2018-05-22 14:12:47 +02:00
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/*
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* Copyright 2016, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Blender Institute
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*
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*/
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/** \file workbench_deferred.c
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* \ingroup draw_engine
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*/
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#include "workbench_private.h"
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#include "BIF_gl.h"
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#include "BLI_alloca.h"
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#include "BLI_dynstr.h"
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#include "BLI_utildefines.h"
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2018-06-06 14:47:54 +02:00
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#include "BLI_rand.h"
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2018-05-22 14:12:47 +02:00
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#include "BKE_node.h"
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2018-07-16 15:01:44 +02:00
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#include "BKE_modifier.h"
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2018-05-22 14:12:47 +02:00
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#include "BKE_particle.h"
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#include "DNA_image_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_node_types.h"
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#include "ED_uvedit.h"
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#include "GPU_shader.h"
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#include "GPU_texture.h"
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2018-06-06 14:47:54 +02:00
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#include "../eevee/eevee_lut.h" /* TODO find somewhere to share blue noise Table */
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2018-05-22 14:12:47 +02:00
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/* *********** STATIC *********** */
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2018-06-20 12:26:06 +02:00
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/* #define DEBUG_SHADOW_VOLUME */
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2018-05-22 14:12:47 +02:00
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2018-05-26 22:28:35 +02:00
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#ifdef DEBUG_SHADOW_VOLUME
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# include "draw_debug.h"
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#endif
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2018-05-22 14:12:47 +02:00
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static struct {
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struct GPUShader *prepass_sh_cache[MAX_SHADERS];
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struct GPUShader *composite_sh_cache[MAX_SHADERS];
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2018-06-06 14:47:54 +02:00
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struct GPUShader *cavity_sh;
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2018-08-14 20:26:21 +02:00
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struct GPUShader *ghost_resolve_sh;
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2018-05-22 14:12:47 +02:00
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struct GPUShader *shadow_fail_sh;
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2018-05-21 19:08:02 +02:00
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struct GPUShader *shadow_fail_manifold_sh;
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2018-05-22 14:12:47 +02:00
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struct GPUShader *shadow_pass_sh;
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2018-05-21 19:08:02 +02:00
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struct GPUShader *shadow_pass_manifold_sh;
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2018-05-22 14:12:47 +02:00
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struct GPUShader *shadow_caps_sh;
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2018-05-21 19:08:02 +02:00
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struct GPUShader *shadow_caps_manifold_sh;
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2018-05-22 14:12:47 +02:00
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2018-08-14 20:26:21 +02:00
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struct GPUTexture *ghost_depth_tx; /* ref only, not alloced */
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2018-05-22 14:12:47 +02:00
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struct GPUTexture *object_id_tx; /* ref only, not alloced */
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struct GPUTexture *color_buffer_tx; /* ref only, not alloced */
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2018-06-06 14:47:54 +02:00
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struct GPUTexture *cavity_buffer_tx; /* ref only, not alloced */
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2018-05-31 13:32:53 +02:00
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struct GPUTexture *specular_buffer_tx; /* ref only, not alloced */
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2018-05-22 14:12:47 +02:00
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struct GPUTexture *normal_buffer_tx; /* ref only, not alloced */
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struct GPUTexture *composite_buffer_tx; /* ref only, not alloced */
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SceneDisplay display; /* world light direction for shadows */
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int next_object_id;
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float normal_world_matrix[3][3];
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2018-06-06 14:47:54 +02:00
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struct GPUUniformBuffer *sampling_ubo;
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struct GPUTexture *jitter_tx;
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int cached_sample_num;
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2018-05-28 23:27:40 +02:00
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} e_data = {{NULL}};
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2018-05-22 14:12:47 +02:00
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/* Shaders */
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2018-06-03 12:13:19 +02:00
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extern char datatoc_common_hair_lib_glsl[];
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2018-05-22 14:12:47 +02:00
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extern char datatoc_workbench_prepass_vert_glsl[];
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extern char datatoc_workbench_prepass_frag_glsl[];
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2018-06-06 14:47:54 +02:00
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extern char datatoc_workbench_cavity_frag_glsl[];
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2018-05-22 14:12:47 +02:00
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extern char datatoc_workbench_deferred_composite_frag_glsl[];
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2018-08-14 20:26:21 +02:00
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extern char datatoc_workbench_ghost_resolve_frag_glsl[];
