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2002-10-12 11:37:38 +00:00
/* font.c
2002-10-12 11:37:38 +00:00
*
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <stdlib.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
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#include "MEM_guardedalloc.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "BLI_vfontdata.h"
#include "DNA_packedFile_types.h"
#include "DNA_curve_types.h"
#include "DNA_object_types.h"
#include "DNA_view3d_types.h"
#include "DNA_vfont_types.h"
#include "DNA_scene_types.h"
#include "BKE_utildefines.h"
#include "BKE_bad_level_calls.h"
#include "BKE_packedFile.h"
#include "BKE_library.h"
#include "BKE_font.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_screen.h"
#include "BKE_anim.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
#define callocstructN(x,y,name) (x*)MEM_callocN((y)* sizeof(x),name)
struct SelBox *selboxes= NULL;
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struct chartrans {
float xof, yof;
float rot;
short linenr,charnr;
char dobreak;
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};
void free_vfont(struct VFont *vf)
{
int i;
if (vf == 0) return;
if (vf->data) {
for (i = 0; i < MAX_VF_CHARS; i++){
while (vf->data->nurbsbase[i].first) {
Nurb *nu = vf->data->nurbsbase[i].first;
if (nu->bezt) MEM_freeN(nu->bezt);
BLI_freelinkN(&vf->data->nurbsbase[i], nu);
}
}
MEM_freeN(vf->data);
vf->data = NULL;
}
if (vf->packedfile) {
freePackedFile(vf->packedfile);
vf->packedfile = NULL;
}
}
static void *builtin_font_data= NULL;
static int builtin_font_size= 0;
void BKE_font_register_builtin(void *mem, int size)
{
builtin_font_data= mem;
builtin_font_size= size;
}
static PackedFile *get_builtin_packedfile(void)
{
if (!builtin_font_data) {
printf("Internal error, builtin font not loaded\n");
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return NULL;
} else {
void *mem= MEM_mallocN(builtin_font_size, "vfd_builtin");
memcpy(mem, builtin_font_data, builtin_font_size);
return newPackedFileMemory(mem, builtin_font_size);
}
}
static VFontData *vfont_get_data(VFont *vfont)
{
if (!vfont->data) {
PackedFile *pf;
if (BLI_streq(vfont->name, "<builtin>")) {
pf= get_builtin_packedfile();
} else {
if (vfont->packedfile) {
pf= vfont->packedfile;
} else {
pf= newPackedFile(vfont->name);
}
if(!pf) {
printf("Font file doesn't exist: %s\n", vfont->name);
strcpy(vfont->name, "<builtin>");
pf= get_builtin_packedfile();
}
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}
if (pf) {
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#ifdef WITH_FREETYPE2
vfont->data= BLI_vfontdata_from_freetypefont(pf);
#else
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vfont->data= BLI_vfontdata_from_psfont(pf);
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#endif
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if (pf != vfont->packedfile) {
freePackedFile(pf);
}
}
}
return vfont->data;
}
VFont *load_vfont(char *name)
{
char filename[FILE_MAXFILE];
VFont *vfont= NULL;
PackedFile *pf;
int is_builtin;
