This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/editors/object/object_edit.c

6339 lines
146 KiB
C
Raw Normal View History

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation, 2002-2008 full recode
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <time.h>
#include "MEM_guardedalloc.h"
#include "IMB_imbuf_types.h"
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_constraint_types.h"
#include "DNA_curve_types.h"
#include "DNA_effect_types.h"
#include "DNA_group_types.h"
#include "DNA_image_types.h"
#include "DNA_ipo_types.h"
#include "DNA_key_types.h"
#include "DNA_lamp_types.h"
#include "DNA_lattice_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_meta_types.h"
#include "DNA_nla_types.h"
#include "DNA_object_types.h"
#include "DNA_object_fluidsim.h"
#include "DNA_object_force.h"
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
#include "DNA_screen_types.h"
#include "DNA_texture_types.h"
#include "DNA_particle_types.h"
#include "DNA_property_types.h"
#include "DNA_userdef_types.h"
#include "DNA_view3d_types.h"
#include "DNA_vfont_types.h"
#include "DNA_world_types.h"
#include "DNA_modifier_types.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_editVert.h"
#include "BLI_ghash.h"
#include "BLI_rand.h"
#include "BKE_action.h"
#include "BKE_anim.h"
#include "BKE_armature.h"
#include "BKE_booleanops.h"
#include "BKE_constraint.h"
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_blender.h"
#include "BKE_booleanops.h"
#include "BKE_cloth.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
#include "BKE_depsgraph.h"
#include "BKE_DerivedMesh.h"
#include "BKE_effect.h"
#include "BKE_font.h"
#include "BKE_global.h"
#include "BKE_group.h"
#include "BKE_ipo.h"
#include "BKE_image.h"
#include "BKE_key.h"
#include "BKE_lattice.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_nla.h"
#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_property.h"
#include "BKE_sca.h"
#include "BKE_scene.h"
#include "BKE_softbody.h"
#include "BKE_subsurf.h"
#include "BKE_texture.h"
#include "BKE_utildefines.h"
#include "BKE_modifier.h"
#include "ED_anim_api.h"
#include "ED_armature.h"
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_screen.h"
#include "ED_types.h"
#include "ED_util.h"
#include "ED_view3d.h"
#include "BMF_Api.h"
#include "UI_interface.h"
#include "RNA_access.h"
#include "RNA_define.h"
/* for menu/popup icons etc etc*/
#include "UI_interface.h"
#include "UI_resources.h"
#include "WM_api.h"
#include "WM_types.h"
#include "object_intern.h" // own include
/* ************* XXX **************** */
static void allqueue() {}
static void BIF_undo_push() {}
static void error() {}
static void waitcursor() {}
static int pupmenu() {return 0;}
static int pupmenu_col() {return 0;}
static int okee() {return 0;}
static void EM_select_flush() {}
/* port over here */
static bContext *C;
static void error_libdata() {}
/* ********************************** */
/* --------------------------------- */
/* simple API for object selection, rather than just using the flag
* this takes into account the 'restrict selection in 3d view' flag.
* deselect works always, the restriction just prevents selection */
/* Note: send a NC_SCENE|ND_OB_SELECT notifier yourself! */
void ED_base_object_select(Base *base, short mode)
{
if (base) {
if (mode==BA_SELECT) {
if (!(base->object->restrictflag & OB_RESTRICT_SELECT))
if (mode==BA_SELECT) base->flag |= SELECT;
}
else if (mode==BA_DESELECT) {
base->flag &= ~SELECT;
}
base->object->flag= base->flag;
}
}
/* also to set active NULL */
void ED_base_object_activate(bContext *C, Base *base)
{
Scene *scene= CTX_data_scene(C);
Base *tbase;
/* activating a non-mesh, should end a couple of modes... */
if(base && base->object->type!=OB_MESH)
ED_view3d_exit_paint_modes(C);
/* sets scene->basact */
BASACT= base;
if(base) {
/* XXX old signals, remember to handle notifiers now! */
// allqueue(REDRAWIPO, base->object->ipowin);
// select_actionchannel_by_name(base->object->action, "Object", 1);
/* disable temporal locks */
for(tbase=FIRSTBASE; tbase; tbase= tbase->next) {
if(base!=tbase && (tbase->object->shapeflag & OB_SHAPE_TEMPLOCK)) {
tbase->object->shapeflag &= ~OB_SHAPE_TEMPLOCK;
DAG_object_flush_update(scene, tbase->object, OB_RECALC_DATA);
}
}
WM_event_add_notifier(C, NC_SCENE|ND_OB_ACTIVE, scene);
}
else
WM_event_add_notifier(C, NC_SCENE|ND_OB_ACTIVE, NULL);
}
/*
* Returns true if the Object is a from an external blend file (libdata)
*/
int object_is_libdata(Object *ob)
{
if (!ob) return 0;
if (ob->proxy) return 0;
if (ob->id.lib) return 1;
return 0;
}
/*
* Returns true if the Object data is a from an external blend file (libdata)
*/
int object_data_is_libdata(Object *ob)
{
if (!ob) return 0;
if (ob->proxy) return 0;
if (ob->id.lib) return 1;
if (!ob->data) return 0;
if (((ID *)ob->data)->lib) return 1;
return 0;
}
/* exported */
void ED_object_base_init_from_view(Scene *scene, View3D *v3d, Base *base)
{
Object *ob= base->object;
if (scene==NULL)
return;
if (v3d==NULL) {
base->lay = scene->lay;
VECCOPY(ob->loc, scene->cursor);
}
else {
if (v3d->localview) {
base->lay= ob->lay= v3d->layact | v3d->lay;
VECCOPY(ob->loc, v3d->cursor);
}
else {
base->lay= ob->lay= v3d->layact;
VECCOPY(ob->loc, scene->cursor);
}
if (U.flag & USER_ADD_VIEWALIGNED) {
v3d->viewquat[0]= -v3d->viewquat[0];
QuatToEul(v3d->viewquat, ob->rot);
v3d->viewquat[0]= -v3d->viewquat[0];
}
}
}
void add_object_draw(Scene *scene, View3D *v3d, int type) /* for toolbox or menus, only non-editmode stuff */
{
Object *ob;
// ED_view3d_exit_paint_modes(C);
// XXX if (obedit) ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* freedata, and undo */
ob= add_object(scene, type);
// ED_base_object_activate(C, BASACT);
ED_object_base_init_from_view(scene, v3d, BASACT);
/* only undo pushes on objects without editmode... */
if(type==OB_EMPTY) BIF_undo_push("Add Empty");
else if(type==OB_LAMP) {
BIF_undo_push("Add Lamp");
