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blender-archive/source/blender/editors/armature/pose_select.c

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup edarmature
*/
#include <string.h>
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_constraint_types.h"
#include "DNA_gpencil_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_constraint.h"
#include "BKE_context.h"
#include "BKE_gpencil_modifier.h"
#include "BKE_layer.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_report.h"
#include "DEG_depsgraph.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_armature.h"
#include "ED_keyframing.h"
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_outliner.h"
#include "ED_screen.h"
#include "ED_select_utils.h"
#include "ED_view3d.h"
#include "armature_intern.h"
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/* utility macros for storing a temp int in the bone (selection flag) */
#define PBONE_PREV_FLAG_GET(pchan) ((void)0, (POINTER_AS_INT((pchan)->temp)))
#define PBONE_PREV_FLAG_SET(pchan, val) ((pchan)->temp = POINTER_FROM_INT(val))
/* ***************** Pose Select Utilities ********************* */
/* Note: SEL_TOGGLE is assumed to have already been handled! */
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static void pose_do_bone_select(bPoseChannel *pchan, const int select_mode)
{
/* select pchan only if selectable, but deselect works always */
switch (select_mode) {
case SEL_SELECT:
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if (!(pchan->bone->flag & BONE_UNSELECTABLE)) {
pchan->bone->flag |= BONE_SELECTED;
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}
break;
case SEL_DESELECT:
pchan->bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
break;
case SEL_INVERT:
if (pchan->bone->flag & BONE_SELECTED) {
pchan->bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
}
else if (!(pchan->bone->flag & BONE_UNSELECTABLE)) {
pchan->bone->flag |= BONE_SELECTED;
}
break;
}
}
void ED_pose_bone_select_tag_update(Object *ob)
{
BLI_assert(ob->type == OB_ARMATURE);
bArmature *arm = ob->data;
WM_main_add_notifier(NC_OBJECT | ND_BONE_SELECT, ob);
WM_main_add_notifier(NC_GEOM | ND_DATA, ob);
if (arm->flag & ARM_HAS_VIZ_DEPS) {
/* mask modifier ('armature' mode), etc. */
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
}
DEG_id_tag_update(&arm->id, ID_RECALC_SELECT);
}
/* Utility method for changing the selection status of a bone */
void ED_pose_bone_select(Object *ob, bPoseChannel *pchan, bool select)
{
bArmature *arm;
/* sanity checks */
/* XXX: actually, we can probably still get away with no object - at most we have no updates */
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if (ELEM(NULL, ob, ob->pose, pchan, pchan->bone)) {
return;
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}
arm = ob->data;
/* can only change selection state if bone can be modified */
if (PBONE_SELECTABLE(arm, pchan->bone)) {
/* change selection state - activate too if selected */
if (select) {
pchan->bone->flag |= BONE_SELECTED;
arm->act_bone = pchan->bone;
}
else {
pchan->bone->flag &= ~BONE_SELECTED;
arm->act_bone = NULL;
}
/* TODO: select and activate corresponding vgroup? */
ED_pose_bone_select_tag_update(ob);
}
}
/* called from editview.c, for mode-less pose selection */
/* assumes scene obact and basact is still on old situation */
bool ED_armature_pose_select_pick_with_buffer(ViewLayer *view_layer,
View3D *v3d,
Base *base,
const uint *buffer,
short hits,
bool extend,
bool deselect,
bool toggle,
bool do_nearest)
{
Object *ob = base->object;
Bone *nearBone;
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if (!ob || !ob->pose) {
return 0;
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}
Object *ob_act = OBACT(view_layer);
BLI_assert(OBEDIT_FROM_VIEW_LAYER(view_layer) == NULL);
/* Callers happen to already get the active base */
Base *base_dummy = NULL;
nearBone = ED_armature_pick_bone_from_selectbuffer(
&base, 1, buffer, hits, 1, do_nearest, &base_dummy);
/* if the bone cannot be affected, don't do anything */
if ((nearBone) && !(nearBone->flag & BONE_UNSELECTABLE)) {
bArmature *arm = ob->data;
/* since we do unified select, we don't shift+select a bone if the
* armature object was not active yet.