if (BLI_streq(name, "<builtin>")) {
strcpy(filename, name);
pf= get_builtin_packedfile();
is_builtin= 1;
} else {
char dir[FILE_MAXDIR];
strcpy(dir, name);
BLI_splitdirstring(dir, filename);
pf= newPackedFile(name);
is_builtin= 0;
}
if (pf) {
VFontData *vfd;
waitcursor(1);
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#ifdef WITH_FREETYPE2
vfd= BLI_vfontdata_from_freetypefont(pf);
#else
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vfd= BLI_vfontdata_from_psfont(pf);
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#endif
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if (vfd) {
vfont = alloc_libblock(&G.main->vfont, ID_VF, filename);
vfont->data = vfd;
BLI_strncpy(vfont->name, name, sizeof(vfont->name));
// if autopack is on store the packedfile in de font structure
if (!is_builtin && (G.fileflags & G_AUTOPACK)) {
vfont->packedfile = pf;
}
}
if (!vfont || vfont->packedfile != pf) {
freePackedFile(pf);
}
waitcursor(0);
}
return vfont;
}
static VFont *which_vfont(Curve *cu, CharInfo *info)
{
switch(info->flag & CU_STYLE) {
case CU_BOLD:
return(cu->vfontb);
case CU_ITALIC:
return(cu->vfonti);
case (CU_BOLD|CU_ITALIC):
return(cu->vfontbi);
default:
return(cu->vfont);
}
}
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
static void build_underline(Curve *cu, float x1, float y1, float x2, float y2, int charidx, short mat_nr)
{
Nurb *nu2;
BPoint *bp;
nu2 =(Nurb*) MEM_callocN(sizeof(Nurb),"underline_nurb");
if (nu2 == NULL) return;
nu2->resolu= cu->resolu;
nu2->bezt = NULL;
nu2->knotsu = nu2->knotsv = 0;
nu2->flag= 0;
nu2->charidx = charidx+1000;
nu2->mat_nr= mat_nr;
nu2->pntsu = 4;
nu2->pntsv = 1;
nu2->orderu = 4;
nu2->orderv = 1;
nu2->flagu = CU_CYCLIC;
bp = (BPoint*)MEM_callocN(4 * sizeof(BPoint),"underline_bp");
if (bp == 0){
MEM_freeN(nu2);
return;
}
nu2->bp = bp;
nu2->bp[0].vec[0] = x1;
nu2->bp[0].vec[1] = y1;
nu2->bp[0].vec[2] = 0;
nu2->bp[0].vec[3] = 1.0;
nu2->bp[1].vec[0] = x2;
nu2->bp[1].vec[1] = y1;
nu2->bp[1].vec[2] = 0;
nu2->bp[1].vec[3] = 1.0;
nu2->bp[2].vec[0] = x2;
nu2->bp[2].vec[1] = y2;
nu2->bp[2].vec[2] = 0;
nu2->bp[2].vec[3] = 1.0;
nu2->bp[3].vec[0] = x1;
nu2->bp[3].vec[1] = y2;
nu2->bp[3].vec[2] = 0;
nu2->bp[3].vec[3] = 1.0;
nu2->type = CU_2D;
BLI_addtail(&(cu->nurb), nu2);
}
static void buildchar(Curve *cu, unsigned char ascii, CharInfo *info, float ofsx, float ofsy, float rot, int charidx)
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{
BezTriple *bezt1, *bezt2;
Nurb *nu1, *nu2;
float *fp, fsize, shear, x, si, co;
VFontData *vfd;
int i, sel=0;
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vfd= vfont_get_data(which_vfont(cu, info));
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if (!vfd) return;
if (cu->selend < cu->selstart) {
if ((charidx >= (cu->selend)) && (charidx <= (cu->selstart-2)))
sel= 1;
}
else {
if ((charidx >= (cu->selstart-1)) && (charidx <= (cu->selend-1)))
sel= 1;
}
/* make a copy at distance ofsx,ofsy with shear*/
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fsize= cu->fsize;
shear= cu->shear;
si= (float)sin(rot);
