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										 |  |  | /*
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							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
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							|  |  |  | #pragma once
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							|  |  |  | /** \file
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							|  |  |  |  * \ingroup bli | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | #ifdef WITH_GMP
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							|  |  |  | #  include <iostream>
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							|  |  |  | #  include "BLI_math.h"
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							|  |  |  | #  include "BLI_math_mpq.hh"
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							|  |  |  | #  include "BLI_span.hh"
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							|  |  |  | namespace blender { | 
					
						
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							|  |  |  | struct mpq3 { | 
					
						
							|  |  |  |   mpq_class x, y, z; | 
					
						
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							|  |  |  |   mpq3() = default; | 
					
						
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							|  |  |  |   mpq3(const mpq_class *ptr) : x{ptr[0]}, y{ptr[1]}, z{ptr[2]} | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   mpq3(const mpq_class (*ptr)[3]) : mpq3((const mpq_class *)ptr) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   explicit mpq3(mpq_class value) : x(value), y(value), z(value) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   explicit mpq3(int value) : x(value), y(value), z(value) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   mpq3(mpq_class x, mpq_class y, mpq_class z) : x{x}, y{y}, z{z} | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   operator const mpq_class *() const | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     return &x; | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   operator mpq_class *() | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     return &x; | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   /* Cannot do this exactly in rational arithmetic!
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							|  |  |  |    * Approximate by going in and out of doubles. | 
					
						
							|  |  |  |    */ | 
					
						
							|  |  |  |   mpq_class normalize_and_get_length() | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     double dv[3] = {x.get_d(), y.get_d(), z.get_d()}; | 
					
						
							|  |  |  |     double len = normalize_v3_db(dv); | 
					
						
							|  |  |  |     this->x = mpq_class(dv[0]); | 
					
						
							|  |  |  |     this->y = mpq_class(dv[1]); | 
					
						
							|  |  |  |     this->z = mpq_class(dv[2]); | 
					
						
							|  |  |  |     return len; | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   mpq3 normalized() const | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     double dv[3] = {x.get_d(), y.get_d(), z.get_d()}; | 
					
						
							|  |  |  |     double dr[3]; | 
					
						
							|  |  |  |     normalize_v3_v3_db(dr, dv); | 
					
						
							|  |  |  |     return mpq3(mpq_class(dr[0]), mpq_class(dr[1]), mpq_class(dr[2])); | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   /* Cannot do this exactly in rational arithmetic!
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							|  |  |  |    * Approximate by going in and out of double. | 
					
						
							|  |  |  |    */ | 
					
						
							|  |  |  |   mpq_class length() const | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     mpq_class lsquared = this->length_squared(); | 
					
						
							|  |  |  |     double dsquared = lsquared.get_d(); | 
					
						
							|  |  |  |     double d = sqrt(dsquared); | 
					
						
							|  |  |  |     return mpq_class(d); | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   mpq_class length_squared() const | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     return x * x + y * y + z * z; | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   void reflect(const mpq3 &normal) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     *this = this->reflected(normal); | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   mpq3 reflected(const mpq3 &normal) const | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     mpq3 result; | 
					
						
							|  |  |  |     const mpq_class dot2 = 2 * dot(*this, normal); | 
					
						
							|  |  |  |     result.x = this->x - (dot2 * normal.x); | 
					
						
							|  |  |  |     result.y = this->y - (dot2 * normal.y); | 
					
						
							|  |  |  |     result.z = this->z - (dot2 * normal.z); | 
					
						
							|  |  |  |     return result; | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   static mpq3 safe_divide(const mpq3 &a, const mpq3 &b) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     mpq3 result; | 
					
						
							|  |  |  |     result.x = (b.x == 0) ? mpq_class(0) : a.x / b.x; | 
					
						
							|  |  |  |     result.y = (b.y == 0) ? mpq_class(0) : a.y / b.y; | 
					
						
							|  |  |  |     result.z = (b.z == 0) ? mpq_class(0) : a.z / b.z; | 
					
						
							|  |  |  |     return result; | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   void invert() | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     x = -x; | 
					
						
							|  |  |  |     y = -y; | 
					
						
							|  |  |  |     z = -z; | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   friend mpq3 operator+(const mpq3 &a, const mpq3 &b) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     return mpq3(a.x + b.x, a.y + b.y, a.z + b.z); | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   void operator+=(const mpq3 &b) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     this->x += b.x; | 
					
						
							|  |  |  |     this->y += b.y; | 
					
						
							|  |  |  |     this->z += b.z; | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   friend mpq3 operator-(const mpq3 &a, const mpq3 &b) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     return mpq3(a.x - b.x, a.y - b.y, a.z - b.z); | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   friend mpq3 operator-(const mpq3 &a) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     return mpq3(-a.x, -a.y, -a.z); | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   void operator-=(const mpq3 &b) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     this->x -= b.x; | 
					
						
							|  |  |  |     this->y -= b.y; | 
					
						
							|  |  |  |     this->z -= b.z; | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   void operator*=(mpq_class scalar) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     this->x *= scalar; | 
					