reshadeall_displist(scene); /* only frees */
}
else if(type==OB_LATTICE) BIF_undo_push("Add Lattice");
else if(type==OB_CAMERA) BIF_undo_push("Add Camera");
allqueue(REDRAWVIEW3D, 0);
// XXX redraw_test_buttons(OBACT);
allqueue(REDRAWALL, 0);
// XXX deselect_all_area_oops();
// XXX set_select_flag_oops();
DAG_scene_sort(scene);
allqueue(REDRAWINFO, 1); /* 1, because header->win==0! */
}
void add_objectLamp(Scene *scene, View3D *v3d, short type)
{
Lamp *la;
if(scene->obedit==NULL) { // XXX get from context
add_object_draw(scene, v3d, OB_LAMP);
ED_object_base_init_from_view(scene, v3d, BASACT);
}
la = BASACT->object->data;
la->type = type;
allqueue(REDRAWALL, 0);
}
/* remove base from a specific scene */
/* note: now unlinks constraints as well */
void ED_base_object_free_and_unlink(Scene *scene, Base *base)
{
BLI_remlink(&scene->base, base);
free_libblock_us(&G.main->object, base->object);
if(scene->basact==base) scene->basact= NULL;
MEM_freeN(base);
}
void delete_obj(Scene *scene, View3D *v3d, int ok)
{
Base *base, *nbase;
int islamp= 0;
if(scene->obedit) return; // XXX get from context
if(scene->id.lib) return;
for(base= FIRSTBASE; base; base= nbase) {
nbase= base->next;
if(TESTBASE(v3d, base)) {
if(ok==0) {
int shift= 0; // XXX
/* Shift Del is global delete */
if (shift) {
if(!okee("Erase selected Object(s) Globally")) return;
ok= 2;
} else {
if(!okee("Erase selected Object(s)")) return;
ok= 1;
}
}
// ED_view3d_exit_paint_modes(C);
if(base->object->type==OB_LAMP) islamp= 1;
if (ok==2) {
Scene *scene;
Base *base_other;
for (scene= G.main->scene.first; scene; scene= scene->id.next) {
if (scene != scene && !(scene->id.lib)) {
base_other= object_in_scene( base->object, scene );
if (base_other) {
ED_base_object_free_and_unlink( scene, base_other );
}
}
}
}
/* remove from current scene only */
ED_base_object_free_and_unlink(scene, base);
}
}
if(islamp) reshadeall_displist(scene); /* only frees displist */
// XXX redraw_test_buttons(OBACT);
allqueue(REDRAWVIEW3D, 0);
allqueue (REDRAWACTION, 0);
allqueue(REDRAWIPO, 0);
allqueue(REDRAWDATASELECT, 0);
// allspace(OOPS_TEST, 0);
allqueue(REDRAWOOPS, 0);
allqueue(REDRAWACTION, 0);
allqueue(REDRAWNLA, 0);
DAG_scene_sort(scene);
ED_anim_dag_flush_update(C);
BIF_undo_push("Delete object(s)");
}
static int return_editmesh_indexar(EditMesh *em, int *tot, int **indexar, float *cent)
{
EditVert *eve;
int *index, nr, totvert=0;
for(eve= em->verts.first; eve; eve= eve->next) {
if(eve->f & SELECT) totvert++;
}
if(totvert==0) return 0;
*indexar= index= MEM_mallocN(4*totvert, "hook indexar");
*tot= totvert;
nr= 0;
cent[0]= cent[1]= cent[2]= 0.0;
for(eve= em->verts.first; eve; eve= eve->next) {
if(eve->f & SELECT) {
*index= nr; index++;
VecAddf(cent, cent, eve->co);
}
nr++;
}
VecMulf(cent, 1.0f/(float)totvert);
return totvert;
}
static int return_editmesh_vgroup(Object *obedit, EditMesh *em, char *name, float *cent)
{
MDeformVert *dvert;
EditVert *eve;
int i, totvert=0;
cent[0]= cent[1]= cent[2]= 0.0;
if(obedit->actdef) {
/* find the vertices */
for(eve= em->verts.first; eve; eve= eve->next) {
dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT);
if(dvert) {
for(i=0; i<dvert->totweight; i++){
if(dvert->dw[i].def_nr == (obedit->actdef-1)) {
totvert++;
VecAddf(cent, cent, eve->co);
}
}
}
}
if(totvert) {
bDeformGroup *defGroup = BLI_findlink(&obedit->defbase, obedit->actdef-1);
strcpy(name, defGroup->name);
VecMulf(cent, 1.0f/(float)totvert);
return 1;
}
}
return 0;
}
static void select_editmesh_hook(Object *ob, HookModifierData *hmd)
{
Mesh *me= ob->data;
EditMesh *em= me->edit_mesh;
EditVert *eve;
int index=0, nr=0;
for(eve= em->verts.first; eve; eve= eve->next, nr++) {
if(nr==hmd->indexar[index]) {
eve->f |= SELECT;
if(index < hmd->totindex-1) index++;
}
}
EM_select_flush();
}
static int return_editlattice_indexar(int *tot, int **indexar, float *cent)
{
BPoint *bp;
int *index, nr, totvert=0, a;
/* count */
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
bp= editLatt->def;
while(a--) {
if(bp->f1 & SELECT) {
if(bp->hide==0) totvert++;
}
bp++;
}
if(totvert==0) return 0;
*indexar= index= MEM_mallocN(4*totvert, "hook indexar");
*tot= totvert;
nr= 0;
cent[0]= cent[1]= cent[2]= 0.0;
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
bp= editLatt->def;
while(a--) {
if(bp->f1 & SELECT) {
if(bp->hide==0) {
*index= nr; index++;
VecAddf(cent, cent, bp->vec);
}
}
bp++;
nr++;
}
VecMulf(cent, 1.0f/(float)totvert);
return totvert;
}
static void select_editlattice_hook(HookModifierData *hmd)
{
BPoint *bp;
int index=0, nr=0, a;
/* count */
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
bp= editLatt->def;
while(a--) {
if(hmd->indexar[index]==nr) {
bp->f1 |= SELECT;
if(index < hmd->totindex-1) index++;
}
nr++;
bp++;
}
}
static int return_editcurve_indexar(int *tot, int **indexar, float *cent)
{
extern ListBase editNurb;
Nurb *nu;
BPoint *bp;
BezTriple *bezt;
int *index, a, nr, totvert=0;
for(nu= editNurb.first; nu; nu= nu->next) {
if((nu->type & 7)==CU_BEZIER) {
bezt= nu->bezt;
a= nu->pntsu;
while(a--) {
if(bezt->f1 & SELECT) totvert++;
if(bezt->f2 & SELECT) totvert++;
if(bezt->f3 & SELECT) totvert++;
bezt++;
}
}
else {
bp= nu->bp;
a= nu->pntsu*nu->pntsv;
while(a--) {
if(bp->f1 & SELECT) totvert++;
bp++;
}
}
}
if(totvert==0) return 0;
*indexar= index= MEM_mallocN(4*totvert, "hook indexar");
*tot= totvert;
nr= 0;
cent[0]= cent[1]= cent[2]= 0.0;
for(nu= editNurb.first; nu; nu= nu->next) {
if((nu->type & 7)==CU_BEZIER) {
bezt= nu->bezt;
a= nu->pntsu;
while(a--) {
if(bezt->f1 & SELECT) {
*index= nr; index++;
VecAddf(cent, cent, bezt->vec[0]);
}
nr++;
if(bezt->f2 & SELECT) {
*index= nr; index++;
VecAddf(cent, cent, bezt->vec[1]);
}
nr++;
if(bezt->f3 & SELECT) {
*index= nr; index++;
VecAddf(cent, cent, bezt->vec[2]);
}
nr++;
bezt++;
}
}
else {
bp= nu->bp;
a= nu->pntsu*nu->pntsv;
while(a--) {
if(bp->f1 & SELECT) {
*index= nr; index++;
VecAddf(cent, cent, bp->vec);
}
nr++;
bp++;
}
}
}
