2017-02-07 11:20:15 +01:00
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/*
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* Copyright 2016, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Blender Institute
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*
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*/
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#include "DRW_render.h"
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2017-05-09 16:23:47 +02:00
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#include "DNA_particle_types.h"
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2017-02-07 11:20:15 +01:00
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#include "BKE_icons.h"
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2017-03-30 17:01:23 +02:00
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#include "BKE_idprop.h"
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2017-02-07 11:20:15 +01:00
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#include "BKE_main.h"
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2017-05-09 16:23:47 +02:00
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#include "BKE_particle.h"
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2017-02-07 11:20:15 +01:00
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#include "BLI_dynstr.h"
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#include "BLI_rand.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "UI_resources.h"
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#include "UI_interface_icons.h"
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2017-04-26 17:42:39 +10:00
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#include "clay_engine.h"
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2017-02-07 11:20:15 +01:00
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#ifdef WITH_CLAY_ENGINE
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/* Shaders */
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2017-02-07 16:54:09 +01:00
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#define CLAY_ENGINE "BLENDER_CLAY"
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2017-02-07 11:20:15 +01:00
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extern char datatoc_clay_frag_glsl[];
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extern char datatoc_clay_vert_glsl[];
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extern char datatoc_ssao_alchemy_glsl[];
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2017-05-09 16:23:47 +02:00
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extern char datatoc_particle_vert_glsl[];
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extern char datatoc_particle_strand_frag_glsl[];
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2017-02-07 11:20:15 +01:00
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2017-03-18 22:14:53 +01:00
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/* *********** LISTS *********** */
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2017-02-07 11:20:15 +01:00
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/* UBOs data needs to be 16 byte aligned (size of vec4) */
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/* Reminder : float, int, bool are 4 bytes */
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typedef struct CLAY_UBO_Material {
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float ssao_params_var[4];
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/* - 16 -*/
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float matcap_hsv[3];
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float matcap_id; /* even float encoding have enough precision */
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/* - 16 -*/
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float matcap_rot[2];
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float pad[2]; /* ensure 16 bytes alignement */
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} CLAY_UBO_Material; /* 48 bytes */
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2017-05-12 11:56:19 +02:00
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BLI_STATIC_ASSERT_ALIGN(CLAY_UBO_Material, 16);
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2017-02-07 11:20:15 +01:00
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2017-05-09 16:23:47 +02:00
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typedef struct CLAY_HAIR_UBO_Material {
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float hair_world;
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float hair_diffuse;
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float hair_specular;
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float hair_hardness;
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float hair_randomicity;
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float pad1[3];
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float hair_diffuse_color[3];
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float pad2;
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float hair_specular_color[3];
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float pad3;
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} CLAY_HAIR_UBO_Material; /* 48 bytes */
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2017-02-08 21:44:13 +01:00
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#define MAX_CLAY_MAT 512 /* 512 = 9 bit material id */
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2017-02-07 11:20:15 +01:00
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typedef struct CLAY_UBO_Storage {
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2017-02-08 21:44:13 +01:00
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CLAY_UBO_Material materials[MAX_CLAY_MAT];
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2017-02-07 11:20:15 +01:00
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} CLAY_UBO_Storage;
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2017-05-09 16:23:47 +02:00
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typedef struct CLAY_HAIR_UBO_Storage {
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CLAY_HAIR_UBO_Material materials[MAX_CLAY_MAT];
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} CLAY_HAIR_UBO_Storage;
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2017-02-08 21:44:13 +01:00
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/* GPUViewport.storage
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* Is freed everytime the viewport engine changes */
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typedef struct CLAY_Storage {
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/* Materials Parameter UBO */
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CLAY_UBO_Storage mat_storage;
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2017-05-09 16:23:47 +02:00
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CLAY_HAIR_UBO_Storage hair_mat_storage;
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2017-02-08 21:44:13 +01:00
