Small cleanup: Use ELEM and wrong identation

This commit is contained in:
Dalai Felinto
2017-06-06 17:01:20 +02:00
parent 6d2aabc1d0
commit 7f01329a84
3 changed files with 7 additions and 7 deletions

View File

@@ -933,8 +933,8 @@ RenderEngineType DRW_engine_viewport_clay_type = {
NULL, NULL,
CLAY_ENGINE, N_("Clay"), RE_INTERNAL,
NULL, NULL, NULL, NULL, NULL, NULL, NULL,
&CLAY_layer_collection_settings_create,
&CLAY_scene_layer_settings_create,
&CLAY_layer_collection_settings_create,
&CLAY_scene_layer_settings_create,
&draw_engine_clay_type,
{NULL, NULL, NULL}
};

View File

@@ -662,10 +662,10 @@ static int buttons_context_path(const bContext *C, ButsContextPath *path, int ma
case BCONTEXT_BONE_CONSTRAINT:
found = buttons_context_path_pose_bone(path);
break;
case BCONTEXT_COLLECTION:
found = buttons_context_path_collection(C, path);
break;
default:
case BCONTEXT_COLLECTION:
found = buttons_context_path_collection(C, path);
break;
default:
found = 0;
break;
}

View File

@@ -281,7 +281,7 @@ bool GPU_viewport_cache_validate(GPUViewport *viewport, unsigned int hash)
bool dirty = false;
/* TODO for testing only, we need proper cache invalidation */
if (G.debug_value != 666 && G.debug_value != 667) {
if (ELEM(G.debug_value, 666, 667) == false) {
for (LinkData *link = viewport->data.first; link; link = link->next) {
ViewportEngineData *data = link->data;
int psl_len;