co= (float)cos(rot);
nu1 = vfd->nurbsbase[ascii].first;
while(nu1)
{
bezt1 = nu1->bezt;
if (bezt1){
nu2 =(Nurb*) MEM_mallocN(sizeof(Nurb),"duplichar_nurb");
if (nu2 == 0) break;
memcpy(nu2, nu1, sizeof(struct Nurb));
nu2->resolu= cu->resolu;
nu2->bp = 0;
nu2->knotsu = nu2->knotsv = 0;
nu2->flag= CU_SMOOTH;
nu2->charidx = charidx;
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
if (info->mat_nr) {
nu2->mat_nr= info->mat_nr-1;
}
else {
nu2->mat_nr= 0;
}
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/* nu2->trim.first = 0; */
/* nu2->trim.last = 0; */
i = nu2->pntsu;
bezt2 = (BezTriple*)MEM_mallocN(i * sizeof(BezTriple),"duplichar_bezt2");
if (bezt2 == 0){
MEM_freeN(nu2);
break;
}
memcpy(bezt2, bezt1, i * sizeof(struct BezTriple));
nu2->bezt = bezt2;
if (shear != 0.0) {
bezt2 = nu2->bezt;
for (i= nu2->pntsu; i > 0; i--) {
bezt2->vec[0][0] += shear * bezt2->vec[0][1];
bezt2->vec[1][0] += shear * bezt2->vec[1][1];
bezt2->vec[2][0] += shear * bezt2->vec[2][1];
bezt2++;
}
}
if(rot!=0.0) {
bezt2= nu2->bezt;
for (i=nu2->pntsu; i > 0; i--) {
fp= bezt2->vec[0];
x= fp[0];
fp[0]= co*x + si*fp[1];
fp[1]= -si*x + co*fp[1];
x= fp[3];
fp[3]= co*x + si*fp[4];
fp[4]= -si*x + co*fp[4];
x= fp[6];
fp[6]= co*x + si*fp[7];
fp[7]= -si*x + co*fp[7];
bezt2++;
}
}
bezt2 = nu2->bezt;
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for (i= nu2->pntsu; i > 0; i--) {
fp= bezt2->vec[0];
fp[0]= (fp[0]+ofsx)*fsize;
fp[1]= (fp[1]+ofsy)*fsize;
fp[3]= (fp[3]+ofsx)*fsize;
fp[4]= (fp[4]+ofsy)*fsize;
fp[6]= (fp[6]+ofsx)*fsize;
fp[7]= (fp[7]+ofsy)*fsize;
bezt2++;
}
BLI_addtail(&(cu->nurb), nu2);
}
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nu1 = nu1->next;
}
}
int getselection(int *start, int *end)
{
Curve *cu;
if (G.obedit==NULL || G.obedit->type != OB_FONT) return 0;
cu= G.obedit->data;
if (cu->selstart == 0) return 0;
if (cu->selstart <= cu->selend) {
*start = cu->selstart-1;
*end = cu->selend-1;
return 1;
}
else {
*start = cu->selend;
*end = cu->selstart-2;
return -1;
}
}
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struct chartrans *text_to_curve(Object *ob, int mode)
{
VFont *vfont, *oldvfont;
VFontData *vfd= NULL;
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Curve *cu, *cucu;
struct chartrans *chartransdata, *ct;
float distfac, tabfac, ctime, dtime, tvec[4], vec[4], rotvec[3], minx, maxx, miny, maxy;
float cmat[3][3], timeofs, si, co, sizefac;
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
float *f, maxlen=0, xof, yof, xtrax, linedist, *linedata, *linedata2, *linedata3, *linedata4;
int i, slen, oldflag, j;
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
short cnr=0, lnr=0, wsnr= 0;
2002-10-12 11:37:38 +00:00
char ascii, *mem;
int outta;
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
float vecyo[3], curofs;
CharInfo *info;
float wsfac;
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
float ulwidth, uloverlap;
TextBox *tb;
int curbox;
int selstart, selend;
SelBox *sb= NULL; /* to please gcc */
2002-10-12 11:37:38 +00:00
/* renark: do calculations including the trailing '\0' of a string