VecMulf(cent, 1.0f/(float)totvert);
return totvert;
}
void ED_object_apply_obmat(Object *ob)
{
float mat[3][3], imat[3][3], tmat[3][3];
/* from obmat to loc rot size */
if(ob==NULL) return;
Mat3CpyMat4(mat, ob->obmat);
VECCOPY(ob->loc, ob->obmat[3]);
Mat3ToEul(mat, ob->rot);
EulToMat3(ob->rot, tmat);
Mat3Inv(imat, tmat);
Mat3MulMat3(tmat, imat, mat);
ob->size[0]= tmat[0][0];
ob->size[1]= tmat[1][1];
ob->size[2]= tmat[2][2];
}
int hook_getIndexArray(Object *obedit, int *tot, int **indexar, char *name, float *cent_r)
{
*indexar= NULL;
*tot= 0;
name[0]= 0;
switch(obedit->type) {
case OB_MESH:
{
Mesh *me= obedit->data;
/* check selected vertices first */
if( return_editmesh_indexar(me->edit_mesh, tot, indexar, cent_r)) return 1;
else return return_editmesh_vgroup(obedit, me->edit_mesh, name, cent_r);
}
case OB_CURVE:
case OB_SURF:
return return_editcurve_indexar(tot, indexar, cent_r);
case OB_LATTICE:
return return_editlattice_indexar(tot, indexar, cent_r);
default:
return 0;
}
}
static void select_editcurve_hook(HookModifierData *hmd)
{
extern ListBase editNurb;
Nurb *nu;
BPoint *bp;
BezTriple *bezt;
int index=0, a, nr=0;
for(nu= editNurb.first; nu; nu= nu->next) {
if((nu->type & 7)==CU_BEZIER) {
bezt= nu->bezt;
a= nu->pntsu;
while(a--) {
if(nr == hmd->indexar[index]) {
bezt->f1 |= SELECT;
if(index<hmd->totindex-1) index++;
}
nr++;
if(nr == hmd->indexar[index]) {
bezt->f2 |= SELECT;
if(index<hmd->totindex-1) index++;
}
nr++;
if(nr == hmd->indexar[index]) {
bezt->f3 |= SELECT;
if(index<hmd->totindex-1) index++;
}
nr++;
bezt++;
}
}
else {
bp= nu->bp;
a= nu->pntsu*nu->pntsv;
while(a--) {
if(nr == hmd->indexar[index]) {
bp->f1 |= SELECT;
if(index<hmd->totindex-1) index++;
}
nr++;
bp++;
}
}
}
}
void obedit_hook_select(Object *ob, HookModifierData *hmd)
{
if(ob->type==OB_MESH) select_editmesh_hook(ob, hmd);
else if(ob->type==OB_LATTICE) select_editlattice_hook(hmd);
else if(ob->type==OB_CURVE) select_editcurve_hook(hmd);
else if(ob->type==OB_SURF) select_editcurve_hook(hmd);
}
void add_hook(Scene *scene, View3D *v3d, int mode)
{
ModifierData *md = NULL;
HookModifierData *hmd = NULL;
Object *ob=NULL;
Object *obedit= scene->obedit; // XXX get from context
if(obedit==NULL) return;
/* preconditions */
if(mode==2) { /* selected object */
Base *base;
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
if(base!=BASACT) {
ob= base->object;
break;
}
}
}
if(ob==NULL) {
error("Requires selected Object");
return;
}
}
else if(mode!=1) {
int maxlen=0, a, nr;
char *cp;
/* make pupmenu with hooks */
for(md=obedit->modifiers.first; md; md= md->next) {
if (md->type==eModifierType_Hook)
maxlen+=32;
}
if(maxlen==0) {
error("Object has no hooks yet");
return;
}
cp= MEM_callocN(maxlen+32, "temp string");
if(mode==3) strcpy(cp, "Remove %t|");
else if(mode==4) strcpy(cp, "Reassign %t|");
else if(mode==5) strcpy(cp, "Select %t|");
else if(mode==6) strcpy(cp, "Clear Offset %t|");
for(md=obedit->modifiers.first; md; md= md->next) {
if (md->type==eModifierType_Hook) {
strcat(cp, md->name);
strcat(cp, " |");
}
}
nr= pupmenu(cp);
MEM_freeN(cp);
if(nr<1) return;
a= 1;
for(md=obedit->modifiers.first; md; md=md->next) {
if (md->type==eModifierType_Hook) {
if(a==nr) break;
a++;
}
}
hmd = (HookModifierData*) md;
ob= hmd->object;
}
/* do it, new hooks or reassign */
if(mode==1 || mode==2 || mode==4) {
float cent[3];
int tot, ok, *indexar;
char name[32];
ok = hook_getIndexArray(obedit, &tot, &indexar, name, cent);
if(ok==0) {
error("Requires selected vertices or active Vertex Group");
}
else {
if(mode==1) {
Base *base= BASACT, *newbase;
ob= add_object(scene, OB_EMPTY);
/* set layers OK */
newbase= BASACT;
newbase->lay= base->lay;
ob->lay= newbase->lay;
/* transform cent to global coords for loc */
VecMat4MulVecfl(ob->loc, obedit->obmat, cent);
/* restore, add_object sets active */
BASACT= base;
}
/* if mode is 2 or 4, ob has been set */
/* new hook */
if(mode==1 || mode==2) {
ModifierData *md = obedit->modifiers.first;
while (md && modifierType_getInfo(md->type)->type==eModifierTypeType_OnlyDeform) {
md = md->next;
}
hmd = (HookModifierData*) modifier_new(eModifierType_Hook);
BLI_insertlinkbefore(&obedit->modifiers, md, hmd);
sprintf(hmd->modifier.name, "Hook-%s", ob->id.name+2);
}
else if (hmd->indexar) MEM_freeN(hmd->indexar); /* reassign, hook was set */
hmd->object= ob;
hmd->indexar= indexar;
VECCOPY(hmd->cent, cent);
hmd->totindex= tot;
BLI_strncpy(hmd->name, name, 32);
if(mode==1 || mode==2) {
/* matrix calculus */
/* vert x (obmat x hook->imat) x hook->obmat x ob->imat */
/* (parentinv ) */
where_is_object(scene, ob);
Mat4Invert(ob->imat, ob->obmat);
/* apparently this call goes from right to left... */
Mat4MulSerie(hmd->parentinv, ob->imat, obedit->obmat, NULL,
NULL, NULL, NULL, NULL, NULL);
}
}
}
else if(mode==3) { /* remove */
BLI_remlink(&obedit->modifiers, md);
modifier_free(md);
}
else if(mode==5) { /* select */
obedit_hook_select(obedit, hmd);
}
else if(mode==6) { /* clear offset */
where_is_object(scene, ob); /* ob is hook->parent */
Mat4Invert(ob->imat, ob->obmat);
/* this call goes from right to left... */
Mat4MulSerie(hmd->parentinv, ob->imat, obedit->obmat, NULL,
NULL, NULL, NULL, NULL, NULL);
}
DAG_scene_sort(scene);
}
/* use this when the loc/size/rot of the parent has changed but the children should stay in the same place
* apply-size-rot or object center for eg */
static void ignore_parent_tx(Scene *scene, Object *ob )
{
Object workob;
Object *ob_child;
/* a change was made, adjust the children to compensate */
for (ob_child=G.main->object.first; ob_child; ob_child=ob_child->id.next) {
if (ob_child->parent == ob) {
ED_object_apply_obmat(ob_child);
what_does_parent(scene, ob_child, &workob);
Mat4Invert(ob_child->parentinv, workob.obmat);
}
}
}
void add_hook_menu(Scene *scene, View3D *v3d)
{
Object *obedit= scene->obedit; // XXX get from context
int mode;
if(obedit==NULL) return;
if(modifiers_findByType(obedit, eModifierType_Hook))
