2002-10-12 11:37:38 +00:00
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/**
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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* This file was moved here from the src/ directory. It is meant to
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* deal with endianness. It resided in a general blending lib. The
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* other functions were only used during rendering. This single
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* function remained. It should probably move to imbuf/intern/util.c,
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* but we'll keep it here for the time being. (nzc)*/
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/* imageprocess.c MIXED MODEL
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*
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* april 95
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*
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* $Id$
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*/
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Orange branch: OpenEXR finally in Blender!
Credits go to Gernot Ziegler, who originally coded EXR support, and to
Austin Benesh for bringing it further. Kent Mein provided a lot of code
for integrating float buffers in Blender imbuf and ImBuf API cleanup,
and provided Make and Scons and static linking.
At this moment; the EXR libraries are a *dependency*, so you cannot get
the Orange branch compiled without having OpenEXR installed. Get the
(precompiled or sources) stuff from www.openexr.com. Current default is
that the headers and lib resides in /user/local/
Several changes/additions/fixes were added:
- EXR code only supported 'half' format (16 bits per channel). I've added
float writing, but for reading it I need tomorrow. :)
- Quite some clumsy copying of data happened in EXR code.
- cleaned up the api calls already a bit, preparing for more advanced
support
- Zbuffers were saved 16 bits, now 32 bits
- automatic adding of .exr extensions went wrong
Imbuf:
- added proper imbuf->flags and imbuf->mall support for float buffers, it
was created for *each* imbuf. :)
- found bugs for float buffers in scaling and flipping. Code there will
need more checks still
- imbuf also needs to be verified to behave properly when no 32 bits
rect exists (for saving for example)
TODO:
- support internal float images for textures, backbuf, AO probes, and
display in Image window
Hope this commit won't screwup syncing with bf-blender... :/
2006-01-09 00:40:35 +00:00
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#include "IMB_imbuf_types.h"
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2002-10-12 11:37:38 +00:00
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#include "IMB_imbuf.h"
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2007-07-10 19:13:03 +00:00
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#include "math.h"
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/* This define should be relocated to a global header some where Kent Mein
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I stole it from util.h in the plugins api */
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#define MAX2(x,y) ( (x)>(y) ? (x) : (y) )
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2002-10-12 11:37:38 +00:00
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/* Only this one is used liberally here, and in imbuf */
|
Orange branch: OpenEXR finally in Blender!
Credits go to Gernot Ziegler, who originally coded EXR support, and to
Austin Benesh for bringing it further. Kent Mein provided a lot of code
for integrating float buffers in Blender imbuf and ImBuf API cleanup,
and provided Make and Scons and static linking.
At this moment; the EXR libraries are a *dependency*, so you cannot get
the Orange branch compiled without having OpenEXR installed. Get the
(precompiled or sources) stuff from www.openexr.com. Current default is
that the headers and lib resides in /user/local/
Several changes/additions/fixes were added:
- EXR code only supported 'half' format (16 bits per channel). I've added
float writing, but for reading it I need tomorrow. :)
- Quite some clumsy copying of data happened in EXR code.
- cleaned up the api calls already a bit, preparing for more advanced
support
- Zbuffers were saved 16 bits, now 32 bits
- automatic adding of .exr extensions went wrong
Imbuf:
- added proper imbuf->flags and imbuf->mall support for float buffers, it
was created for *each* imbuf. :)
- found bugs for float buffers in scaling and flipping. Code there will
need more checks still
- imbuf also needs to be verified to behave properly when no 32 bits
rect exists (for saving for example)
TODO:
- support internal float images for textures, backbuf, AO probes, and
display in Image window
Hope this commit won't screwup syncing with bf-blender... :/
2006-01-09 00:40:35 +00:00
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void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf)
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2002-10-12 11:37:38 +00:00
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{
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2008-01-20 18:55:56 +00:00
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int size;
|
Orange branch: OpenEXR finally in Blender!