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2018-05-22 14:12:47 +02:00
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extern char datatoc_workbench_shadow_vert_glsl[];
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extern char datatoc_workbench_shadow_geom_glsl[];
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extern char datatoc_workbench_shadow_caps_geom_glsl[];
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extern char datatoc_workbench_shadow_debug_frag_glsl[];
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extern char datatoc_workbench_background_lib_glsl[];
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2018-06-06 14:47:54 +02:00
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extern char datatoc_workbench_cavity_lib_glsl[];
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2018-05-22 14:12:47 +02:00
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extern char datatoc_workbench_common_lib_glsl[];
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extern char datatoc_workbench_data_lib_glsl[];
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extern char datatoc_workbench_object_outline_lib_glsl[];
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extern char datatoc_workbench_world_light_lib_glsl[];
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static char *workbench_build_composite_frag(WORKBENCH_PrivateData *wpd)
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{
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char *str = NULL;
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DynStr *ds = BLI_dynstr_new();
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BLI_dynstr_append(ds, datatoc_workbench_data_lib_glsl);
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BLI_dynstr_append(ds, datatoc_workbench_common_lib_glsl);
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BLI_dynstr_append(ds, datatoc_workbench_background_lib_glsl);
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2018-06-08 16:45:23 +02:00
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if ((wpd->shading.light & V3D_LIGHTING_MATCAP) || (wpd->shading.light & V3D_LIGHTING_STUDIO) || (wpd->shading.flag & V3D_SHADING_SPECULAR_HIGHLIGHT)) {
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2018-05-22 14:12:47 +02:00
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BLI_dynstr_append(ds, datatoc_workbench_world_light_lib_glsl);
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}
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if (wpd->shading.flag & V3D_SHADING_OBJECT_OUTLINE) {
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BLI_dynstr_append(ds, datatoc_workbench_object_outline_lib_glsl);
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}
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BLI_dynstr_append(ds, datatoc_workbench_deferred_composite_frag_glsl);
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str = BLI_dynstr_get_cstring(ds);
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BLI_dynstr_free(ds);
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return str;
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}
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static char *workbench_build_prepass_frag(void)
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{
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char *str = NULL;
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DynStr *ds = BLI_dynstr_new();
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2018-05-31 13:32:53 +02:00
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BLI_dynstr_append(ds, datatoc_workbench_data_lib_glsl);
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2018-05-22 14:12:47 +02:00
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BLI_dynstr_append(ds, datatoc_workbench_common_lib_glsl);
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BLI_dynstr_append(ds, datatoc_workbench_prepass_frag_glsl);
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str = BLI_dynstr_get_cstring(ds);
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BLI_dynstr_free(ds);
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return str;
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}
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2018-07-24 16:50:31 +02:00
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static char *workbench_build_prepass_vert(bool is_hair)
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2018-06-03 12:13:19 +02:00
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{
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char *str = NULL;
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2018-07-24 16:50:31 +02:00
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if (!is_hair) {
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return BLI_strdup(datatoc_workbench_prepass_vert_glsl);
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}
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2018-06-03 12:13:19 +02:00
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DynStr *ds = BLI_dynstr_new();
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BLI_dynstr_append(ds, datatoc_common_hair_lib_glsl);
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BLI_dynstr_append(ds, datatoc_workbench_prepass_vert_glsl);
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str = BLI_dynstr_get_cstring(ds);
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BLI_dynstr_free(ds);
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return str;
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}
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2018-06-06 14:47:54 +02:00
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static char *workbench_build_cavity_frag(void)
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{
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char *str = NULL;
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DynStr *ds = BLI_dynstr_new();
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BLI_dynstr_append(ds, datatoc_workbench_common_lib_glsl);
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BLI_dynstr_append(ds, datatoc_workbench_cavity_frag_glsl);
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BLI_dynstr_append(ds, datatoc_workbench_cavity_lib_glsl);
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str = BLI_dynstr_get_cstring(ds);
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BLI_dynstr_free(ds);
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return str;
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}
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2018-06-21 14:56:00 +02:00
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static void ensure_deferred_shaders(WORKBENCH_PrivateData *wpd, int index, bool use_textures, bool is_hair)
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2018-05-22 14:12:47 +02:00
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{
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if (e_data.prepass_sh_cache[index] == NULL) {
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2018-06-21 14:56:00 +02:00
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char *defines = workbench_material_build_defines(wpd, use_textures, is_hair);
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2018-05-22 14:12:47 +02:00
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char *composite_frag = workbench_build_composite_frag(wpd);
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2018-07-24 16:50:31 +02:00
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char *prepass_vert = workbench_build_prepass_vert(is_hair);
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2018-05-22 14:12:47 +02:00
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char *prepass_frag = workbench_build_prepass_frag();