mode= pupmenu("Hooks %t|Add, To New Empty %x1|Add, To Selected Object %x2|Remove... %x3|Reassign... %x4|Select... %x5|Clear Offset...%x6");
else
mode= pupmenu("Hooks %t|Add, New Empty %x1|Add, To Selected Object %x2");
if(mode<1) return;
/* do operations */
add_hook(scene, v3d, mode);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
BIF_undo_push("Add hook");
}
void make_track(Scene *scene, View3D *v3d, short mode)
{
Base *base;
/*short mode=0;*/
if(scene->id.lib) return;
// XXX if(obedit) {
// return;
// }
if(BASACT==0) return;
mode= pupmenu("Make Track %t|TrackTo Constraint %x1|LockTrack Constraint %x2|Old Track %x3");
if (mode == 0){
return;
}
else if (mode == 1){
bConstraint *con;
bTrackToConstraint *data;
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
if(base!=BASACT) {
// XXX con = add_new_constraint(CONSTRAINT_TYPE_TRACKTO);
strcpy (con->name, "AutoTrack");
data = con->data;
data->tar = BASACT->object;
base->object->recalc |= OB_RECALC;
/* Lamp and Camera track differently by default */
if (base->object->type == OB_LAMP || base->object->type == OB_CAMERA) {
data->reserved1 = TRACK_nZ;
data->reserved2 = UP_Y;
}
// XXX add_constraint_to_object(con, base->object);
}
}
}
}
else if (mode == 2){
bConstraint *con;
bLockTrackConstraint *data;
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
if(base!=BASACT) {
// XXX con = add_new_constraint(CONSTRAINT_TYPE_LOCKTRACK);
strcpy (con->name, "AutoTrack");
data = con->data;
data->tar = BASACT->object;
base->object->recalc |= OB_RECALC;
/* Lamp and Camera track differently by default */
if (base->object->type == OB_LAMP || base->object->type == OB_CAMERA) {
data->trackflag = TRACK_nZ;
data->lockflag = LOCK_Y;
}
// XXX add_constraint_to_object(con, base->object);
}
}
}
}
else if (mode == 3){
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
if(base!=BASACT) {
base->object->track= BASACT->object;
base->object->recalc |= OB_RECALC;
}
}
}
}
allqueue(REDRAWOOPS, 0);
allqueue(REDRAWVIEW3D, 0);
DAG_scene_sort(scene);
BIF_undo_push("Make Track");
}
/* ******************** clear parent operator ******************* */
static EnumPropertyItem prop_clear_parent_types[] = {
{0, "CLEAR", "Clear Parent", ""},
{1, "CLEAR_KEEP_TRANSFORM", "Clear and Keep Transformation (Clear Track)", ""},
{2, "CLEAR_INVERSE", "Clear Parent Inverse", ""},
{0, NULL, NULL, NULL}
};
/* note, poll should check for editable scene */
static int clear_parent_exec(bContext *C, wmOperator *op)
{
CTX_DATA_BEGIN(C, Object*, ob, selected_objects) {
if(RNA_enum_is_equal(op->ptr, "type", "CLEAR")) {
ob->parent= NULL;
}
if(RNA_enum_is_equal(op->ptr, "type", "CLEAR_KEEP_TRANSFORM")) {
ob->parent= NULL;
ob->track= NULL;
ED_object_apply_obmat(ob);
}
if(RNA_enum_is_equal(op->ptr, "type", "CLEAR_INVERSE")) {
Mat4One(ob->parentinv);
}
ob->recalc |= OB_RECALC;
}
CTX_DATA_END;
DAG_scene_sort(CTX_data_scene(C));
ED_anim_dag_flush_update(C);
ED_undo_push(C,"Clear Parent");
return OPERATOR_FINISHED;
}
void OBJECT_OT_clear_parent(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name= "Clear parent";
ot->idname= "OBJECT_OT_clear_parent";
/* api callbacks */
ot->invoke= WM_menu_invoke;
ot->exec= clear_parent_exec;
ot->poll= ED_operator_object_active;
ot->flag= OPTYPE_REGISTER;
prop = RNA_def_property(ot->srna, "type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, prop_clear_parent_types);
}
/* ******************** clear track operator ******************* */
static EnumPropertyItem prop_clear_track_types[] = {
{0, "CLEAR", "Clear Track", ""},
{1, "CLEAR_KEEP_TRANSFORM", "Clear and Keep Transformation (Clear Track)", ""},
{0, NULL, NULL, NULL}
};
/* note, poll should check for editable scene */
static int object_clear_track_exec(bContext *C, wmOperator *op)
{
if(CTX_data_edit_object(C)) return OPERATOR_CANCELLED;
CTX_DATA_BEGIN(C, Object*, ob, selected_objects) {
/*if(TESTBASELIB(v3d, base)) {*/
ob->track= NULL;
ob->recalc |= OB_RECALC;
if(RNA_enum_is_equal(op->ptr, "type", "CLEAR_KEEP_TRANSFORM")) {
ED_object_apply_obmat(ob);
}
/*}*/
}
CTX_DATA_END;
DAG_scene_sort(CTX_data_scene(C));
ED_anim_dag_flush_update(C);
ED_undo_push(C,"Clear Track");
return OPERATOR_FINISHED;
}
void OBJECT_OT_clear_track(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name= "Clear track";
ot->idname= "OBJECT_OT_clear_track";
/* api callbacks */
ot->invoke= WM_menu_invoke;
ot->exec= object_clear_track_exec;
ot->poll= ED_operator_scene_editable;
ot->flag= OPTYPE_REGISTER;
prop = RNA_def_property(ot->srna, "type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, prop_clear_track_types);
}
/* ***************************** */
/* ****** Select by Type ****** */
static EnumPropertyItem prop_select_object_types[] = {
{OB_EMPTY, "EMPTY", "Empty", ""},
{OB_MESH, "MESH", "Mesh", ""},
{OB_CURVE, "CURVE", "Curve", ""},
{OB_SURF, "SURFACE", "Surface", ""},
{OB_FONT, "TEXT", "Text", ""},
{OB_MBALL, "META", "Meta", ""},
{OB_LAMP, "LAMP", "Lamp", ""},
{OB_CAMERA, "CAMERA", "Camera", ""},
{OB_LATTICE, "LATTICE", "Lattice", ""},
{0, NULL, NULL, NULL}
};
static int object_select_by_type_exec(bContext *C, wmOperator *op)
{
short obtype;
obtype = RNA_enum_get(op->ptr, "type");
CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
if(base->object->type==obtype) {
ED_base_object_select(base, BA_SELECT);
}
}
CTX_DATA_END;
/* undo? */
WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, CTX_data_scene(C));
return OPERATOR_FINISHED;
}
void OBJECT_OT_select_by_type(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name= "Select By Type";
ot->idname= "OBJECT_OT_select_by_type";
/* api callbacks */
ot->invoke= WM_menu_invoke;
ot->exec= object_select_by_type_exec;
ot->poll= ED_operator_scene_editable;
prop = RNA_def_property(ot->srna, "type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, prop_select_object_types);
}
/* ****** selection by layer *******/
static int object_select_by_layer_exec(bContext *C, wmOperator *op)
{
unsigned int layernum;