Credits go to Gernot Ziegler, who originally coded EXR support, and to
Austin Benesh for bringing it further. Kent Mein provided a lot of code
for integrating float buffers in Blender imbuf and ImBuf API cleanup,
and provided Make and Scons and static linking.
At this moment; the EXR libraries are a *dependency*, so you cannot get
the Orange branch compiled without having OpenEXR installed. Get the
(precompiled or sources) stuff from www.openexr.com. Current default is
that the headers and lib resides in /user/local/
Several changes/additions/fixes were added:
- EXR code only supported 'half' format (16 bits per channel). I've added
float writing, but for reading it I need tomorrow. :)
- Quite some clumsy copying of data happened in EXR code.
- cleaned up the api calls already a bit, preparing for more advanced
support
- Zbuffers were saved 16 bits, now 32 bits
- automatic adding of .exr extensions went wrong
Imbuf:
- added proper imbuf->flags and imbuf->mall support for float buffers, it
was created for *each* imbuf. :)
- found bugs for float buffers in scaling and flipping. Code there will
need more checks still
- imbuf also needs to be verified to behave properly when no 32 bits
rect exists (for saving for example)
TODO:
- support internal float images for textures, backbuf, AO probes, and
display in Image window
Hope this commit won't screwup syncing with bf-blender... :/
2006-01-09 00:40:35 +00:00
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unsigned char rt, *cp = (unsigned char *)ibuf->rect;
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float rtf, *cpf = ibuf->rect_float;
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2008-01-20 18:55:56 +00:00
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if (ibuf->rect) {
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size = ibuf->x * ibuf->y;
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while(size-- > 0) {
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rt= cp[0];
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cp[0]= cp[3];
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cp[3]= rt;
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rt= cp[1];
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cp[1]= cp[2];
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cp[2]= rt;
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cp+= 4;
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}
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}
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if (ibuf->rect_float) {
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size = ibuf->x * ibuf->y;
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while(size-- > 0) {
|
Orange branch: OpenEXR finally in Blender!
Credits go to Gernot Ziegler, who originally coded EXR support, and to
Austin Benesh for bringing it further. Kent Mein provided a lot of code
for integrating float buffers in Blender imbuf and ImBuf API cleanup,
and provided Make and Scons and static linking.
At this moment; the EXR libraries are a *dependency*, so you cannot get
the Orange branch compiled without having OpenEXR installed. Get the
(precompiled or sources) stuff from www.openexr.com. Current default is
that the headers and lib resides in /user/local/
Several changes/additions/fixes were added:
- EXR code only supported 'half' format (16 bits per channel). I've added
float writing, but for reading it I need tomorrow. :)
- Quite some clumsy copying of data happened in EXR code.
- cleaned up the api calls already a bit, preparing for more advanced
support
- Zbuffers were saved 16 bits, now 32 bits
- automatic adding of .exr extensions went wrong
Imbuf:
- added proper imbuf->flags and imbuf->mall support for float buffers, it
was created for *each* imbuf. :)
- found bugs for float buffers in scaling and flipping. Code there will
need more checks still
- imbuf also needs to be verified to behave properly when no 32 bits
rect exists (for saving for example)
TODO:
- support internal float images for textures, backbuf, AO probes, and
display in Image window
Hope this commit won't screwup syncing with bf-blender... :/
2006-01-09 00:40:35 +00:00
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rtf= cpf[0];
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cpf[0]= cpf[3];
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cpf[3]= rtf;
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rtf= cpf[1];
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cpf[1]= cpf[2];
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cpf[2]= rtf;
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cpf+= 4;
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}
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2002-10-12 11:37:38 +00:00
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}
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}
|
Orange branch: OpenEXR finally in Blender!
Credits go to Gernot Ziegler, who originally coded EXR support, and to
Austin Benesh for bringing it further. Kent Mein provided a lot of code
for integrating float buffers in Blender imbuf and ImBuf API cleanup,
and provided Make and Scons and static linking.