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int ubo_current_id;
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2017-05-09 16:23:47 +02:00
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int hair_ubo_current_id;
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2017-02-08 21:44:13 +01:00
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DRWShadingGroup *shgrps[MAX_CLAY_MAT];
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2017-05-09 16:23:47 +02:00
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DRWShadingGroup *hair_shgrps[MAX_CLAY_MAT];
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2017-02-08 21:44:13 +01:00
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} CLAY_Storage;
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typedef struct CLAY_StorageList {
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struct CLAY_Storage *storage;
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struct GPUUniformBuffer *mat_ubo;
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2017-05-09 16:23:47 +02:00
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struct GPUUniformBuffer *hair_mat_ubo;
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2017-04-29 16:52:12 +10:00
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struct CLAY_PrivateData *g_data;
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2017-02-08 21:44:13 +01:00
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} CLAY_StorageList;
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2017-02-07 11:20:15 +01:00
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2017-02-22 18:52:07 +01:00
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typedef struct CLAY_FramebufferList {
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2017-02-07 11:20:15 +01:00
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/* default */
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struct GPUFrameBuffer *default_fb;
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/* engine specific */
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2017-02-15 15:15:42 +01:00
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struct GPUFrameBuffer *dupli_depth;
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2017-02-07 11:20:15 +01:00
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} CLAY_FramebufferList;
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2017-02-22 18:52:07 +01:00
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typedef struct CLAY_TextureList {
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2017-02-07 11:20:15 +01:00
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/* default */
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struct GPUTexture *color;
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struct GPUTexture *depth;
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/* engine specific */
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2017-02-15 15:15:42 +01:00
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struct GPUTexture *depth_dup;
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2017-02-07 11:20:15 +01:00
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} CLAY_TextureList;
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2017-02-22 18:52:07 +01:00
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typedef struct CLAY_PassList {
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2017-02-07 11:20:15 +01:00
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struct DRWPass *depth_pass;
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2017-02-16 12:59:06 +01:00
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struct DRWPass *depth_pass_cull;
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2017-02-07 11:20:15 +01:00
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struct DRWPass *clay_pass;
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2017-05-09 16:23:47 +02:00
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struct DRWPass *hair_pass;
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2017-02-07 11:20:15 +01:00
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} CLAY_PassList;
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2017-03-08 20:00:09 +01:00
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typedef struct CLAY_Data {
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2017-04-03 19:32:05 +02:00
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void *engine_type;
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2017-03-08 20:00:09 +01:00
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CLAY_FramebufferList *fbl;
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CLAY_TextureList *txl;
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CLAY_PassList *psl;
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CLAY_StorageList *stl;
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} CLAY_Data;
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2017-03-18 22:14:53 +01:00
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/* *********** STATIC *********** */
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static struct {
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/* Depth Pre Pass */
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struct GPUShader *depth_sh;
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/* Shading Pass */
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struct GPUShader *clay_sh;
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2017-05-09 16:23:47 +02:00
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struct GPUShader *hair_sh;
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2017-03-18 22:14:53 +01:00
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/* Matcap textures */
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struct GPUTexture *matcap_array;
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float matcap_colors[24][3];
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/* Ssao */
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float winmat[4][4];
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float viewvecs[3][4];
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float ssao_params[4];
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2017-03-24 14:49:33 +01:00
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int cached_sample_num;
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2017-03-18 22:14:53 +01:00
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struct GPUTexture *jitter_tx;
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struct GPUTexture *sampling_tx;
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2017-05-09 16:23:47 +02:00
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/* hair */
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float hair_light[3];
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2017-03-18 22:14:53 +01:00
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/* Just a serie of int from 0 to MAX_CLAY_MAT-1 */
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int ubo_mat_idxs[MAX_CLAY_MAT];