* note, special exception for armature mode so we can do multi-select
* we could check for multi-select explicitly but think its fine to
* always give predictable behavior in weight paint mode - campbell */
if ((ob_act == NULL) || ((ob_act != ob) && (ob_act->mode & OB_MODE_ALL_WEIGHT_PAINT) == 0)) {
/* when we are entering into posemode via toggle-select,
* from another active object - always select the bone. */
if (!extend && !deselect && toggle) {
/* re-select below */
nearBone->flag &= ~BONE_SELECTED;
}
}
if (!extend && !deselect && !toggle) {
{
/* Don't use 'BKE_object_pose_base_array_get_unique'
* because we may be selecting from object mode. */
FOREACH_VISIBLE_BASE_BEGIN (view_layer, v3d, base_iter) {
Object *ob_iter = base_iter->object;
if ((ob_iter->type == OB_ARMATURE) && (ob_iter->mode & OB_MODE_POSE)) {
if (ED_pose_deselect_all(ob_iter, SEL_DESELECT, true)) {
ED_pose_bone_select_tag_update(ob_iter);
}
}
}
FOREACH_VISIBLE_BASE_END;
}
nearBone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
arm->act_bone = nearBone;
}
else {
if (extend) {
nearBone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
arm->act_bone = nearBone;
}
else if (deselect) {
nearBone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
}
else if (toggle) {
if (nearBone->flag & BONE_SELECTED) {
/* if not active, we make it active */
if (nearBone != arm->act_bone) {
arm->act_bone = nearBone;
}
else {
nearBone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
}
}
else {
nearBone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
arm->act_bone = nearBone;
}
}
}
if (ob_act) {
/* in weightpaint we select the associated vertex group too */
if (ob_act->mode & OB_MODE_ALL_WEIGHT_PAINT) {
if (nearBone == arm->act_bone) {
ED_vgroup_select_by_name(ob_act, nearBone->name);
DEG_id_tag_update(&ob_act->id, ID_RECALC_GEOMETRY);
}
}
/* if there are some dependencies for visualizing armature state
* (e.g. Mask Modifier in 'Armature' mode), force update
*/
else if (arm->flag & ARM_HAS_VIZ_DEPS) {
/* NOTE: ob not ob_act here is intentional - it's the source of the
* bones being selected [T37247]
*/
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
}
/* tag armature for copy-on-write update (since act_bone is in armature not object) */
DEG_id_tag_update(&arm->id, ID_RECALC_COPY_ON_WRITE);
}
}
return nearBone != NULL;
}
/**
* While in weight-paint mode, a single pose may be active as well.
* While not common, it's possible we have multiple armatures deforming a mesh.
*
* This function de-selects all other objects, and selects the new base.
* It can't be set to the active object because we need
* to keep this set to the weight paint object.
*/
void ED_armature_pose_select_in_wpaint_mode(ViewLayer *view_layer, Base *base_select)
{
BLI_assert(base_select && (base_select->object->type == OB_ARMATURE));
Object *ob_active = OBACT(view_layer);
BLI_assert(ob_active && (ob_active->mode & OB_MODE_ALL_WEIGHT_PAINT));
if (ob_active->type == OB_GPENCIL) {
GpencilVirtualModifierData virtualModifierData;
GpencilModifierData *md = BKE_gpencil_modifiers_get_virtual_modifierlist(ob_active,
&virtualModifierData);
for (; md; md = md->next) {
if (md->type == eGpencilModifierType_Armature) {
ArmatureGpencilModifierData *agmd = (ArmatureGpencilModifierData *)md;
Object *ob_arm = agmd->object;
if (ob_arm != NULL) {
Base *base_arm = BKE_view_layer_base_find(view_layer, ob_arm);
if ((base_arm != NULL) && (base_arm != base_select) &&
(base_arm->flag & BASE_SELECTED)) {
ED_object_base_select(base_arm, BA_DESELECT);
}
}
}
}
}
else {
VirtualModifierData virtualModifierData;
ModifierData *md = BKE_modifiers_get_virtual_modifierlist(ob_active, &virtualModifierData);
for (; md; md = md->next) {
if (md->type == eModifierType_Armature) {
ArmatureModifierData *amd = (ArmatureModifierData *)md;
Object *ob_arm = amd->object;
if (ob_arm != NULL) {
Base *base_arm = BKE_view_layer_base_find(view_layer, ob_arm);
if ((base_arm != NULL) && (base_arm != base_select) &&
(base_arm->flag & BASE_SELECTED)) {
ED_object_base_select(base_arm, BA_DESELECT);
}
}
}
}
}
if ((base_select->flag & BASE_SELECTED) == 0) {
ED_object_base_select(base_select, BA_SELECT);
}
}
/* 'select_mode' is usual SEL_SELECT/SEL_DESELECT/SEL_TOGGLE/SEL_INVERT.
