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										 |  |  | /*
 | 
					
						
							|  |  |  |  * ***** BEGIN GPL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2012 by Blender Foundation. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is: all of this file. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Contributor(s): Sergey Sharybin | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * ***** END GPL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include <math.h>
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							|  |  |  | 
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							|  |  |  | #include "BLI_math.h"
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							|  |  |  | 
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							|  |  |  | /**************************************************************************
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							|  |  |  |  *                            INTERPOLATIONS | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Reference and docs: | 
					
						
							|  |  |  |  * http://wiki.blender.org/index.php/User:Damiles#Interpolations_Algorithms
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							|  |  |  |  ***************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | /* BICUBIC Interpolation functions
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							|  |  |  |  *  More info: http://wiki.blender.org/index.php/User:Damiles#Bicubic_pixel_interpolation
 | 
					
						
							|  |  |  |  * function assumes out to be zero'ed, only does RGBA */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static float P(float k) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	float p1, p2, p3, p4; | 
					
						
							|  |  |  | 	p1 = MAX2(k + 2.0f, 0); | 
					
						
							|  |  |  | 	p2 = MAX2(k + 1.0f, 0); | 
					
						
							|  |  |  | 	p3 = MAX2(k, 0); | 
					
						
							|  |  |  | 	p4 = MAX2(k - 1.0f, 0); | 
					
						
							|  |  |  | 	return (float)(1.0f / 6.0f) * (p1 * p1 * p1 - 4.0f * p2 * p2 * p2 + 6.0f * p3 * p3 * p3 - 4.0f * p4 * p4 * p4); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if 0
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							|  |  |  | /* older, slower function, works the same as above */ | 
					
						
							|  |  |  | static float P(float k) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return (float)(1.0f / 6.0f) * (pow(MAX2(k + 2.0f, 0), 3.0f) - 4.0f * pow(MAX2(k + 1.0f, 0), 3.0f) + 6.0f * pow(MAX2(k, 0), 3.0f) - 4.0f * pow(MAX2(k - 1.0f, 0), 3.0f)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | #endif
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							|  |  |  | 
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										 |  |  | static void vector_from_float(const float *data, float vector[4], int components) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	if (components == 1) { | 
					
						
							|  |  |  | 		vector[0] = data[0]; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	else if (components == 3) { | 
					
						
							|  |  |  | 		copy_v3_v3(vector, data); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	else { | 
					
						
							|  |  |  | 		copy_v4_v4(vector, data); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static void vector_from_byte(const unsigned char *data, float vector[4], int components) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	if (components == 1) { | 
					
						
							|  |  |  | 		vector[0] = data[0]; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	else if (components == 3) { | 
					
						
							|  |  |  | 		vector[0] = data[0]; | 
					
						
							|  |  |  | 		vector[1] = data[1]; | 
					
						
							|  |  |  | 		vector[2] = data[2]; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	else { | 
					
						
							|  |  |  | 		vector[0] = data[0]; | 
					
						
							|  |  |  | 		vector[1] = data[1]; | 
					
						
							|  |  |  | 		vector[2] = data[2]; | 
					
						
							|  |  |  | 		vector[3] = data[3]; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | /* BICUBIC INTERPOLATION */ | 
					
						
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										 |  |  | BLI_INLINE void bicubic_interpolation(const unsigned char *byte_buffer, const float *float_buffer, | 
					
						
							|  |  |  |                                       unsigned char *byte_output, float *float_output, int width, int height, | 
					
						
							|  |  |  |                                       int components, float u, float v) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	int i, j, n, m, x1, y1; | 
					
						
							|  |  |  | 	float a, b, w, wx, wy[4], out[4]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* sample area entirely outside image? */ | 
					
						
							|  |  |  | 	if (ceil(u) < 0 || floor(u) > width - 1 || ceil(v) < 0 || floor(v) > height - 1) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	i = (int)floor(u); | 
					
						
							|  |  |  | 	j = (int)floor(v); | 
					
						
							|  |  |  | 	a = u - i; | 
					
						
							|  |  |  | 	b = v - j; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	zero_v4(out); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* Optimized and not so easy to read */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* avoid calling multiple times */ | 
					
						
							|  |  |  | 	wy[0] = P(b - (-1)); | 
					
						
							|  |  |  | 	wy[1] = P(b -  0); | 
					
						
							|  |  |  | 	wy[2] = P(b -  1); | 
					
						
							|  |  |  | 	wy[3] = P(b -  2); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (n = -1; n <= 2; n++) { | 
					