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2017-05-09 16:23:47 +02:00
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int hair_ubo_mat_idxs[MAX_CLAY_MAT];
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2017-03-18 22:14:53 +01:00
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} e_data = {NULL}; /* Engine data */
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2017-04-29 16:52:12 +10:00
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typedef struct CLAY_PrivateData {
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2017-03-18 22:14:53 +01:00
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DRWShadingGroup *depth_shgrp;
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DRWShadingGroup *depth_shgrp_select;
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DRWShadingGroup *depth_shgrp_active;
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DRWShadingGroup *depth_shgrp_cull;
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DRWShadingGroup *depth_shgrp_cull_select;
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DRWShadingGroup *depth_shgrp_cull_active;
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2017-05-09 16:23:47 +02:00
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DRWShadingGroup *hair;
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2017-04-29 16:52:12 +10:00
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} CLAY_PrivateData; /* Transient data */
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2017-03-08 20:00:09 +01:00
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2017-02-07 11:20:15 +01:00
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/* Functions */
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static void add_icon_to_rect(PreviewImage *prv, float *final_rect, int layer)
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{
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int image_size = prv->w[0] * prv->h[0];
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float *new_rect = &final_rect[image_size * 4 * layer];
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IMB_buffer_float_from_byte(new_rect, (unsigned char *)prv->rect[0], IB_PROFILE_SRGB, IB_PROFILE_SRGB,
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false, prv->w[0], prv->h[0], prv->w[0], prv->w[0]);
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/* Find overall color */
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for (int y = 0; y < 4; ++y) {
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for (int x = 0; x < 4; ++x) {
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2017-03-18 22:14:53 +01:00
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e_data.matcap_colors[layer][0] += new_rect[y * 512 * 128 * 4 + x * 128 * 4 + 0];
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e_data.matcap_colors[layer][1] += new_rect[y * 512 * 128 * 4 + x * 128 * 4 + 1];
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e_data.matcap_colors[layer][2] += new_rect[y * 512 * 128 * 4 + x * 128 * 4 + 2];
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2017-02-07 11:20:15 +01:00
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}
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}
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2017-03-18 22:14:53 +01:00
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e_data.matcap_colors[layer][0] /= 16.0f * 2.0f; /* the * 2 is to darken for shadows */
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e_data.matcap_colors[layer][1] /= 16.0f * 2.0f;
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e_data.matcap_colors[layer][2] /= 16.0f * 2.0f;
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2017-02-07 11:20:15 +01:00
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}
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static struct GPUTexture *load_matcaps(PreviewImage *prv[24], int nbr)
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{
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struct GPUTexture *tex;
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int w = prv[0]->w[0];
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int h = prv[0]->h[0];
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float *final_rect = MEM_callocN(sizeof(float) * 4 * w * h * nbr, "Clay Matcap array rect");
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for (int i = 0; i < nbr; ++i) {
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add_icon_to_rect(prv[i], final_rect, i);
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BKE_previewimg_free(&prv[i]);
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}
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tex = DRW_texture_create_2D_array(w, h, nbr, DRW_TEX_RGBA_8, DRW_TEX_FILTER, final_rect);
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MEM_freeN(final_rect);
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return tex;
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}
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static int matcap_to_index(int matcap)
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{
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2017-05-12 15:47:08 +02:00
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switch (matcap) {
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case ICON_MATCAP_01: return 0;
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case ICON_MATCAP_02: return 1;
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case ICON_MATCAP_03: return 2;
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case ICON_MATCAP_04: return 3;
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case ICON_MATCAP_05: return 4;
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case ICON_MATCAP_06: return 5;
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case ICON_MATCAP_07: return 6;
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case ICON_MATCAP_08: return 7;
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case ICON_MATCAP_09: return 8;
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case ICON_MATCAP_10: return 9;
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case ICON_MATCAP_11: return 10;
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case ICON_MATCAP_12: return 11;
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case ICON_MATCAP_13: return 12;
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case ICON_MATCAP_14: return 13;
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case ICON_MATCAP_15: return 14;
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case ICON_MATCAP_16: return 15;
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case ICON_MATCAP_17: return 16;
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case ICON_MATCAP_18: return 17;
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case ICON_MATCAP_19: return 18;
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case ICON_MATCAP_20: return 19;
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case ICON_MATCAP_21: return 20;