layernum = RNA_int_get(op->ptr, "layer");
CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
if(base->lay == (1<< (layernum -1)))
ED_base_object_select(base, BA_SELECT);
}
CTX_DATA_END;
/* undo? */
WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, CTX_data_scene(C));
return OPERATOR_FINISHED;
}
void OBJECT_OT_select_by_layer(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name= "Selection by layer";
ot->idname= "OBJECT_OT_select_by_layer";
/* api callbacks */
/*ot->invoke = XXX - need a int grid popup*/
ot->exec= object_select_by_layer_exec;
ot->poll= ED_operator_scene_editable;
prop = RNA_def_property(ot->srna, "layer", PROP_INT, PROP_UNSIGNED);
RNA_def_property_ui_range(prop, 1, 20,1, 1);
RNA_def_property_ui_text(prop, "layer", "The layer to select objects in");
RNA_def_property_int_default(prop, 2);
}
/* ****** invert selection *******/
static int object_select_invert_exec(bContext *C, wmOperator *op)
{
CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
if (base->flag & SELECT)
ED_base_object_select(base, BA_DESELECT);
else
ED_base_object_select(base, BA_SELECT);
}
CTX_DATA_END;
/* undo? */
WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, CTX_data_scene(C));
return OPERATOR_FINISHED;
}
void OBJECT_OT_select_invert(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Invert selection";
ot->idname= "OBJECT_OT_select_invert";
/* api callbacks */
ot->exec= object_select_invert_exec;
ot->poll= ED_operator_scene_editable;
}
/* ****** (de)select All *******/
static int object_de_select_all_exec(bContext *C, wmOperator *op)
{
int a=0, ok=0;
CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
if (base->flag & SELECT) {
ok= a= 1;
break;
}
else ok=1;
}
CTX_DATA_END;
if (!ok) return OPERATOR_PASS_THROUGH;
CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
if (a) ED_base_object_select(base, BA_DESELECT);
else ED_base_object_select(base, BA_SELECT);
}
CTX_DATA_END;
/* undo? */
WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, CTX_data_scene(C));
return OPERATOR_FINISHED;
}
void OBJECT_OT_de_select_all(wmOperatorType *ot)
{
/* identifiers */
ot->name= "deselect all";
ot->idname= "OBJECT_OT_de_select_all";
/* api callbacks */
ot->exec= object_de_select_all_exec;
ot->poll= ED_operator_scene_editable;
}
/* ****** random selection *******/
static int object_select_random_exec(bContext *C, wmOperator *op)
{
int percent;
percent = RNA_int_get(op->ptr, "percent");
CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
if ((!base->flag & SELECT && (BLI_frand() * 100) < percent)) {
ED_base_object_select(base, BA_SELECT);
}
}
CTX_DATA_END;
/* undo? */
WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, CTX_data_scene(C));
return OPERATOR_FINISHED;
}
void OBJECT_OT_select_random(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name= "Random selection";
ot->idname= "OBJECT_OT_select_random";
/* api callbacks */
/*ot->invoke= object_select_random_invoke XXX - need a number popup ;*/
ot->exec = object_select_random_exec;
ot->poll= ED_operator_scene_editable;
prop = RNA_def_property(ot->srna, "percent", PROP_INT, PROP_NONE);
RNA_def_property_ui_range(prop, 1, 100,1, 1);
RNA_def_property_ui_text(prop, "Percent", "Max persentage that will be selected");
RNA_def_property_int_default(prop, 50);
}
/* ******** Clear object Translation *********** */
static int object_clear_location_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
int armature_clear= 0;
CTX_DATA_BEGIN(C, Object*, ob, selected_objects) {
if ((ob->flag & OB_POSEMODE)) {
/* only clear pose transforms if:
* - with a mesh in weightpaint mode, it's related armature needs to be cleared
* - with clearing transform of object being edited at the time
*/
if ((G.f & G_WEIGHTPAINT) || (ob==OBACT)) {
// XXX clear_armature(ob, mode);
armature_clear= 1; /* silly system to prevent another dag update, so no action applied */
}
}
else if((G.f & G_WEIGHTPAINT)==0) {
if ((ob->protectflag & OB_LOCK_LOCX)==0)
ob->loc[0]= ob->dloc[0]= 0.0f;
if ((ob->protectflag & OB_LOCK_LOCY)==0)
ob->loc[1]= ob->dloc[1]= 0.0f;
if ((ob->protectflag & OB_LOCK_LOCZ)==0)
ob->loc[2]= ob->dloc[2]= 0.0f;
}
ob->recalc |= OB_RECALC_OB;
}
CTX_DATA_END;
if(armature_clear==0) /* in this case flush was done */
ED_anim_dag_flush_update(C);
ED_undo_push(C,"Clear Location");
WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_clear_location(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Clear Object Location";
ot->idname= "OBJECT_OT_clear_location";
/* api callbacks */
ot->invoke= WM_operator_confirm;
ot->exec= object_clear_location_exec;
ot->poll= ED_operator_object_active;
}
static int object_clear_rotation_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
int armature_clear= 0;
CTX_DATA_BEGIN(C, Object*, ob, selected_objects) {
if ((ob->flag & OB_POSEMODE)) {
/* only clear pose transforms if:
* - with a mesh in weightpaint mode, it's related armature needs to be cleared
* - with clearing transform of object being edited at the time
*/
if ((G.f & G_WEIGHTPAINT) || (ob==OBACT)) {
// XXX clear_armature(ob, mode);
armature_clear= 1; /* silly system to prevent another dag update, so no action applied */
}
}
else if((G.f & G_WEIGHTPAINT)==0) {
/* eulers can only get cleared if they are not protected */
if ((ob->protectflag & OB_LOCK_ROTX)==0)
ob->rot[0]= ob->drot[0]= 0.0f;
if ((ob->protectflag & OB_LOCK_ROTY)==0)
ob->rot[1]= ob->drot[1]= 0.0f;
if ((ob->protectflag & OB_LOCK_ROTZ)==0)
ob->rot[2]= ob->drot[2]= 0.0f;
}
ob->recalc |= OB_RECALC_OB;
}
CTX_DATA_END;
if(armature_clear==0) /* in this case flush was done */
ED_anim_dag_flush_update(C);
ED_undo_push(C,"Clear Rotation");
WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_clear_rotation(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Clear Object Rotation";
ot->idname= "OBJECT_OT_clear_rotation";
/* api callbacks */
ot->invoke= WM_operator_confirm;
ot->exec= object_clear_rotation_exec;