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2018-05-26 10:41:25 +02:00
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e_data.prepass_sh_cache[index] = DRW_shader_create(
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2018-06-03 12:13:19 +02:00
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prepass_vert, NULL,
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prepass_frag, defines);
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2018-06-21 14:56:00 +02:00
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if (!use_textures && !is_hair) {
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2018-05-22 14:12:47 +02:00
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e_data.composite_sh_cache[index] = DRW_shader_create_fullscreen(composite_frag, defines);
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}
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2018-06-03 15:26:53 +02:00
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MEM_freeN(prepass_vert);
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2018-05-22 14:12:47 +02:00
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MEM_freeN(prepass_frag);
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MEM_freeN(composite_frag);
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MEM_freeN(defines);
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}
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}
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static void select_deferred_shaders(WORKBENCH_PrivateData *wpd)
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{
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2018-06-21 14:56:00 +02:00
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int index_solid = workbench_material_get_shader_index(wpd, false, false);
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int index_solid_hair = workbench_material_get_shader_index(wpd, false, true);
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int index_texture = workbench_material_get_shader_index(wpd, true, false);
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int index_texture_hair = workbench_material_get_shader_index(wpd, true, true);
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2018-05-22 14:12:47 +02:00
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2018-06-21 14:56:00 +02:00
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ensure_deferred_shaders(wpd, index_solid, false, false);
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ensure_deferred_shaders(wpd, index_solid_hair, false, true);
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ensure_deferred_shaders(wpd, index_texture, true, false);
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ensure_deferred_shaders(wpd, index_texture_hair, true, true);
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2018-05-22 14:12:47 +02:00
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wpd->prepass_solid_sh = e_data.prepass_sh_cache[index_solid];
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2018-06-03 12:13:19 +02:00
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wpd->prepass_solid_hair_sh = e_data.prepass_sh_cache[index_solid_hair];
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2018-05-22 14:12:47 +02:00
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wpd->prepass_texture_sh = e_data.prepass_sh_cache[index_texture];
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2018-06-03 12:13:19 +02:00
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wpd->prepass_texture_hair_sh = e_data.prepass_sh_cache[index_texture_hair];
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2018-05-22 14:12:47 +02:00
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wpd->composite_sh = e_data.composite_sh_cache[index_solid];
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}
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2018-06-06 14:47:54 +02:00
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/* Using Hammersley distribution */
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2018-06-27 14:33:10 +02:00
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static float *create_disk_samples(int num_samples, int num_iterations)
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2018-06-06 14:47:54 +02:00
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{
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/* vec4 to ensure memory alignment. */
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2018-06-27 14:33:10 +02:00
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const int total_samples = num_samples * num_iterations;
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2018-06-27 22:29:59 +02:00
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float(*texels)[4] = MEM_mallocN(sizeof(float[4]) * total_samples, __func__);
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2018-06-06 14:47:54 +02:00
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const float num_samples_inv = 1.0f / num_samples;
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2018-06-27 14:33:10 +02:00
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for (int i = 0; i < total_samples; i++) {
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float it_add = (i / num_samples) * 0.499f;
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float r = fmodf((i + 0.5f + it_add) * num_samples_inv, 1.0f);
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2018-06-06 14:47:54 +02:00
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double dphi;
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BLI_hammersley_1D(i, &dphi);
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2018-06-27 14:33:10 +02:00
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float phi = (float)dphi * 2.0f * M_PI + it_add;
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2018-06-06 14:47:54 +02:00
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texels[i][0] = cosf(phi);
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texels[i][1] = sinf(phi);
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/* This deliberatly distribute more samples
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* at the center of the disk (and thus the shadow). */
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texels[i][2] = r;
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}
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return (float *)texels;
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}
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static struct GPUTexture *create_jitter_texture(int num_samples)
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{
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float jitter[64 * 64][3];
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const float num_samples_inv = 1.0f / num_samples;
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for (int i = 0; i < 64 * 64; i++) {
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float phi = blue_noise[i][0] * 2.0f * M_PI;
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/* This rotate the sample per pixels */
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jitter[i][0] = cosf(phi);
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jitter[i][1] = sinf(phi);
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/* This offset the sample along it's direction axis (reduce banding) */
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float bn = blue_noise[i][1] - 0.5f;
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CLAMP(bn, -0.499f, 0.499f); /* fix fireflies */
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jitter[i][2] = bn * num_samples_inv;
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}