						
							|  |  |  | 		x1 = i + n; | 
					
						
							|  |  |  | 		CLAMP(x1, 0, width - 1); | 
					
						
							|  |  |  | 		wx = P(n - a); | 
					
						
							|  |  |  | 		for (m = -1; m <= 2; m++) { | 
					
						
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										 |  |  | 			float data[4]; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 			y1 = j + m; | 
					
						
							|  |  |  | 			CLAMP(y1, 0, height - 1); | 
					
						
							|  |  |  | 			/* normally we could do this */ | 
					
						
							|  |  |  | 			/* w = P(n-a) * P(b-m); */ | 
					
						
							|  |  |  | 			/* except that would call P() 16 times per pixel therefor pow() 64 times, better precalc these */ | 
					
						
							|  |  |  | 			w = wx * wy[m + 1]; | 
					
						
							|  |  |  | 
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										 |  |  | 			if (float_output) { | 
					
						
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										 |  |  | 				const float *float_data = float_buffer + width * y1 * components + components * x1; | 
					
						
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										 |  |  | 
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										 |  |  | 				vector_from_float(float_data, data, components); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			else { | 
					
						
							| 
									
										
										
										
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										 |  |  | 				const unsigned char *byte_data = byte_buffer + width * y1 * components + components * x1; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 				vector_from_byte(byte_data, data, components); | 
					
						
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										 |  |  | 			} | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 			if (components == 1) { | 
					
						
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										 |  |  | 				out[0] += data[0] * w; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			else if (components == 3) { | 
					
						
							|  |  |  | 				out[0] += data[0] * w; | 
					
						
							|  |  |  | 				out[1] += data[1] * w; | 
					
						
							|  |  |  | 				out[2] += data[2] * w; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			else { | 
					
						
							|  |  |  | 				out[0] += data[0] * w; | 
					
						
							|  |  |  | 				out[1] += data[1] * w; | 
					
						
							|  |  |  | 				out[2] += data[2] * w; | 
					
						
							|  |  |  | 				out[3] += data[3] * w; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /* Done with optimized part */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if 0
 | 
					
						
							|  |  |  | 	/* older, slower function, works the same as above */ | 
					
						
							|  |  |  | 	for (n = -1; n <= 2; n++) { | 
					
						
							|  |  |  | 		for (m = -1; m <= 2; m++) { | 
					
						
							|  |  |  | 			x1 = i + n; | 
					
						
							|  |  |  | 			y1 = j + m; | 
					
						
							|  |  |  | 			if (x1 > 0 && x1 < width && y1 > 0 && y1 < height) { | 
					
						
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										 |  |  | 				float data[4]; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 				if (float_output) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 					const float *float_data = float_buffer + width * y1 * components + components * x1; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 					vector_from_float(float_data, data, components); | 
					
						
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										 |  |  | 				} | 
					
						
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										 |  |  | 				else { | 
					
						
							| 
									
										
										
										
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										 |  |  | 					const unsigned char *byte_data = byte_buffer + width * y1 * components + components * x1; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 					vector_from_byte(byte_data, data, components); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (components == 1) { | 
					
						
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										 |  |  | 					out[0] += data[0] * P(n - a) * P(b - m); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				else if (components == 3) { | 
					
						
							|  |  |  | 					out[0] += data[0] * P(n - a) * P(b - m); | 
					
						
							|  |  |  | 					out[1] += data[1] * P(n - a) * P(b - m); | 
					
						
							|  |  |  | 					out[2] += data[2] * P(n - a) * P(b - m); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				else { | 
					
						
							|  |  |  | 					out[0] += data[0] * P(n - a) * P(b - m); | 
					
						
							|  |  |  | 					out[1] += data[1] * P(n - a) * P(b - m); | 
					
						
							|  |  |  | 					out[2] += data[2] * P(n - a) * P(b - m); | 
					
						
							|  |  |  | 					out[3] += data[3] * P(n - a) * P(b - m); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | #endif
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							|  |  |  | 
 | 
					
						
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										 |  |  | 	if (float_output) { | 
					
						
							|  |  |  | 		if (components == 1) { | 
					
						
							|  |  |  | 			float_output[0] = out[0]; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		else if (components == 3) { | 
					
						
							|  |  |  | 			copy_v3_v3(float_output, out); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		else { | 
					
						
							|  |  |  | 			copy_v4_v4(float_output, out); | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	else { | 
					
						
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										 |  |  | 		if (components == 1) { | 
					
						
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										 |  |  | 			byte_output[0] = out[0] + 0.5f; | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 		else if (components == 3) { | 
					
						
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										 |  |  | 			byte_output[0] = out[0] + 0.5f; | 
					
						
							|  |  |  | 			byte_output[1] = out[1] + 0.5f; | 
					
						
							|  |  |  | 			byte_output[2] = out[2] + 0.5f; | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 		else { | 
					