At this moment; the EXR libraries are a *dependency*, so you cannot get
the Orange branch compiled without having OpenEXR installed. Get the
(precompiled or sources) stuff from www.openexr.com. Current default is
that the headers and lib resides in /user/local/
Several changes/additions/fixes were added:
- EXR code only supported 'half' format (16 bits per channel). I've added
float writing, but for reading it I need tomorrow. :)
- Quite some clumsy copying of data happened in EXR code.
- cleaned up the api calls already a bit, preparing for more advanced
support
- Zbuffers were saved 16 bits, now 32 bits
- automatic adding of .exr extensions went wrong
Imbuf:
- added proper imbuf->flags and imbuf->mall support for float buffers, it
was created for *each* imbuf. :)
- found bugs for float buffers in scaling and flipping. Code there will
need more checks still
- imbuf also needs to be verified to behave properly when no 32 bits
rect exists (for saving for example)
TODO:
- support internal float images for textures, backbuf, AO probes, and
display in Image window
Hope this commit won't screwup syncing with bf-blender... :/
2006-01-09 00:40:35 +00:00
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2007-07-10 19:13:03 +00:00
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/**************************************************************************
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* INTERPOLATIONS
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*
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* Reference and docs:
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* http://wiki.blender.org/index.php/User:Damiles#Interpolations_Algorithms
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***************************************************************************/
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2007-07-10 19:34:41 +00:00
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/* BICUBIC Interpolation functions */
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/* More info: http://wiki.blender.org/index.php/User:Damiles#Bicubic_pixel_interpolation
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2007-07-10 19:13:03 +00:00
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*/
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/* function assumes out to be zero'ed, only does RGBA */
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static float P(float k){
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float aux;
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aux=(float)(1.0f/6.0f)*( pow( MAX2(k+2.0f,0) , 3.0f ) - 4.0f * pow( MAX2(k+1.0f,0) , 3.0f ) + 6.0f * pow( MAX2(k,0) , 3.0f ) - 4.0f * pow( MAX2(k-1.0f,0) , 3.0f));
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return aux ;
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}
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void bicubic_interpolation(ImBuf *in, ImBuf *out, float x, float y, int xout, int yout)
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{
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int i,j,n,m,x1,y1;
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unsigned char *dataI,*outI;
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float a,b, outR,outG,outB,outA,*dataF,*outF;
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int do_rect, do_float;
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if (in == NULL) return;
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if (in->rect == NULL && in->rect_float == NULL) return;
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2007-09-15 18:54:03 +00:00
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do_rect= (out->rect != NULL);
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do_float= (out->rect_float != NULL);
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2007-07-10 19:13:03 +00:00
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i= (int)floor(x);
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j= (int)floor(y);
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a= x - i;
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b= y - j;
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outR= 0.0f;
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outG= 0.0f;
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outB= 0.0f;
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outA= 0.0f;
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for(n= -1; n<= 2; n++){
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for(m= -1; m<= 2; m++){
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x1= i+n;
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y1= j+m;
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if (x1>0 && x1 < in->x && y1>0 && y1<in->y) {
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if (do_float) {
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dataF= in->rect_float + in->x * y1 * 4 + 4*x1;
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outR+= dataF[0] * P(n-a) * P(b-m);
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outG+= dataF[1] * P(n-a) * P(b-m);
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outB+= dataF[2] * P(n-a) * P(b-m);