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UNUSED_VARS(bsdf_split_sum_ggx, btdf_split_sum_ggx, ltc_mag_ggx, ltc_mat_ggx, ltc_disk_integral);
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return DRW_texture_create_2D(64, 64, GPU_RGB16F, DRW_TEX_FILTER | DRW_TEX_WRAP, &jitter[0][0]);
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}
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2018-05-22 14:12:47 +02:00
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/* Functions */
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2018-07-10 14:14:55 +02:00
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static void workbench_init_object_data(DrawData *dd)
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2018-05-22 14:12:47 +02:00
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{
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2018-07-10 14:14:55 +02:00
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WORKBENCH_ObjectData *data = (WORKBENCH_ObjectData *)dd;
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2018-06-06 08:45:31 +02:00
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data->object_id = ((e_data.next_object_id++) & 0xff) + 1;
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2018-05-26 22:28:35 +02:00
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data->shadow_bbox_dirty = true;
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2018-05-22 14:12:47 +02:00
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}
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void workbench_deferred_engine_init(WORKBENCH_Data *vedata)
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{
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WORKBENCH_FramebufferList *fbl = vedata->fbl;
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WORKBENCH_StorageList *stl = vedata->stl;
|
|
|
|
WORKBENCH_PassList *psl = vedata->psl;
|
|
|
|
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
|
2018-07-20 12:40:35 +02:00
|
|
|
const DRWContextState *draw_ctx = DRW_context_state_get();
|
2018-05-22 14:12:47 +02:00
|
|
|
|
2018-06-25 09:06:39 +02:00
|
|
|
if (!stl->g_data) {
|
|
|
|
/* Alloc transient pointers */
|
2018-07-02 19:21:01 +02:00
|
|
|
stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__);
|
2018-06-25 09:06:39 +02:00
|
|
|
}
|
|
|
|
if (!stl->effects) {
|
2018-07-02 19:21:01 +02:00
|
|
|
stl->effects = MEM_callocN(sizeof(*stl->effects), __func__);
|
2018-06-25 09:06:39 +02:00
|
|
|
workbench_effect_info_init(stl->effects);
|
|
|
|
}
|
|
|
|
|
2018-05-22 14:12:47 +02:00
|
|
|
if (!e_data.next_object_id) {
|
|
|
|
memset(e_data.prepass_sh_cache, 0x00, sizeof(struct GPUShader *) * MAX_SHADERS);
|
|
|
|
memset(e_data.composite_sh_cache, 0x00, sizeof(struct GPUShader *) * MAX_SHADERS);
|
|
|
|
e_data.next_object_id = 1;
|
2018-05-25 09:45:04 +02:00
|
|
|
#ifdef DEBUG_SHADOW_VOLUME
|
|
|
|
const char *shadow_frag = datatoc_workbench_shadow_debug_frag_glsl;
|
|
|
|
#else
|
|
|
|
const char *shadow_frag = NULL;
|
|
|
|
#endif
|
|
|
|
e_data.shadow_pass_sh = DRW_shader_create(
|
2018-05-21 19:08:02 +02:00
|
|
|
datatoc_workbench_shadow_vert_glsl,
|
|
|
|
datatoc_workbench_shadow_geom_glsl,
|
|
|
|
shadow_frag,
|
|
|
|
"#define SHADOW_PASS\n"
|
|
|
|
"#define DOUBLE_MANIFOLD\n");
|
|
|
|
e_data.shadow_pass_manifold_sh = DRW_shader_create(
|
2018-05-25 09:45:04 +02:00
|
|
|
datatoc_workbench_shadow_vert_glsl,
|
|
|
|
datatoc_workbench_shadow_geom_glsl,
|
|
|
|
shadow_frag,
|
|
|
|
"#define SHADOW_PASS\n");
|
|
|
|
e_data.shadow_fail_sh = DRW_shader_create(
|
2018-05-21 19:08:02 +02:00
|
|
|
datatoc_workbench_shadow_vert_glsl,
|
|
|
|
datatoc_workbench_shadow_geom_glsl,
|
|
|
|
shadow_frag,
|
|
|
|
"#define SHADOW_FAIL\n"
|
|
|
|
"#define DOUBLE_MANIFOLD\n");
|
|
|
|
e_data.shadow_fail_manifold_sh = DRW_shader_create(
|
2018-05-25 09:45:04 +02:00
|
|
|
datatoc_workbench_shadow_vert_glsl,
|
|
|
|
datatoc_workbench_shadow_geom_glsl,
|
|
|
|
shadow_frag,
|
|
|
|
"#define SHADOW_FAIL\n");
|
|
|
|
e_data.shadow_caps_sh = DRW_shader_create(
|
|
|
|
datatoc_workbench_shadow_vert_glsl,
|
|
|
|
datatoc_workbench_shadow_caps_geom_glsl,
|
|
|
|
shadow_frag,
|
2018-05-21 19:08:02 +02:00
|
|
|
"#define SHADOW_FAIL\n"
|
|
|
|
"#define DOUBLE_MANIFOLD\n");
|
|
|
|
e_data.shadow_caps_manifold_sh = DRW_shader_create(
|
|
|
|
datatoc_workbench_shadow_vert_glsl,
|
|
|
|
datatoc_workbench_shadow_caps_geom_glsl,
|
|
|
|
shadow_frag,
|
|
|
|
"#define SHADOW_FAIL\n");
|
2018-06-06 14:47:54 +02:00
|
|
|
|
|
|
|
char *cavity_frag = workbench_build_cavity_frag();
|
|
|
|
e_data.cavity_sh = DRW_shader_create_fullscreen(cavity_frag, NULL);
|
|
|
|
MEM_freeN(cavity_frag);
|
2018-08-14 20:26:21 +02:00
|
|
|
|
|
|
|
e_data.ghost_resolve_sh = DRW_shader_create_fullscreen(datatoc_workbench_ghost_resolve_frag_glsl, NULL);
|
2018-05-22 14:12:47 +02:00
|
|
|
}
|
2018-07-16 15:01:44 +02:00
|
|
|
workbench_volume_engine_init();
|
2018-06-25 09:06:39 +02:00
|
|
|
workbench_fxaa_engine_init();
|
|
|
|
workbench_taa_engine_init(vedata);
|
2018-05-22 14:12:47 +02:00
|
|
|
|
2018-06-06 14:47:54 +02:00
|
|
|
WORKBENCH_PrivateData *wpd = stl->g_data;
|
|
|
|
workbench_private_data_init(wpd);
|
2018-05-22 14:12:47 +02:00
|
|
|
|
|
|
|
{
|
|
|
|
const float *viewport_size = DRW_viewport_size_get();
|
|
|
|
const int size[2] = {(int)viewport_size[0], (int)viewport_size[1]};
|
|
|
|
e_data.object_id_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_R32UI, &draw_engine_workbench_solid);
|
|
|
|
e_data.color_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_RGBA8, &draw_engine_workbench_solid);
|
2018-06-06 14:47:54 +02:00
|
|
|
e_data.cavity_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_RG16, &draw_engine_workbench_solid);
|
2018-05-31 13:32:53 +02:00
|
|
|
e_data.specular_buffer_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_RGBA8, &draw_engine_workbench_solid);
|
2018-05-26 10:41:25 +02:00
|
|
|
e_data.composite_buffer_tx = DRW_texture_pool_query_2D(
|
|
|
|
size[0], size[1], GPU_RGBA16F, &draw_engine_workbench_solid);
|
2018-05-22 14:12:47 +02:00
|
|
|
|
|
|
|
if (NORMAL_ENCODING_ENABLED()) {
|
2018-05-26 10:41:25 +02:00
|
|
|
e_data.normal_buffer_tx = DRW_texture_pool_query_2D(
|
|
|
|
size[0], size[1], GPU_RG16, &draw_engine_workbench_solid);
|
2018-05-25 09:45:04 +02:00
|
|
|
}
|
|
|
|
else {
|
2018-05-26 10:41:25 +02:00
|
|
|
e_data.normal_buffer_tx = DRW_texture_pool_query_2D(
|
|
|
|
size[0], size[1], GPU_RGBA32F, &draw_engine_workbench_solid);
|
2018-05-22 14:12:47 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
GPU_framebuffer_ensure_config(&fbl->prepass_fb, {
|
|
|
|
GPU_ATTACHMENT_TEXTURE(dtxl->depth),
|
|
|
|
GPU_ATTACHMENT_TEXTURE(e_data.object_id_tx),
|
|
|
|
GPU_ATTACHMENT_TEXTURE(e_data.color_buffer_tx),
|
2018-05-31 13:32:53 +02:00
|
|
|
GPU_ATTACHMENT_TEXTURE(e_data.specular_buffer_tx),
|
2018-05-22 14:12:47 +02:00
|
|
|
GPU_ATTACHMENT_TEXTURE(e_data.normal_buffer_tx),
|
|
|
|
});
|
2018-06-06 14:47:54 +02:00
|
|
|
GPU_framebuffer_ensure_config(&fbl->cavity_fb, {
|
|
|
|
GPU_ATTACHMENT_NONE,
|
|
|
|
GPU_ATTACHMENT_TEXTURE(e_data.cavity_buffer_tx),
|
|
|
|
});
|
2018-05-22 14:12:47 +02:00
|
|
|
GPU_framebuffer_ensure_config(&fbl->composite_fb, {
|
|
|
|
GPU_ATTACHMENT_TEXTURE(dtxl->depth),
|
|
|
|
GPU_ATTACHMENT_TEXTURE(e_data.composite_buffer_tx),
|
|
|
|
});
|
2018-07-16 15:01:44 +02:00
|
|
|
GPU_framebuffer_ensure_config(&fbl->volume_fb, {
|
|
|
|
GPU_ATTACHMENT_NONE,
|
|
|
|
GPU_ATTACHMENT_TEXTURE(e_data.composite_buffer_tx),
|
|
|
|
});
|
2018-06-15 12:05:25 +02:00
|
|
|
GPU_framebuffer_ensure_config(&fbl->effect_fb, {
|
|
|
|
GPU_ATTACHMENT_NONE,
|
2018-06-29 08:42:56 +02:00
|
|
|
GPU_ATTACHMENT_TEXTURE(e_data.color_buffer_tx),
|
2018-06-15 12:05:25 +02:00
|
|
|
});
|
2018-05-22 14:12:47 +02:00
|
|
|
}
|
|
|
|
|
2018-06-06 14:47:54 +02:00
|
|
|
{
|
|
|
|
Scene *scene = draw_ctx->scene;
|
|
|
|
/* AO Samples Tex */
|
2018-06-27 14:33:10 +02:00