because the cursor can be at that location */
2002-10-12 11:37:38 +00:00
if(ob->type!=OB_FONT) return 0;
cu= ob->data;
mem= cu->str;
slen = strlen(mem);
2002-10-12 11:37:38 +00:00
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
if (cu->ulheight == 0.0) cu->ulheight = 0.05;
if (cu->str==0) return 0;
if (cu->strinfo==NULL) { /* old file */
cu->strinfo = MEM_callocN((slen+1) * sizeof(CharInfo), "strinfo compat");
2002-10-12 11:37:38 +00:00
}
/* calc offset and rotation of each char */
2002-10-12 11:37:38 +00:00
ct = chartransdata =
(struct chartrans*)MEM_callocN((slen+1)* sizeof(struct chartrans),"buildtext");
/* We assume the worst case: 1 character per line (is freed at end anyway) */
linedata= MEM_mallocN(sizeof(float)*(slen+2),"buildtext2");
linedata2= MEM_mallocN(sizeof(float)*(slen+2),"buildtext3");
linedata3= MEM_callocN(sizeof(float)*(slen+2),"buildtext4");
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
linedata4= MEM_callocN(sizeof(float)*(slen+2),"buildtext5");
2002-10-12 11:37:38 +00:00
linedist= cu->linedist;
xof= cu->xof + (cu->tb[0].x/cu->fsize);
yof= cu->yof + (cu->tb[0].y/cu->fsize);
xtrax= 0.5f*cu->spacing-0.5f;
oldvfont = NULL;
for (i=0; i<slen; i++) cu->strinfo[i].flag &= ~CU_WRAP;
2002-10-12 11:37:38 +00:00
if (selboxes) MEM_freeN(selboxes);
selboxes = NULL;
if (getselection(&selstart, &selend))
selboxes = MEM_callocN((selend-selstart+1)*sizeof(SelBox), "font selboxes");
tb = &(cu->tb[0]);
curbox= 0;
2002-10-12 11:37:38 +00:00
for (i = 0 ; i<=slen ; i++) {
makebreak:
2002-10-12 11:37:38 +00:00
ascii = cu->str[i];
info = &(cu->strinfo[i]);
vfont = which_vfont(cu, info);
if (vfont==0) return 0;
if (vfont != oldvfont) {
vfd= vfont_get_data(vfont);
oldvfont = vfont;
}
if (!vfd) return 0;
if((tb->w != 0.0) && (ct->dobreak==0) && ((xof-(tb->x/cu->fsize)+vfd->width[ascii])*cu->fsize) > tb->w) {
// fprintf(stderr, "linewidth exceeded: %c%c%c...\n", cu->str[i], cu->str[i+1], cu->str[i+2]);
for (j=i; j && (cu->str[j] != '\n') && (cu->str[j] != '\r') && (chartransdata[j].dobreak==0); j--) {
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
if (cu->str[j]==' ' || cu->str[j]=='-') {
ct -= (i-(j-1));
cnr -= (i-(j-1));
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
if (cu->str[j] == ' ') wsnr--;
if (cu->str[j] == '-') wsnr++;
i = j-1;
xof = ct->xof;
ct[1].dobreak = 1;
cu->strinfo[i+1].flag |= CU_WRAP;
goto makebreak;
}
if (chartransdata[j].dobreak) {
// fprintf(stderr, "word too long: %c%c%c...\n", cu->str[j], cu->str[j+1], cu->str[j+2]);
ct->dobreak= 1;
cu->strinfo[i+1].flag |= CU_WRAP;
ct -= 1;
cnr -= 1;
i--;
xof = ct->xof;
goto makebreak;
}
}
}
if(ascii== '\n' || ascii== '\r' || ascii==0 || ct->dobreak) {
2002-10-12 11:37:38 +00:00
ct->xof= xof;
ct->yof= yof;
ct->linenr= lnr;
ct->charnr= cnr;
yof-= linedist;
2002-10-12 11:37:38 +00:00
maxlen= MAX2(maxlen, (xof-tb->x/cu->fsize));
linedata[lnr]= xof-tb->x/cu->fsize;
2002-10-12 11:37:38 +00:00
linedata2[lnr]= cnr;
linedata3[lnr]= tb->w/cu->fsize;
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
