Routine purge of compiler warnings. Yet again, they were mostly uninitialised vars.
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@@ -892,7 +892,7 @@ void BKE_stamp_buf(unsigned char *rect, float *rectf, int width, int height)
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{
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struct StampData stamp_data;
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int x,y;
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int x=1,y=1;
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int font_height;
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int text_width;
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int text_pad;
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@@ -1547,7 +1547,7 @@ int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3], float *
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float force[3], unsigned int par_layer,struct Object *vertexowner,
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float time,float vel[3], float *intrusion)
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{
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Object *ob;
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Object *ob= NULL;
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GHash *hash;
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GHashIterator *ihash;
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float nv1[3], nv2[3], nv3[3], nv4[3], edge1[3], edge2[3],d_nvect[3], dv1[3],ve[3],avel[3],
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@@ -1555,7 +1555,7 @@ int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3], float *
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outerforceaccu[3],innerforceaccu[3],
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facedist,n_mag,force_mag_norm,minx,miny,minz,maxx,maxy,maxz,
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innerfacethickness = -0.5f, outerfacethickness = 0.2f,
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ee = 5.0f, ff = 0.1f, fa;
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ee = 5.0f, ff = 0.1f, fa=1;
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int a, deflected=0, cavel=0,ci=0;
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/* init */
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*intrusion = 0.0f;
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@@ -183,8 +183,12 @@ void bilinear_interpolation(ImBuf *in, ImBuf *out, float u, float v, int xout, i
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if (do_rect)
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outI=(unsigned char *)out->rect + out->x * yout * 4 + 4*xout;
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else
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outI= NULL;
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if (do_float)
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outF=(float *)out->rect_float + out->x * yout * 4 + 4*xout;
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else
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outF= NULL;
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if (do_float) {
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// sample including outside of edges of image
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@@ -254,8 +258,12 @@ void neareast_interpolation(ImBuf *in, ImBuf *out, float u, float v,int xout, in
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if (do_rect)
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outI=(unsigned char *)out->rect + out->x * yout * 4 + 4*xout;
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else
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outI= NULL;
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if (do_float)
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outF=(float *)out->rect_float + out->x * yout * 4 + 4*xout;
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else
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outF= NULL;
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// sample area entirely outside image?
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if (x1<0 || x1>in->x-1 || y1<0 || y1>in->y-1) return;
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@@ -545,8 +545,8 @@ void buf_rectfill_area(unsigned char *rect, float *rectf, int width, int height,
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if (rect) {
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unsigned char *pixel;
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unsigned char chr, chg, chb;
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float fr, fg, fb;
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unsigned char chr=0, chg=0, chb=0;
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float fr=0, fg=0, fb=0;
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if (a == 1.0) {
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chr = FTOCHAR(col[0]);
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@@ -806,6 +806,7 @@ static void QMC_sampleHemi(float *vec, QMCSampler *qsa, int thread, int num)
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vec[2] = 1.f - s[1]*s[1];
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}
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#if 0 /* currently not used */
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/* cosine weighted hemisphere sampling */
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static void QMC_sampleHemiCosine(float *vec, QMCSampler *qsa, int thread, int num)
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{
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@@ -822,6 +823,7 @@ static void QMC_sampleHemiCosine(float *vec, QMCSampler *qsa, int thread, int nu
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vec[2] = 1.f - s[1]*s[1];
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}
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#endif
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/* called from convertBlenderScene.c */
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/* samples don't change per pixel, so build the samples in advance for efficiency */
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