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blender-archive/source/blender/editors/util/ed_util.c

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/**
2010-03-21 01:14:04 +00:00
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_blenlib.h"
#include "BLI_editVert.h"
#include "BKE_context.h"
#include "BKE_main.h"
#include "ED_armature.h"
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_sculpt.h"
#include "ED_util.h"
#include "UI_interface.h"
/* ********* general editor util funcs, not BKE stuff please! ********* */
void ED_editors_init(bContext *C)
{
Main *bmain= CTX_data_main(C);
Scene *sce= CTX_data_scene(C);
Object *ob, *obact= (sce && sce->basact)? sce->basact->object: NULL;
ID *data;
/* toggle on modes for objects that were saved with these enabled. for
e.g. linked objects we have to ensure that they are actually the
active object in this scene. */
for(ob=bmain->object.first; ob; ob=ob->id.next) {
int mode= ob->mode;
if(mode && (mode != OB_MODE_POSE)) {
ob->mode= 0;
data= ob->data;
if(ob == obact && !ob->id.lib && !(data && data->lib))
ED_object_toggle_modes(C, mode);
}
}
}
/* frees all editmode stuff */
void ED_editors_exit(bContext *C)
{
Main *bmain= CTX_data_main(C);
Scene *sce;
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if(!bmain)
return;
/* frees all editmode undos */
undo_editmode_clear();
ED_undo_paint_free();
for(sce=bmain->scene.first; sce; sce= sce->id.next) {
if(sce->obedit) {
Object *ob= sce->obedit;
/* global in meshtools... */
mesh_octree_table(NULL, NULL, NULL, 'e');
mesh_mirrtopo_table(NULL, 'e');
if(ob) {
if(ob->type==OB_MESH) {
Mesh *me= ob->data;
if(me->edit_mesh) {
free_editMesh(me->edit_mesh);
MEM_freeN(me->edit_mesh);
me->edit_mesh= NULL;
}
}
else if(ob->type==OB_ARMATURE) {
ED_armature_edit_free(ob);
}
else if(ob->type==OB_FONT) {
// free_editText();
}
// else if(ob->type==OB_MBALL)
// BLI_freelistN(&editelems);
// free_editLatt();
// free_posebuf(); // XXX this is still a global...
}
}
else if(sce->basact && sce->basact->object) {
Object *ob= sce->basact->object;
/* if weight-painting is on, free mesh octree data */
if(ob->mode & OB_MODE_WEIGHT_PAINT) {
mesh_octree_table(NULL, NULL, NULL, 'e');
mesh_mirrtopo_table(NULL, 'e');
}
}
}
}
/* ***** XXX: functions are using old blender names, cleanup later ***** */
/* now only used in 2d spaces, like time, ipo, nla, sima... */
/* XXX shift/ctrl not configurable */
void apply_keyb_grid(int shift, int ctrl, float *val, float fac1, float fac2, float fac3, int invert)
{
/* fac1 is for 'nothing', fac2 for CTRL, fac3 for SHIFT */
if(invert)
ctrl= !ctrl;
if(ctrl && shift) {
if(fac3!= 0.0) *val= fac3*floor(*val/fac3 +.5);
}
else if(ctrl) {
if(fac2!= 0.0) *val= fac2*floor(*val/fac2 +.5);
}
else {
if(fac1!= 0.0) *val= fac1*floor(*val/fac1 +.5);
}
}
int GetButStringLength(const char *str)
{
int rt;
rt= UI_GetStringWidth(str);
return rt + 15;
}