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case ICON_MATCAP_22: return 21;
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case ICON_MATCAP_23: return 22;
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case ICON_MATCAP_24: return 23;
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}
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BLI_assert(!"Should not happen");
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2017-02-07 11:20:15 +01:00
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return 0;
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}
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static struct GPUTexture *create_spiral_sample_texture(int numsaples)
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{
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struct GPUTexture *tex;
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float (*texels)[2] = MEM_mallocN(sizeof(float[2]) * numsaples, "concentric_tex");
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const float numsaples_inv = 1.0f / numsaples;
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int i;
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/* arbitrary number to ensure we don't get conciding samples every circle */
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const float spirals = 7.357;
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for (i = 0; i < numsaples; i++) {
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float r = (i + 0.5f) * numsaples_inv;
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float phi = r * spirals * (float)(2.0 * M_PI);
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texels[i][0] = r * cosf(phi);
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texels[i][1] = r * sinf(phi);
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}
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tex = DRW_texture_create_1D(numsaples, DRW_TEX_RG_16, 0, (float *)texels);
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MEM_freeN(texels);
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return tex;
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}
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static struct GPUTexture *create_jitter_texture(void)
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{
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float jitter[64 * 64][2];
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int i;
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/* TODO replace by something more evenly distributed like blue noise */
|
|
|
|
|
for (i = 0; i < 64 * 64; i++) {
|
|
|
|
|
jitter[i][0] = 2.0f * BLI_frand() - 1.0f;
|
|
|
|
|
jitter[i][1] = 2.0f * BLI_frand() - 1.0f;
|
|
|
|
|
normalize_v2(jitter[i]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return DRW_texture_create_2D(64, 64, DRW_TEX_RG_16, DRW_TEX_FILTER | DRW_TEX_WRAP, &jitter[0][0]);
|
|
|
|
|
}
|
|
|
|
|
|
2017-03-26 19:10:53 +02:00
|
|
|
static void CLAY_engine_init(void *vedata)
|
2017-02-07 11:20:15 +01:00
|
|
|
{
|
2017-03-26 19:10:53 +02:00
|
|
|
CLAY_StorageList *stl = ((CLAY_Data *)vedata)->stl;
|
|
|
|
|
CLAY_TextureList *txl = ((CLAY_Data *)vedata)->txl;
|
|
|
|
|
CLAY_FramebufferList *fbl = ((CLAY_Data *)vedata)->fbl;
|
2017-02-17 17:29:43 +01:00
|
|
|
|
2017-02-07 11:20:15 +01:00
|
|
|
/* Create Texture Array */
|
2017-03-18 22:14:53 +01:00
|
|
|
if (!e_data.matcap_array) {
|
2017-02-07 11:20:15 +01:00
|
|
|
PreviewImage *prv[24]; /* For now use all of the 24 internal matcaps */
|
|
|
|
|
|
|
|
|
|
/* TODO only load used matcaps */
|
|
|
|
|
prv[0] = UI_icon_to_preview(ICON_MATCAP_01);
|
|
|
|
|
prv[1] = UI_icon_to_preview(ICON_MATCAP_02);
|
|
|
|
|
prv[2] = UI_icon_to_preview(ICON_MATCAP_03);
|
|
|
|
|
prv[3] = UI_icon_to_preview(ICON_MATCAP_04);
|
|
|
|
|
prv[4] = UI_icon_to_preview(ICON_MATCAP_05);
|
|
|
|
|
prv[5] = UI_icon_to_preview(ICON_MATCAP_06);
|
|
|
|
|
prv[6] = UI_icon_to_preview(ICON_MATCAP_07);
|
|
|
|
|
prv[7] = UI_icon_to_preview(ICON_MATCAP_08);
|
|
|
|
|
prv[8] = UI_icon_to_preview(ICON_MATCAP_09);
|
|
|
|
|
prv[9] = UI_icon_to_preview(ICON_MATCAP_10);
|
|
|
|
|
prv[10] = UI_icon_to_preview(ICON_MATCAP_11);
|
|
|
|
|
prv[11] = UI_icon_to_preview(ICON_MATCAP_12);
|
|
|
|
|
prv[12] = UI_icon_to_preview(ICON_MATCAP_13);
|
|
|
|
|
prv[13] = UI_icon_to_preview(ICON_MATCAP_14);
|
|
|
|
|
prv[14] = UI_icon_to_preview(ICON_MATCAP_15);
|
|
|
|
|
prv[15] = UI_icon_to_preview(ICON_MATCAP_16);
|
|
|
|
|
prv[16] = UI_icon_to_preview(ICON_MATCAP_17);
|
|
|
|
|
prv[17] = UI_icon_to_preview(ICON_MATCAP_18);
|
|
|
|
|
prv[18] = UI_icon_to_preview(ICON_MATCAP_19);
|
|
|
|
|
prv[19] = UI_icon_to_preview(ICON_MATCAP_20);
|
|
|
|
|
prv[20] = UI_icon_to_preview(ICON_MATCAP_21);
|
|
|
|
|
prv[21] = UI_icon_to_preview(ICON_MATCAP_22);
|
|
|
|
|
prv[22] = UI_icon_to_preview(ICON_MATCAP_23);
|
|
|
|
|
prv[23] = UI_icon_to_preview(ICON_MATCAP_24);
|
|
|
|
|
|
2017-03-18 22:14:53 +01:00
|
|
|
e_data.matcap_array = load_matcaps(prv, 24);
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* AO Jitter */
|
2017-03-18 22:14:53 +01:00
|
|
|
if (!e_data.jitter_tx) {
|
|
|
|
|
e_data.jitter_tx = create_jitter_texture();
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* Depth prepass */
|
2017-03-18 22:14:53 +01:00
|
|
|
if (!e_data.depth_sh) {
|
|
|
|
|
e_data.depth_sh = DRW_shader_create_3D_depth_only();
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Shading pass */
|
2017-03-18 22:14:53 +01:00
|
|
|
if (!e_data.clay_sh) {
|
2017-02-07 11:20:15 +01:00
|
|
|
DynStr *ds = BLI_dynstr_new();
|
|
|
|
|
const char *max_mat =
|
|
|
|
|
"#define MAX_MATERIAL 512\n"
|
|
|
|
|
"#define USE_ROTATION\n"
|
|
|
|
|
"#define USE_AO\n"
|
|
|
|
|
"#define USE_HSV\n";
|
|
|
|
|
char *matcap_with_ao;
|
|
|
|
|
|
|
|
|
|
BLI_dynstr_append(ds, datatoc_clay_frag_glsl);
|
|
|
|
|
BLI_dynstr_append(ds, datatoc_ssao_alchemy_glsl);
|
|
|
|
|
|
|
|
|
|
matcap_with_ao = BLI_dynstr_get_cstring(ds);
|
|
|
|
|
|
2017-03-18 22:14:53 +01:00
|
|
|
e_data.clay_sh = DRW_shader_create(datatoc_clay_vert_glsl, NULL, matcap_with_ao, max_mat);
|
2017-02-07 11:20:15 +01:00
|
|
|
|
|
|
|
|
BLI_dynstr_free(ds);
|
|
|
|
|
MEM_freeN(matcap_with_ao);
|
|
|
|
|
}
|
|
|
|
|
|
2017-05-09 16:23:47 +02:00
|
|
|
if (!e_data.hair_sh) {
|
|
|
|
|
e_data.hair_sh = DRW_shader_create(datatoc_particle_vert_glsl, NULL, datatoc_particle_strand_frag_glsl, "#define MAX_MATERIAL 512\n");
|
|
|
|
|
}
|
|
|
|
|
|
2017-02-08 21:44:13 +01:00
|
|
|
if (!stl->storage) {
|
|
|
|
|
stl->storage = MEM_callocN(sizeof(CLAY_Storage), "CLAY_Storage");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!stl->mat_ubo) {
|
|
|
|
|
stl->mat_ubo = DRW_uniformbuffer_create(sizeof(CLAY_UBO_Storage), NULL);
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
|
|
|
|
|
2017-05-09 16:23:47 +02:00
|
|
|
if (!stl->hair_mat_ubo) {
|
|
|
|
|
stl->hair_mat_ubo = DRW_uniformbuffer_create(sizeof(CLAY_HAIR_UBO_Storage), NULL);
|
|
|
|
|
}
|
|
|
|
|
|
2017-03-18 22:14:53 +01:00
|
|
|
if (e_data.ubo_mat_idxs[1] == 0) {
|
2017-02-08 21:44:13 +01:00
|
|
|
/* Just int to have pointers to them */
