2005-03-27 20:34:18 +00:00
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/**
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2005-03-28 08:17:51 +00:00
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* $Id$
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2005-03-27 20:34:18 +00:00
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BKE_DERIVEDMESH_H
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#define BKE_DERIVEDMESH_H
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2005-03-28 05:58:43 +00:00
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/* TODO (Probably)
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*
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* o Make drawMapped* functions take a predicate function that
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* determines whether to draw the edge (this predicate can
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* also set color, etc). This will be slightly more general
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* and allow some of the functions to be collapsed.
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2005-03-28 08:17:51 +00:00
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* o Once accessor functions are added then single element draw
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* functions can be implemented using primitive accessors.
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2005-03-28 21:53:26 +00:00
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* o Add function to dispatch to renderer instead of using
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* conversion to DLM.
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2005-03-28 05:58:43 +00:00
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*/
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2005-07-17 17:41:03 +00:00
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struct MVert;
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2005-03-27 20:34:18 +00:00
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struct Object;
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2005-03-29 16:43:39 +00:00
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struct EditMesh;
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2005-03-30 05:57:40 +00:00
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struct EditVert;
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struct EditEdge;
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struct EditFace;
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2005-03-27 20:34:18 +00:00
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struct DispListMesh;
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typedef struct DerivedMesh DerivedMesh;
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struct DerivedMesh {
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2005-03-27 21:27:12 +00:00
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/* Misc. Queries */
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2005-07-21 21:19:38 +00:00
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/* Also called in Editmode */
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2005-03-27 21:27:12 +00:00
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int (*getNumVerts)(DerivedMesh *dm);
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2005-07-21 21:19:38 +00:00
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/* Also called in Editmode */
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2005-03-27 21:27:12 +00:00
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int (*getNumFaces)(DerivedMesh *dm);
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2005-03-28 07:10:32 +00:00
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void (*getMappedVertCoEM)(DerivedMesh *dm, void *vert, float co_r[3]);
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2005-07-17 04:17:33 +00:00
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/* Convert to new DispListMesh, should be free'd by caller */
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2005-03-27 22:42:57 +00:00
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struct DispListMesh* (*convertToDispListMesh)(DerivedMesh *dm);
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2005-07-21 21:19:38 +00:00
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/* Iterate over all vertex points, calling DO_MINMAX with given args.
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*
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* Also called in Editmode
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*/
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2005-07-17 04:17:33 +00:00
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void (*getMinMax)(DerivedMesh *dm, float min_r[3], float max_r[3]);
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2005-07-17 01:18:59 +00:00
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/* Direct Access Operations */
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/* o Can be undefined */
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/* o Must be defined for modifiers that only deform however */
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/* Get vertex location, undefined if index is not valid */
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void (*getVertCo)(DerivedMesh *dm, int index, float co_r[3]);
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2005-07-18 19:58:23 +00:00
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/* Fill the array (of length .getNumVerts()) with all vertex locations */
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void (*getVertCos)(DerivedMesh *dm, float (*cos_r)[3]);
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2005-07-17 01:18:59 +00:00
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/* Get vertex normal, undefined if index is not valid */
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void (*getVertNo)(DerivedMesh *dm, int index, float no_r[3]);
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2005-03-27 20:34:18 +00:00
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/* Drawing Operations */
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/* Draw all vertices as bgl points (no options) */
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void (*drawVerts)(DerivedMesh *dm);
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- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
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/* Draw all edges as lines (no options)
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*
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* Also called for *final* editmode DerivedMeshes
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*/
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2005-03-27 20:34:18 +00:00
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void (*drawEdges)(DerivedMesh *dm);
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/* Draw mapped edges as lines (no options) */
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void (*drawMappedEdges)(DerivedMesh *dm);
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/* Draw all edges without faces as lines (no options) */
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void (*drawLooseEdges)(DerivedMesh *dm);
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/* Draw all faces
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* o Set face normal or vertex normal based on inherited face flag
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* o Use inherited face material index to call setMaterial
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2005-07-13 20:16:35 +00:00
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* o Only if setMaterial returns true
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2005-07-21 21:19:38 +00:00
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*
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- added data arguments to deformer modifiers, in case someone wants
to write one that is based on geometry (and not just vertex position)
- added editmode versions of modifier deform/apply calls and flag
to tag modifiers that support editmode
- added isFinalCalc param to applyModifier, basically a switch to let
subsurf know if it is calc'ng orco or not (so it can deal with cache
appropriately). This is kinda hacky and perhaps I can come up with
a better solution (its also a waste to do a complete subdivide just
to get vertex locations).
