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blender-archive/source/blender/editors/io/io_collada.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
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/** \file blender/editors/io/io_collada.c
* \ingroup collada
*/
#ifdef WITH_COLLADA
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#include "DNA_space_types.h"
#include "BLT_translation.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_report.h"
#include "BKE_object.h"
#include "DEG_depsgraph.h"
#include "ED_screen.h"
#include "ED_object.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "WM_api.h"
#include "WM_types.h"
#include "../../collada/collada.h"
#include "io_collada.h"
static int wm_collada_export_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
Main *bmain = CTX_data_main(C);
if (!RNA_struct_property_is_set(op->ptr, "filepath")) {
char filepath[FILE_MAX];
const char *blendfile_path = BKE_main_blendfile_path(bmain);
if (blendfile_path[0] == '\0')
BLI_strncpy(filepath, "untitled", sizeof(filepath));
else
BLI_strncpy(filepath, blendfile_path, sizeof(filepath));
BLI_path_extension_replace(filepath, sizeof(filepath), ".dae");
RNA_string_set(op->ptr, "filepath", filepath);
}
WM_event_add_fileselect(C, op);
return OPERATOR_RUNNING_MODAL;
}
/* function used for WM_OT_save_mainfile too */
static int wm_collada_export_exec(bContext *C, wmOperator *op)
{
char filepath[FILE_MAX];
int apply_modifiers;
int export_mesh_type;
int selected;
int include_children;
int include_armatures;
int include_shapekeys;
int deform_bones_only;
int include_animations;
int sample_animations;
int sampling_rate;
int include_material_textures;
int use_texture_copies;
int active_uv_only;
int triangulate;
int use_object_instantiation;
int use_blender_profile;
int sort_by_name;
int export_transformation_type;
int open_sim;
int limit_precision;
int keep_bind_info;
int export_count;
if (!RNA_struct_property_is_set(op->ptr, "filepath")) {
BKE_report(op->reports, RPT_ERROR, "No filename given");
return OPERATOR_CANCELLED;
}
RNA_string_get(op->ptr, "filepath", filepath);
BLI_path_extension_ensure(filepath, sizeof(filepath), ".dae");
/* Avoid File write exceptions in Collada */
if (!BLI_exists(filepath)) {
BLI_make_existing_file(filepath);
if (!BLI_file_touch(filepath)) {
BKE_report(op->reports, RPT_ERROR, "Can't create export file");
fprintf(stdout, "Collada export: Can not create: %s\n", filepath);
return OPERATOR_CANCELLED;
}
}
else if (!BLI_file_is_writable(filepath)) {
BKE_report(op->reports, RPT_ERROR, "Can't overwrite export file");
fprintf(stdout, "Collada export: Can not modify: %s\n", filepath);
return OPERATOR_CANCELLED;
}
/* Now the exporter can create and write the export file */
/* Options panel */
apply_modifiers = RNA_boolean_get(op->ptr, "apply_modifiers");
export_mesh_type = RNA_enum_get(op->ptr, "export_mesh_type_selection");
selected = RNA_boolean_get(op->ptr, "selected");
include_children = RNA_boolean_get(op->ptr, "include_children");
include_armatures = RNA_boolean_get(op->ptr, "include_armatures");
include_shapekeys = RNA_boolean_get(op->ptr, "include_shapekeys");
include_animations = RNA_boolean_get(op->ptr, "include_animations");
sample_animations = RNA_boolean_get(op->ptr, "sample_animations");
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sampling_rate = (sample_animations) ? RNA_int_get(op->ptr, "sampling_rate") : 0;
deform_bones_only = RNA_boolean_get(op->ptr, "deform_bones_only");
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include_material_textures = RNA_boolean_get(op->ptr, "include_material_textures");
use_texture_copies = RNA_boolean_get(op->ptr, "use_texture_copies");
active_uv_only = RNA_boolean_get(op->ptr, "active_uv_only");
triangulate = RNA_boolean_get(op->ptr, "triangulate");
use_object_instantiation = RNA_boolean_get(op->ptr, "use_object_instantiation");