ot->poll= ED_operator_object_active;
}
static int object_clear_scale_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
int armature_clear= 0;
CTX_DATA_BEGIN(C, Object*, ob, selected_objects) {
if ((ob->flag & OB_POSEMODE)) {
/* only clear pose transforms if:
* - with a mesh in weightpaint mode, it's related armature needs to be cleared
* - with clearing transform of object being edited at the time
*/
if ((G.f & G_WEIGHTPAINT) || (ob==OBACT)) {
// XXX clear_armature(ob, mode);
armature_clear= 1; /* silly system to prevent another dag update, so no action applied */
}
}
else if((G.f & G_WEIGHTPAINT)==0) {
if ((ob->protectflag & OB_LOCK_SCALEX)==0) {
ob->dsize[0]= 0.0f;
ob->size[0]= 1.0f;
}
if ((ob->protectflag & OB_LOCK_SCALEY)==0) {
ob->dsize[1]= 0.0f;
ob->size[1]= 1.0f;
}
if ((ob->protectflag & OB_LOCK_SCALEZ)==0) {
ob->dsize[2]= 0.0f;
ob->size[2]= 1.0f;
}
}
ob->recalc |= OB_RECALC_OB;
}
CTX_DATA_END;
if(armature_clear==0) /* in this case flush was done */
ED_anim_dag_flush_update(C);
ED_undo_push(C,"Clear Scale");
WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, CTX_data_scene(C));
return OPERATOR_FINISHED;
}
void OBJECT_OT_clear_scale(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Clear Object Scale";
ot->idname= "OBJECT_OT_clear_scale";
/* api callbacks */
ot->invoke= WM_operator_confirm;
ot->exec= object_clear_scale_exec;
ot->poll= ED_operator_object_active;
}
static int object_clear_origin_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
float *v1, *v3, mat[3][3];
int armature_clear= 0;
CTX_DATA_BEGIN(C, Object*, ob, selected_objects) {
if ((ob->flag & OB_POSEMODE)) {
/* only clear pose transforms if:
* - with a mesh in weightpaint mode, it's related armature needs to be cleared
* - with clearing transform of object being edited at the time
*/
if ((G.f & G_WEIGHTPAINT) || (ob==OBACT)) {
// XXX clear_armature(ob, mode);
armature_clear= 1; /* silly system to prevent another dag update, so no action applied */
}
}
else if((G.f & G_WEIGHTPAINT)==0) {
if(ob->parent) {
v1= ob->loc;
v3= ob->parentinv[3];
Mat3CpyMat4(mat, ob->parentinv);
VECCOPY(v3, v1);
v3[0]= -v3[0];
v3[1]= -v3[1];
v3[2]= -v3[2];
Mat3MulVecfl(mat, v3);
}
}
ob->recalc |= OB_RECALC_OB;
}
CTX_DATA_END;
if(armature_clear==0) /* in this case flush was done */
ED_anim_dag_flush_update(C);
ED_undo_push(C,"Clear origin");
WM_event_add_notifier(C, NC_SCENE|ND_TRANSFORM, CTX_data_scene(C));
return OPERATOR_FINISHED;
}
void OBJECT_OT_clear_origin(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Clear Object Origin";
ot->idname= "OBJECT_OT_clear_origin";
/* api callbacks */
2009-01-04 02:39:22 +00:00
ot->invoke= WM_operator_confirm;
ot->exec= object_clear_origin_exec;
ot->poll= ED_operator_object_active;
}
/* ********* clear/set restrict view *********/
static int object_clear_restrictview_exec(bContext *C, wmOperator *op)
{
ScrArea *sa= CTX_wm_area(C);
View3D *v3d= sa->spacedata.first;
Scene *scene= CTX_data_scene(C);
Base *base;
int changed = 0;
/* XXX need a context loop to handle such cases */
for(base = FIRSTBASE; base; base=base->next){
if((base->lay & v3d->lay) && base->object->restrictflag & OB_RESTRICT_VIEW) {
base->flag |= SELECT;
base->object->flag = base->flag;
base->object->restrictflag &= ~OB_RESTRICT_VIEW;
changed = 1;
}
}
if (changed) {
ED_undo_push(C,"Unhide Objects");
DAG_scene_sort(scene);
WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene);
}
return OPERATOR_FINISHED;
}
void OBJECT_OT_clear_restrictview(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Clear restrict view";
ot->idname= "OBJECT_OT_clear_restrictview";
/* api callbacks */
ot->invoke= WM_operator_confirm;
ot->exec= object_clear_restrictview_exec;
ot->poll= ED_operator_view3d_active;
}
static EnumPropertyItem prop_set_restrictview_types[] = {
{0, "SELECTED", "Selected", ""},
{1, "UNSELECTED", "Unselected ", ""},
{0, NULL, NULL, NULL}
};
static int object_set_restrictview_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
short changed = 0, changed_act = 0;
CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
if(RNA_enum_is_equal(op->ptr, "type", "SELECTED")){
if (base->flag & SELECT){
base->flag &= ~SELECT;
base->object->flag = base->flag;
base->object->restrictflag |= OB_RESTRICT_VIEW;
changed = 1;
if (base==BASACT) {
BASACT= NULL;
changed_act = 1;
}
}
}
else if (RNA_enum_is_equal(op->ptr, "type", "UNSELECTED")){
if (!(base->flag & SELECT)){
base->object->restrictflag |= OB_RESTRICT_VIEW;
changed = 1;
}
}
}
CTX_DATA_END;
if (changed) {
if(RNA_enum_is_equal(op->ptr, "type", "SELECTED")) ED_undo_push(C,"Hide Selected Objects");
else if(RNA_enum_is_equal(op->ptr, "type", "UNSELECTED")) ED_undo_push(C,"Hide Unselected Objects");
DAG_scene_sort(scene);
WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, CTX_data_scene(C));
if (changed_act) { /* these spaces depend on the active object */
WM_event_add_notifier(C, NC_SCENE|ND_OB_ACTIVE, CTX_data_scene(C));
}
}
return OPERATOR_FINISHED;
}
void OBJECT_OT_set_restrictview(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name= "Set restrict view";
ot->idname= "OBJECT_OT_set_restrictview";
/* api callbacks */
ot->invoke= WM_menu_invoke;
ot->exec= object_set_restrictview_exec;
ot->poll= ED_operator_view3d_active;
prop = RNA_def_property(ot->srna, "type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, prop_set_restrictview_types);
}
/* ************* Slow Parent ******************* */
static int object_set_slowparent_exec(bContext *C, wmOperator *op)
{
CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
if(base->object->parent) base->object->partype |= PARSLOW;
base->object->recalc |= OB_RECALC_OB;
}
CTX_DATA_END;
ED_anim_dag_flush_update(C);
ED_undo_push(C,"Set Slow Parent");
WM_event_add_notifier(C, NC_SCENE, CTX_data_scene(C));
return OPERATOR_FINISHED;
}
void OBJECT_OT_set_slowparent(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Set Slow Parent";
ot->idname= "OBJECT_OT_set_slow_parent";