* When true, 'ignore_visibility' makes this func also affect invisible bones
* (hidden or on hidden layers). */
bool ED_pose_deselect_all(Object *ob, int select_mode, const bool ignore_visibility)
{
bArmature *arm = ob->data;
bPoseChannel *pchan;
/* we call this from outliner too */
if (ob->pose == NULL) {
return false;
}
/* Determine if we're selecting or deselecting */
if (select_mode == SEL_TOGGLE) {
select_mode = SEL_SELECT;
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
if (ignore_visibility || PBONE_VISIBLE(arm, pchan->bone)) {
if (pchan->bone->flag & BONE_SELECTED) {
select_mode = SEL_DESELECT;
break;
}
}
}
}
/* Set the flags accordingly */
bool changed = false;
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
/* ignore the pchan if it isn't visible or if its selection cannot be changed */
if (ignore_visibility || PBONE_VISIBLE(arm, pchan->bone)) {
int flag_prev = pchan->bone->flag;
pose_do_bone_select(pchan, select_mode);
changed = (changed || flag_prev != pchan->bone->flag);
}
}
return changed;
}
static bool ed_pose_is_any_selected(Object *ob, bool ignore_visibility)
{
bArmature *arm = ob->data;
LISTBASE_FOREACH (bPoseChannel *, pchan, &ob->pose->chanbase) {
if (ignore_visibility || PBONE_VISIBLE(arm, pchan->bone)) {
if (pchan->bone->flag & BONE_SELECTED) {
return true;
}
}
}
return false;
}
static bool ed_pose_is_any_selected_multi(Base **bases, uint bases_len, bool ignore_visibility)
{
for (uint base_index = 0; base_index < bases_len; base_index++) {
Object *ob_iter = bases[base_index]->object;
if (ed_pose_is_any_selected(ob_iter, ignore_visibility)) {
return true;
}
}
return false;
}
bool ED_pose_deselect_all_multi_ex(Base **bases,
uint bases_len,
int select_mode,
const bool ignore_visibility)
{
if (select_mode == SEL_TOGGLE) {
select_mode = ed_pose_is_any_selected_multi(bases, bases_len, ignore_visibility) ?
SEL_DESELECT :
SEL_SELECT;
}
bool changed_multi = false;
for (uint base_index = 0; base_index < bases_len; base_index++) {
Object *ob_iter = bases[base_index]->object;
if (ED_pose_deselect_all(ob_iter, select_mode, ignore_visibility)) {
ED_pose_bone_select_tag_update(ob_iter);
changed_multi = true;
}
}
return changed_multi;
}
bool ED_pose_deselect_all_multi(bContext *C, int select_mode, const bool ignore_visibility)
{
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ViewContext vc;
ED_view3d_viewcontext_init(C, &vc, depsgraph);
uint bases_len = 0;
Base **bases = BKE_object_pose_base_array_get_unique(vc.view_layer, vc.v3d, &bases_len);
bool changed_multi = ED_pose_deselect_all_multi_ex(
bases, bases_len, select_mode, ignore_visibility);
MEM_freeN(bases);
return changed_multi;
}
/* ***************** Selections ********************** */
static void selectconnected_posebonechildren(Object *ob, Bone *bone, int extend)
{
Bone *curBone;
/* stop when unconnected child is encountered, or when unselectable bone is encountered */
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if (!(bone->flag & BONE_CONNECTED) || (bone->flag & BONE_UNSELECTABLE)) {
return;
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}
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if (extend) {
bone->flag &= ~BONE_SELECTED;
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}
else {
bone->flag |= BONE_SELECTED;
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}
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for (curBone = bone->childbase.first; curBone; curBone = curBone->next) {
selectconnected_posebonechildren(ob, curBone, extend);
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}
}
/* within active object context */
/* previously known as "selectconnected_posearmature" */
static int pose_select_connected_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
Bone *bone, *curBone, *next = NULL;
const bool extend = RNA_boolean_get(op->ptr, "extend");
view3d_operator_needs_opengl(C);
Base *base = NULL;
bone = ED_armature_pick_bone(C, event->mval, !extend, &base);
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if (!bone) {
return OPERATOR_CANCELLED;
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}