linedata4[lnr]= wsnr;
if ( (tb->h != 0.0) &&
((-(yof-(tb->y/cu->fsize))) > ((tb->h/cu->fsize)-(linedist*cu->fsize))) &&
(cu->totbox > (curbox+1)) ) {
maxlen= 0;
tb++;
curbox++;
yof= cu->yof + tb->y/cu->fsize;
}
xof= cu->xof + (tb->x/cu->fsize);
2002-10-12 11:37:38 +00:00
lnr++;
cnr= 0;
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
wsnr= 0;
2002-10-12 11:37:38 +00:00
}
else if(ascii==9) { /* TAB */
ct->xof= xof;
ct->yof= yof;
ct->linenr= lnr;
ct->charnr= cnr++;
tabfac= (xof-cu->xof+0.01f);
tabfac= (float)(2.0*ceil(tabfac/2.0));
xof= cu->xof+tabfac;
}
else {
ct->xof= xof;
ct->yof= yof;
ct->linenr= lnr;
ct->charnr= cnr++;
if (selboxes && (i>=selstart) && (i<=selend)) {
sb = &(selboxes[i-selstart]);
sb->y = yof*cu->fsize-linedist*cu->fsize*0.1;
sb->h = linedist*cu->fsize;
sb->w = xof*cu->fsize;
}
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
if (ascii==32) {
wsfac = cu->wordspace;
wsnr++;
} else wsfac = 1.0;
xof += (vfd->width[ascii]*wsfac*(1.0+(info->kern/40.0)) ) + xtrax;
if (selboxes && (i>=selstart) && (i<=selend)) sb->w = (xof*cu->fsize) - sb->w;
2002-10-12 11:37:38 +00:00
}
ct++;
}
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
cu->lines= 1;
ct= chartransdata;
for (i= 0; i<=slen; i++, mem++, ct++) {
ascii = *mem;
if(ascii== '\n' || ascii== '\r' || ct->dobreak) cu->lines++;
}
// linedata is now: width of line
// linedata2 is now: number of characters
// linedata3 is now: maxlen of that line
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
// linedata4 is now: number of whitespaces of line
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
if(cu->spacemode!=CU_LEFT) {
2002-10-12 11:37:38 +00:00
ct= chartransdata;
if(cu->spacemode==CU_RIGHT) {
for(i=0;i<lnr;i++) linedata[i]= linedata3[i]-linedata[i];
2002-10-12 11:37:38 +00:00
for (i=0; i<=slen; i++) {
ct->xof+= linedata[ct->linenr];
ct++;
}
} else if(cu->spacemode==CU_MIDDLE) {
for(i=0;i<lnr;i++) linedata[i]= (linedata3[i]-linedata[i])/2;
2002-10-12 11:37:38 +00:00
for (i=0; i<=slen; i++) {
ct->xof+= linedata[ct->linenr];
ct++;
}
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
} else if((cu->spacemode==CU_FLUSH) &&
(cu->tb[0].w != 0.0)) {
2002-10-12 11:37:38 +00:00
for(i=0;i<lnr;i++)
if(linedata2[i]>1)
linedata[i]= (linedata3[i]-linedata[i])/(linedata2[i]-1);
2002-10-12 11:37:38 +00:00
for (i=0; i<=slen; i++) {
for (j=i; (cu->str[j]) && (cu->str[j]!='\n') &&
(cu->str[j]!='\r') && (chartransdata[j].dobreak==0) && (j<slen); j++);
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
// if ((cu->str[j]!='\r') && (cu->str[j]!='\n') && (cu->str[j])) {
ct->xof+= ct->charnr*linedata[ct->linenr];
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
// }
2002-10-12 11:37:38 +00:00
ct++;
}
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
} else if((cu->spacemode==CU_JUSTIFY) &&
(cu->tb[0].w != 0.0)) {
curofs= 0;
for (i=0; i<=slen; i++) {
for (j=i; (cu->str[j]) && (cu->str[j]!='\n') &&
(cu->str[j]!='\r') && (chartransdata[j].dobreak==0) && (j<slen); j++);
if ((cu->str[j]!='\r') && (cu->str[j]!='\n') &&
((chartransdata[j].dobreak!=0))) {