						
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										 |  |  | 			byte_output[0] = out[0] + 0.5f; | 
					
						
							|  |  |  | 			byte_output[1] = out[1] + 0.5f; | 
					
						
							|  |  |  | 			byte_output[2] = out[2] + 0.5f; | 
					
						
							|  |  |  | 			byte_output[3] = out[3] + 0.5f; | 
					
						
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										 |  |  | 		} | 
					
						
							| 
									
										
										
										
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | void BLI_bicubic_interpolation_fl(const float *buffer, float *output, int width, int height, | 
					
						
							|  |  |  |                                   int components, float u, float v) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	bicubic_interpolation(NULL, buffer, NULL, output, width, height, components, u, v); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void BLI_bicubic_interpolation_char(const unsigned char *buffer, unsigned char *output, int width, int height, | 
					
						
							|  |  |  |                                     int components, float u, float v) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	bicubic_interpolation(buffer, NULL, output, NULL, width, height, components, u, v); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | /* BILINEAR INTERPOLATION */ | 
					
						
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										 |  |  | BLI_INLINE void bilinear_interpolation(const unsigned char *byte_buffer, const float *float_buffer, | 
					
						
							|  |  |  |                                        unsigned char *byte_output, float *float_output, int width, int height, | 
					
						
							|  |  |  |                                        int components, float u, float v) | 
					
						
							| 
									
										
										
										
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										 |  |  | { | 
					
						
							|  |  |  | 	float a, b; | 
					
						
							|  |  |  | 	float a_b, ma_b, a_mb, ma_mb; | 
					
						
							|  |  |  | 	int y1, y2, x1, x2; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* ImBuf in must have a valid rect or rect_float, assume this is already checked */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	x1 = (int)floor(u); | 
					
						
							|  |  |  | 	x2 = (int)ceil(u); | 
					
						
							|  |  |  | 	y1 = (int)floor(v); | 
					
						
							|  |  |  | 	y2 = (int)ceil(v); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* sample area entirely outside image? */ | 
					
						
							|  |  |  | 	if (x2 < 0 || x1 > width - 1 || y2 < 0 || y1 > height - 1) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	if (float_output) { | 
					
						
							|  |  |  | 		const float *row1, *row2, *row3, *row4; | 
					
						
							|  |  |  | 		float empty[4] = {0.0f, 0.0f, 0.0f, 0.0f}; | 
					
						
							| 
									
										
										
										
											2012-11-10 19:11:25 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-11-11 08:48:35 +00:00
										 |  |  | 		/* sample including outside of edges of image */ | 
					
						
							|  |  |  | 		if (x1 < 0 || y1 < 0) row1 = empty; | 
					
						
							| 
									
										
										
										
											2012-11-17 13:38:39 +00:00
										 |  |  | 		else row1 = float_buffer + width * y1 * components + components * x1; | 
					
						
							| 
									
										
										
										
											2012-11-10 19:11:25 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-11-11 08:48:35 +00:00
										 |  |  | 		if (x1 < 0 || y2 > height - 1) row2 = empty; | 
					
						
							| 
									
										
										
										
											2012-11-17 13:38:39 +00:00
										 |  |  | 		else row2 = float_buffer + width * y2 * components + components * x1; | 
					
						
							| 
									
										
										
										
											2012-11-10 19:11:25 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-11-11 08:48:35 +00:00
										 |  |  | 		if (x2 > width - 1 || y1 < 0) row3 = empty; | 
					
						
							| 
									
										
										
										
											2012-11-17 13:38:39 +00:00
										 |  |  | 		else row3 = float_buffer + width * y1 * components + components * x2; | 
					
						
							| 
									
										
										
										
											2012-11-10 19:11:25 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-11-11 08:48:35 +00:00
										 |  |  | 		if (x2 > width - 1 || y2 > height - 1) row4 = empty; | 
					
						
							| 
									
										
										
										
											2012-11-17 13:38:39 +00:00
										 |  |  | 		else row4 = float_buffer + width * y2 * components + components * x2; | 
					
						
							| 
									
										
										