/* Select parents */
for (curBone = bone; curBone; curBone = next) {
/* ignore bone if cannot be selected */
if ((curBone->flag & BONE_UNSELECTABLE) == 0) {
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if (extend) {
curBone->flag &= ~BONE_SELECTED;
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}
else {
curBone->flag |= BONE_SELECTED;
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}
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if (curBone->flag & BONE_CONNECTED) {
next = curBone->parent;
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}
else {
next = NULL;
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}
}
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else {
next = NULL;
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}
}
/* Select children */
for (curBone = bone->childbase.first; curBone; curBone = curBone->next) {
selectconnected_posebonechildren(base->object, curBone, extend);
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}
ED_outliner_select_sync_from_pose_bone_tag(C);
ED_pose_bone_select_tag_update(base->object);
return OPERATOR_FINISHED;
}
static bool pose_select_linked_pick_poll(bContext *C)
{
return (ED_operator_view3d_active(C) && ED_operator_posemode(C));
}
void POSE_OT_select_linked_pick(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Connected";
ot->idname = "POSE_OT_select_linked_pick";
ot->description = "Select bones linked by parent/child connections under the mouse cursor";
/* callbacks */
/* leave 'exec' unset */
ot->invoke = pose_select_connected_invoke;
ot->poll = pose_select_linked_pick_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* props */
RNA_def_boolean(ot->srna,
"extend",
false,
"Extend",
"Extend selection instead of deselecting everything first");
}
static int pose_select_linked_exec(bContext *C, wmOperator *UNUSED(op))
{
Bone *curBone, *next = NULL;
CTX_DATA_BEGIN_WITH_ID (C, bPoseChannel *, pchan, visible_pose_bones, Object *, ob) {
if ((pchan->bone->flag & BONE_SELECTED) == 0) {
continue;
}
bArmature *arm = ob->data;
/* Select parents */
for (curBone = pchan->bone; curBone; curBone = next) {
if (PBONE_SELECTABLE(arm, curBone)) {
curBone->flag |= BONE_SELECTED;
if (curBone->flag & BONE_CONNECTED) {
next = curBone->parent;
}
else {
next = NULL;
}
}
else {
next = NULL;
}
}
/* Select children */
for (curBone = pchan->bone->childbase.first; curBone; curBone = curBone->next) {
selectconnected_posebonechildren(ob, curBone, false);
}
ED_pose_bone_select_tag_update(ob);
}
CTX_DATA_END;
ED_outliner_select_sync_from_pose_bone_tag(C);
return OPERATOR_FINISHED;
}
void POSE_OT_select_linked(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Connected";
ot->idname = "POSE_OT_select_linked";
ot->description = "Select all bones linked by parent/child connections to the current selection";
/* callbacks */
ot->exec = pose_select_linked_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* -------------------------------------- */
static int pose_de_select_all_exec(bContext *C, wmOperator *op)
{
int action = RNA_enum_get(op->ptr, "action");
Scene *scene = CTX_data_scene(C);
int multipaint = scene->toolsettings->multipaint;
if (action == SEL_TOGGLE) {
action = CTX_DATA_COUNT(C, selected_pose_bones) ? SEL_DESELECT : SEL_SELECT;
}
Object *ob_prev = NULL;
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/* Set the flags. */
CTX_DATA_BEGIN_WITH_ID (C, bPoseChannel *, pchan, visible_pose_bones, Object *, ob) {
bArmature *arm = ob->data;
pose_do_bone_select(pchan, action);
if (ob_prev != ob) {
/* weightpaint or mask modifiers need depsgraph updates */
if (multipaint || (arm->flag & ARM_HAS_VIZ_DEPS)) {
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
}
/* need to tag armature for cow updates, or else selection doesn't update */
DEG_id_tag_update(&arm->id, ID_RECALC_COPY_ON_WRITE);
ob_prev = ob;
}
}
CTX_DATA_END;
ED_outliner_select_sync_from_pose_bone_tag(C);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, NULL);
return OPERATOR_FINISHED;
}
void POSE_OT_select_all(wmOperatorType *ot)
{
/* identifiers */
ot->name = "(De)select All";