|
|
|
int num_iterations = workbench_taa_calculate_num_iterations(vedata);
|
|
|
|
|
2018-06-27 12:55:49 +02:00
|
|
|
const int ssao_samples_single_iteration = scene->display.matcap_ssao_samples;
|
2018-06-27 14:33:10 +02:00
|
|
|
const int ssao_samples = MIN2(num_iterations * ssao_samples_single_iteration, 500);
|
|
|
|
|
2018-06-06 14:47:54 +02:00
|
|
|
if (e_data.sampling_ubo && (e_data.cached_sample_num != ssao_samples)) {
|
|
|
|
DRW_UBO_FREE_SAFE(e_data.sampling_ubo);
|
|
|
|
DRW_TEXTURE_FREE_SAFE(e_data.jitter_tx);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (e_data.sampling_ubo == NULL) {
|
2018-06-27 14:33:10 +02:00
|
|
|
float *samples = create_disk_samples(ssao_samples_single_iteration, num_iterations);
|
2018-06-06 14:47:54 +02:00
|
|
|
e_data.jitter_tx = create_jitter_texture(ssao_samples);
|
|
|
|
e_data.sampling_ubo = DRW_uniformbuffer_create(sizeof(float[4]) * ssao_samples, samples);
|
|
|
|
e_data.cached_sample_num = ssao_samples;
|
|
|
|
MEM_freeN(samples);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-05-22 14:12:47 +02:00
|
|
|
/* Prepass */
|
|
|
|
{
|
2018-08-14 20:26:21 +02:00
|
|
|
DRWShadingGroup *grp;
|
2018-07-20 12:40:35 +02:00
|
|
|
const bool do_cull = (draw_ctx->v3d && (draw_ctx->v3d->flag2 & V3D_BACKFACE_CULLING));
|
|
|
|
|
2018-05-22 14:12:47 +02:00
|
|
|
int state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL;
|
2018-07-20 12:40:35 +02:00
|
|
|
psl->prepass_pass = DRW_pass_create("Prepass", (do_cull) ? state | DRW_STATE_CULL_BACK : state);
|
2018-06-03 12:13:19 +02:00
|
|
|
psl->prepass_hair_pass = DRW_pass_create("Prepass", state);
|
2018-08-14 20:26:21 +02:00
|
|
|
|
|
|
|
psl->ghost_prepass_pass = DRW_pass_create("Prepass Ghost", (do_cull) ? state | DRW_STATE_CULL_BACK : state);
|
|
|
|
psl->ghost_prepass_hair_pass = DRW_pass_create("Prepass Ghost", state);
|
|
|
|
|
|
|
|
psl->ghost_resolve_pass = DRW_pass_create("Resolve Ghost Depth", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_ALWAYS);
|
|
|
|
grp = DRW_shgroup_create(e_data.ghost_resolve_sh, psl->ghost_resolve_pass);
|
|
|
|
DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &e_data.ghost_depth_tx);
|
|
|
|
DRW_shgroup_call_add(grp, DRW_cache_fullscreen_quad_get(), NULL);
|
2018-05-22 14:12:47 +02:00
|
|
|
}
|
2018-06-06 22:17:06 +02:00
|
|
|
|
2018-06-27 12:55:49 +02:00
|
|
|
{
|
2018-06-29 08:42:56 +02:00
|
|
|
workbench_aa_create_pass(vedata, &e_data.color_buffer_tx);
|
2018-06-27 12:55:49 +02:00
|
|
|
}
|
|
|
|
|
2018-06-06 14:47:54 +02:00
|
|
|
{
|
|
|
|
int state = DRW_STATE_WRITE_COLOR;
|
|
|
|
psl->cavity_pass = DRW_pass_create("Cavity", state);
|
|
|
|
DRWShadingGroup *grp = DRW_shgroup_create(e_data.cavity_sh, psl->cavity_pass);
|
|
|
|
DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth);
|
|
|
|
DRW_shgroup_uniform_texture_ref(grp, "colorBuffer", &e_data.color_buffer_tx);
|
|
|
|
DRW_shgroup_uniform_texture_ref(grp, "normalBuffer", &e_data.normal_buffer_tx);
|
|
|
|
|
|
|
|
DRW_shgroup_uniform_vec2(grp, "invertedViewportSize", DRW_viewport_invert_size_get(), 1);
|
|
|
|
DRW_shgroup_uniform_vec4(grp, "viewvecs[0]", (float *)wpd->viewvecs, 3);
|
|
|
|
DRW_shgroup_uniform_vec4(grp, "ssao_params", wpd->ssao_params, 1);
|
|
|
|
DRW_shgroup_uniform_vec4(grp, "ssao_settings", wpd->ssao_settings, 1);
|
|
|
|
DRW_shgroup_uniform_mat4(grp, "WinMatrix", wpd->winmat);
|
|
|
|
DRW_shgroup_uniform_texture(grp, "ssao_jitter", e_data.jitter_tx);
|
|
|
|
DRW_shgroup_uniform_block(grp, "samples_block", e_data.sampling_ubo);
|
|
|
|
DRW_shgroup_call_add(grp, DRW_cache_fullscreen_quad_get(), NULL);
|
|
|
|
}
|
2018-05-22 14:12:47 +02:00
|
|
|
}
|
|
|
|
|
2018-08-14 20:26:21 +02:00
|
|
|
static void workbench_setup_ghost_framebuffer(WORKBENCH_FramebufferList *fbl)
|
|
|
|
{
|
|
|
|
const float *viewport_size = DRW_viewport_size_get();
|
|
|
|
const int size[2] = {(int)viewport_size[0], (int)viewport_size[1]};
|
|
|
|
|
|
|
|
e_data.ghost_depth_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_DEPTH_COMPONENT24, &draw_engine_workbench_solid);
|
|
|
|
GPU_framebuffer_ensure_config(&fbl->ghost_prepass_fb, {
|
|
|
|
GPU_ATTACHMENT_TEXTURE(e_data.ghost_depth_tx),
|
|
|
|
GPU_ATTACHMENT_TEXTURE(e_data.object_id_tx),
|
|
|
|
GPU_ATTACHMENT_TEXTURE(e_data.color_buffer_tx),
|
|
|
|
GPU_ATTACHMENT_TEXTURE(e_data.specular_buffer_tx),
|
|
|
|
GPU_ATTACHMENT_TEXTURE(e_data.normal_buffer_tx),
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
2018-06-25 09:06:39 +02:00
|
|
|
void workbench_deferred_engine_free(void)
|
2018-05-22 14:12:47 +02:00
|
|
|
{
|
|
|
|
for (int index = 0; index < MAX_SHADERS; index++) {
|
|
|
|
DRW_SHADER_FREE_SAFE(e_data.prepass_sh_cache[index]);
|
|
|
|
DRW_SHADER_FREE_SAFE(e_data.composite_sh_cache[index]);
|
|
|
|
}
|
2018-06-06 14:47:54 +02:00
|
|
|
DRW_SHADER_FREE_SAFE(e_data.cavity_sh);
|
2018-08-14 20:26:21 +02:00
|
|
|
DRW_SHADER_FREE_SAFE(e_data.ghost_resolve_sh);
|
2018-06-06 14:47:54 +02:00
|
|
|
DRW_UBO_FREE_SAFE(e_data.sampling_ubo);
|
|
|
|
DRW_TEXTURE_FREE_SAFE(e_data.jitter_tx);
|
|
|
|
|
2018-05-22 14:12:47 +02:00
|
|
|
DRW_SHADER_FREE_SAFE(e_data.shadow_pass_sh);
|
2018-05-21 19:08:02 +02:00
|
|
|
DRW_SHADER_FREE_SAFE(e_data.shadow_pass_manifold_sh);
|
2018-05-22 14:12:47 +02:00
|
|
|
DRW_SHADER_FREE_SAFE(e_data.shadow_fail_sh);
|
2018-05-21 19:08:02 +02:00
|
|
|
DRW_SHADER_FREE_SAFE(e_data.shadow_fail_manifold_sh);
|
2018-05-22 14:12:47 +02:00
|
|
|
DRW_SHADER_FREE_SAFE(e_data.shadow_caps_sh);
|
2018-05-21 19:08:02 +02:00
|
|
|
DRW_SHADER_FREE_SAFE(e_data.shadow_caps_manifold_sh);
|
2018-06-06 14:47:54 +02:00
|
|
|
|
2018-07-16 15:01:44 +02:00
|
|
|
workbench_volume_engine_free();
|
2018-06-25 09:06:39 +02:00
|
|
|
workbench_fxaa_engine_free();
|
|
|
|
workbench_taa_engine_free();
|
2018-05-22 14:12:47 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
static void workbench_composite_uniforms(WORKBENCH_PrivateData *wpd, DRWShadingGroup *grp)
|
|
|
|
{
|
|
|
|
DRW_shgroup_uniform_texture_ref(grp, "colorBuffer", &e_data.color_buffer_tx);
|
|
|
|
DRW_shgroup_uniform_texture_ref(grp, "objectId", &e_data.object_id_tx);
|
2018-06-06 14:47:54 +02:00
|
|
|
if (NORMAL_VIEWPORT_COMP_PASS_ENABLED(wpd)) {
|
2018-05-22 14:12:47 +02:00
|
|
|
DRW_shgroup_uniform_texture_ref(grp, "normalBuffer", &e_data.normal_buffer_tx);
|
|
|
|
}
|
2018-06-06 14:47:54 +02:00
|
|
|
if (CAVITY_ENABLED(wpd)) {
|
|
|
|
DRW_shgroup_uniform_texture_ref(grp, "cavityBuffer", &e_data.cavity_buffer_tx);
|
|
|
|
}
|
2018-06-05 08:15:30 +02:00
|
|
|
if (SPECULAR_HIGHLIGHT_ENABLED(wpd) || MATCAP_ENABLED(wpd)) {
|
2018-05-31 13:32:53 +02:00
|
|
|
DRW_shgroup_uniform_texture_ref(grp, "specularBuffer", &e_data.specular_buffer_tx);
|
2018-06-09 12:21:19 +02:00
|
|
|
DRW_shgroup_uniform_vec4(grp, "viewvecs[0]", (float *)wpd->viewvecs, 3);
|
2018-05-31 13:32:53 +02:00
|
|
|
}
|
2018-05-22 14:12:47 +02:00
|
|
|
DRW_shgroup_uniform_block(grp, "world_block", wpd->world_ubo);
|
|
|
|
DRW_shgroup_uniform_vec2(grp, "invertedViewportSize", DRW_viewport_invert_size_get(), 1);
|
|
|
|
|
2018-06-05 08:15:30 +02:00
|
|
|
if (STUDIOLIGHT_ORIENTATION_VIEWNORMAL_ENABLED(wpd)) {
|
|
|
|
BKE_studiolight_ensure_flag(wpd->studio_light, STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE);
|
2018-06-14 16:27:13 +02:00
|
|
|
DRW_shgroup_uniform_texture(grp, "matcapImage", wpd->studio_light->equirectangular_radiance_gputexture);
|
2018-06-05 08:15:30 +02:00
|
|
|
}
|
|
|
|
|
2018-05-22 14:12:47 +02:00
|
|
|
workbench_material_set_normal_world_matrix(grp, wpd, e_data.normal_world_matrix);
|
|
|
|
}
|
|
|
|
|
|
|
|
void workbench_deferred_cache_init(WORKBENCH_Data *vedata)
|
|
|
|
{
|
|
|
|
WORKBENCH_StorageList *stl = vedata->stl;
|
|
|
|
WORKBENCH_PassList *psl = vedata->psl;
|
|
|
|
WORKBENCH_PrivateData *wpd = stl->g_data;
|
|
|
|
DRWShadingGroup *grp;
|
|
|
|
const DRWContextState *draw_ctx = DRW_context_state_get();