use_blender_profile = RNA_boolean_get(op->ptr, "use_blender_profile");
sort_by_name = RNA_boolean_get(op->ptr, "sort_by_name");
export_transformation_type = RNA_enum_get(op->ptr, "export_transformation_type_selection");
open_sim = RNA_boolean_get(op->ptr, "open_sim");
limit_precision = RNA_boolean_get(op->ptr, "limit_precision");
keep_bind_info = RNA_boolean_get(op->ptr, "keep_bind_info");
Main *bmain = CTX_data_main(C);
/* get editmode results */
ED_object_editmode_load(bmain, CTX_data_edit_object(C));
Scene *scene = CTX_data_scene(C);
ExportSettings export_settings;
export_settings.filepath = filepath;
export_settings.apply_modifiers = apply_modifiers != 0;
export_settings.export_mesh_type = export_mesh_type;
export_settings.selected = selected != 0;
export_settings.include_children = include_children != 0;
export_settings.include_armatures = include_armatures != 0;
export_settings.include_shapekeys = include_shapekeys != 0;
export_settings.deform_bones_only = deform_bones_only != 0;
export_settings.include_animations = include_animations;
export_settings.sampling_rate = sampling_rate;
export_settings.active_uv_only = active_uv_only != 0;
Remove Blender Internal and legacy viewport from Blender 2.8. Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
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export_settings.include_material_textures = include_material_textures != 0;
export_settings.use_texture_copies = use_texture_copies != 0;
export_settings.triangulate = triangulate != 0;
export_settings.use_object_instantiation = use_object_instantiation != 0;
export_settings.use_blender_profile = use_blender_profile != 0;
export_settings.sort_by_name = sort_by_name != 0;
export_settings.export_transformation_type = export_transformation_type;
export_settings.open_sim = open_sim != 0;
export_settings.limit_precision = limit_precision != 0;
export_settings.keep_bind_info = keep_bind_info != 0;
int includeFilter = OB_REL_NONE;
if (export_settings.include_armatures) includeFilter |= OB_REL_MOD_ARMATURE;
if (export_settings.include_children) includeFilter |= OB_REL_CHILDREN_RECURSIVE;
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export_count = collada_export(
C,
CTX_data_depsgraph(C),
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scene,
&export_settings
);
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if (export_count == 0) {
BKE_report(op->reports, RPT_WARNING, "No objects selected -- Created empty export file");
return OPERATOR_CANCELLED;
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}
else if (export_count < 0) {
BKE_report(op->reports, RPT_WARNING, "Error during export (see Console)");
return OPERATOR_CANCELLED;
}
else {
char buff[100];
sprintf(buff, "Exported %d Objects", export_count);
BKE_report(op->reports, RPT_INFO, buff);
return OPERATOR_FINISHED;
}
}
static void uiCollada_exportSettings(uiLayout *layout, PointerRNA *imfptr)
{
uiLayout *box, *row, *col, *split;
bool include_animations = RNA_boolean_get(imfptr, "include_animations");
/* Export Options: */
box = uiLayoutBox(layout);
row = uiLayoutRow(box, false);
uiItemL(row, IFACE_("Export Data Options:"), ICON_MESH_DATA);
row = uiLayoutRow(box, false);
split = uiLayoutSplit(row, 0.6f, UI_LAYOUT_ALIGN_RIGHT);
col = uiLayoutColumn(split, false);
uiItemR(col, imfptr, "apply_modifiers", 0, NULL, ICON_NONE);
col = uiLayoutColumn(split, false);
uiItemR(col, imfptr, "export_mesh_type_selection", 0, "", ICON_NONE);
uiLayoutSetEnabled(col, RNA_boolean_get(imfptr, "apply_modifiers"));
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "selected", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "include_children", 0, NULL, ICON_NONE);
uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "selected"));
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "include_armatures", 0, NULL, ICON_NONE);
uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "selected"));
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "include_shapekeys", 0, NULL, ICON_NONE);
uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "selected"));
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "include_animations", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
if (include_animations) {
uiItemR(row, imfptr, "sample_animations", 0, NULL, ICON_NONE);
row = uiLayoutColumn(box, false);
uiItemR(row, imfptr, "sampling_rate", 0, NULL, ICON_NONE);
uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "sample_animations"));
}
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/* Texture options */
box = uiLayoutBox(layout);
row = uiLayoutRow(box, false);
uiItemL(row, IFACE_("Texture Options:"), ICON_TEXTURE_DATA);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "active_uv_only", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "include_material_textures", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "use_texture_copies", 1, NULL, ICON_NONE);
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/* Armature options */
box = uiLayoutBox(layout);
row = uiLayoutRow(box, false);
uiItemL(row, IFACE_("Armature Options:"), ICON_ARMATURE_DATA);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "deform_bones_only", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "open_sim", 0, NULL, ICON_NONE);
/* Collada options: */
box = uiLayoutBox(layout);
row = uiLayoutRow(box, false);
uiItemL(row, IFACE_("Collada Options:"), ICON_MODIFIER);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "triangulate", 1, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "use_object_instantiation", 1, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "use_blender_profile", 1, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
split = uiLayoutSplit(row, 0.6f, UI_LAYOUT_ALIGN_RIGHT);
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uiItemL(split, IFACE_("Transformation Type"), ICON_NONE);
uiItemR(split, imfptr, "export_transformation_type_selection", 0, "", ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "sort_by_name", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "keep_bind_info", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "limit_precision", 0, NULL, ICON_NONE);
}
static void wm_collada_export_draw(bContext *UNUSED(C), wmOperator *op)
{
PointerRNA ptr;
RNA_pointer_create(NULL, op->type->srna, op->properties, &ptr);
uiCollada_exportSettings(op->layout, &ptr);
}
static bool wm_collada_export_check(bContext *UNUSED(C), wmOperator *op)
{
char filepath[FILE_MAX];
RNA_string_get(op->ptr, "filepath", filepath);
if (!BLI_path_extension_check(filepath, ".dae")) {
BLI_path_extension_ensure(filepath, FILE_MAX, ".dae");
RNA_string_set(op->ptr, "filepath", filepath);
return true;
}
return false;
}
void WM_OT_collada_export(wmOperatorType *ot)
{
struct StructRNA *func = ot->srna;
static const EnumPropertyItem prop_bc_export_mesh_type[] = {
{BC_MESH_TYPE_VIEW, "view", 0, "View", "Apply modifier's view settings"},
{BC_MESH_TYPE_RENDER, "render", 0, "Render", "Apply modifier's render settings"},
{0, NULL, 0, NULL, NULL}
};
static const EnumPropertyItem prop_bc_export_transformation_type[] = {
{BC_TRANSFORMATION_TYPE_MATRIX, "matrix", 0, "Matrix", "Use <matrix> to specify transformations"},
{BC_TRANSFORMATION_TYPE_TRANSROTLOC, "transrotloc", 0, "TransRotLoc", "Use <translate>, <rotate>, <scale> to specify transformations"},
{0, NULL, 0, NULL, NULL}
};
ot->name = "Export COLLADA";
ot->description = "Save a Collada file";
ot->idname = "WM_OT_collada_export";
ot->invoke = wm_collada_export_invoke;
ot->exec = wm_collada_export_exec;
ot->poll = WM_operator_winactive;
ot->check = wm_collada_export_check;
ot->flag |= OPTYPE_PRESET;
ot->ui = wm_collada_export_draw;
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WM_operator_properties_filesel(