ot->idname = "POSE_OT_select_all";
ot->description = "Toggle selection status of all bones";
/* api callbacks */
ot->exec = pose_de_select_all_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
WM_operator_properties_select_all(ot);
}
/* -------------------------------------- */
static int pose_select_parent_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
bArmature *arm = (bArmature *)ob->data;
bPoseChannel *pchan, *parent;
/* Determine if there is an active bone */
pchan = CTX_data_active_pose_bone(C);
if (pchan) {
parent = pchan->parent;
if ((parent) && !(parent->bone->flag & (BONE_HIDDEN_P | BONE_UNSELECTABLE))) {
parent->bone->flag |= BONE_SELECTED;
arm->act_bone = parent->bone;
}
else {
return OPERATOR_CANCELLED;
}
}
else {
return OPERATOR_CANCELLED;
}
ED_outliner_select_sync_from_pose_bone_tag(C);
ED_pose_bone_select_tag_update(ob);
return OPERATOR_FINISHED;
}
void POSE_OT_select_parent(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Parent Bone";
ot->idname = "POSE_OT_select_parent";
ot->description = "Select bones that are parents of the currently selected bones";
/* api callbacks */
ot->exec = pose_select_parent_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* -------------------------------------- */
static int pose_select_constraint_target_exec(bContext *C, wmOperator *UNUSED(op))
{
bConstraint *con;
int found = 0;
CTX_DATA_BEGIN (C, bPoseChannel *, pchan, visible_pose_bones) {
if (pchan->bone->flag & BONE_SELECTED) {
for (con = pchan->constraints.first; con; con = con->next) {
const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
ListBase targets = {NULL, NULL};
bConstraintTarget *ct;
if (cti && cti->get_constraint_targets) {
cti->get_constraint_targets(con, &targets);
for (ct = targets.first; ct; ct = ct->next) {
Object *ob = ct->tar;
/* Any armature that is also in pose mode should be selected. */
if ((ct->subtarget[0] != '\0') && (ob != NULL) && (ob->type == OB_ARMATURE) &&
(ob->mode == OB_MODE_POSE)) {
bPoseChannel *pchanc = BKE_pose_channel_find_name(ob->pose, ct->subtarget);
if ((pchanc) && !(pchanc->bone->flag & BONE_UNSELECTABLE)) {
pchanc->bone->flag |= BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL;
ED_pose_bone_select_tag_update(ob);
found = 1;
}
}
}
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if (cti->flush_constraint_targets) {
cti->flush_constraint_targets(con, &targets, 1);
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}
}
}
}
}
CTX_DATA_END;
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if (!found) {
return OPERATOR_CANCELLED;
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}
ED_outliner_select_sync_from_pose_bone_tag(C);
return OPERATOR_FINISHED;
}
void POSE_OT_select_constraint_target(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Constraint Target";
ot->idname = "POSE_OT_select_constraint_target";
ot->description = "Select bones used as targets for the currently selected bones";
/* api callbacks */
ot->exec = pose_select_constraint_target_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* -------------------------------------- */
/* No need to convert to multi-objects. Just like we keep the non-active bones
* selected we then keep the non-active objects untouched (selected/unselected). */
static int pose_select_hierarchy_exec(bContext *C, wmOperator *op)
{
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
bArmature *arm = ob->data;
bPoseChannel *pchan_act;
int direction = RNA_enum_get(op->ptr, "direction");
const bool add_to_sel = RNA_boolean_get(op->ptr, "extend");
bool changed = false;
pchan_act = BKE_pose_channel_active(ob);
if (pchan_act == NULL) {
return OPERATOR_CANCELLED;
}
if (direction == BONE_SELECT_PARENT) {
if (pchan_act->parent) {
Bone *bone_parent;
bone_parent = pchan_act->parent->bone;
if (PBONE_SELECTABLE(arm, bone_parent)) {
if (!add_to_sel) {
pchan_act->bone->flag &= ~BONE_SELECTED;
}
bone_parent->flag |= BONE_SELECTED;
arm->act_bone = bone_parent;
changed = true;
}
}
}
else { /* direction == BONE_SELECT_CHILD */
bPoseChannel *pchan_iter;
Bone *bone_child = NULL;
int pass;