|
|
|
|
|
for (int i = 0; i < MAX_CLAY_MAT; ++i) {
|
2017-03-18 22:14:53 +01:00
|
|
|
e_data.ubo_mat_idxs[i] = i;
|
2017-02-08 21:44:13 +01:00
|
|
|
}
|
|
|
|
|
}
|
2017-02-15 15:15:42 +01:00
|
|
|
|
2017-04-27 02:04:56 +10:00
|
|
|
if (DRW_state_is_fbo()) {
|
2017-04-12 12:10:01 +10:00
|
|
|
const float *viewport_size = DRW_viewport_size_get();
|
2017-04-05 12:57:32 +02:00
|
|
|
DRWFboTexture tex = {&txl->depth_dup, DRW_BUF_DEPTH_24, 0};
|
2017-02-15 15:15:42 +01:00
|
|
|
DRW_framebuffer_init(&fbl->dupli_depth,
|
|
|
|
|
(int)viewport_size[0], (int)viewport_size[1],
|
|
|
|
|
&tex, 1);
|
|
|
|
|
}
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-02-17 17:29:43 +01:00
|
|
|
/* SSAO setup */
|
|
|
|
|
{
|
2017-05-05 16:27:31 +02:00
|
|
|
const DRWContextState *draw_ctx = DRW_context_state_get();
|
|
|
|
|
SceneLayer *scene_layer = draw_ctx->sl;
|
|
|
|
|
IDProperty *props = BKE_scene_layer_engine_evaluated_get(scene_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_CLAY);
|
|
|
|
|
int ssao_samples = BKE_collection_engine_property_value_get_int(props, "ssao_samples");
|
|
|
|
|
|
2017-02-17 17:29:43 +01:00
|
|
|
float invproj[4][4];
|
|
|
|
|
float dfdyfacs[2];
|
2017-04-21 18:43:54 +10:00
|
|
|
const bool is_persp = DRW_viewport_is_persp_get();
|
2017-02-17 17:29:43 +01:00
|
|
|
/* view vectors for the corners of the view frustum. Can be used to recreate the world space position easily */
|
|
|
|
|
float viewvecs[3][4] = {
|
|
|
|
|
{-1.0f, -1.0f, -1.0f, 1.0f},
|
|
|
|
|
{1.0f, -1.0f, -1.0f, 1.0f},
|
|
|
|
|
{-1.0f, 1.0f, -1.0f, 1.0f}
|
|
|
|
|
};
|
|
|
|
|
int i;
|
2017-04-12 12:10:01 +10:00
|
|
|
const float *size = DRW_viewport_size_get();
|
2017-02-17 17:29:43 +01:00
|
|
|
|
2017-04-27 02:04:56 +10:00
|
|
|
DRW_state_dfdy_factors_get(dfdyfacs);
|
2017-02-17 17:29:43 +01:00
|
|
|
|
2017-03-30 17:01:23 +02:00
|
|
|
e_data.ssao_params[0] = ssao_samples;
|
2017-03-18 22:14:53 +01:00
|
|
|
e_data.ssao_params[1] = size[0] / 64.0;
|
|
|
|
|
e_data.ssao_params[2] = size[1] / 64.0;
|
|
|
|
|
e_data.ssao_params[3] = dfdyfacs[1]; /* dfdy sign for offscreen */
|
2017-02-17 17:29:43 +01:00
|
|
|
|
|
|
|
|
/* invert the view matrix */
|
2017-03-18 22:14:53 +01:00
|
|
|
DRW_viewport_matrix_get(e_data.winmat, DRW_MAT_WIN);
|
|
|
|
|
invert_m4_m4(invproj, e_data.winmat);
|
2017-02-17 17:29:43 +01:00
|
|
|
|
|
|
|
|
/* convert the view vectors to view space */
|
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
|
|
|
mul_m4_v4(invproj, viewvecs[i]);
|
2017-04-22 16:11:12 +10:00
|
|
|
/* normalized trick see:
|
|
|
|
|
* http://www.derschmale.com/2014/01/26/reconstructing-positions-from-the-depth-buffer */
|
2017-02-17 17:29:43 +01:00
|
|
|
mul_v3_fl(viewvecs[i], 1.0f / viewvecs[i][3]);
|
|
|
|
|
if (is_persp)
|
|
|
|
|
mul_v3_fl(viewvecs[i], 1.0f / viewvecs[i][2]);
|
|
|
|
|
viewvecs[i][3] = 1.0;
|
|
|
|
|
|
2017-03-18 22:14:53 +01:00
|
|
|
copy_v4_v4(e_data.viewvecs[i], viewvecs[i]);
|
2017-02-17 17:29:43 +01:00
|
|
|
}
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-02-17 17:29:43 +01:00
|
|
|
/* we need to store the differences */
|
2017-03-18 22:14:53 +01:00
|
|
|
e_data.viewvecs[1][0] -= e_data.viewvecs[0][0];
|
|
|
|
|
e_data.viewvecs[1][1] = e_data.viewvecs[2][1] - e_data.viewvecs[0][1];
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-02-17 17:29:43 +01:00
|
|
|
/* calculate a depth offset as well */
|
|
|
|
|
if (!is_persp) {
|
|
|
|
|
float vec_far[] = {-1.0f, -1.0f, 1.0f, 1.0f};
|
|
|
|
|
mul_m4_v4(invproj, vec_far);
|
|
|
|
|
mul_v3_fl(vec_far, 1.0f / vec_far[3]);
|
2017-03-18 22:14:53 +01:00
|
|
|
e_data.viewvecs[1][2] = vec_far[2] - e_data.viewvecs[0][2];
|
2017-02-17 17:29:43 +01:00
|
|
|
}
|
2017-03-24 14:49:33 +01:00
|
|
|
|
|
|
|
|
/* AO Samples Tex */
|
2017-03-30 17:01:23 +02:00
|
|
|
if (e_data.sampling_tx && (e_data.cached_sample_num != ssao_samples)) {
|
2017-03-24 14:49:33 +01:00
|
|
|
DRW_texture_free(e_data.sampling_tx);
|
|
|
|
|
e_data.sampling_tx = NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!e_data.sampling_tx) {
|
2017-03-30 17:01:23 +02:00
|
|
|
e_data.sampling_tx = create_spiral_sample_texture(ssao_samples);
|
|
|
|
|
e_data.cached_sample_num = ssao_samples;
|
2017-03-24 14:49:33 +01:00
|
|
|
}
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
2017-05-09 16:23:47 +02:00
|
|
|
|
|
|
|
|
/* hair setup */
|
|
|
|
|
{
|
|
|
|
|
e_data.hair_light[0] = 1.0f;
|
|
|
|
|
e_data.hair_light[1] = -0.5f;
|
|
|
|
|
e_data.hair_light[2] = -0.7f;
|
|
|
|
|
}
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
|
|
|
|
|
2017-03-26 19:10:53 +02:00
|
|
|
static DRWShadingGroup *CLAY_shgroup_create(CLAY_Data *vedata, DRWPass *pass, int *material_id)
|
2017-02-07 11:20:15 +01:00
|
|
|
{
|
2017-03-26 19:10:53 +02:00
|
|
|
CLAY_TextureList *txl = ((CLAY_Data *)vedata)->txl;
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-03-18 22:14:53 +01:00
|
|
|
DRWShadingGroup *grp = DRW_shgroup_create(e_data.clay_sh, pass);
|
2017-02-07 11:20:15 +01:00
|
|
|
|
|
|
|
|
DRW_shgroup_uniform_vec2(grp, "screenres", DRW_viewport_size_get(), 1);
|
2017-05-09 22:08:25 +02:00
|
|
|
DRW_shgroup_uniform_buffer(grp, "depthtex", &txl->depth_dup);
|
|
|
|
|
DRW_shgroup_uniform_texture(grp, "matcaps", e_data.matcap_array);
|
2017-03-18 22:14:53 +01:00
|
|
|
DRW_shgroup_uniform_mat4(grp, "WinMatrix", (float *)e_data.winmat);
|
2017-04-18 19:12:28 +02:00
|
|
|
DRW_shgroup_uniform_vec4(grp, "viewvecs[0]", (float *)e_data.viewvecs, 3);
|
2017-03-18 22:14:53 +01:00
|
|
|
DRW_shgroup_uniform_vec4(grp, "ssao_params", e_data.ssao_params, 1);
|
2017-04-18 19:12:28 +02:00
|
|
|
DRW_shgroup_uniform_vec3(grp, "matcaps_color[0]", (float *)e_data.matcap_colors, 24);
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-02-08 21:44:13 +01:00
|
|
|
DRW_shgroup_uniform_int(grp, "mat_id", material_id, 1);
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-05-09 22:08:25 +02:00
|
|
|
DRW_shgroup_uniform_texture(grp, "ssao_jitter", e_data.jitter_tx);
|
|
|
|
|
DRW_shgroup_uniform_texture(grp, "ssao_samples", e_data.sampling_tx);
|
2017-02-07 11:20:15 +01:00
|
|
|
|
|
|
|
|
return grp;
|
|
|
|
|
}
|
|
|
|
|
|
2017-05-09 16:23:47 +02:00
|
|
|
static DRWShadingGroup *CLAY_hair_shgroup_create(DRWPass *pass, int *material_id)
|
|
|
|
|
{
|
|
|
|
|
DRWShadingGroup *grp = DRW_shgroup_create(e_data.hair_sh, pass);
|
|
|
|
|
|
|
|
|
|
DRW_shgroup_uniform_vec3(grp, "light", e_data.hair_light, 1);
|
|
|
|
|
DRW_shgroup_uniform_int(grp, "mat_id", material_id, 1);
|
|
|
|
|
|
|
|
|
|
return grp;
|
|
|
|
|
}
|
|
|
|
|
|
2017-04-22 16:11:12 +10:00
|
|
|
static int search_mat_to_ubo(
|
|
|
|
|
CLAY_Storage *storage, float matcap_rot, float matcap_hue, float matcap_sat,
|
|
|
|
|
float matcap_val, float ssao_distance, float ssao_factor_cavity,
|
|
|
|
|
float ssao_factor_edge, float ssao_attenuation, int matcap_icon)
|
2017-02-07 11:20:15 +01:00
|
|
|
{
|
2017-02-08 21:44:13 +01:00
|
|
|
/* For now just use a linear search and test all parameters */
|
|
|
|
|
/* TODO make a hash table */
|
2017-02-22 18:52:07 +01:00
|
|
|
for (int i = 0; i < storage->ubo_current_id; ++i) {
|
2017-02-08 21:44:13 +01:00