ot, FILE_TYPE_FOLDER | FILE_TYPE_COLLADA, FILE_BLENDER, FILE_SAVE,
WM_FILESEL_FILEPATH, FILE_DEFAULTDISPLAY, FILE_SORT_ALPHA);
RNA_def_boolean(func,
"apply_modifiers", 0, "Apply Modifiers",
"Apply modifiers to exported mesh (non destructive))");
RNA_def_int(func, "export_mesh_type", 0, INT_MIN, INT_MAX,
"Resolution", "Modifier resolution for export", INT_MIN, INT_MAX);
RNA_def_enum(func, "export_mesh_type_selection", prop_bc_export_mesh_type, 0,
"Resolution", "Modifier resolution for export");
RNA_def_boolean(func, "selected", false, "Selection Only",
"Export only selected elements");
RNA_def_boolean(func, "include_children", false, "Include Children",
"Export all children of selected objects (even if not selected)");
RNA_def_boolean(func, "include_armatures", false, "Include Armatures",
"Export related armatures (even if not selected)");
RNA_def_boolean(func, "include_shapekeys", false, "Include Shape Keys",
"Export all Shape Keys from Mesh Objects");
RNA_def_boolean(func, "deform_bones_only", false, "Deform Bones only",
"Only export deforming bones with armatures");
RNA_def_boolean(func, "include_animations", true,
"Include Animations", "Export Animations if available.\nExporting Animations will enforce the decomposition of node transforms\ninto <translation> <rotation> and <scale> components");
RNA_def_boolean(func, "sample_animations", 0,
"Sample Animations", "Auto-generate keyframes with a frame distance set by 'Sampling Rate'.\nWhen disabled, export only the keyframes defined in the animation f-curves (may be less accurate)");
RNA_def_int(func, "sampling_rate", 1, 1, INT_MAX,
"Sampling Rate", "The distance between 2 keyframes. 1 means: Every frame is keyed", 1, INT_MAX);
RNA_def_boolean(func, "active_uv_only", 0, "Only Selected UV Map",
"Export only the selected UV Map");
RNA_def_boolean(func, "include_material_textures", 0, "Include Material Textures",
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"Export textures assigned to the object Materials");
RNA_def_boolean(func, "use_texture_copies", 1, "Copy",
"Copy textures to same folder where the .dae file is exported");
RNA_def_boolean(func, "triangulate", 1, "Triangulate",
"Export Polygons (Quads & NGons) as Triangles");
RNA_def_boolean(func, "use_object_instantiation", 1, "Use Object Instances",
"Instantiate multiple Objects from same Data");
RNA_def_boolean(func, "use_blender_profile", 1, "Use Blender Profile",
"Export additional Blender specific information (for material, shaders, bones, etc.)");
RNA_def_boolean(func, "sort_by_name", 0, "Sort by Object name",
"Sort exported data by Object name");
RNA_def_int(func, "export_transformation_type", 0, INT_MIN, INT_MAX,
"Transform", "Transformation type for translation, scale and rotation", INT_MIN, INT_MAX);
RNA_def_enum(func, "export_transformation_type_selection", prop_bc_export_transformation_type, 0,
"Transform", "Transformation type for translation, scale and rotation");
RNA_def_boolean(func, "open_sim", 0, "Export to SL/OpenSim",
"Compatibility mode for SL, OpenSim and other compatible online worlds");
RNA_def_boolean(func, "limit_precision", 0,
"Limit Precision", "Reduce the precision of the exported data to 6 digits");
RNA_def_boolean(func, "keep_bind_info", 0,
"Keep Bind Info", "Store Bindpose information in custom bone properties for later use during Collada export");
}
/* function used for WM_OT_save_mainfile too */
static int wm_collada_import_exec(bContext *C, wmOperator *op)
{
char filename[FILE_MAX];
int import_units;
int find_chains;
int auto_connect;
int fix_orientation;
int min_chain_length;
int keep_bind_info;
ImportSettings import_settings;
if (!RNA_struct_property_is_set(op->ptr, "filepath")) {
BKE_report(op->reports, RPT_ERROR, "No filename given");
return OPERATOR_CANCELLED;
}
/* Options panel */