/* first pass, only connected bones (the logical direct child) */
for (pass = 0; pass < 2 && (bone_child == NULL); pass++) {
for (pchan_iter = ob->pose->chanbase.first; pchan_iter; pchan_iter = pchan_iter->next) {
/* possible we have multiple children, some invisible */
if (PBONE_SELECTABLE(arm, pchan_iter->bone)) {
if (pchan_iter->parent == pchan_act) {
if ((pass == 1) || (pchan_iter->bone->flag & BONE_CONNECTED)) {
bone_child = pchan_iter->bone;
break;
}
}
}
}
}
if (bone_child) {
arm->act_bone = bone_child;
if (!add_to_sel) {
pchan_act->bone->flag &= ~BONE_SELECTED;
}
bone_child->flag |= BONE_SELECTED;
changed = true;
}
}
if (changed == false) {
return OPERATOR_CANCELLED;
}
ED_outliner_select_sync_from_pose_bone_tag(C);
ED_pose_bone_select_tag_update(ob);
return OPERATOR_FINISHED;
}
void POSE_OT_select_hierarchy(wmOperatorType *ot)
{
static const EnumPropertyItem direction_items[] = {
{BONE_SELECT_PARENT, "PARENT", 0, "Select Parent", ""},
{BONE_SELECT_CHILD, "CHILD", 0, "Select Child", ""},
{0, NULL, 0, NULL, NULL},
};
/* identifiers */
ot->name = "Select Hierarchy";
ot->idname = "POSE_OT_select_hierarchy";
ot->description = "Select immediate parent/children of selected bones";
/* api callbacks */
ot->exec = pose_select_hierarchy_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* props */
ot->prop = RNA_def_enum(
ot->srna, "direction", direction_items, BONE_SELECT_PARENT, "Direction", "");
RNA_def_boolean(ot->srna, "extend", false, "Extend", "Extend the selection");
}
/* -------------------------------------- */
/* modes for select same */
typedef enum ePose_SelectSame_Mode {
POSE_SEL_SAME_LAYER = 0,
POSE_SEL_SAME_GROUP = 1,
POSE_SEL_SAME_KEYINGSET = 2,
} ePose_SelectSame_Mode;
static bool pose_select_same_group(bContext *C, bool extend)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
bool *group_flags_array;
bool *group_flags = NULL;
int groups_len = 0;
bool changed = false, tagged = false;
Object *ob_prev = NULL;
uint ob_index;
uint objects_len = 0;
Object **objects = BKE_object_pose_array_get_unique(view_layer, CTX_wm_view3d(C), &objects_len);
for (ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob = BKE_object_pose_armature_get(objects[ob_index]);
bArmature *arm = (ob) ? ob->data : NULL;
bPose *pose = (ob) ? ob->pose : NULL;
/* Sanity checks. */
if (ELEM(NULL, ob, pose, arm)) {
continue;
}
ob->id.tag &= ~LIB_TAG_DOIT;
groups_len = MAX2(groups_len, BLI_listbase_count(&pose->agroups));
}
/* Nothing to do here. */
if (groups_len == 0) {
MEM_freeN(objects);
return false;
}
/* alloc a small array to keep track of the groups to use
* - each cell stores on/off state for whether group should be used
* - size is (groups_len + 1), since (index = 0) is used for no-group
*/
groups_len++;
group_flags_array = MEM_callocN(objects_len * groups_len * sizeof(bool),
"pose_select_same_group");
group_flags = NULL;
ob_index = -1;
ob_prev = NULL;
CTX_DATA_BEGIN_WITH_ID (C, bPoseChannel *, pchan, visible_pose_bones, Object *, ob) {
if (ob != ob_prev) {
ob_index++;
group_flags = group_flags_array + (ob_index * groups_len);
ob_prev = ob;
}
/* keep track of group as group to use later? */
if (pchan->bone->flag & BONE_SELECTED) {
group_flags[pchan->agrp_index] = true;
tagged = true;
}
/* deselect all bones before selecting new ones? */
if ((extend == false) && (pchan->bone->flag & BONE_UNSELECTABLE) == 0) {
pchan->bone->flag &= ~BONE_SELECTED;
}
}
CTX_DATA_END;
/* small optimization: only loop through bones a second time if there are any groups tagged */
if (tagged) {
group_flags = NULL;
ob_index = -1;
ob_prev = NULL;
/* only if group matches (and is not selected or current bone) */
CTX_DATA_BEGIN_WITH_ID (C, bPoseChannel *, pchan, visible_pose_bones, Object *, ob) {
if (ob != ob_prev) {
ob_index++;
group_flags = group_flags_array + (ob_index * groups_len);
ob_prev = ob;
}
if ((pchan->bone->flag & BONE_UNSELECTABLE) == 0) {
/* check if the group used by this bone is counted */
if (group_flags[pchan->agrp_index]) {
pchan->bone->flag |= BONE_SELECTED;
ob->id.tag |= LIB_TAG_DOIT;
}
}
}
CTX_DATA_END;
}