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outA+= dataF[3] * P(n-a) * P(b-m);
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}
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if (do_rect) {
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dataI= (unsigned char*)in->rect + in->x * y1 * 4 + 4*x1;
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outR+= dataI[0] * P(n-a) * P(b-m);
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outG+= dataI[1] * P(n-a) * P(b-m);
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outB+= dataI[2] * P(n-a) * P(b-m);
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outA+= dataI[3] * P(n-a) * P(b-m);
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}
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}
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}
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}
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if (do_rect) {
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outI= (unsigned char *)out->rect + out->x * yout * 4 + 4*xout;
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outI[0]= (int)outR;
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outI[1]= (int)outG;
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outI[2]= (int)outB;
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outI[3]= (int)outA;
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}
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if (do_float) {
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outF= (float *)out->rect_float + out->x * yout * 4 + 4*xout;
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outF[0]= outR;
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outF[1]= outG;
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outF[2]= outB;
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outF[3]= outA;
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}
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}
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/* function assumes out to be zero'ed, only does RGBA */
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/* BILINEAR INTERPOLATION */
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void bilinear_interpolation(ImBuf *in, ImBuf *out, float u, float v, int xout, int yout)
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{
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float *row1, *row2, *row3, *row4, a, b, *outF;
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unsigned char *row1I, *row2I, *row3I, *row4I, *outI;
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float a_b, ma_b, a_mb, ma_mb;
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float empty[4]= {0.0f, 0.0f, 0.0f, 0.0f};
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unsigned char emptyI[4]= {0, 0, 0, 0};
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int y1, y2, x1, x2;
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int do_rect, do_float;
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if (in==NULL) return;
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if (in->rect==NULL && in->rect_float==NULL) return;
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2007-09-15 18:54:03 +00:00
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do_rect= (out->rect != NULL);
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do_float= (out->rect_float != NULL);
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2007-07-10 19:13:03 +00:00
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x1= (int)floor(u);
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x2= (int)ceil(u);
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y1= (int)floor(v);
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y2= (int)ceil(v);
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// sample area entirely outside image?
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if (x2<0 || x1>in->x-1 || y2<0 || y1>in->y-1) return;
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if (do_rect)
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outI=(unsigned char *)out->rect + out->x * yout * 4 + 4*xout;
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2007-10-29 05:59:26 +00:00
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else
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outI= NULL;
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2007-07-10 19:13:03 +00:00
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if (do_float)
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outF=(float *)out->rect_float + out->x * yout * 4 + 4*xout;
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2007-10-29 05:59:26 +00:00
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else
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outF= NULL;
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2007-07-10 19:13:03 +00:00
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if (do_float) {
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// sample including outside of edges of image
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if (x1<0 || y1<0) row1= empty;
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else row1= (float *)in->rect_float + in->x * y1 * 4 + 4*x1;