import_units = RNA_boolean_get(op->ptr, "import_units");
find_chains = RNA_boolean_get(op->ptr, "find_chains");
auto_connect = RNA_boolean_get(op->ptr, "auto_connect");
fix_orientation = RNA_boolean_get(op->ptr, "fix_orientation");
keep_bind_info = RNA_boolean_get(op->ptr, "keep_bind_info");
min_chain_length = RNA_int_get(op->ptr, "min_chain_length");
RNA_string_get(op->ptr, "filepath", filename);
import_settings.filepath = filename;
import_settings.import_units = import_units != 0;
import_settings.auto_connect = auto_connect != 0;
import_settings.find_chains = find_chains != 0;
import_settings.fix_orientation = fix_orientation != 0;
import_settings.min_chain_length = min_chain_length;
import_settings.keep_bind_info = keep_bind_info != 0;
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if (collada_import(C, &import_settings)) {
DEG_id_tag_update(&CTX_data_scene(C)->id, DEG_TAG_BASE_FLAGS_UPDATE);
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return OPERATOR_FINISHED;
}
else {
BKE_report(op->reports, RPT_ERROR, "Errors found during parsing COLLADA document (see console for details)");
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return OPERATOR_CANCELLED;
}
}
static void uiCollada_importSettings(uiLayout *layout, PointerRNA *imfptr)
{
uiLayout *box, *row;
/* Import Options: */
box = uiLayoutBox(layout);
row = uiLayoutRow(box, false);
uiItemL(row, IFACE_("Import Data Options:"), ICON_MESH_DATA);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "import_units", 0, NULL, ICON_NONE);
box = uiLayoutBox(layout);
row = uiLayoutRow(box, false);
uiItemL(row, IFACE_("Armature Options:"), ICON_MESH_DATA);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "fix_orientation", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "find_chains", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "auto_connect", 0, NULL, ICON_NONE);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "min_chain_length", 0, NULL, ICON_NONE);
box = uiLayoutBox(layout);
row = uiLayoutRow(box, false);
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "keep_bind_info", 0, NULL, ICON_NONE);
}
static void wm_collada_import_draw(bContext *UNUSED(C), wmOperator *op)
{
PointerRNA ptr;
RNA_pointer_create(NULL, op->type->srna, op->properties, &ptr);
uiCollada_importSettings(op->layout, &ptr);
}
void WM_OT_collada_import(wmOperatorType *ot)
{
ot->name = "Import COLLADA";
ot->description = "Load a Collada file";
ot->idname = "WM_OT_collada_import";
ot->invoke = WM_operator_filesel;
ot->exec = wm_collada_import_exec;
ot->poll = WM_operator_winactive;
//ot->flag |= OPTYPE_PRESET;
ot->ui = wm_collada_import_draw;
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WM_operator_properties_filesel(
ot, FILE_TYPE_FOLDER | FILE_TYPE_COLLADA, FILE_BLENDER, FILE_OPENFILE,
WM_FILESEL_FILEPATH, FILE_DEFAULTDISPLAY, FILE_SORT_ALPHA);
RNA_def_boolean(ot->srna,
"import_units", 0, "Import Units",
"If disabled match import to Blender's current Unit settings, "
"otherwise use the settings from the Imported scene");
RNA_def_boolean(ot->srna,
"fix_orientation", 0, "Fix Leaf Bones",
"Fix Orientation of Leaf Bones (Collada does only support Joints)");
RNA_def_boolean(ot->srna,
"find_chains", 0, "Find Bone Chains",
"Find best matching Bone Chains and ensure bones in chain are connected");
RNA_def_boolean(ot->srna,
"auto_connect", 0, "Auto Connect",
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"Set use_connect for parent bones which have exactly one child bone");
RNA_def_int(ot->srna,
"min_chain_length",
0,
0,
INT_MAX,
"Minimum Chain Length",
"When searching Bone Chains disregard chains of length below this value",
0,
INT_MAX);
RNA_def_boolean(ot->srna,
"keep_bind_info", 0, "Keep Bind Info",
"Store Bindpose information in custom bone properties for later use during Collada export");
}
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#endif