for (ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob = objects[ob_index];
if (ob->id.tag & LIB_TAG_DOIT) {
ED_pose_bone_select_tag_update(ob);
changed = true;
}
}
/* Cleanup. */
MEM_freeN(group_flags_array);
MEM_freeN(objects);
return changed;
}
static bool pose_select_same_layer(bContext *C, bool extend)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
int *layers_array, *layers = NULL;
Object *ob_prev = NULL;
uint ob_index;
bool changed = false;
uint objects_len = 0;
Object **objects = BKE_object_pose_array_get_unique(view_layer, CTX_wm_view3d(C), &objects_len);
for (ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob = objects[ob_index];
ob->id.tag &= ~LIB_TAG_DOIT;
}
layers_array = MEM_callocN(objects_len * sizeof(*layers_array), "pose_select_same_layer");
/* Figure out what bones are selected. */
layers = NULL;
ob_prev = NULL;
ob_index = -1;
CTX_DATA_BEGIN_WITH_ID (C, bPoseChannel *, pchan, visible_pose_bones, Object *, ob) {
if (ob != ob_prev) {
layers = &layers_array[++ob_index];
ob_prev = ob;
}
/* Keep track of layers to use later? */
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if (pchan->bone->flag & BONE_SELECTED) {
*layers |= pchan->bone->layer;
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}
/* Deselect all bones before selecting new ones? */
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if ((extend == false) && (pchan->bone->flag & BONE_UNSELECTABLE) == 0) {
pchan->bone->flag &= ~BONE_SELECTED;
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}
}
CTX_DATA_END;
bool any_layer = false;
for (ob_index = 0; ob_index < objects_len; ob_index++) {
if (layers_array[ob_index]) {
any_layer = true;
break;
}
}
if (!any_layer) {
goto cleanup;
}
/* Select bones that are on same layers as layers flag. */
ob_prev = NULL;
ob_index = -1;
CTX_DATA_BEGIN_WITH_ID (C, bPoseChannel *, pchan, visible_pose_bones, Object *, ob) {
if (ob != ob_prev) {
layers = &layers_array[++ob_index];
ob_prev = ob;
}
/* if bone is on a suitable layer, and the bone can have its selection changed, select it */
if ((*layers & pchan->bone->layer) && (pchan->bone->flag & BONE_UNSELECTABLE) == 0) {
pchan->bone->flag |= BONE_SELECTED;
ob->id.tag |= LIB_TAG_DOIT;
}
}
CTX_DATA_END;
for (ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob = objects[ob_index];
if (ob->id.tag & LIB_TAG_DOIT) {
ED_pose_bone_select_tag_update(ob);
changed = true;
}
}
cleanup:
/* Cleanup. */
MEM_freeN(layers_array);
MEM_freeN(objects);
return changed;
}
static bool pose_select_same_keyingset(bContext *C, ReportList *reports, bool extend)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
bool changed_multi = false;
KeyingSet *ks = ANIM_scene_get_active_keyingset(CTX_data_scene(C));
KS_Path *ksp;
/* sanity checks: validate Keying Set and object */
if (ks == NULL) {
BKE_report(reports, RPT_ERROR, "No active Keying Set to use");
return false;
}
if (ANIM_validate_keyingset(C, NULL, ks) != 0) {
if (ks->paths.first == NULL) {
if ((ks->flag & KEYINGSET_ABSOLUTE) == 0) {
BKE_report(reports,
RPT_ERROR,
"Use another Keying Set, as the active one depends on the currently "
"selected items or cannot find any targets due to unsuitable context");
}
else {
BKE_report(reports, RPT_ERROR, "Keying Set does not contain any paths");
}
}
return false;
}
/* if not extending selection, deselect all selected first */
if (extend == false) {
CTX_DATA_BEGIN (C, bPoseChannel *, pchan, visible_pose_bones) {
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if ((pchan->bone->flag & BONE_UNSELECTABLE) == 0) {
pchan->bone->flag &= ~BONE_SELECTED;
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}
}
CTX_DATA_END;
}
uint objects_len = 0;
Object **objects = BKE_object_pose_array_get_unique(view_layer, CTX_wm_view3d(C), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob = BKE_object_pose_armature_get(objects[ob_index]);
bArmature *arm = (ob) ? ob->data : NULL;
bPose *pose = (ob) ? ob->pose : NULL;
bool changed = false;
/* Sanity checks. */
if (ELEM(NULL, ob, pose, arm)) {
continue;
}
/* iterate over elements in the Keying Set, setting selection depending on whether
* that bone is visible or not...