/* api callbacks */
ot->invoke= WM_operator_confirm;
ot->exec= object_set_slowparent_exec;
ot->poll= ED_operator_view3d_active;
}
static int object_clear_slowparent_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
CTX_DATA_BEGIN(C, Base*, base, visible_bases) {
if(base->object->parent) {
if(base->object->partype & PARSLOW) {
base->object->partype -= PARSLOW;
where_is_object(scene, base->object);
base->object->partype |= PARSLOW;
base->object->recalc |= OB_RECALC_OB;
}
}
}
CTX_DATA_END;
ED_anim_dag_flush_update(C);
ED_undo_push(C,"Clear Slow Parent");
WM_event_add_notifier(C, NC_SCENE, CTX_data_scene(C));
return OPERATOR_FINISHED;
}
void OBJECT_OT_clear_slowparent(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Clear Slow Parent";
ot->idname= "OBJECT_OT_clear_slow_parent";
/* api callbacks */
ot->invoke= WM_operator_confirm;
ot->exec= object_clear_slowparent_exec;
ot->poll= ED_operator_view3d_active;
}
/* ******************** **************** */
// XXX
#define BEZSELECTED_HIDDENHANDLES(bezt) ((G.f & G_HIDDENHANDLES) ? (bezt)->f2 & SELECT : BEZSELECTED(bezt))
/* only in edit mode */
void make_vertex_parent(Scene *scene, Object *obedit, View3D *v3d)
{
EditVert *eve;
Base *base;
Nurb *nu;
BezTriple *bezt;
BPoint *bp;
Object *par, *ob;
int a, v1=0, v2=0, v3=0, v4=0, nr=1;
/* we need 1 to 3 selected vertices */
if(obedit->type==OB_MESH) {
Mesh *me= obedit->data;
eve= me->edit_mesh->verts.first;
while(eve) {
if(eve->f & 1) {
if(v1==0) v1= nr;
else if(v2==0) v2= nr;
else if(v3==0) v3= nr;
else if(v4==0) v4= nr;
else break;
}
nr++;
eve= eve->next;
}
}
else if(ELEM(obedit->type, OB_SURF, OB_CURVE)) {
extern ListBase editNurb;
nu= editNurb.first;
while(nu) {
if((nu->type & 7)==CU_BEZIER) {
bezt= nu->bezt;
a= nu->pntsu;
while(a--) {
if(BEZSELECTED_HIDDENHANDLES(bezt)) {
if(v1==0) v1= nr;
else if(v2==0) v2= nr;
else if(v3==0) v3= nr;
else if(v4==0) v4= nr;
else break;
}
nr++;
bezt++;
}
}
else {
bp= nu->bp;
a= nu->pntsu*nu->pntsv;
while(a--) {
if(bp->f1 & SELECT) {
if(v1==0) v1= nr;
else if(v2==0) v2= nr;
else if(v3==0) v3= nr;
else if(v4==0) v4= nr;
else break;
}
nr++;
bp++;
}
}
nu= nu->next;
}
}
else if(obedit->type==OB_LATTICE) {
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
bp= editLatt->def;
while(a--) {
if(bp->f1 & SELECT) {
if(v1==0) v1= nr;
else if(v2==0) v2= nr;
else if(v3==0) v3= nr;
else if(v4==0) v4= nr;
else break;
}
nr++;
bp++;
}
}
if(v4 || !((v1 && v2==0 && v3==0) || (v1 && v2 && v3)) ) {
error("Select either 1 or 3 vertices to parent to");
return;
}
if(okee("Make vertex parent")==0) return;
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
if(base!=BASACT) {
ob= base->object;
ob->recalc |= OB_RECALC;
par= BASACT->object->parent;
while(par) {
if(par==ob) break;
par= par->parent;
}
if(par) {
error("Loop in parents");
}
else {
Object workob;
ob->parent= BASACT->object;
if(v3) {
ob->partype= PARVERT3;
ob->par1= v1-1;
ob->par2= v2-1;
ob->par3= v3-1;
/* inverse parent matrix */
what_does_parent(scene, ob, &workob);
Mat4Invert(ob->parentinv, workob.obmat);
}
else {
ob->partype= PARVERT1;
ob->par1= v1-1;
/* inverse parent matrix */
what_does_parent(scene, ob, &workob);
Mat4Invert(ob->parentinv, workob.obmat);
}
}
}
}
}
allqueue(REDRAWVIEW3D, 0);
DAG_scene_sort(scene);
/* BIF_undo_push(str); not, conflicts with editmode undo... */
}
static Object *group_objects_menu(Group *group)
{
GroupObject *go;
int len= 0;
short a, nr;
char *str;
for(go= group->gobject.first; go; go= go->next) {
if(go->ob)
len++;
}
if(len==0) return NULL;
str= MEM_callocN(40+32*len, "menu");
strcpy(str, "Make Proxy for: %t");
a= strlen(str);
for(nr=1, go= group->gobject.first; go; go= go->next, nr++) {
a+= sprintf(str+a, "|%s %%x%d", go->ob->id.name+2, nr);
}
a= pupmenu_col(str, 20);
MEM_freeN(str);
if(a>0) {
go= BLI_findlink(&group->gobject, a-1);
return go->ob;
}
return NULL;
}
/* adds empty object to become local replacement data of a library-linked object */
void make_proxy(Scene *scene)
{
Object *ob= OBACT;
Object *gob= NULL;
if(scene->id.lib) return;
if(ob==NULL) return;
if(ob->dup_group && ob->dup_group->id.lib) {
gob= ob;
/* gives menu with list of objects in group */
ob= group_objects_menu(ob->dup_group);
}
else if(ob->id.lib) {
if(okee("Make Proxy Object")==0)
return;
}
else {
error("Can only make proxy for a referenced object or group");
return;
}
if(ob) {
Object *newob;
Base *newbase, *oldbase= BASACT;
char name[32];
newob= add_object(scene, OB_EMPTY);
if(gob)
strcpy(name, gob->id.name+2);
else
strcpy(name, ob->id.name+2);
strcat(name, "_proxy");
rename_id(&newob->id, name);
/* set layers OK */
newbase= BASACT; /* add_object sets active... */
newbase->lay= oldbase->lay;
newob->lay= newbase->lay;
/* remove base, leave user count of object, it gets linked in object_make_proxy */
if(gob==NULL) {
BLI_remlink(&scene->base, oldbase);
MEM_freeN(oldbase);
}
object_make_proxy(newob, ob, gob);
DAG_scene_sort(scene);
DAG_object_flush_update(scene, newob, OB_RECALC);
allqueue(REDRAWALL, 0);
BIF_undo_push("Make Proxy Object");
}
}
/* ******************** make parent operator *********************** */
#if 0
oldcode()
{
else if(mode==4) {
bConstraint *con;
bFollowPathConstraint *data;
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
if(base!=BASACT) {
float cmat[4][4], vec[3];
// XXX con = add_new_constraint(CONSTRAINT_TYPE_FOLLOWPATH);
strcpy (con->name, "AutoPath");
data = con->data;
data->tar = BASACT->object;
// XXX add_constraint_to_object(con, base->object);
get_constraint_target_matrix(con, 0, CONSTRAINT_OBTYPE_OBJECT, NULL, cmat, scene->r.cfra - give_timeoffset(base->object));
VecSubf(vec, base->object->obmat[3], cmat[3]);
base->object->loc[0] = vec[0];
base->object->loc[1] = vec[1];
base->object->loc[2] = vec[2];
}
}
}
if(mode==PARSKEL && base->object->type==OB_MESH && par->type == OB_ARMATURE) {
/* Prompt the user as to whether he wants to
* add some vertex groups based on the bones
* in the parent armature.