if (cu->str[i]==' ') curofs += (linedata3[ct->linenr]-linedata[ct->linenr])/linedata4[ct->linenr];
ct->xof+= curofs;
}
if (cu->str[i]=='\n' || cu->str[i]=='\r' || chartransdata[i].dobreak) curofs= 0;
ct++;
}
2002-10-12 11:37:38 +00:00
}
}
2002-10-12 11:37:38 +00:00
/* TEXT ON CURVE */
if(cu->textoncurve) {
cucu= cu->textoncurve->data;
oldflag= cucu->flag;
cucu->flag |= (CU_PATH+CU_FOLLOW);
if(cucu->path==NULL) makeDispListCurveTypes(cu->textoncurve, 0);
2002-10-12 11:37:38 +00:00
if(cucu->path) {
Mat3CpyMat4(cmat, cu->textoncurve->obmat);
sizefac= Normalise(cmat[0])/cu->fsize;
minx=miny= 1.0e20f;
maxx=maxy= -1.0e20f;
ct= chartransdata;
for (i=0; i<=slen; i++, ct++) {
if(minx>ct->xof) minx= ct->xof;
if(maxx<ct->xof) maxx= ct->xof;
if(miny>ct->yof) miny= ct->yof;
if(maxy<ct->yof) maxy= ct->yof;
}
/* we put the x-coordinaat exact at the curve, the y is rotated */
2002-10-12 11:37:38 +00:00
/* length correction */
2002-10-12 11:37:38 +00:00
distfac= sizefac*cucu->path->totdist/(maxx-minx);
timeofs= 0.0;
if(distfac > 1.0) {
/* path longer than text: spacemode involves */
2002-10-12 11:37:38 +00:00
distfac= 1.0f/distfac;
if(cu->spacemode==CU_RIGHT) {
timeofs= 1.0f-distfac;
}
else if(cu->spacemode==CU_MIDDLE) {
timeofs= (1.0f-distfac)/2.0f;
}
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
else if(cu->spacemode==CU_FLUSH) distfac= 1.0f;
2002-10-12 11:37:38 +00:00
}
else distfac= 1.0;
distfac/= (maxx-minx);
timeofs+= distfac*cu->xof; /* not cyclic */
2002-10-12 11:37:38 +00:00
ct= chartransdata;
for (i=0; i<=slen; i++, ct++) {
/* rotate around centre character */
2002-10-12 11:37:38 +00:00
ascii = cu->str[i];
dtime= distfac*0.35f*vfd->width[ascii]; /* why not 0.5? */
dtime= distfac*0.0f*vfd->width[ascii]; /* why not 0.5? */
2002-10-12 11:37:38 +00:00
ctime= timeofs + distfac*( ct->xof - minx);
CLAMP(ctime, 0.0, 1.0);
/* calc the right loc AND the right rot separately */
/* vec, tvec need 4 items */
2002-10-12 11:37:38 +00:00
where_on_path(cu->textoncurve, ctime, vec, tvec);
where_on_path(cu->textoncurve, ctime+dtime, tvec, rotvec);
VecMulf(vec, sizefac);
ct->rot= (float)(M_PI-atan2(rotvec[1], rotvec[0]));
si= (float)sin(ct->rot);
co= (float)cos(ct->rot);
yof= ct->yof;
ct->xof= vec[0] + si*yof;
ct->yof= vec[1] + co*yof;
}
cucu->flag= oldflag;
}
}
if (selboxes) {
ct= chartransdata;
for (i=0; i<=selend; i++, ct++) {
if (i>=selstart) {
selboxes[i-selstart].x = ct->xof*cu->fsize;
}
}
}
2002-10-12 11:37:38 +00:00
if(mode==FO_CURSUP || mode==FO_CURSDOWN || mode==FO_PAGEUP || mode==FO_PAGEDOWN) {
/* 2: curs up
3: curs down */
2002-10-12 11:37:38 +00:00
ct= chartransdata+cu->pos;
if((mode==FO_CURSUP || mode==FO_PAGEUP) && ct->linenr==0);
else if((mode==FO_CURSDOWN || mode==FO_PAGEDOWN) && ct->linenr==lnr);
2002-10-12 11:37:38 +00:00
else {
switch(mode) {
case FO_CURSUP: lnr= ct->linenr-1; break;
case FO_CURSDOWN: lnr= ct->linenr+1; break;
case FO_PAGEUP: lnr= ct->linenr-10; break;
case FO_PAGEDOWN: lnr= ct->linenr+10; break;
}
2002-10-12 11:37:38 +00:00
cnr= ct->charnr;
/* seek for char with lnr en cnr */