|
|
|
|
|
|
|
|
Scene *scene = draw_ctx->scene;
|
|
|
|
|
2018-07-16 15:01:44 +02:00
|
|
|
workbench_volume_cache_init(vedata);
|
|
|
|
|
2018-05-22 14:12:47 +02:00
|
|
|
select_deferred_shaders(wpd);
|
2018-07-16 15:01:44 +02:00
|
|
|
|
2018-05-22 14:12:47 +02:00
|
|
|
/* Deferred Mix Pass */
|
|
|
|
{
|
2018-05-30 14:40:57 +02:00
|
|
|
workbench_private_data_get_light_direction(wpd, e_data.display.light_direction);
|
2018-06-20 12:26:06 +02:00
|
|
|
studiolight_update_light(wpd, e_data.display.light_direction);
|
2018-05-22 14:12:47 +02:00
|
|
|
|
|
|
|
e_data.display.shadow_shift = scene->display.shadow_shift;
|
|
|
|
|
|
|
|
if (SHADOW_ENABLED(wpd)) {
|
2018-05-26 10:41:25 +02:00
|
|
|
psl->composite_pass = DRW_pass_create(
|
|
|
|
"Composite", DRW_STATE_WRITE_COLOR | DRW_STATE_STENCIL_EQUAL);
|
2018-05-22 14:12:47 +02:00
|
|
|
grp = DRW_shgroup_create(wpd->composite_sh, psl->composite_pass);
|
|
|
|
workbench_composite_uniforms(wpd, grp);
|
|
|
|
DRW_shgroup_stencil_mask(grp, 0x00);
|
2018-06-20 12:26:06 +02:00
|
|
|
DRW_shgroup_uniform_float_copy(grp, "lightMultiplier", 1.0f);
|
2018-05-22 14:12:47 +02:00
|
|
|
DRW_shgroup_uniform_float(grp, "shadowMultiplier", &wpd->shadow_multiplier, 1);
|
|
|
|
DRW_shgroup_uniform_float(grp, "shadowShift", &scene->display.shadow_shift, 1);
|
|
|
|
DRW_shgroup_call_add(grp, DRW_cache_fullscreen_quad_get(), NULL);
|
|
|
|
|
2018-05-21 19:08:02 +02:00
|
|
|
/* Stencil Shadow passes. */
|
2018-05-22 14:12:47 +02:00
|
|
|
#ifdef DEBUG_SHADOW_VOLUME
|
2018-05-21 19:08:02 +02:00
|
|
|
DRWState depth_pass_state = DRW_STATE_DEPTH_LESS | DRW_STATE_WRITE_COLOR | DRW_STATE_ADDITIVE;
|
|
|
|
DRWState depth_fail_state = DRW_STATE_DEPTH_GREATER_EQUAL | DRW_STATE_WRITE_COLOR | DRW_STATE_ADDITIVE;
|
2018-05-22 14:12:47 +02:00
|
|
|
#else
|
2018-05-21 19:08:02 +02:00
|
|
|
DRWState depth_pass_state = DRW_STATE_DEPTH_LESS | DRW_STATE_WRITE_STENCIL_SHADOW_PASS;
|
|
|
|
DRWState depth_fail_state = DRW_STATE_DEPTH_LESS | DRW_STATE_WRITE_STENCIL_SHADOW_FAIL;
|
|
|
|
#endif
|
|
|
|
psl->shadow_depth_pass_pass = DRW_pass_create("Shadow Pass", depth_pass_state);
|
|
|
|
psl->shadow_depth_pass_mani_pass = DRW_pass_create("Shadow Pass Mani", depth_pass_state);
|
|
|
|
psl->shadow_depth_fail_pass = DRW_pass_create("Shadow Fail", depth_fail_state);
|
|
|
|
psl->shadow_depth_fail_mani_pass = DRW_pass_create("Shadow Fail Mani", depth_fail_state);
|
|
|
|
psl->shadow_depth_fail_caps_pass = DRW_pass_create("Shadow Fail Caps", depth_fail_state);
|
|
|
|
psl->shadow_depth_fail_caps_mani_pass = DRW_pass_create("Shadow Fail Caps Mani", depth_fail_state);
|
|
|
|
|
|
|
|
#ifndef DEBUG_SHADOW_VOLUME
|
2018-05-22 14:12:47 +02:00
|
|
|
grp = DRW_shgroup_create(e_data.shadow_pass_sh, psl->shadow_depth_pass_pass);
|
|
|
|
DRW_shgroup_stencil_mask(grp, 0xFF);
|
2018-05-21 19:08:02 +02:00
|
|
|
grp = DRW_shgroup_create(e_data.shadow_pass_manifold_sh, psl->shadow_depth_pass_mani_pass);
|
|
|
|
DRW_shgroup_stencil_mask(grp, 0xFF);
|
2018-05-22 14:12:47 +02:00
|
|
|
grp = DRW_shgroup_create(e_data.shadow_fail_sh, psl->shadow_depth_fail_pass);
|
|
|
|
DRW_shgroup_stencil_mask(grp, 0xFF);
|
2018-05-21 19:08:02 +02:00
|
|
|
grp = DRW_shgroup_create(e_data.shadow_fail_manifold_sh, psl->shadow_depth_fail_mani_pass);
|
|
|
|
DRW_shgroup_stencil_mask(grp, 0xFF);
|
2018-05-22 14:12:47 +02:00
|
|
|
grp = DRW_shgroup_create(e_data.shadow_caps_sh, psl->shadow_depth_fail_caps_pass);
|
|
|
|
DRW_shgroup_stencil_mask(grp, 0xFF);
|
2018-05-21 19:08:02 +02:00
|
|
|
grp = DRW_shgroup_create(e_data.shadow_caps_manifold_sh, psl->shadow_depth_fail_caps_mani_pass);
|
|
|
|
DRW_shgroup_stencil_mask(grp, 0xFF);
|
2018-05-22 14:12:47 +02:00
|
|
|
|
2018-05-21 19:08:02 +02:00
|
|
|
psl->composite_shadow_pass = DRW_pass_create("Composite Shadow", DRW_STATE_WRITE_COLOR | DRW_STATE_STENCIL_NEQUAL);
|
2018-05-22 14:12:47 +02:00
|
|
|
grp = DRW_shgroup_create(wpd->composite_sh, psl->composite_shadow_pass);
|
|
|
|
DRW_shgroup_stencil_mask(grp, 0x00);
|
|
|
|
workbench_composite_uniforms(wpd, grp);
|
|
|
|
DRW_shgroup_uniform_float(grp, "lightMultiplier", &wpd->shadow_multiplier, 1);
|
|
|
|
DRW_shgroup_uniform_float(grp, "shadowMultiplier", &wpd->shadow_multiplier, 1);
|
|
|
|
DRW_shgroup_uniform_float(grp, "shadowShift", &scene->display.shadow_shift, 1);
|
|
|
|
DRW_shgroup_call_add(grp, DRW_cache_fullscreen_quad_get(), NULL);
|
|
|
|
#endif
|
2018-05-26 22:28:35 +02:00
|
|
|
|
2018-05-22 14:12:47 +02:00
|
|
|
}
|
|
|
|
else {
|
2018-05-26 10:41:25 +02:00
|
|
|
psl->composite_pass = DRW_pass_create(
|
|
|
|
"Composite", DRW_STATE_WRITE_COLOR);
|
2018-05-22 14:12:47 +02:00
|
|
|
grp = DRW_shgroup_create(wpd->composite_sh, psl->composite_pass);
|
|
|
|
workbench_composite_uniforms(wpd, grp);
|
|
|
|
DRW_shgroup_call_add(grp, DRW_cache_fullscreen_quad_get(), NULL);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2018-05-21 19:18:01 +02:00
|
|
|
|
2018-05-26 10:41:25 +02:00
|
|
|
static WORKBENCH_MaterialData *get_or_create_material_data(
|
2018-06-21 14:56:00 +02:00
|
|
|
WORKBENCH_Data *vedata, Object *ob, Material *mat, Image *ima, int color_type)
|
2018-05-22 14:12:47 +02:00
|
|
|
{
|
|
|
|
WORKBENCH_StorageList *stl = vedata->stl;
|
|
|
|
WORKBENCH_PassList *psl = vedata->psl;
|
|
|
|
WORKBENCH_PrivateData *wpd = stl->g_data;
|
|
|
|
WORKBENCH_MaterialData *material;
|
2018-07-10 14:14:55 +02:00
|
|
|
WORKBENCH_ObjectData *engine_object_data = (WORKBENCH_ObjectData *)DRW_drawdata_ensure(
|
|
|
|
&ob->id, &draw_engine_workbench_solid, sizeof(WORKBENCH_ObjectData), &workbench_init_object_data, NULL);
|
2018-05-22 14:12:47 +02:00
|
|
|
WORKBENCH_MaterialData material_template;
|
2018-08-14 20:26:21 +02:00
|
|
|
const bool is_ghost = (ob->dtx & OB_DRAWXRAY);
|
2018-05-22 14:12:47 +02:00
|
|
|
|
|
|
|
/* Solid */
|
2018-05-31 13:32:53 +02:00
|
|
|
workbench_material_update_data(wpd, ob, mat, &material_template);
|
2018-06-06 22:17:06 +02:00
|
|
|
material_template.object_id = OBJECT_ID_PASS_ENABLED(wpd) ? engine_object_data->object_id : 1;
|
2018-06-21 14:56:00 +02:00
|
|
|
material_template.color_type = color_type;
|
2018-05-22 14:12:47 +02:00
|
|
|
material_template.ima = ima;
|
2018-08-14 20:26:21 +02:00
|
|
|
uint hash = workbench_material_get_hash(&material_template, is_ghost);
|
2018-06-06 22:17:06 +02:00
|
|
|
|
2018-05-22 14:12:47 +02:00
|
|
|
material = BLI_ghash_lookup(wpd->material_hash, SET_UINT_IN_POINTER(hash));
|
|
|
|
if (material == NULL) {
|
|
|
|
material = MEM_mallocN(sizeof(WORKBENCH_MaterialData), __func__);
|
2018-05-26 10:41:25 +02:00
|
|
|
material->shgrp = DRW_shgroup_create(
|
2018-08-14 20:26:21 +02:00
|
|
|
(color_type == V3D_SHADING_TEXTURE_COLOR) ? wpd->prepass_texture_sh: wpd->prepass_solid_sh,
|
|
|
|
(ob->dtx & OB_DRAWXRAY) ? psl->ghost_prepass_pass : psl->prepass_pass);
|
2018-06-29 08:25:23 +02:00
|
|
|
workbench_material_copy(material, &material_template);
|
2018-08-14 20:26:21 +02:00
|
|
|
DRW_shgroup_stencil_mask(material->shgrp, (ob->dtx & OB_DRAWXRAY) ? 0x00 : 0xFF);
|
2018-06-29 08:25:23 +02:00
|
|
|
DRW_shgroup_uniform_int(material->shgrp, "object_id", &material->object_id, 1);
|
2018-06-29 09:59:37 +02:00
|
|
|
workbench_material_shgroup_uniform(wpd, material->shgrp, material);
|
2018-05-31 13:32:53 +02:00
|
|
|
|
2018-05-22 14:12:47 +02:00
|
|
|
BLI_ghash_insert(wpd->material_hash, SET_UINT_IN_POINTER(hash), material);
|
|
|
|
}
|
|
|
|
return material;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void workbench_cache_populate_particles(WORKBENCH_Data *vedata, Object *ob)
|
|
|
|
{
|
2018-06-03 12:13:19 +02:00
|
|
|
WORKBENCH_StorageList *stl = vedata->stl;
|
|
|
|
WORKBENCH_PassList *psl = vedata->psl;
|
|
|
|
WORKBENCH_PrivateData *wpd = stl->g_data;
|
2018-05-22 14:12:47 +02:00
|
|
|
const DRWContextState *draw_ctx = DRW_context_state_get();
|
|
|
|
if (ob == draw_ctx->object_edit) {
|
|
|
|