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if (x1<0 || y2>in->y-1) row2= empty;
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else row2= (float *)in->rect_float + in->x * y2 * 4 + 4*x1;
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if (x2>in->x-1 || y1<0) row3= empty;
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else row3= (float *)in->rect_float + in->x * y1 * 4 + 4*x2;
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if (x2>in->x-1 || y2>in->y-1) row4= empty;
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else row4= (float *)in->rect_float + in->x * y2 * 4 + 4*x2;
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a= u-floor(u);
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b= v-floor(v);
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a_b= a*b; ma_b= (1.0f-a)*b; a_mb= a*(1.0f-b); ma_mb= (1.0f-a)*(1.0f-b);
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outF[0]= ma_mb*row1[0] + a_mb*row3[0] + ma_b*row2[0]+ a_b*row4[0];
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outF[1]= ma_mb*row1[1] + a_mb*row3[1] + ma_b*row2[1]+ a_b*row4[1];
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outF[2]= ma_mb*row1[2] + a_mb*row3[2] + ma_b*row2[2]+ a_b*row4[2];
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outF[3]= ma_mb*row1[3] + a_mb*row3[3] + ma_b*row2[3]+ a_b*row4[3];
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}
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if (do_rect) {
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// sample including outside of edges of image
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if (x1<0 || y1<0) row1I= emptyI;
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else row1I= (unsigned char *)in->rect + in->x * y1 * 4 + 4*x1;
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if (x1<0 || y2>in->y-1) row2I= emptyI;
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else row2I= (unsigned char *)in->rect + in->x * y2 * 4 + 4*x1;
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if (x2>in->x-1 || y1<0) row3I= emptyI;
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else row3I= (unsigned char *)in->rect + in->x * y1 * 4 + 4*x2;
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if (x2>in->x-1 || y2>in->y-1) row4I= emptyI;
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else row4I= (unsigned char *)in->rect + in->x * y2 * 4 + 4*x2;
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a= u-floor(u);
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b= v-floor(v);
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a_b= a*b; ma_b= (1.0f-a)*b; a_mb= a*(1.0f-b); ma_mb= (1.0f-a)*(1.0f-b);
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outI[0]= ma_mb*row1I[0] + a_mb*row3I[0] + ma_b*row2I[0]+ a_b*row4I[0];
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outI[1]= ma_mb*row1I[1] + a_mb*row3I[1] + ma_b*row2I[1]+ a_b*row4I[1];
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outI[2]= ma_mb*row1I[2] + a_mb*row3I[2] + ma_b*row2I[2]+ a_b*row4I[2];
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outI[3]= ma_mb*row1I[3] + a_mb*row3I[3] + ma_b*row2I[3]+ a_b*row4I[3];
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}
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}
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|
|
/* function assumes out to be zero'ed, only does RGBA */
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|
|
/* NEAREST INTERPOLATION */
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|
|
void neareast_interpolation(ImBuf *in, ImBuf *out, float u, float v,int xout, int yout)
|
|
|
|
{
|
|
|
|
float *outF,*dataF;
|
|
|
|
unsigned char *dataI,*outI;
|
|
|
|
int y1, x1;
|
|
|
|
int do_rect, do_float;
|
|
|
|
|
|
|
|
if (in==NULL) return;
|
|
|
|
if (in->rect==NULL && in->rect_float==NULL) return;
|
|
|
|
|
2007-09-15 18:54:03 +00:00
|
|
|
do_rect= (out->rect != NULL);
|
|
|
|
do_float= (out->rect_float != NULL);
|
2007-07-10 19:13:03 +00:00
|
|
|
|
|
|
|
x1= (int)(u);
|
|
|
|
y1= (int)(v);
|
|
|
|
|
|
|
|
if (do_rect)
|
|
|
|
outI=(unsigned char *)out->rect + out->x * yout * 4 + 4*xout;
|
2007-10-29 05:59:26 +00:00
|
|
|
else
|
|
|
|
outI= NULL;
|
2007-07-10 19:13:03 +00:00
|
|
|
if (do_float)
|
|
|
|
outF=(float *)out->rect_float + out->x * yout * 4 + 4*xout;
|
2007-10-29 05:59:26 +00:00
|
|
|
else
|
|
|
|
outF= NULL;
|
2007-07-10 19:13:03 +00:00
|
|
|
|
|
|
|
// sample area entirely outside image?
|
|
|
|
if (x1<0 || x1>in->x-1 || y1<0 || y1>in->y-1) return;
|
|
|
|
|
|
|
|
// sample including outside of edges of image
|
|
|
|
if (x1<0 || y1<0) {
|
|
|
|
if (do_rect) {
|
|
|
|
outI[0]= 0;
|
|
|
|
outI[1]= 0;
|
|
|
|
outI[2]= 0;
|
|
|
|
outI[3]= 0;
|
|
|
|
}
|
|
|
|
if (do_float) {
|
|
|
|
outF[0]= 0.0f;
|
|
|
|
outF[1]= 0.0f;
|
|
|
|
outF[2]= 0.0f;
|
|
|
|
outF[3]= 0.0f;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
dataI= (unsigned char *)in->rect + in->x * y1 * 4 + 4*x1;
|
|
|
|
if (do_rect) {
|
|
|
|
outI[0]= dataI[0];
|
|
|
|
outI[1]= dataI[1];
|
|
|
|
outI[2]= dataI[2];
|
|
|
|
outI[3]= dataI[3];
|
|
|
|
}
|
|
|
|
dataF= in->rect_float + in->x * y1 * 4 + 4*x1;
|
|
|
|
if (do_float) {
|
|
|
|
outF[0]= dataF[0];
|
|
|
|
outF[1]= dataF[1];
|
|
|
|
outF[2]= dataF[2];
|
|
|
|
outF[3]= dataF[3];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|