2002-10-12 11:37:38 +00:00
cu->pos= 0;
ct= chartransdata;
for (i= 0; i<slen; i++) {
if(ct->linenr==lnr) {
if(ct->charnr==cnr) break;
if( (ct+1)->charnr==0) break;
}
else if(ct->linenr>lnr) break;
cu->pos++;
ct++;
}
}
}
/* cursor first */
2002-10-12 11:37:38 +00:00
if(ob==G.obedit) {
ct= chartransdata+cu->pos;
si= (float)sin(ct->rot);
co= (float)cos(ct->rot);
f= G.textcurs[0];
f[0]= cu->fsize*(-0.1f*co + ct->xof);
f[1]= cu->fsize*(0.1f*si + ct->yof);
f[2]= cu->fsize*(0.1f*co + ct->xof);
f[3]= cu->fsize*(-0.1f*si + ct->yof);
f[4]= cu->fsize*( 0.1f*co + 0.8f*si + ct->xof);
f[5]= cu->fsize*(-0.1f*si + 0.8f*co + ct->yof);
f[6]= cu->fsize*(-0.1f*co + 0.8f*si + ct->xof);
f[7]= cu->fsize*( 0.1f*si + 0.8f*co + ct->yof);
}
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
MEM_freeN(linedata);
MEM_freeN(linedata2);
MEM_freeN(linedata3);
MEM_freeN(linedata4);
if (mode == FO_SELCHANGE) {
MEM_freeN(chartransdata);
return NULL;
}
2002-10-12 11:37:38 +00:00
if(mode==0) {
/* make nurbdata */
2002-10-12 11:37:38 +00:00
freeNurblist(&cu->nurb);
ct= chartransdata;
if (cu->sepchar==0) {
for (i= 0; i<slen; i++) {
ascii = cu->str[i];
info = &(cu->strinfo[i]);
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
if (info->mat_nr > (ob->totcol)) {
printf("Error: Illegal material index (%d) in text object, setting to 0\n", info->mat_nr);
info->mat_nr = 0;
}
buildchar(cu, ascii, info, ct->xof, ct->yof, ct->rot, i);
More text object fancyness, and fixes: - "Flush" is now split into two seperate Alignment modes "Flush" and "Justify": - Justify does exactly the same as a normal word processor's justify function does, and in addition, it uses *whitespace* instead of *character spacing* (kerning) to fill lines. Much more readable. - Flush is pretty much the old Blender "Flush" mode - and as such it uses character spacing to fill lines. Just as Justify, this only works with at least one textframe. - Underlining for text objects. Not a lot to explain. New button "U" in the editbuttons, and CTRL-U as hotkey toggle underlining for newly entered characters or for the selection, just like CTRL-B/CTRL-I do for bold/italic. Underline height (thickness) and Underline position (vertical) can be set in the editbuttons. Implemented as CU_POLY polygon curves. - The B, U and i buttons (and the corresponding CTRL-B/U/I keystrokes) have been fixed to only affect *one* attribute at a time. Formerly, hitting CTRL-B when no other style was active, on a text portion with italics text, for example, would kill the italics and just apply bold. Now, these attributes always add or substract only, but do not replace the style. - In the past, there were bugs with material indices uninitialized, and thus crashes in the renderer with illegal material indices. Even though I assume they have been fixed, I've put in a check that checks (hah) if the material index of a character is illegal (bigger than ob->totcol), and then sets it to zero, and spits out a warning on stderr. If you see such warnings, please report and link to the .blend. - Bugfix: All alignment modes only worked if there were at least *two* lines of text in the text object. Fixed There's now a regression test file for text objects, please add to the corresponding repository: http://blender.instinctive.de/downloads/release/demo/text-regression.blend.gz