										
											2012-11-10 19:11:25 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-11-11 08:48:35 +00:00
										 |  |  | 		a = u - floorf(u); | 
					
						
							|  |  |  | 		b = v - floorf(v); | 
					
						
							|  |  |  | 		a_b = a * b; ma_b = (1.0f - a) * b; a_mb = a * (1.0f - b); ma_mb = (1.0f - a) * (1.0f - b); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (components == 1) { | 
					
						
							|  |  |  | 			float_output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0]; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		else if (components == 3) { | 
					
						
							|  |  |  | 			float_output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0]; | 
					
						
							|  |  |  | 			float_output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1]; | 
					
						
							|  |  |  | 			float_output[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2]; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		else { | 
					
						
							|  |  |  | 			float_output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0]; | 
					
						
							|  |  |  | 			float_output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1]; | 
					
						
							|  |  |  | 			float_output[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2]; | 
					
						
							|  |  |  | 			float_output[3] = ma_mb * row1[3] + a_mb * row3[3] + ma_b * row2[3] + a_b * row4[3]; | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2012-11-10 19:11:25 +00:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	else { | 
					
						
							| 
									
										
										
										
											2012-11-11 08:48:35 +00:00
										 |  |  | 		const unsigned char *row1, *row2, *row3, *row4; | 
					
						
							|  |  |  | 		unsigned char empty[4] = {0, 0, 0, 0}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		/* sample including outside of edges of image */ | 
					
						
							|  |  |  | 		if (x1 < 0 || y1 < 0) row1 = empty; | 
					
						
							| 
									
										
										
										
											2012-11-17 13:38:39 +00:00
										 |  |  | 		else row1 = byte_buffer + width * y1 * components + components * x1; | 
					
						
							| 
									
										
										
										
											2012-11-11 08:48:35 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		if (x1 < 0 || y2 > height - 1) row2 = empty; | 
					
						
							| 
									
										
										
										
											2012-11-17 13:38:39 +00:00
										 |  |  | 		else row2 = byte_buffer + width * y2 * components + components * x1; | 
					
						
							| 
									
										
										
										
											2012-11-11 08:48:35 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		if (x2 > width - 1 || y1 < 0) row3 = empty; | 
					
						
							| 
									
										
										
										
											2012-11-17 13:38:39 +00:00
										 |  |  | 		else row3 = byte_buffer + width * y1 * components + components * x2; | 
					
						
							| 
									
										
										
										
											2012-11-11 08:48:35 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		if (x2 > width - 1 || y2 > height - 1) row4 = empty; | 
					
						
							| 
									
										
										
										
											2012-11-17 13:38:39 +00:00
										 |  |  | 		else row4 = byte_buffer + width * y2 * components + components * x2; | 
					
						
							| 
									
										
										
										
											2012-11-11 08:48:35 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		a = u - floorf(u); | 
					
						
							|  |  |  | 		b = v - floorf(v); | 
					
						
							|  |  |  | 		a_b = a * b; ma_b = (1.0f - a) * b; a_mb = a * (1.0f - b); ma_mb = (1.0f - a) * (1.0f - b); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (components == 1) { | 
					
						
							| 
									
										
										
										
											2013-03-28 08:21:29 +00:00
										 |  |  | 			byte_output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0] + 0.5f; | 
					
						
							| 
									
										
										
										
											2012-11-11 08:48:35 +00:00
										 |  |  | 		} | 
					
						
							|  |  |  | 		else if (components == 3) { | 
					
						
							| 
									
										
										
										
											2013-03-28 08:21:29 +00:00
										 |  |  | 			byte_output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0] + 0.5f; | 
					
						
							|  |  |  | 			byte_output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1] + 0.5f; | 
					
						
							|  |  |  | 			byte_output[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2] + 0.5f; | 
					
						
							| 
									
										
										
										
											2012-11-11 08:48:35 +00:00
										 |  |  | 		} | 
					
						
							|  |  |  | 		else { | 
					
						
							| 
									
										
										
										
											2013-03-28 08:21:29 +00:00
										 |  |  | 			byte_output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0] + 0.5f; | 
					
						
							|  |  |  | 			byte_output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1] + 0.5f; | 
					
						
							|  |  |  | 			byte_output[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2] + 0.5f; | 
					
						
							|  |  |  | 			byte_output[3] = ma_mb * row1[3] + a_mb * row3[3] + ma_b * row2[3] + a_b * row4[3] + 0.5f; | 
					
						
							| 
									
										
										
										
											2012-11-11 08:48:35 +00:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2012-11-10 19:11:25 +00:00
										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2012-11-11 08:48:35 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | void BLI_bilinear_interpolation_fl(const float *buffer, float *output, int width, int height, | 
					
						
							|  |  |  |                                    int components, float u, float v) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	bilinear_interpolation(NULL, buffer, NULL, output, width, height, components, u, v); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void BLI_bilinear_interpolation_char(const unsigned char *buffer, unsigned char *output, int width, int height, | 
					
						
							|  |  |  |                                      int components, float u, float v) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	bilinear_interpolation(buffer, NULL, output, NULL, width, height, components, u, v); | 
					
						
							|  |  |  | } |