|
|
|
CLAY_UBO_Material *ubo = &storage->mat_storage.materials[i];
|
|
|
|
|
|
|
|
|
|
if ((ubo->matcap_rot[0] == cosf(matcap_rot * 3.14159f * 2.0f)) &&
|
|
|
|
|
(ubo->matcap_hsv[0] == matcap_hue + 0.5f) &&
|
|
|
|
|
(ubo->matcap_hsv[1] == matcap_sat * 2.0f) &&
|
|
|
|
|
(ubo->matcap_hsv[2] == matcap_val * 2.0f) &&
|
|
|
|
|
(ubo->ssao_params_var[0] == ssao_distance) &&
|
|
|
|
|
(ubo->ssao_params_var[1] == ssao_factor_cavity) &&
|
|
|
|
|
(ubo->ssao_params_var[2] == ssao_factor_edge) &&
|
|
|
|
|
(ubo->ssao_params_var[3] == ssao_attenuation) &&
|
|
|
|
|
(ubo->matcap_id == matcap_to_index(matcap_icon)))
|
|
|
|
|
{
|
|
|
|
|
return i;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
2017-05-09 16:23:47 +02:00
|
|
|
static int search_hair_mat_to_ubo(CLAY_Storage *storage, float hair_world, float hair_diffuse, float hair_specular,
|
|
|
|
|
float hair_hardness, float hair_randomicity, const float *hair_diff_color,
|
|
|
|
|
const float *hair_spec_color)
|
|
|
|
|
{
|
|
|
|
|
/* For now just use a linear search and test all parameters */
|
|
|
|
|
/* TODO make a hash table */
|
|
|
|
|
for (int i = 0; i < storage->hair_ubo_current_id; ++i) {
|
|
|
|
|
CLAY_HAIR_UBO_Material *ubo = &storage->hair_mat_storage.materials[i];
|
|
|
|
|
|
|
|
|
|
if ((ubo->hair_world == hair_world) &&
|
|
|
|
|
(ubo->hair_diffuse == hair_diffuse) &&
|
|
|
|
|
(ubo->hair_specular == hair_specular) &&
|
|
|
|
|
(ubo->hair_hardness == hair_hardness) &&
|
|
|
|
|
(ubo->hair_randomicity == hair_randomicity) &&
|
|
|
|
|
(ubo->hair_diffuse_color[0] == hair_diff_color[0]) &&
|
|
|
|
|
(ubo->hair_diffuse_color[1] == hair_diff_color[1]) &&
|
|
|
|
|
(ubo->hair_diffuse_color[2] == hair_diff_color[2]) &&
|
|
|
|
|
(ubo->hair_diffuse_color[3] == hair_diff_color[3]) &&
|
|
|
|
|
(ubo->hair_specular_color[0] == hair_spec_color[0]) &&
|
|
|
|
|
(ubo->hair_specular_color[1] == hair_spec_color[1]) &&
|
|
|
|
|
(ubo->hair_specular_color[2] == hair_spec_color[2]) &&
|
|
|
|
|
(ubo->hair_specular_color[3] == hair_spec_color[3]))
|
|
|
|
|
{
|
|
|
|
|
return i;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
2017-02-08 21:44:13 +01:00
|
|
|
static int push_mat_to_ubo(CLAY_Storage *storage, float matcap_rot, float matcap_hue, float matcap_sat,
|
|
|
|
|
float matcap_val, float ssao_distance, float ssao_factor_cavity,
|
|
|
|
|
float ssao_factor_edge, float ssao_attenuation, int matcap_icon)
|
|
|
|
|
{
|
|
|
|
|
int id = storage->ubo_current_id;
|
|
|
|
|
CLAY_UBO_Material *ubo = &storage->mat_storage.materials[id];
|
2017-02-07 11:20:15 +01:00
|
|
|
|
|
|
|
|
ubo->matcap_rot[0] = cosf(matcap_rot * 3.14159f * 2.0f);
|
|
|
|
|
ubo->matcap_rot[1] = sinf(matcap_rot * 3.14159f * 2.0f);
|
|
|
|
|
|
|
|
|
|
ubo->matcap_hsv[0] = matcap_hue + 0.5f;
|
|
|
|
|
ubo->matcap_hsv[1] = matcap_sat * 2.0f;
|
|
|
|
|
ubo->matcap_hsv[2] = matcap_val * 2.0f;
|
|
|
|
|
|
2017-03-24 14:49:33 +01:00
|
|
|
/* small optimisation : make samples not spread if we don't need ssao */
|
|
|
|
|
ubo->ssao_params_var[0] = (ssao_factor_cavity + ssao_factor_edge > 0.0f) ? ssao_distance : 0.0f;
|
2017-02-07 11:20:15 +01:00
|
|
|
ubo->ssao_params_var[1] = ssao_factor_cavity;
|
|
|
|
|
ubo->ssao_params_var[2] = ssao_factor_edge;
|
|
|
|
|
ubo->ssao_params_var[3] = ssao_attenuation;
|
|
|
|
|
|
|
|
|
|
ubo->matcap_id = matcap_to_index(matcap_icon);
|
|
|
|
|
|
2017-02-08 21:44:13 +01:00
|
|
|
storage->ubo_current_id++;
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-02-08 21:44:13 +01:00
|
|
|
return id;
|
|
|
|
|
}
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-05-09 16:23:47 +02:00
|
|
|
static int push_hair_mat_to_ubo(CLAY_Storage *storage, float hair_world, float hair_diffuse, float hair_specular,
|
|
|
|
|
float hair_hardness, float hair_randomicity, const float *hair_diff_color,
|
|
|
|
|
const float *hair_spec_color)
|
|
|
|
|
{
|
|
|
|
|
int id = storage->hair_ubo_current_id;
|
|
|
|
|
CLAY_HAIR_UBO_Material *ubo = &storage->hair_mat_storage.materials[id];
|
|
|
|
|
|
|
|
|
|
ubo->hair_world = hair_world;
|
|
|
|
|
ubo->hair_diffuse = hair_diffuse;
|
|
|
|
|
ubo->hair_specular = hair_specular;
|
|
|
|
|
ubo->hair_hardness = hair_hardness;
|
|
|
|
|
ubo->hair_randomicity = hair_randomicity;
|
|
|
|
|
ubo->hair_diffuse_color[0] = hair_diff_color[0];
|
|
|
|
|
ubo->hair_diffuse_color[1] = hair_diff_color[1];
|
|
|
|
|
ubo->hair_diffuse_color[2] = hair_diff_color[2];
|
|
|
|
|
ubo->hair_diffuse_color[3] = hair_diff_color[3];
|
|
|
|
|
ubo->hair_specular_color[0] = hair_spec_color[0];
|
|
|
|
|
ubo->hair_specular_color[1] = hair_spec_color[1];
|
|
|
|
|
ubo->hair_specular_color[2] = hair_spec_color[2];
|
|
|
|
|
ubo->hair_specular_color[3] = hair_spec_color[3];
|
|
|
|
|
|
|
|
|
|
storage->hair_ubo_current_id++;
|
|
|
|
|
|
|
|
|
|
return id;
|
|
|
|
|
}
|
|
|
|
|
|
2017-02-16 12:59:06 +01:00
|
|
|
static int mat_in_ubo(CLAY_Storage *storage, float matcap_rot, float matcap_hue, float matcap_sat,
|
2017-02-08 21:44:13 +01:00
|
|
|
float matcap_val, float ssao_distance, float ssao_factor_cavity,
|
|
|
|
|
float ssao_factor_edge, float ssao_attenuation, int matcap_icon)
|
|
|
|
|
{
|
|
|
|
|
/* Search material in UBO */
|
2017-02-16 12:59:06 +01:00
|
|
|
int id = search_mat_to_ubo(storage, matcap_rot, matcap_hue, matcap_sat, matcap_val,
|
|
|
|
|
ssao_distance, ssao_factor_cavity, ssao_factor_edge,
|
|
|
|
|
ssao_attenuation, matcap_icon);
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-02-08 21:44:13 +01:00
|
|
|
/* if not found create it */
|
|
|
|
|
if (id == -1) {
|
|
|
|
|
id = push_mat_to_ubo(storage, matcap_rot, matcap_hue, matcap_sat, matcap_val,
|
|
|
|
|
ssao_distance, ssao_factor_cavity, ssao_factor_edge,
|
|
|
|
|
ssao_attenuation, matcap_icon);
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
|
|
|
|
|
2017-02-08 21:44:13 +01:00
|
|
|
return id;
|
|
|
|
|
}
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-05-09 16:23:47 +02:00
|
|
|
static int hair_mat_in_ubo(CLAY_Storage *storage, float hair_world, float hair_diffuse, float hair_specular,
|
|
|
|
|
float hair_hardness, float hair_randomicity, const float *hair_diff_color,
|
|
|
|
|
const float *hair_spec_color)
|
|
|
|
|
{
|
|
|
|
|
/* Search material in UBO */
|
|
|
|
|
int id = search_hair_mat_to_ubo(storage, hair_world, hair_diffuse, hair_specular,
|
|
|
|
|
hair_hardness, hair_randomicity, hair_diff_color, hair_spec_color);
|
|
|
|
|
|
|
|
|
|
/* if not found create it */
|
|
|
|
|
if (id == -1) {
|
|
|
|
|
id = push_hair_mat_to_ubo(storage, hair_world, hair_diffuse, hair_specular,
|
|
|
|
|
hair_hardness, hair_randomicity, hair_diff_color, hair_spec_color);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return id;
|
|
|
|
|
}
|
|
|
|
|
|
2017-03-26 19:10:53 +02:00
|
|
|
static DRWShadingGroup *CLAY_object_shgrp_get(CLAY_Data *vedata, Object *ob, CLAY_StorageList *stl, CLAY_PassList *psl)
|
2017-02-08 21:44:13 +01:00
|
|
|
{
|
2017-02-16 12:59:06 +01:00
|
|
|
DRWShadingGroup **shgrps = stl->storage->shgrps;
|
2017-05-05 16:27:31 +02:00
|
|
|
IDProperty *props = BKE_layer_collection_engine_evaluated_get(ob, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_CLAY);