						
							|  |  |  |     this->y *= scalar; | 
					
						
							|  |  |  |     this->z *= scalar; | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   void operator*=(const mpq3 &other) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     this->x *= other.x; | 
					
						
							|  |  |  |     this->y *= other.y; | 
					
						
							|  |  |  |     this->z *= other.z; | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   friend mpq3 operator*(const mpq3 &a, const mpq3 &b) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     return {a.x * b.x, a.y * b.y, a.z * b.z}; | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   friend mpq3 operator*(const mpq3 &a, const mpq_class &b) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     return mpq3(a.x * b, a.y * b, a.z * b); | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   friend mpq3 operator*(const mpq_class &a, const mpq3 &b) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     return mpq3(a * b.x, a * b.y, a * b.z); | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   friend mpq3 operator/(const mpq3 &a, const mpq_class &b) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     BLI_assert(b != 0); | 
					
						
							|  |  |  |     return mpq3(a.x / b, a.y / b, a.z / b); | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   friend bool operator==(const mpq3 &a, const mpq3 &b) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     return a.x == b.x && a.y == b.y && a.z == b.z; | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   friend bool operator!=(const mpq3 &a, const mpq3 &b) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     return a.x != b.x || a.y != b.y || a.z != b.z; | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   friend std::ostream &operator<<(std::ostream &stream, const mpq3 &v) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     stream << "(" << v.x << ", " << v.y << ", " << v.z << ")"; | 
					
						
							|  |  |  |     return stream; | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   static mpq_class dot(const mpq3 &a, const mpq3 &b) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     return a.x * b.x + a.y * b.y + a.z * b.z; | 
					
						
							|  |  |  |   } | 
					
						
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										 |  |  |   static mpq_class dot_with_buffer(const mpq3 &a, const mpq3 &b, mpq3 &buffer) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     buffer = a; | 
					
						
							|  |  |  |     buffer *= b; | 
					
						
							|  |  |  |     buffer.x += buffer.y; | 
					
						
							|  |  |  |     buffer.x += buffer.z; | 
					
						
							|  |  |  |     return buffer.x; | 
					
						
							|  |  |  |   } | 
					
						
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										 |  |  |   static mpq3 cross(const mpq3 &a, const mpq3 &b) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     return mpq3(a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]); | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   static mpq3 cross_high_precision(const mpq3 &a, const mpq3 &b) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     return cross(a, b); | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   static mpq3 project(const mpq3 &a, const mpq3 &b) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     const mpq_class mul = mpq3::dot(a, b) / mpq3::dot(b, b); | 
					
						
							|  |  |  |     return mpq3(mul * b[0], mul * b[1], mul * b[2]); | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   static mpq_class distance(const mpq3 &a, const mpq3 &b) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     mpq3 diff(a.x - b.x, a.y - b.y, a.z - b.z); | 
					
						
							|  |  |  |     return diff.length(); | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   static mpq_class distance_squared(const mpq3 &a, const mpq3 &b) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     mpq3 diff(a.x - b.x, a.y - b.y, a.z - b.z); | 
					
						
							|  |  |  |     return mpq3::dot(diff, diff); | 
					
						
							|  |  |  |   } | 
					
						
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										 |  |  |   static mpq_class distance_squared_with_buffer(const mpq3 &a, const mpq3 &b, mpq3 &buffer) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     buffer = a; | 
					
						
							|  |  |  |     buffer -= b; | 
					
						
							|  |  |  |     return mpq3::dot(buffer, buffer); | 
					
						
							|  |  |  |   } | 
					
						
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										 |  |  |   static mpq3 interpolate(const mpq3 &a, const mpq3 &b, mpq_class t) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     mpq_class s = 1 - t; | 
					
						
							|  |  |  |     return mpq3(a.x * s + b.x * t, a.y * s + b.y * t, a.z * s + b.z * t); | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   static mpq3 abs(const mpq3 &a) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     mpq_class abs_x = (a.x >= 0) ? a.x : -a.x; | 
					
						
							|  |  |  |     mpq_class abs_y = (a.y >= 0) ? a.y : -a.y; | 
					
						
							|  |  |  |     mpq_class abs_z = (a.z >= 0) ? a.z : -a.z; | 
					
						
							|  |  |  |     return mpq3(abs_x, abs_y, abs_z); | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   static int dominant_axis(const mpq3 &a) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     mpq_class x = (a.x >= 0) ? a.x : -a.x; | 
					
						
							|  |  |  |     mpq_class y = (a.y >= 0) ? a.y : -a.y; | 
					
						
							|  |  |  |     mpq_class z = (a.z >= 0) ? a.z : -a.z; | 
					
						
							|  |  |  |     return ((x > y) ? ((x > z) ? 0 : 2) : ((y > z) ? 1 : 2)); | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   static mpq3 cross_poly(Span<mpq3> poly); | 
					
						
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							|  |  |  |   /** There is a sensible use for hashing on exact arithmetic types. */ | 
					
						
							|  |  |  |   uint64_t hash() const; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
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							|  |  |  | uint64_t hash_mpq_class(const mpq_class &value); | 
					
						
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							|  |  |  | }  // namespace blender
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							|  |  |  | #endif /* WITH_GMP */
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