 (SIGABRT). Original fix submitted
by Jochen Schmitt.
* [#21816] bpy.data.add_image has stopped working on Windows. moved to
bpy.data.images.load(), missed this call.
(commits 27726,27825,27828,27831,27832,27833,27834,27836,27837,27838,27839,27858 by Campbell from render25 branch)
2010-03-30 12:15:16 +00:00
|
|
|
PointerRNA *ptr;
|
|
|
|
|
int a;
|
|
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (path->len) {
|
2012-05-08 15:30:00 +00:00
|
|
|
for (a = path->len - 1; a >= 0; a--) {
|
|
|
|
|
ptr = &path->ptr[a];
|
* Multiply for panorama cameras
* Some cases of struct name being set where it shouldnt have been.
* Spelling: wich --> which
* Copy and initialize uv modifier scale, remove unneeded enum.
* Ability to pin any object into the context.
* Update uv window while transforming (useful when used with UVProject modifier)
* Patch by Wahooney, so new template's are internal text and dont get saved over
by mistake.
* Fix for https://bugzilla.redhat.com/show_bug.cgi?id=572186
Bug 572186 - [abrt] crash in blender-2.49b-5.fc12: Process
/usr/bin/blender.bin was killed by signal 6 (SIGABRT). Original fix submitted
by Jochen Schmitt.
* [#21816] bpy.data.add_image has stopped working on Windows. moved to
bpy.data.images.load(), missed this call.
(commits 27726,27825,27828,27831,27832,27833,27834,27836,27837,27838,27839,27858 by Campbell from render25 branch)
2010-03-30 12:15:16 +00:00
|
|
|
|
2016-12-28 17:30:58 +01:00
|
|
|
/* pin particle settings instead of system, since only settings are an idblock*/
|
|
|
|
|
if (sbuts->mainb == BCONTEXT_PARTICLE && sbuts->flag & SB_PIN_CONTEXT) {
|
|
|
|
|
if (ptr->type == &RNA_ParticleSystem && ptr->data) {
|
|
|
|
|
ParticleSystem *psys = (ParticleSystem *)ptr->data;
|
|
|
|
|
return &psys->part->id;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2012-03-24 06:38:07 +00:00
|
|
|
if (ptr->id.data) {
|
* Multiply for panorama cameras
* Some cases of struct name being set where it shouldnt have been.
* Spelling: wich --> which
* Copy and initialize uv modifier scale, remove unneeded enum.
* Ability to pin any object into the context.
* Update uv window while transforming (useful when used with UVProject modifier)
* Patch by Wahooney, so new template's are internal text and dont get saved over
by mistake.
* Fix for https://bugzilla.redhat.com/show_bug.cgi?id=572186
Bug 572186 - [abrt] crash in blender-2.49b-5.fc12: Process
/usr/bin/blender.bin was killed by signal 6 (SIGABRT). Original fix submitted
by Jochen Schmitt.
* [#21816] bpy.data.add_image has stopped working on Windows. moved to
bpy.data.images.load(), missed this call.
(commits 27726,27825,27828,27831,27832,27833,27834,27836,27837,27838,27839,27858 by Campbell from render25 branch)
2010-03-30 12:15:16 +00:00
|
|
|
return ptr->id.data;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|