|
2017-02-08 21:44:13 +01:00
|
|
|
|
|
|
|
|
/* Default Settings */
|
2017-03-30 17:01:23 +02:00
|
|
|
float matcap_rot = BKE_collection_engine_property_value_get_float(props, "matcap_rotation");
|
|
|
|
|
float matcap_hue = BKE_collection_engine_property_value_get_float(props, "matcap_hue");
|
|
|
|
|
float matcap_sat = BKE_collection_engine_property_value_get_float(props, "matcap_saturation");
|
|
|
|
|
float matcap_val = BKE_collection_engine_property_value_get_float(props, "matcap_value");
|
|
|
|
|
float ssao_distance = BKE_collection_engine_property_value_get_float(props, "ssao_distance");
|
|
|
|
|
float ssao_factor_cavity = BKE_collection_engine_property_value_get_float(props, "ssao_factor_cavity");
|
|
|
|
|
float ssao_factor_edge = BKE_collection_engine_property_value_get_float(props, "ssao_factor_edge");
|
|
|
|
|
float ssao_attenuation = BKE_collection_engine_property_value_get_float(props, "ssao_attenuation");
|
|
|
|
|
int matcap_icon = BKE_collection_engine_property_value_get_int(props, "matcap_icon");
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-02-16 12:59:06 +01:00
|
|
|
int id = mat_in_ubo(stl->storage, matcap_rot, matcap_hue, matcap_sat, matcap_val,
|
|
|
|
|
ssao_distance, ssao_factor_cavity, ssao_factor_edge,
|
|
|
|
|
ssao_attenuation, matcap_icon);
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-02-16 12:59:06 +01:00
|
|
|
if (shgrps[id] == NULL) {
|
2017-03-26 19:10:53 +02:00
|
|
|
shgrps[id] = CLAY_shgroup_create(vedata, psl->clay_pass, &e_data.ubo_mat_idxs[id]);
|
2017-02-16 12:59:06 +01:00
|
|
|
/* if it's the first shgrp, pass bind the material UBO */
|
|
|
|
|
if (stl->storage->ubo_current_id == 1) {
|
2017-05-09 23:55:02 +02:00
|
|
|
DRW_shgroup_uniform_block(shgrps[0], "material_block", stl->mat_ubo);
|
2017-02-16 12:59:06 +01:00
|
|
|
}
|
|
|
|
|
}
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-02-16 12:59:06 +01:00
|
|
|
return shgrps[id];
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
|
|
|
|
|
2017-05-09 16:23:47 +02:00
|
|
|
static DRWShadingGroup *CLAY_hair_shgrp_get(Object *ob, CLAY_StorageList *stl, CLAY_PassList *psl)
|
|
|
|
|
{
|
|
|
|
|
DRWShadingGroup **hair_shgrps = stl->storage->hair_shgrps;
|
|
|
|
|
IDProperty *props = BKE_layer_collection_engine_evaluated_get(ob, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_CLAY);
|
|
|
|
|
|
|
|
|
|
/* Default Settings */
|
|
|
|
|
float hair_world = BKE_collection_engine_property_value_get_float(props, "world_intensity");
|
|
|
|
|
float hair_diffuse = BKE_collection_engine_property_value_get_float(props, "diffuse_intensity");
|
|
|
|
|
float hair_specular = BKE_collection_engine_property_value_get_float(props, "specular_intensity");
|
|
|
|
|
float hair_hardness = BKE_collection_engine_property_value_get_float(props, "specular_hardness");
|
|
|
|
|
float hair_randomicity = BKE_collection_engine_property_value_get_float(props, "color_randomicity");
|
|
|
|
|
const float *hair_diff_color = BKE_collection_engine_property_value_get_float_array(props, "hair_diffuse_color");
|
|
|
|
|
const float *hair_spec_color = BKE_collection_engine_property_value_get_float_array(props, "hair_specular_color");
|
|
|
|
|
|
|
|
|
|
int hair_id = hair_mat_in_ubo(stl->storage, hair_world, hair_diffuse, hair_specular,
|
|
|
|
|
hair_hardness, hair_randomicity, hair_diff_color, hair_spec_color);
|
|
|
|
|
|
|
|
|
|
if (hair_shgrps[hair_id] == NULL) {
|
|
|
|
|
hair_shgrps[hair_id] = CLAY_hair_shgroup_create(psl->hair_pass, &e_data.hair_ubo_mat_idxs[hair_id]);
|
|
|
|
|
/* if it's the first shgrp, pass bind the material UBO */
|
|
|
|
|
if (stl->storage->hair_ubo_current_id == 1) {
|
|
|
|
|
DRW_shgroup_uniform_block(hair_shgrps[0], "material_block", stl->hair_mat_ubo);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return hair_shgrps[hair_id];
|
|
|
|
|
}
|
|
|
|
|
|
2017-03-26 19:10:53 +02:00
|
|
|
static void CLAY_cache_init(void *vedata)
|
2017-02-07 11:20:15 +01:00
|
|
|
{
|
2017-03-26 19:10:53 +02:00
|
|
|
CLAY_PassList *psl = ((CLAY_Data *)vedata)->psl;
|
|
|
|
|
CLAY_StorageList *stl = ((CLAY_Data *)vedata)->stl;
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-03-26 20:13:34 +02:00
|
|
|
if (!stl->g_data) {
|
|
|
|
|
/* Alloc transient pointers */
|
2017-04-29 16:52:12 +10:00
|
|
|
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
|
2017-03-26 20:13:34 +02:00
|
|
|
}
|
|
|
|
|
|
2017-02-07 11:20:15 +01:00
|
|
|
/* Depth Pass */
|
|
|
|
|
{
|
2017-02-17 17:29:43 +01:00
|
|
|
psl->depth_pass = DRW_pass_create("Depth Pass", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
|
2017-03-26 20:13:34 +02:00
|
|
|
stl->g_data->depth_shgrp = DRW_shgroup_create(e_data.depth_sh, psl->depth_pass);
|
2017-03-18 01:55:41 +01:00
|
|
|
|
2017-04-22 16:11:12 +10:00
|
|
|
psl->depth_pass_cull = DRW_pass_create(
|
|
|
|
|
"Depth Pass Cull",
|
|
|
|
|
DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_CULL_BACK);
|
2017-03-26 20:13:34 +02:00
|
|
|
stl->g_data->depth_shgrp_cull = DRW_shgroup_create(e_data.depth_sh, psl->depth_pass_cull);
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Clay Pass */
|
|
|
|
|
{
|
2017-02-17 17:29:43 +01:00
|
|
|
psl->clay_pass = DRW_pass_create("Clay Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL);
|
2017-02-08 21:44:13 +01:00
|
|
|
stl->storage->ubo_current_id = 0;
|
2017-02-16 12:59:06 +01:00
|
|
|
memset(stl->storage->shgrps, 0, sizeof(DRWShadingGroup *) * MAX_CLAY_MAT);
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
2017-05-09 16:23:47 +02:00
|
|
|
|
|
|
|
|
/* Hair Pass */
|
|
|
|
|
{
|
|
|
|
|
psl->hair_pass = DRW_pass_create("Hair Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
|
|
|
|
|
stl->storage->hair_ubo_current_id = 0;
|
|
|
|
|
memset(stl->storage->hair_shgrps, 0, sizeof(DRWShadingGroup *) * MAX_CLAY_MAT);
|
|
|
|
|
}
|
2017-02-17 17:29:43 +01:00
|
|
|
}
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-03-26 19:10:53 +02:00
|
|
|
static void CLAY_cache_populate(void *vedata, Object *ob)
|
2017-02-17 17:29:43 +01:00
|
|
|
{
|
2017-03-26 19:10:53 +02:00
|
|
|
CLAY_PassList *psl = ((CLAY_Data *)vedata)->psl;
|
|
|
|
|
CLAY_StorageList *stl = ((CLAY_Data *)vedata)->stl;
|
2017-03-08 20:00:09 +01:00
|
|
|
|
2017-05-09 16:23:47 +02:00
|
|
|
DRWShadingGroup *clay_shgrp, *hair_shgrp;
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-05-08 11:15:28 +10:00
|
|
|
if (!DRW_object_is_renderable(ob))
|
2017-02-17 17:29:43 +01:00
|
|
|
return;
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-04-21 02:18:14 +10:00
|
|
|
struct Batch *geom = DRW_cache_object_surface_get(ob);
|
|
|
|
|
if (geom) {
|
2017-05-05 16:27:31 +02:00
|
|
|
IDProperty *ces_mode_ob = BKE_layer_collection_engine_evaluated_get(ob, COLLECTION_MODE_OBJECT, "");
|
2017-04-21 04:29:33 +10:00
|
|
|
bool do_cull = BKE_collection_engine_property_value_get_bool(ces_mode_ob, "show_backface_culling");
|
|
|
|
|
|
2017-03-08 20:00:09 +01:00
|
|
|
/* Depth Prepass */
|
2017-03-26 20:13:34 +02:00
|
|
|
DRW_shgroup_call_add((do_cull) ? stl->g_data->depth_shgrp_cull : stl->g_data->depth_shgrp, geom, ob->obmat);
|
2017-03-08 20:00:09 +01:00
|
|
