89 lines
2.8 KiB
C++
89 lines
2.8 KiB
C++
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup spoutliner
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*/
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#include "DNA_listBase.h"
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#include "../outliner_intern.h"
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#include "tree_element_anim_data.hh"
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#include "tree_element_driver_base.hh"
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#include "tree_element_nla.hh"
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#include "tree_element.h"
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#include "tree_element.hh"
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namespace blender::ed::outliner {
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static AbstractTreeElement *tree_element_create(int type, TreeElement &legacy_te, void *idv)
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{
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/* Would be nice to get rid of void * here, can we somehow expect the right type right away?
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* Perfect forwarding maybe, once the API is C++ only? */
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ID &id = *static_cast<ID *>(idv);
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switch (type) {
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case TSE_ANIM_DATA:
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return new TreeElementAnimData(legacy_te, id);
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case TSE_DRIVER_BASE:
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return new TreeElementDriverBase(legacy_te, *static_cast<AnimData *>(idv));
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case TSE_NLA:
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return new TreeElementNLA(legacy_te, *static_cast<AnimData *>(idv));
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case TSE_NLA_TRACK:
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return new TreeElementNLATrack(legacy_te, *static_cast<NlaTrack *>(idv));
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case TSE_NLA_ACTION:
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return new TreeElementNLAAction(legacy_te);
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default:
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break;
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}
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return nullptr;
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}
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static void tree_element_free(AbstractTreeElement **tree_element)
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{
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delete *tree_element;
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*tree_element = nullptr;
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}
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static void tree_element_expand(AbstractTreeElement &tree_element, SpaceOutliner &space_outliner)
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{
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tree_element.expand(space_outliner);
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}
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} // namespace blender::ed::outliner
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namespace outliner = blender::ed::outliner;
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TreeElementType *outliner_tree_element_type_create(int type, TreeElement *legacy_te, void *idv)
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{
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outliner::AbstractTreeElement *element = outliner::tree_element_create(type, *legacy_te, idv);
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return reinterpret_cast<TreeElementType *>(element);
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}
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void outliner_tree_element_type_expand(TreeElementType *type, SpaceOutliner *space_outliner)
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{
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outliner::tree_element_expand(reinterpret_cast<outliner::AbstractTreeElement &>(*type),
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*space_outliner);
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}
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void outliner_tree_element_type_free(TreeElementType **type)
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{
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outliner::tree_element_free(reinterpret_cast<outliner::AbstractTreeElement **>(type));
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}
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