2005-08-29 12:46:07 +00:00
if ((info->flag & CU_UNDERLINE) && (ascii != '\n') && (ascii != '\r')) {
uloverlap = 0;
if ( (i<(slen-1)) && (cu->str[i+1] != '\n') && (cu->str[i+1] != '\r') &&
((cu->str[i+1] != ' ') || (cu->strinfo[i+1].flag & CU_UNDERLINE)) && ((cu->strinfo[i+1].flag & CU_WRAP)==0)
) {
uloverlap = xtrax + 0.1;
}
ulwidth = cu->fsize * ((vfd->width[ascii]* (1.0+(info->kern/40.0)))+uloverlap);
build_underline(cu, ct->xof*cu->fsize, ct->yof*cu->fsize + (cu->ulpos-0.05)*cu->fsize,
ct->xof*cu->fsize + ulwidth,
ct->yof*cu->fsize + (cu->ulpos-0.05)*cu->fsize - cu->ulheight*cu->fsize,
i, info->mat_nr);
}
ct++;
}
2002-10-12 11:37:38 +00:00
}
else {
outta = 0;
for (i= 0; (i<slen) && (outta==0); i++) {
ascii = cu->str[i];
info = &(cu->strinfo[i]);
if (cu->sepchar == (i+1)) {
cu->str[0] = ascii;
cu->str[1] = 0;
cu->strinfo[0]= *info;
cu->pos = 1;
cu->len = 1;
vecyo[0] = ct->xof;
vecyo[1] = ct->yof;
vecyo[2] = 0;
Mat4MulVecfl(ob->obmat, vecyo);
VECCOPY(ob->loc, vecyo);
outta = 1;
cu->sepchar = 0;
}
ct++;
}
}
2002-10-12 11:37:38 +00:00
}
if(mode==FO_DUPLI) {
return chartransdata;
}
MEM_freeN(chartransdata);
return 0;
}
/* ***************** DUPLI ***************** */
static Object *find_family_object(Object **obar, char *family, char ch)
{
Object *ob;
int flen;
if( obar[ch] ) return obar[ch];
flen= strlen(family);
ob= G.main->object.first;
while(ob) {
if( ob->id.name[flen+2]==ch ) {
if( strncmp(ob->id.name+2, family, flen)==0 ) break;
}
ob= ob->id.next;
}
obar[ch]= ob;
return ob;
}
void font_duplilist(Object *par)
{
extern ListBase duplilist;
Object *ob, *newob, *obar[256];
Curve *cu;
struct chartrans *ct, *chartransdata;
float vec[3], pmat[4][4], fsize, xof, yof;
int slen, a;
Mat4CpyMat4(pmat, par->obmat);
/* in par the family name is stored, use this to find the other objects */
2002-10-12 11:37:38 +00:00
chartransdata= text_to_curve(par, FO_DUPLI);
if(chartransdata==0) return;
memset(obar, 0, 256*4);
cu= par->data;
slen= strlen(cu->str);
fsize= cu->fsize;
xof= cu->xof;
yof= cu->yof;
ct= chartransdata;
for(a=0; a<slen; a++, ct++) {
ob= find_family_object(obar, cu->family, cu->str[a]);
if(ob) {
/* not clear if this free line here is still needed */
freedisplist(&ob->disp);
2002-10-12 11:37:38 +00:00
vec[0]= fsize*(ct->xof - xof);
vec[1]= fsize*(ct->yof - yof);
vec[2]= 0.0;
Mat4MulVecfl(pmat, vec);
newob= MEM_mallocN(sizeof(Object), "newobj dupli");
memcpy(newob, ob, sizeof(Object));
newob->flag |= OB_FROMDUPLI;
newob->id.newid= (ID *)par; /* keep duplicator */
newob->totcol= par->totcol; /* for give_current_material */
2002-10-12 11:37:38 +00:00
Mat4CpyMat4(newob->obmat, par->obmat);
VECCOPY(newob->obmat[3], vec);
newob->parent= 0;
newob->track= 0;
BLI_addtail(&duplilist, newob);
}
}
2002-10-12 11:37:38 +00:00
MEM_freeN(chartransdata);
}