- changed ccgsubsurf to not preallocate hash's to be approximately correct
size... this was probably not a big performance savings but means that
the order of faces returned by the iterator can vary after the first
call, this messes up orco calculation so dropped for time being.
- minor bug fix, meshes with only key didn't get vertex normals correctly
calc'd
- updated editmesh derivedmesh to support auxiliary locations
- changed mesh_calc_modifiers to alloc deformVerts on demand
- added editmesh_calc_modifiers for calculating editmesh cage and final
derivedmesh's
- bug fix, update shadedisplist to always calc colors (even if totvert==0)
- changed load_editMesh and make_edge to build me->medge even if totedge==0
(incremental subsurf checks this)
todo: add drawFacesTex for ccgderivedmesh
So, modifiers in editmode are back (which means auto-mirror
in edit mode works now) although still not finished. Currently
no cage is computed, the cage is always the base mesh (in
other words, Optimal edge style editing is off), and the final
mesh currently includes all modifiers that work in edit mode
(including lattice and curve). At some point there will be toggles
for which modifiers affect the final/cage editmode derivedmesh's.
Also, very nice new feature is that incremental subsurf in object
mode returns a ccgderivedmesh object instead of copying to a new
displistmesh. This can make a *huge* speed difference, and is very
nice for working with deformed armatures (esp. with only small
per frame changes).
2005-07-22 07:37:15 +00:00
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* Also called for *final* editmode DerivedMeshes
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2005-03-27 20:34:18 +00:00
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*/
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2005-07-13 20:16:35 +00:00
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void (*drawFacesSolid)(DerivedMesh *dm, int (*setMaterial)(int));
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2005-03-27 20:34:18 +00:00
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/* Draw all faces
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* o If useTwoSided, draw front and back using col arrays
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* o col1,col2 are arrays of length numFace*4 of 4 component colors
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* in ABGR format, and should be passed as per-face vertex color.
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*/
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void (*drawFacesColored)(DerivedMesh *dm, int useTwoSided, unsigned char *col1, unsigned char *col2);
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2005-03-29 07:51:00 +00:00
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/* Draw all faces uses TFace
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* o Drawing options too complicated to enumerate, look at code.
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*/
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void (*drawFacesTex)(DerivedMesh *dm, int (*setDrawParams)(TFace *tf, int matnr));
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2005-03-27 20:34:18 +00:00
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/* Draw mapped vertices as bgl points
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2005-03-30 00:32:10 +00:00
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* o Only if !setDrawOptions or setDrawOptions(userData, mapped-vert) returns true
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2005-03-27 20:34:18 +00:00
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*/
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2005-03-30 05:57:40 +00:00
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void (*drawMappedVertsEM)(DerivedMesh *dm, int (*setDrawOptions)(void *userData, struct EditVert *eve), void *userData);
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2005-03-27 20:34:18 +00:00
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2005-03-27 22:14:57 +00:00
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/* Draw single mapped edge as lines (no options) */
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void (*drawMappedEdgeEM)(DerivedMesh *dm, void *edge);
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2005-03-27 20:34:18 +00:00
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/* Draw mapped edges as lines
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2005-03-30 00:32:10 +00:00
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* o Only if !setDrawOptions or setDrawOptions(userData, mapped-edge) returns true
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2005-03-27 20:34:18 +00:00
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*/
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2005-03-30 05:57:40 +00:00
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void (*drawMappedEdgesEM)(DerivedMesh *dm, int (*setDrawOptions)(void *userData, struct EditEdge *eed), void *userData);
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2005-03-27 20:34:18 +00:00
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2005-03-30 00:32:10 +00:00
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/* Draw mapped edges as lines with interpolation values
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* o Only if !setDrawOptions or setDrawOptions(userData, mapped-edge, mapped-v0, mapped-v1, t) returns true
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*
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* NOTE: This routine is optional!