return;
|
|
|
|
}
|
2018-06-03 12:13:19 +02:00
|
|
|
for (ModifierData *md = ob->modifiers.first; md; md = md->next) {
|
|
|
|
if (md->type != eModifierType_ParticleSystem) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
ParticleSystem *psys = ((ParticleSystemModifierData *)md)->psys;
|
2018-05-22 14:12:47 +02:00
|
|
|
if (!psys_check_enabled(ob, psys, false)) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if (!DRW_check_psys_visible_within_active_context(ob, psys)) {
|
2018-06-07 10:12:47 +02:00
|
|
|
continue;
|
2018-05-22 14:12:47 +02:00
|
|
|
}
|
|
|
|
ParticleSettings *part = psys->part;
|
|
|
|
const int draw_as = (part->draw_as == PART_DRAW_REND) ? part->ren_as : part->draw_as;
|
|
|
|
|
|
|
|
if (draw_as == PART_DRAW_PATH) {
|
2018-06-03 12:13:19 +02:00
|
|
|
Image *image = NULL;
|
|
|
|
Material *mat = give_current_material(ob, part->omat);
|
2018-06-21 14:56:00 +02:00
|
|
|
ED_object_get_active_image(ob, part->omat, &image, NULL, NULL, NULL);
|
|
|
|
int color_type = workbench_material_determine_color_type(wpd, image);
|
|
|
|
WORKBENCH_MaterialData *material = get_or_create_material_data(vedata, ob, mat, image, color_type);
|
2018-06-03 12:13:19 +02:00
|
|
|
|
2018-06-27 22:29:59 +02:00
|
|
|
struct GPUShader *shader = (color_type != V3D_SHADING_TEXTURE_COLOR) ?
|
|
|
|
wpd->prepass_solid_hair_sh :
|
|
|
|
wpd->prepass_texture_hair_sh;
|
2018-06-03 12:13:19 +02:00
|
|
|
DRWShadingGroup *shgrp = DRW_shgroup_hair_create(
|
2018-06-27 22:29:59 +02:00
|
|
|
ob, psys, md,
|
2018-08-14 20:26:21 +02:00
|
|
|
(ob->dtx & OB_DRAWXRAY) ? psl->ghost_prepass_hair_pass : psl->prepass_hair_pass,
|
2018-06-27 22:29:59 +02:00
|
|
|
shader);
|
2018-08-14 20:26:21 +02:00
|
|
|
DRW_shgroup_stencil_mask(shgrp, (ob->dtx & OB_DRAWXRAY) ? 0x00 : 0xFF);
|
2018-06-03 12:13:19 +02:00
|
|
|
DRW_shgroup_uniform_int(shgrp, "object_id", &material->object_id, 1);
|
2018-06-29 09:59:37 +02:00
|
|
|
workbench_material_shgroup_uniform(wpd, shgrp, material);
|
2018-05-22 14:12:47 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
|
|
|
|
{
|
|
|
|
WORKBENCH_StorageList *stl = vedata->stl;
|
|
|
|
WORKBENCH_PassList *psl = vedata->psl;
|
|
|
|
WORKBENCH_PrivateData *wpd = stl->g_data;
|
2018-07-16 15:01:44 +02:00
|
|
|
const DRWContextState *draw_ctx = DRW_context_state_get();
|
|
|
|
Scene *scene = draw_ctx->scene;
|
|
|
|
|
2018-05-22 14:12:47 +02:00
|
|
|
if (!DRW_object_is_renderable(ob))
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (ob->type == OB_MESH) {
|
|
|
|
workbench_cache_populate_particles(vedata, ob);
|
|
|
|
}
|
|
|
|
|
2018-07-16 15:01:44 +02:00
|
|
|
ModifierData *md;
|
|
|
|
if (((ob->base_flag & BASE_FROMDUPLI) == 0) &&
|
|
|
|
(md = modifiers_findByType(ob, eModifierType_Smoke)) &&
|
|
|
|
(modifier_isEnabled(scene, md, eModifierMode_Realtime)) &&
|
|
|
|
(((SmokeModifierData *)md)->domain != NULL))
|
|
|
|
{
|
|
|
|
workbench_volume_cache_populate(vedata, scene, ob, md);
|
|
|
|
return; /* Do not draw solid in this case. */
|
|
|
|
}
|
|
|
|
|
2018-06-07 08:25:22 +02:00
|
|
|
if (!DRW_check_object_visible_within_active_context(ob)) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2018-05-22 14:12:47 +02:00
|
|
|
WORKBENCH_MaterialData *material;
|
2018-06-11 08:37:56 +02:00
|
|
|
if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) {
|
2018-05-22 14:12:47 +02:00
|
|
|
const bool is_active = (ob == draw_ctx->obact);
|
|
|
|
const bool is_sculpt_mode = is_active && (draw_ctx->object_mode & OB_MODE_SCULPT) != 0;
|
|
|
|
bool is_drawn = false;
|
2018-06-21 14:56:00 +02:00
|
|
|
if (!is_sculpt_mode && TEXTURE_DRAWING_ENABLED(wpd) && ELEM(ob->type, OB_MESH)) {
|
2018-05-22 14:12:47 +02:00
|
|
|
const Mesh *me = ob->data;
|
|
|
|
if (me->mloopuv) {
|
|
|
|
const int materials_len = MAX2(1, (is_sculpt_mode ? 1 : ob->totcol));
|
|
|
|
struct GPUMaterial **gpumat_array = BLI_array_alloca(gpumat_array, materials_len);
|
2018-07-18 00:12:21 +02:00
|
|
|
struct GPUBatch **geom_array = me->totcol ? DRW_cache_mesh_surface_texpaint_get(ob) : NULL;
|
2018-05-22 14:12:47 +02:00
|
|
|
if (materials_len > 0 && geom_array) {
|
|
|
|
for (int i = 0; i < materials_len; i++) {
|
2018-06-11 08:37:56 +02:00
|
|
|
if (geom_array[i] == NULL) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2018-05-22 14:12:47 +02:00
|
|
|
Material *mat = give_current_material(ob, i + 1);
|
|
|
|
Image *image;
|
|
|
|
ED_object_get_active_image(ob, i + 1, &image, NULL, NULL, NULL);
|
2018-06-21 14:56:00 +02:00
|
|
|
int color_type = workbench_material_determine_color_type(wpd, image);
|
|
|
|
material = get_or_create_material_data(vedata, ob, mat, image, color_type);
|
2018-05-22 14:12:47 +02:00
|
|
|
DRW_shgroup_call_object_add(material->shgrp, geom_array[i], ob);
|
|
|
|
}
|
|
|
|
is_drawn = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Fallback from not drawn OB_TEXTURE mode or just OB_SOLID mode */
|
|
|
|
if (!is_drawn) {
|
2018-06-21 14:56:00 +02:00
|
|
|
if (ELEM(wpd->shading.color_type, V3D_SHADING_SINGLE_COLOR, V3D_SHADING_RANDOM_COLOR)) {
|
2018-05-22 14:12:47 +02:00
|
|
|
/* No material split needed */
|
2018-07-18 00:12:21 +02:00
|
|
|
struct GPUBatch *geom = DRW_cache_object_surface_get(ob);
|
2018-05-22 14:12:47 +02:00
|
|
|
if (geom) {
|
2018-06-21 14:56:00 +02:00
|
|
|
material = get_or_create_material_data(vedata, ob, NULL, NULL, wpd->shading.color_type);
|
2018-05-22 14:12:47 +02:00
|
|
|
if (is_sculpt_mode) {
|
|
|
|
DRW_shgroup_call_sculpt_add(material->shgrp, ob, ob->obmat);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
DRW_shgroup_call_object_add(material->shgrp, geom, ob);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else { /* MATERIAL colors */
|
|
|
|
const int materials_len = MAX2(1, (is_sculpt_mode ? 1 : ob->totcol));
|
|
|
|
struct GPUMaterial **gpumat_array = BLI_array_alloca(gpumat_array, materials_len);
|
|
|
|
for (int i = 0; i < materials_len; i++) {
|
|
|
|
gpumat_array[i] = NULL;
|
|
|
|
}
|
|
|
|
|
2018-07-18 00:12:21 +02:00
|
|
|
struct GPUBatch **mat_geom = DRW_cache_object_surface_material_get(
|
2018-05-26 10:41:25 +02:00
|
|
|
ob, gpumat_array, materials_len, NULL, NULL, NULL);
|
2018-05-22 14:12:47 +02:00
|
|
|
if (mat_geom) {
|
|
|
|
for (int i = 0; i < materials_len; ++i) {
|
2018-06-11 08:37:56 +02:00
|
|
|
if (mat_geom[i] == NULL) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2018-05-22 14:12:47 +02:00
|
|
|
Material *mat = give_current_material(ob, i + 1);
|
2018-06-21 14:56:00 +02:00
|
|
|
material = get_or_create_material_data(vedata, ob, mat, NULL, V3D_SHADING_MATERIAL_COLOR);
|
2018-06-14 12:12:06 +02:00
|
|
|
if (is_sculpt_mode) {
|
|
|
|
DRW_shgroup_call_sculpt_add(material->shgrp, ob, ob->obmat);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
DRW_shgroup_call_object_add(material->shgrp, mat_geom[i], ob);
|
|
|
|
}
|
2018-05-22 14:12:47 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-07-05 22:56:18 +02:00
|
|
|
if (SHADOW_ENABLED(wpd) && (ob->display.flag & OB_SHOW_SHADOW)) {
|
2018-05-21 13:21:26 +02:00
|
|
|
bool is_manifold;
|
2018-07-18 00:12:21 +02:00
|
|
|
struct GPUBatch *geom_shadow = DRW_cache_object_edge_detection_get(ob, &is_manifold);
|
2018-05-22 14:12:47 +02:00
|
|
|
if (geom_shadow) {
|
|
|
|
if (is_sculpt_mode) {
|
|
|
|
/* Currently unsupported in sculpt mode. We could revert to the slow
|
|
|
|
* method in this case but i'm not sure if it's a good idea given that
|
|
|
|
* sculped meshes are heavy to begin with. */
|
|
|
|
// DRW_shgroup_call_sculpt_add(wpd->shadow_shgrp, ob, ob->obmat);
|
|
|
|
}
|
|
|
|
else {
|
2018-07-10 14:14:55 +02:00
|
|
|
WORKBENCH_ObjectData *engine_object_data = (WORKBENCH_ObjectData *)DRW_drawdata_ensure(
|
|
|
|
&ob->id, &draw_engine_workbench_solid, sizeof(WORKBENCH_ObjectData), &workbench_init_object_data, NULL);
|
2018-05-22 14:12:47 +02:00
|
|
|
|
2018-05-26 22:28:35 +02:00
|
|
|