*/
for (ksp = ks->paths.first; ksp; ksp = ksp->next) {
/* only items related to this object will be relevant */
if ((ksp->id == &ob->id) && (ksp->rna_path != NULL)) {
if (strstr(ksp->rna_path, "bones")) {
char *boneName = BLI_str_quoted_substrN(ksp->rna_path, "bones[");
if (boneName) {
bPoseChannel *pchan = BKE_pose_channel_find_name(pose, boneName);
if (pchan) {
/* select if bone is visible and can be affected */
if (PBONE_SELECTABLE(arm, pchan->bone)) {
pchan->bone->flag |= BONE_SELECTED;
changed = true;
}
}
/* free temp memory */
MEM_freeN(boneName);
}
}
}
}
if (changed || !extend) {
ED_pose_bone_select_tag_update(ob);
changed_multi = true;
}
}
MEM_freeN(objects);
return changed_multi;
}
static int pose_select_grouped_exec(bContext *C, wmOperator *op)
{
Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
const ePose_SelectSame_Mode type = RNA_enum_get(op->ptr, "type");
const bool extend = RNA_boolean_get(op->ptr, "extend");
bool changed = false;
/* sanity check */
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if (ob->pose == NULL) {
return OPERATOR_CANCELLED;
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}
/* selection types */
switch (type) {
case POSE_SEL_SAME_LAYER: /* layer */
changed = pose_select_same_layer(C, extend);
break;
case POSE_SEL_SAME_GROUP: /* group */
changed = pose_select_same_group(C, extend);
break;
case POSE_SEL_SAME_KEYINGSET: /* Keying Set */
changed = pose_select_same_keyingset(C, op->reports, extend);
break;
default:
printf("pose_select_grouped() - Unknown selection type %u\n", type);
break;
}
/* report done status */
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if (changed) {
ED_outliner_select_sync_from_pose_bone_tag(C);
return OPERATOR_FINISHED;
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}
return OPERATOR_CANCELLED;
}
void POSE_OT_select_grouped(wmOperatorType *ot)
{
static const EnumPropertyItem prop_select_grouped_types[] = {
{POSE_SEL_SAME_LAYER, "LAYER", 0, "Layer", "Shared layers"},
{POSE_SEL_SAME_GROUP, "GROUP", 0, "Group", "Shared group"},
{POSE_SEL_SAME_KEYINGSET,
"KEYINGSET",
0,
"Keying Set",
"All bones affected by active Keying Set"},
{0, NULL, 0, NULL, NULL},
};
/* identifiers */
ot->name = "Select Grouped";
ot->description = "Select all visible bones grouped by similar properties";
ot->idname = "POSE_OT_select_grouped";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = pose_select_grouped_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_boolean(ot->srna,
"extend",
false,
"Extend",
"Extend selection instead of deselecting everything first");
ot->prop = RNA_def_enum(ot->srna, "type", prop_select_grouped_types, 0, "Type", "");
}
/* -------------------------------------- */
/**
* \note clone of #armature_select_mirror_exec keep in sync
*/
static int pose_select_mirror_exec(bContext *C, wmOperator *op)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob_active = CTX_data_active_object(C);
const bool is_weight_paint = (ob_active->mode & OB_MODE_WEIGHT_PAINT) != 0;
const bool active_only = RNA_boolean_get(op->ptr, "only_active");
const bool extend = RNA_boolean_get(op->ptr, "extend");
uint objects_len = 0;
Object **objects = BKE_object_pose_array_get_unique(view_layer, CTX_wm_view3d(C), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob = objects[ob_index];
bArmature *arm = ob->data;
bPoseChannel *pchan, *pchan_mirror_act = NULL;
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
const int flag = (pchan->bone->flag & BONE_SELECTED);
PBONE_PREV_FLAG_SET(pchan, flag);
}
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
if (PBONE_SELECTABLE(arm, pchan->bone)) {
bPoseChannel *pchan_mirror;
int flag_new = extend ? PBONE_PREV_FLAG_GET(pchan) : 0;
if ((pchan_mirror = BKE_pose_channel_get_mirrored(ob->pose, pchan->name)) &&
(PBONE_VISIBLE(arm, pchan_mirror->bone))) {
const int flag_mirror = PBONE_PREV_FLAG_GET(pchan_mirror);
flag_new |= flag_mirror;
if (pchan->bone == arm->act_bone) {
pchan_mirror_act = pchan_mirror;
}
/* Skip all but the active or its mirror. */
if (active_only && !ELEM(arm->act_bone, pchan->bone, pchan_mirror->bone)) {
continue;
}
}
pchan->bone->flag = (pchan->bone->flag & ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL)) |
flag_new;
}
}
if (pchan_mirror_act) {
arm->act_bone = pchan_mirror_act->bone;
/* In weightpaint we select the associated vertex group too. */
if (is_weight_paint) {
ED_vgroup_select_by_name(ob_active, pchan_mirror_act->name);
DEG_id_tag_update(&ob_active->id, ID_RECALC_GEOMETRY);
}
}
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
/* Need to tag armature for cow updates, or else selection doesn't update. */
DEG_id_tag_update(&arm->id, ID_RECALC_COPY_ON_WRITE);
}
MEM_freeN(objects);
ED_outliner_select_sync_from_pose_bone_tag(C);
return OPERATOR_FINISHED;
}
void POSE_OT_select_mirror(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Flip Active/Selected Bone";
ot->idname = "POSE_OT_select_mirror";
ot->description = "Mirror the bone selection";
/* api callbacks */
ot->exec = pose_select_mirror_exec;
ot->poll = ED_operator_posemode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_boolean(
ot->srna, "only_active", false, "Active Only", "Only operate on the active bone");
RNA_def_boolean(ot->srna, "extend", false, "Extend", "Extend the selection");
}