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@@ -66,6 +66,7 @@ extern char datatoc_gpu_shader_point_varying_color_frag_glsl[];
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extern char datatoc_gpu_shader_3D_point_fixed_size_varying_color_vert_glsl[];
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extern char datatoc_gpu_shader_3D_point_varying_size_no_color_vert_glsl[];
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extern char datatoc_gpu_shader_3D_point_varying_size_varying_color_vert_glsl[];
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extern char datatoc_gpu_shader_2D_point_varying_size_varying_color_vert_glsl[];
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extern char datatoc_gpu_shader_text_vert_glsl[];
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extern char datatoc_gpu_shader_text_frag_glsl[];
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@@ -111,6 +112,7 @@ static struct GPUShadersGlobal {
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GPUShader *depth_only_3D;
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/* points */
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GPUShader *point_fixed_size_uniform_color_2D;
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GPUShader *point_varying_size_varying_color_2D;
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GPUShader *point_fixed_size_uniform_color_3D;
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GPUShader *point_fixed_size_varying_color_3D;
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GPUShader *point_varying_size_uniform_color_3D;
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@@ -729,6 +731,14 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader)
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NULL, NULL, NULL, 0, 0, 0);
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retval = GG.shaders.point_fixed_size_uniform_color_2D;
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break;
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case GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR:
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if (!GG.shaders.point_varying_size_varying_color_2D)
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GG.shaders.point_varying_size_varying_color_2D = GPU_shader_create(
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datatoc_gpu_shader_2D_point_varying_size_varying_color_vert_glsl,
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datatoc_gpu_shader_point_varying_color_frag_glsl,
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NULL, NULL, NULL, 0, 0, 0);
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retval = GG.shaders.point_varying_size_varying_color_2D;
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break;
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case GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR:
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if (!GG.shaders.point_fixed_size_uniform_color_3D)
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GG.shaders.point_fixed_size_uniform_color_3D = GPU_shader_create(
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@@ -850,8 +860,6 @@ GPUShader *GPU_shader_get_builtin_fx_shader(int effect, bool persp)
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void GPU_shader_free_builtin_shaders(void)
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{
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int i;
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if (GG.shaders.vsm_store) {
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GPU_shader_free(GG.shaders.vsm_store);
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GG.shaders.vsm_store = NULL;
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@@ -922,6 +930,11 @@ void GPU_shader_free_builtin_shaders(void)
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GG.shaders.point_fixed_size_uniform_color_2D = NULL;
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}
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if (GG.shaders.point_varying_size_varying_color_2D) {
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GPU_shader_free(GG.shaders.point_varying_size_varying_color_2D);
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GG.shaders.point_varying_size_varying_color_2D = NULL;
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}
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if (GG.shaders.point_fixed_size_uniform_color_3D) {
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GPU_shader_free(GG.shaders.point_fixed_size_uniform_color_3D);
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GG.shaders.point_fixed_size_uniform_color_3D = NULL;
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@@ -942,7 +955,7 @@ void GPU_shader_free_builtin_shaders(void)
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GG.shaders.point_varying_size_varying_color_3D = NULL;
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}
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for (i = 0; i < 2 * MAX_FX_SHADERS; ++i) {
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for (int i = 0; i < 2 * MAX_FX_SHADERS; ++i) {
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if (GG.shaders.fx_shaders[i]) {
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GPU_shader_free(GG.shaders.fx_shaders[i]);
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GG.shaders.fx_shaders[i] = NULL;
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