if (studiolight_object_cast_visible_shadow(wpd, ob, engine_object_data)) {
|
2018-05-22 14:12:47 +02:00
|
|
|
|
2018-05-26 22:28:35 +02:00
|
|
|
invert_m4_m4(ob->imat, ob->obmat);
|
|
|
|
mul_v3_mat3_m4v3(engine_object_data->shadow_dir, ob->imat, e_data.display.light_direction);
|
|
|
|
|
|
|
|
DRWShadingGroup *grp;
|
|
|
|
bool use_shadow_pass_technique = !studiolight_camera_in_object_shadow(wpd, ob, engine_object_data);
|
|
|
|
|
|
|
|
if (use_shadow_pass_technique) {
|
2018-05-21 19:08:02 +02:00
|
|
|
if (is_manifold) {
|
2018-05-26 22:28:35 +02:00
|
|
|
grp = DRW_shgroup_create(e_data.shadow_pass_manifold_sh, psl->shadow_depth_pass_mani_pass);
|
2018-05-21 19:08:02 +02:00
|
|
|
}
|
|
|
|
else {
|
2018-05-26 22:28:35 +02:00
|
|
|
grp = DRW_shgroup_create(e_data.shadow_pass_sh, psl->shadow_depth_pass_pass);
|
2018-05-21 19:08:02 +02:00
|
|
|
}
|
2018-05-22 14:12:47 +02:00
|
|
|
DRW_shgroup_uniform_vec3(grp, "lightDirection", engine_object_data->shadow_dir, 1);
|
2018-06-04 17:33:25 +02:00
|
|
|
DRW_shgroup_uniform_float_copy(grp, "lightDistance", 1e5f);
|
2018-05-26 22:28:35 +02:00
|
|
|
DRW_shgroup_call_add(grp, geom_shadow, ob->obmat);
|
|
|
|
#ifdef DEBUG_SHADOW_VOLUME
|
|
|
|
DRW_debug_bbox(&engine_object_data->shadow_bbox, (float[4]){1.0f, 0.0f, 0.0f, 1.0f});
|
|
|
|
#endif
|
2018-05-21 19:08:02 +02:00
|
|
|
}
|
|
|
|
else {
|
2018-06-04 17:33:25 +02:00
|
|
|
float extrude_distance = studiolight_object_shadow_distance(wpd, ob, engine_object_data);
|
|
|
|
|
2018-05-26 22:28:35 +02:00
|
|
|
/* TODO(fclem): only use caps if they are in the view frustum. */
|
|
|
|
const bool need_caps = true;
|
|
|
|
if (need_caps) {
|
|
|
|
if (is_manifold) {
|
|
|
|
grp = DRW_shgroup_create(e_data.shadow_caps_manifold_sh, psl->shadow_depth_fail_caps_mani_pass);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
grp = DRW_shgroup_create(e_data.shadow_caps_sh, psl->shadow_depth_fail_caps_pass);
|
|
|
|
}
|
|
|
|
DRW_shgroup_uniform_vec3(grp, "lightDirection", engine_object_data->shadow_dir, 1);
|
2018-06-04 17:33:25 +02:00
|
|
|
DRW_shgroup_uniform_float_copy(grp, "lightDistance", extrude_distance);
|
2018-05-26 22:28:35 +02:00
|
|
|
DRW_shgroup_call_add(grp, DRW_cache_object_surface_get(ob), ob->obmat);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (is_manifold) {
|
|
|
|
grp = DRW_shgroup_create(e_data.shadow_fail_manifold_sh, psl->shadow_depth_fail_mani_pass);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
grp = DRW_shgroup_create(e_data.shadow_fail_sh, psl->shadow_depth_fail_pass);
|
|
|
|
}
|
|
|
|
DRW_shgroup_uniform_vec3(grp, "lightDirection", engine_object_data->shadow_dir, 1);
|
2018-06-04 17:33:25 +02:00
|
|
|
DRW_shgroup_uniform_float_copy(grp, "lightDistance", extrude_distance);
|
2018-05-26 22:28:35 +02:00
|
|
|
DRW_shgroup_call_add(grp, geom_shadow, ob->obmat);
|
|
|
|
#ifdef DEBUG_SHADOW_VOLUME
|
|
|
|
DRW_debug_bbox(&engine_object_data->shadow_bbox, (float[4]){0.0f, 1.0f, 0.0f, 1.0f});
|
|
|
|
#endif
|
2018-05-21 19:08:02 +02:00
|
|
|
}
|
2018-05-22 14:12:47 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void workbench_deferred_cache_finish(WORKBENCH_Data *UNUSED(vedata))
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void workbench_deferred_draw_background(WORKBENCH_Data *vedata)
|
|
|
|
{
|
|
|
|
WORKBENCH_StorageList *stl = vedata->stl;
|
|
|
|
WORKBENCH_FramebufferList *fbl = vedata->fbl;
|
|
|
|
WORKBENCH_PrivateData *wpd = stl->g_data;
|
|
|
|
const float clear_depth = 1.0f;
|
|
|
|
const float clear_color[4] = {0.0f, 0.0f, 0.0f, 0.0f};
|
2018-08-15 17:41:36 +02:00
|
|
|
uint clear_stencil = 0x00;
|
2018-05-22 14:12:47 +02:00
|
|
|
|
|
|
|
DRW_stats_group_start("Clear Background");
|
|
|
|
GPU_framebuffer_bind(fbl->prepass_fb);
|
|
|
|
int clear_bits = GPU_DEPTH_BIT | GPU_COLOR_BIT;
|
|
|
|
SET_FLAG_FROM_TEST(clear_bits, SHADOW_ENABLED(wpd), GPU_STENCIL_BIT);
|
|
|
|
GPU_framebuffer_clear(fbl->prepass_fb, clear_bits, clear_color, clear_depth, clear_stencil);
|
|
|
|
DRW_stats_group_end();
|
|
|
|
}
|
|
|
|
|
|
|
|
void workbench_deferred_draw_scene(WORKBENCH_Data *vedata)
|
|
|
|
{
|
|
|
|
WORKBENCH_PassList *psl = vedata->psl;
|
|
|
|
WORKBENCH_StorageList *stl = vedata->stl;
|
|
|
|
WORKBENCH_FramebufferList *fbl = vedata->fbl;
|
|
|
|
WORKBENCH_PrivateData *wpd = stl->g_data;
|
|
|
|
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
|
2018-06-25 09:06:39 +02:00
|
|
|
|
2018-06-28 14:09:48 +02:00
|
|
|
if (TAA_ENABLED(wpd)) {
|
2018-06-27 12:55:49 +02:00
|
|
|
workbench_taa_draw_scene_start(vedata);
|
2018-06-25 09:06:39 +02:00
|
|
|
}
|
2018-05-22 14:12:47 +02:00
|
|
|
|
|
|
|
/* clear in background */
|
|
|
|
GPU_framebuffer_bind(fbl->prepass_fb);
|
|
|
|
DRW_draw_pass(psl->prepass_pass);
|
2018-06-03 12:13:19 +02:00
|
|
|
DRW_draw_pass(psl->prepass_hair_pass);
|
2018-06-06 14:47:54 +02:00
|
|
|
|
2018-08-14 20:26:21 +02:00
|
|
|
if (GHOST_ENABLED(psl)) {
|
|
|
|
/* meh, late init to not request a depth buffer we won't use. */
|
|
|
|
workbench_setup_ghost_framebuffer(fbl);
|
|
|
|
|
|
|
|
GPU_framebuffer_bind(fbl->ghost_prepass_fb);
|
|
|
|
GPU_framebuffer_clear_depth(fbl->ghost_prepass_fb, 1.0f);
|
|
|
|
DRW_draw_pass(psl->ghost_prepass_pass);
|
|
|
|
DRW_draw_pass(psl->ghost_prepass_hair_pass);
|
|
|
|
|
|
|
|
GPU_framebuffer_bind(dfbl->depth_only_fb);
|
|
|
|
DRW_draw_pass(psl->ghost_resolve_pass);
|
|
|
|
}
|
|
|
|
|
2018-06-06 14:47:54 +02:00
|
|
|
if (CAVITY_ENABLED(wpd)) {
|
|
|
|
GPU_framebuffer_bind(fbl->cavity_fb);
|
|
|
|
DRW_draw_pass(psl->cavity_pass);
|
|
|
|
}
|
|
|
|
|
2018-05-22 14:12:47 +02:00
|
|
|
if (SHADOW_ENABLED(wpd)) {
|
|
|
|
#ifdef DEBUG_SHADOW_VOLUME
|
|
|
|
GPU_framebuffer_bind(fbl->composite_fb);
|
|
|
|
DRW_draw_pass(psl->composite_pass);
|
|
|
|
#else
|
|
|
|
GPU_framebuffer_bind(dfbl->depth_only_fb);
|
2018-05-21 19:08:02 +02:00
|
|
|
#endif
|
2018-05-22 14:12:47 +02:00
|
|
|
DRW_draw_pass(psl->shadow_depth_pass_pass);
|
2018-05-21 19:08:02 +02:00
|
|
|
DRW_draw_pass(psl->shadow_depth_pass_mani_pass);
|
2018-05-22 14:12:47 +02:00
|
|
|
DRW_draw_pass(psl->shadow_depth_fail_pass);
|
2018-05-21 19:08:02 +02:00
|
|
|
DRW_draw_pass(psl->shadow_depth_fail_mani_pass);
|
2018-05-22 14:12:47 +02:00
|
|
|
DRW_draw_pass(psl->shadow_depth_fail_caps_pass);
|
2018-05-21 19:08:02 +02:00
|
|
|
DRW_draw_pass(psl->shadow_depth_fail_caps_mani_pass);
|
2018-08-14 20:26:21 +02:00
|
|
|
|
|
|
|
if (GHOST_ENABLED(psl)) {
|
|
|
|
/* We need to set the stencil buffer to 0 where Ghost objects
|
|
|
|
* else they will get shadow and even badly shadowed. */
|
|
|
|
DRW_pass_state_set(psl->ghost_prepass_pass, DRW_STATE_WRITE_STENCIL);
|
|
|
|
DRW_pass_state_set(psl->ghost_prepass_hair_pass, DRW_STATE_WRITE_STENCIL);
|
|
|
|
|
|
|
|
DRW_draw_pass(psl->ghost_prepass_pass);
|
|
|
|
DRW_draw_pass(psl->ghost_prepass_hair_pass);
|
|
|
|
}
|
2018-05-21 19:08:02 +02:00
|
|
|
#ifndef DEBUG_SHADOW_VOLUME
|
2018-05-22 14:12:47 +02:00
|
|
|
GPU_framebuffer_bind(fbl->composite_fb);
|
|
|
|
DRW_draw_pass(psl->composite_pass);
|
|
|
|
DRW_draw_pass(psl->composite_shadow_pass);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
GPU_framebuffer_bind(fbl->composite_fb);
|
|
|
|
DRW_draw_pass(psl->composite_pass);
|
|
|
|
}
|
|
|
|
|
2018-07-16 15:01:44 +02:00
|
|
|
if (wpd->volumes_do) {
|
|
|
|
GPU_framebuffer_bind(fbl->volume_fb);
|
|
|
|
DRW_draw_pass(psl->volume_pass);
|
|
|
|
}
|
|
|
|
|
2018-06-28 14:09:48 +02:00
|
|
|
workbench_aa_draw_pass(vedata, e_data.composite_buffer_tx);
|
2018-07-11 11:43:56 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void workbench_deferred_draw_finish(WORKBENCH_Data *vedata)
|
|
|
|
{
|
|
|
|
WORKBENCH_StorageList *stl = vedata->stl;
|
|
|
|
WORKBENCH_PrivateData *wpd = stl->g_data;
|
|
|
|
|
2018-05-22 14:12:47 +02:00
|
|
|
workbench_private_data_free(wpd);
|
2018-07-16 15:01:44 +02:00
|
|
|
workbench_volume_smoke_textures_free(wpd);
|
2018-05-22 14:12:47 +02:00
|
|
|
}
|