|
|
|
|
|
|
/* Shading */
|
2017-03-26 19:10:53 +02:00
|
|
|
clay_shgrp = CLAY_object_shgrp_get(vedata, ob, stl, psl);
|
2017-03-08 20:00:09 +01:00
|
|
|
DRW_shgroup_call_add(clay_shgrp, geom, ob->obmat);
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
2017-05-09 16:23:47 +02:00
|
|
|
|
|
|
|
|
if (ob->type == OB_MESH) {
|
|
|
|
|
for (ParticleSystem *psys = ob->particlesystem.first; psys; psys = psys->next) {
|
|
|
|
|
if (psys_check_enabled(ob, psys, false)) {
|
|
|
|
|
ParticleSettings *part = psys->part;
|
|
|
|
|
int draw_as = (part->draw_as == PART_DRAW_REND) ? part->ren_as : part->draw_as;
|
|
|
|
|
|
|
|
|
|
if (draw_as == PART_DRAW_PATH && !psys->pathcache && !psys->childcache) {
|
|
|
|
|
draw_as = PART_DRAW_DOT;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
switch (draw_as) {
|
|
|
|
|
case PART_DRAW_PATH:
|
|
|
|
|
geom = DRW_cache_particles_get_hair(psys);
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
geom = NULL;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (geom) {
|
|
|
|
|
static float mat[4][4];
|
|
|
|
|
unit_m4(mat);
|
|
|
|
|
hair_shgrp = CLAY_hair_shgrp_get(ob, stl, psl);
|
|
|
|
|
DRW_shgroup_call_add(hair_shgrp, geom, mat);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2017-02-17 17:29:43 +01:00
|
|
|
}
|
|
|
|
|
|
2017-03-26 19:10:53 +02:00
|
|
|
static void CLAY_cache_finish(void *vedata)
|
2017-02-17 17:29:43 +01:00
|
|
|
{
|
2017-03-26 19:10:53 +02:00
|
|
|
CLAY_StorageList *stl = ((CLAY_Data *)vedata)->stl;
|
2017-02-08 21:44:13 +01:00
|
|
|
|
|
|
|
|
DRW_uniformbuffer_update(stl->mat_ubo, &stl->storage->mat_storage);
|
2017-05-09 16:23:47 +02:00
|
|
|
DRW_uniformbuffer_update(stl->hair_mat_ubo, &stl->storage->hair_mat_storage);
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
|
|
|
|
|
2017-03-26 19:10:53 +02:00
|
|
|
static void CLAY_draw_scene(void *vedata)
|
2017-02-07 11:20:15 +01:00
|
|
|
{
|
2017-03-26 19:10:53 +02:00
|
|
|
|
|
|
|
|
CLAY_PassList *psl = ((CLAY_Data *)vedata)->psl;
|
|
|
|
|
CLAY_FramebufferList *fbl = ((CLAY_Data *)vedata)->fbl;
|
2017-03-08 20:00:09 +01:00
|
|
|
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
|
2017-03-05 18:09:43 +01:00
|
|
|
|
2017-02-07 11:20:15 +01:00
|
|
|
/* Pass 1 : Depth pre-pass */
|
2017-02-17 17:29:43 +01:00
|
|
|
DRW_draw_pass(psl->depth_pass);
|
|
|
|
|
DRW_draw_pass(psl->depth_pass_cull);
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-02-15 15:15:42 +01:00
|
|
|
/* Pass 2 : Duplicate depth */
|
|
|
|
|
/* Unless we go for deferred shading we need this to avoid manual depth test and artifacts */
|
2017-04-27 02:04:56 +10:00
|
|
|
if (DRW_state_is_fbo()) {
|
2017-04-26 04:39:25 +10:00
|
|
|
DRW_framebuffer_blit(dfbl->default_fb, fbl->dupli_depth, true);
|
|
|
|
|
}
|
2017-02-07 11:20:15 +01:00
|
|
|
|
|
|
|
|
/* Pass 3 : Shading */
|
2017-02-17 17:29:43 +01:00
|
|
|
DRW_draw_pass(psl->clay_pass);
|
2017-05-09 16:23:47 +02:00
|
|
|
DRW_draw_pass(psl->hair_pass);
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
|
|
|
|
|
2017-05-05 16:27:31 +02:00
|
|
|
static void CLAY_layer_collection_settings_create(RenderEngine *UNUSED(engine), IDProperty *props)
|
2017-02-07 11:20:15 +01:00
|
|
|
{
|
2017-03-30 17:01:23 +02:00
|
|
|
BLI_assert(props &&
|
|
|
|
|
props->type == IDP_GROUP &&
|
|
|
|
|
props->subtype == IDP_GROUP_SUB_ENGINE_RENDER);
|
|
|
|
|
|
2017-05-09 16:23:47 +02:00
|
|
|
static float default_hair_diffuse_color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
|
|
|
|
|
static float default_hair_specular_color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
|
|
|
|
|
|
2017-03-30 17:01:23 +02:00
|
|
|
BKE_collection_engine_property_add_int(props, "matcap_icon", ICON_MATCAP_01);
|
|
|
|
|
BKE_collection_engine_property_add_int(props, "type", CLAY_MATCAP_NONE);
|
|
|
|
|
BKE_collection_engine_property_add_float(props, "matcap_rotation", 0.0f);
|
|
|
|
|
BKE_collection_engine_property_add_float(props, "matcap_hue", 0.5f);
|
|
|
|
|
BKE_collection_engine_property_add_float(props, "matcap_saturation", 0.5f);
|
|
|
|
|
BKE_collection_engine_property_add_float(props, "matcap_value", 0.5f);
|
|
|
|
|
BKE_collection_engine_property_add_float(props, "ssao_distance", 0.2f);
|
|
|
|
|
BKE_collection_engine_property_add_float(props, "ssao_attenuation", 1.0f);
|
|
|
|
|
BKE_collection_engine_property_add_float(props, "ssao_factor_cavity", 1.0f);
|
2017-05-09 16:23:47 +02:00
|
|
|
BKE_collection_engine_property_add_float(props, "world_intensity", 0.1f);
|
|
|
|
|
BKE_collection_engine_property_add_float(props, "diffuse_intensity", 0.2f);
|
|
|
|
|
BKE_collection_engine_property_add_float(props, "specular_intensity", 0.3f);
|
|
|
|
|
BKE_collection_engine_property_add_float(props, "specular_hardness", 4.0f);
|
|
|
|
|
BKE_collection_engine_property_add_float(props, "color_randomicity", 0.0f);
|
|
|
|
|
BKE_collection_engine_property_add_float_array(props, "hair_diffuse_color", default_hair_diffuse_color, 4);
|
|
|
|
|
BKE_collection_engine_property_add_float_array(props, "hair_specular_color", default_hair_specular_color, 4);
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
|
|
|
|
|
2017-05-05 16:27:31 +02:00
|
|
|
static void CLAY_scene_layer_settings_create(RenderEngine *UNUSED(engine), IDProperty *props)
|
|
|
|
|
{
|
|
|
|
|
BLI_assert(props &&
|
|
|
|
|
props->type == IDP_GROUP &&
|
|
|
|
|
props->subtype == IDP_GROUP_SUB_ENGINE_RENDER);
|
|
|
|
|
|
|
|
|
|
BKE_collection_engine_property_add_int(props, "ssao_samples", 32);
|
|
|
|
|
}
|
|
|
|
|
|
2017-03-08 20:00:09 +01:00
|
|
|
static void CLAY_engine_free(void)
|
2017-02-07 11:20:15 +01:00
|
|
|
{
|
2017-04-13 13:30:53 +10:00
|
|
|
DRW_SHADER_FREE_SAFE(e_data.clay_sh);
|
2017-05-09 16:23:47 +02:00
|
|
|
DRW_SHADER_FREE_SAFE(e_data.hair_sh);
|
2017-04-13 13:30:53 +10:00
|
|
|
DRW_TEXTURE_FREE_SAFE(e_data.matcap_array);
|
|
|
|
|
DRW_TEXTURE_FREE_SAFE(e_data.jitter_tx);
|
|
|
|
|
DRW_TEXTURE_FREE_SAFE(e_data.sampling_tx);
|
2017-02-07 11:20:15 +01:00
|
|
|
}
|
|
|
|
|
|
2017-04-12 19:49:19 +10:00
|
|
|
static const DrawEngineDataSize CLAY_data_size = DRW_VIEWPORT_DATA_SIZE(CLAY_Data);
|
|
|
|
|
|
2017-03-08 20:00:09 +01:00
|
|
|
DrawEngineType draw_engine_clay_type = {
|
|
|
|
|
NULL, NULL,
|
|
|
|
|
N_("Clay"),
|
2017-04-12 19:49:19 +10:00
|
|
|
&CLAY_data_size,
|
2017-03-08 20:00:09 +01:00
|
|
|
&CLAY_engine_init,
|
|
|
|
|
&CLAY_engine_free,
|
|
|
|
|
&CLAY_cache_init,
|
|
|
|
|
&CLAY_cache_populate,
|
|
|
|
|
&CLAY_cache_finish,
|
|
|
|
|
NULL,
|
|
|
|
|
&CLAY_draw_scene
|
|
|
|
|
};
|
|
|
|
|
|
2017-04-26 17:42:39 +10:00
|
|
|
RenderEngineType DRW_engine_viewport_clay_type = {
|
2017-02-07 11:20:15 +01:00
|
|
|
NULL, NULL,
|
2017-05-01 14:55:59 +02:00
|
|
|
CLAY_ENGINE, N_("Clay"), RE_INTERNAL,
|
2017-05-05 16:27:31 +02:00
|
|
|
NULL, NULL, NULL, NULL, NULL, NULL, NULL,
|
|
|
|
|
&CLAY_layer_collection_settings_create,
|
|
|
|
|
&CLAY_scene_layer_settings_create,
|
2017-03-08 20:00:09 +01:00
|
|
|
&draw_engine_clay_type,
|
2017-02-07 11:20:15 +01:00
|
|
|
{NULL, NULL, NULL}
|
|
|
|
|
};
|
2017-02-07 16:54:09 +01:00
|
|
|
|
|
|
|
|
|
|
|
|
|
#undef CLAY_ENGINE
|
|
|
|
|
|
|
|
|
|
#endif
|