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2005-03-28 06:46:21 +00:00
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*/
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2005-03-30 00:32:10 +00:00
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void (*drawMappedEdgesInterpEM)(DerivedMesh *dm,
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2005-03-30 05:57:40 +00:00
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int (*setDrawOptions)(void *userData, struct EditEdge *eed),
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void (*setDrawInterpOptions)(void *userData, struct EditEdge *eed, float t),
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2005-03-30 00:32:10 +00:00
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void *userData);
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2005-03-28 06:46:21 +00:00
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2005-03-30 00:32:10 +00:00
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/* Draw all faces
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* o Only if !setDrawOptions or setDrawOptions(userData, mapped-face) returns true
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2005-03-28 06:46:21 +00:00
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*/
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2005-03-30 05:57:40 +00:00
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void (*drawMappedFacesEM)(DerivedMesh *dm, int (*setDrawOptions)(void *userData, struct EditFace *efa), void *userData);
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2005-03-28 06:46:21 +00:00
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2005-07-23 07:45:39 +00:00
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/* Draw vert normals
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* o Only if !setDrawOptions or setDrawOptions(userData, mapped-vert) returns true
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*/
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void (*drawMappedVertNormalsEM)(DerivedMesh *dm, float length, int (*setDrawOptions)(void *userData, struct EditVert *eve), void *userData);
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/* Draw face normals
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* o Only if !setDrawOptions or setDrawOptions(userData, mapped-face) returns true
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*/
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void (*drawMappedFaceNormalsEM)(DerivedMesh *dm, float length, int (*setDrawOptions)(void *userData, struct EditFace *efa), void *userData);
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/* Draw face centers as bgl points
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* o Only if !setDrawOptions or setDrawOptions(userData, mapped-face) returns true
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*/
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void (*drawMappedFaceCentersEM)(DerivedMesh *dm, int (*setDrawOptions)(void *userData, struct EditFace *efa), void *userData);
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2005-03-27 20:34:18 +00:00
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void (*release)(DerivedMesh *dm);
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};
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2005-07-19 00:21:01 +00:00
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/* Internal function, just temporarily exposed */
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2005-04-04 04:50:41 +00:00
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DerivedMesh *derivedmesh_from_displistmesh(struct DispListMesh *dlm);
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2005-03-29 16:43:39 +00:00
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2005-07-16 21:20:44 +00:00
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DerivedMesh *mesh_get_derived_final(struct Object *ob, int *needsFree_r);
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2005-07-17 01:18:59 +00:00
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DerivedMesh *mesh_get_derived_deform(struct Object *ob, int *needsFree_r);
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2005-03-29 16:43:39 +00:00
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2005-07-19 00:21:01 +00:00
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DerivedMesh *mesh_create_derived_render(struct Object *ob);
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2005-07-20 04:44:02 +00:00
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DerivedMesh *mesh_create_derived_no_deform(struct Object *ob, float (*vertCos)[3]);
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DerivedMesh *mesh_create_derived_no_deform_render(struct Object *ob, float (*vertCos)[3]);
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2005-07-18 19:58:23 +00:00
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2005-07-19 00:21:01 +00:00
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DerivedMesh *editmesh_get_derived_cage(int *needsFree_r);
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- shuffled editmesh derived function name/function
- added ModifierTypeInfo.freeData function
- added modifier_{new,free] utility function
- added ccgSubSurf_getUseAgeCounts to query info
- removed subsurf modifier faking (ME_SUBSURF flag is no
longer valid). subsurf modifier gets converted on file load
although there is obscure linked mesh situation where this
can go wrong, will fix shortly. this also means that some
places in the code that test/copy subsurf settings are broken
for the time being.
- shuffled modifier calculation to be simpler. note that
all modifiers are currently disabled in editmode (including
subsurf). don't worry, will return shortly.
- bug fix, build modifier didn't randomize meshes with only verts
- cleaned up subsurf_ccg and adapted for future editmode modifier
work
- added editmesh.derived{Cage,Final}, not used yet
- added SubsurfModifierData.{mCache,emCache}, will be used to cache
subsurf instead of caching in derivedmesh itself
- removed old subsurf buttons
- added do_modifiers_buttons to handle modifier events
- removed count_object counting of modifier (subsurfed) objects...
this would be nice to add back at some point but requires care.
probably requires rewrite of counting system.
New feature: Incremental Subsurf in Object Mode
The previous release introduce incremental subsurf calculation during
editmode but it was not turned on during object mode. In general it
does not make sense to have it always enabled during object mode because
it requires caching a fair amount of information about the mesh which
is a waste of memory unless the mesh is often recalculated.
However, for mesh's that have subsurfed armatures for example, or that
have other modifiers so that the mesh is essentially changing on every
frame, it makes a lot of sense to keep the subsurf'd object around and
that is what the new incremental subsurf modifier toggle is for. The
intent is that the user will enable this option for (a) a mesh that is
currently under active editing or (b) a mesh that is heavily updated
in the scene, such as a character.
I will try to write more about this feature for release, because it
has advantages and disadvantages that are not immediately obvious (the
first user reaction will be to turn it on for ever object, which is
probably not correct).
2005-07-21 20:30:33 +00:00
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DerivedMesh *editmesh_get_derived_cage_and_final(DerivedMesh **final_r, int *cageNeedsFree_r, int *finalNeedsFree_r);
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2005-03-28 05:58:43 +00:00
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2005-03-27 20:34:18 +00:00
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#endif
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