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										 |  |  | /*
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							|  |  |  |  * ***** BEGIN GPL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2005 Blender Foundation. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is: all of this file. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Contributor(s): Brecht Van Lommel. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * ***** END GPL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
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							|  |  |  | /** \file GPU_shader.h
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							|  |  |  |  *  \ingroup gpu | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | #ifndef __GPU_SHADER_H__
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							|  |  |  | #define __GPU_SHADER_H__
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							|  |  |  | #ifdef __cplusplus
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							|  |  |  | extern "C" { | 
					
						
							|  |  |  | #endif
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							|  |  |  | typedef struct GPUShader GPUShader; | 
					
						
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										 |  |  | struct GPUTexture; | 
					
						
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							|  |  |  | /* GPU Shader
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							|  |  |  |  * - only for fragment shaders now | 
					
						
							|  |  |  |  * - must call texture bind before setting a texture as uniform! */ | 
					
						
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							|  |  |  | enum { | 
					
						
							|  |  |  | 	GPU_SHADER_FLAGS_NONE = 0, | 
					
						
							|  |  |  | 	GPU_SHADER_FLAGS_SPECIAL_OPENSUBDIV = (1 << 0), | 
					
						
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										 |  |  | 	GPU_SHADER_FLAGS_NEW_SHADING        = (1 << 1), | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | GPUShader *GPU_shader_create( | 
					
						
							|  |  |  |         const char *vertexcode, | 
					
						
							|  |  |  |         const char *fragcode, | 
					
						
							|  |  |  |         const char *geocode, | 
					
						
							|  |  |  |         const char *libcode, | 
					
						
							|  |  |  |         const char *defines, | 
					
						
							|  |  |  |         int input, int output, int number); | 
					
						
							|  |  |  | GPUShader *GPU_shader_create_ex( | 
					
						
							|  |  |  |         const char *vertexcode, | 
					
						
							|  |  |  |         const char *fragcode, | 
					
						
							|  |  |  |         const char *geocode, | 
					
						
							|  |  |  |         const char *libcode, | 
					
						
							|  |  |  |         const char *defines, | 
					
						
							|  |  |  |         int input, int output, int number, | 
					
						
							|  |  |  |         const int flags); | 
					
						
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										 |  |  | void GPU_shader_free(GPUShader *shader); | 
					
						
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							|  |  |  | void GPU_shader_bind(GPUShader *shader); | 
					
						
							|  |  |  | void GPU_shader_unbind(void); | 
					
						
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										 |  |  | void *GPU_shader_get_interface(GPUShader *shader); | 
					
						
							|  |  |  | void GPU_shader_set_interface(GPUShader *shader, void *interface); | 
					
						
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										 |  |  | int GPU_shader_get_uniform(GPUShader *shader, const char *name); | 
					
						
							|  |  |  | void GPU_shader_uniform_vector(GPUShader *shader, int location, int length, | 
					
						
							|  |  |  | 	int arraysize, const float *value); | 
					
						
							|  |  |  | void GPU_shader_uniform_vector_int(GPUShader *shader, int location, int length, | 
					
						
							|  |  |  | 	int arraysize, const int *value); | 
					
						
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										 |  |  | void GPU_shader_uniform_texture(GPUShader *shader, int location, struct GPUTexture *tex); | 
					
						
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										 |  |  | void GPU_shader_uniform_int(GPUShader *shader, int location, int value); | 
					
						
							|  |  |  | void GPU_shader_geometry_stage_primitive_io(GPUShader *shader, int input, int output, int number); | 
					
						
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							|  |  |  | int GPU_shader_get_attribute(GPUShader *shader, const char *name); | 
					
						
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							|  |  |  | /* Builtin/Non-generated shaders */ | 
					
						
							|  |  |  | typedef enum GPUBuiltinShader { | 
					
						
							|  |  |  | 	GPU_SHADER_VSM_STORE         = 0, | 
					
						
							|  |  |  | 	GPU_SHADER_SEP_GAUSSIAN_BLUR = 1, | 
					
						
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										 |  |  | 	GPU_SHADER_SMOKE             = 2, | 
					
						
							|  |  |  | 	GPU_SHADER_SMOKE_FIRE        = 3, | 
					
						
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										 |  |  | 	GPU_SHADER_TEXT, | 
					
						
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										 |  |  | 	/* for simple 2D drawing */ | 
					
						
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										 |  |  | 	GPU_SHADER_2D_UNIFORM_COLOR, | 
					
						
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										 |  |  | 	GPU_SHADER_2D_FLAT_COLOR, | 
					
						
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										 |  |  | 	GPU_SHADER_2D_SMOOTH_COLOR, | 
					
						
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										 |  |  | 	/* for simple 3D drawing */ | 
					
						
							|  |  |  | 	GPU_SHADER_3D_UNIFORM_COLOR, | 
					
						
							|  |  |  | 	GPU_SHADER_3D_FLAT_COLOR, | 
					
						
							|  |  |  | 	GPU_SHADER_3D_SMOOTH_COLOR, | 
					
						
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										 |  |  | 	GPU_SHADER_3D_DEPTH_ONLY, | 
					
						
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										 |  |  | 	/* basic 2D texture drawing */ | 
					
						
							|  |  |  | 	GPU_SHADER_2D_TEXTURE_2D, | 
					
						
							|  |  |  | 	GPU_SHADER_2D_TEXTURE_RECT, | 
					
						
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										 |  |  | 	/* points */ | 
					
						
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										 |  |  | 	GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR, | 
					
						
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										 |  |  | 	GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_SMOOTH, | 
					
						
							|  |  |  | 	GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_SMOOTH, | 
					
						
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										 |  |  | 	GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_SMOOTH, | 
					
						
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										 |  |  | 	GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR, | 
					
						
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										 |  |  | 	GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR, | 
					
						
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										 |  |  | 	GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR, | 
					
						
							|  |  |  | 	GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR, | 
					
						
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										 |  |  | 	GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR, | 
					
						
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										 |  |  | } GPUBuiltinShader; | 
					
						
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							|  |  |  | GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader); | 
					
						
							|  |  |  | GPUShader *GPU_shader_get_builtin_fx_shader(int effects, bool persp); | 
					
						
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							|  |  |  | void GPU_shader_free_builtin_shaders(void); | 
					
						
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							|  |  |  | /* Vertex attributes for shaders */ | 
					
						
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							|  |  |  | #define GPU_MAX_ATTRIB 32
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							|  |  |  | typedef struct GPUVertexAttribs { | 
					
						
							|  |  |  | 	struct { | 
					
						
							|  |  |  | 		int type; | 
					
						
							|  |  |  | 		int glindex; | 
					
						
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										 |  |  | 		int glinfoindoex; | 
					
						
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										 |  |  | 		int gltexco; | 
					
						
							|  |  |  | 		int attribid; | 
					
						
							|  |  |  | 		char name[64];	/* MAX_CUSTOMDATA_LAYER_NAME */ | 
					
						
							|  |  |  | 	} layer[GPU_MAX_ATTRIB]; | 
					
						
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							|  |  |  | 	int totlayer; | 
					
						
							|  |  |  | } GPUVertexAttribs; | 
					
						
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							|  |  |  | #ifdef __cplusplus
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							|  |  |  | } | 
					
						
							|  |  |  | #endif
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							|  |  |  | #endif  /* __GPU_SHADER_H__ */
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