*/
// XXX create_vgroups_from_armature(base->object, par);
base->object->partype= PAROBJECT;
what_does_parent(scene, base->object);
Mat4One (base->object->parentinv);
base->object->partype= mode;
}
else
what_does_parent(scene, base->object, &workob);
Mat4Invert(base->object->parentinv, workob.obmat);
}
}
#endif
#define PAR_OBJECT 0
#define PAR_ARMATURE 1
#define PAR_BONE 2
#define PAR_CURVE 3
#define PAR_FOLLOW 4
#define PAR_PATH_CONST 5
#define PAR_LATTICE 6
#define PAR_VERTEX 7
#define PAR_TRIA 8
static EnumPropertyItem prop_make_parent_types[] = {
{PAR_OBJECT, "OBJECT", "Object", ""},
{PAR_ARMATURE, "ARMATURE", "Armature Deform", ""},
{PAR_BONE, "BONE", "Bone", ""},
{PAR_CURVE, "CURVE", "Curve Deform", ""},
{PAR_FOLLOW, "FOLLOW", "Follow Path", ""},
{PAR_PATH_CONST, "PATH_CONST", "Path Constraint", ""},
{PAR_LATTICE, "LATTICE", "Lattice Deform", ""},
{PAR_VERTEX, "VERTEX", "Vertex", ""},
{PAR_TRIA, "TRIA", "Triangle", ""},
{0, NULL, NULL, NULL}
};
static int test_parent_loop(Object *par, Object *ob)
{
/* test if 'ob' is a parent somewhere in par's parents */
if(par == NULL) return 0;
if(ob == par) return 1;
return test_parent_loop(par->parent, ob);
}
static int make_parent_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Object *par= CTX_data_active_object(C);
bPoseChannel *pchan= NULL;
int partype= RNA_enum_get(op->ptr, "type");
par->recalc |= OB_RECALC_OB;
/* preconditions */
if(partype==PAR_FOLLOW || partype==PAR_PATH_CONST) {
if(par->type!=OB_CURVE)
return OPERATOR_CANCELLED;
else {
Curve *cu= par->data;
if((cu->flag & CU_PATH)==0) {
cu->flag |= CU_PATH|CU_FOLLOW;
makeDispListCurveTypes(scene, par, 0); /* force creation of path data */
}
else cu->flag |= CU_FOLLOW;
/* fall back on regular parenting now */
partype= PAR_OBJECT;
}
}
else if(partype==PAR_BONE) {
pchan= get_active_posechannel(par);
if(pchan==NULL) {
error("No active Bone");
return OPERATOR_CANCELLED;
}
}
/* context itterator */
CTX_DATA_BEGIN(C, Object*, ob, selected_objects) {
if(ob!=par) {
if( test_parent_loop(par, ob) ) {
error("Loop in parents");
}
else {
Object workob;
/* apply transformation of previous parenting */
ED_object_apply_obmat(ob);
ob->parent= par;
/* handle types */
if (pchan)
strcpy (ob->parsubstr, pchan->name);
else
ob->parsubstr[0]= 0;
/* constraint XXX */
if(partype==PAR_PATH_CONST) {
}
/* calculate inverse parent matrix */
what_does_parent(scene, ob, &workob);
Mat4Invert(ob->parentinv, workob.obmat);
ob->recalc |= OB_RECALC_OB|OB_RECALC_DATA;
if( ELEM3(partype, PAR_CURVE, PAR_ARMATURE, PAR_LATTICE) )
ob->partype= PARSKEL; /* note, dna define, not operator property */
else
ob->partype= PAROBJECT; /* note, dna define, not operator property */
}
}
}
CTX_DATA_END;
DAG_scene_sort(CTX_data_scene(C));
ED_anim_dag_flush_update(C);
BIF_undo_push("make Parent");
return OPERATOR_FINISHED;
}
static int make_parent_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
Object *ob= CTX_data_active_object(C);
char *str, string[256];
char formatstr[] = "|%s %%x%d";
str= string + sprintf(string, "Make Parent To %%t");
/* ob becomes parent, make the associated menus */
if(ob->type==OB_ARMATURE) {
str += sprintf(str, formatstr, "Object", PAR_OBJECT);
str += sprintf(str, formatstr, "Armature Deform", PAR_ARMATURE);
str += sprintf(str, formatstr, "Bone", PAR_BONE);
}
else if(ob->type==OB_CURVE) {
str += sprintf(str, formatstr, "Object", PAR_OBJECT);
str += sprintf(str, formatstr, "Curve Deform", PAR_CURVE);
str += sprintf(str, formatstr, "Follow Path", PAR_FOLLOW);
str += sprintf(str, formatstr, "Path Constraint", PAR_PATH_CONST);
}
else if(ob->type == OB_LATTICE) {
str += sprintf(str, formatstr, "Object", PAR_OBJECT);
str += sprintf(str, formatstr, "Lattice Deform", PAR_LATTICE);
}
else
str += sprintf(str, formatstr, "Object", PAR_OBJECT);
uiPupmenuOperator(C, 0, op, "type", string);
return OPERATOR_RUNNING_MODAL;
}
void OBJECT_OT_make_parent(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name= "Make parent";
ot->idname= "OBJECT_OT_make_parent";
/* api callbacks */
ot->invoke= make_parent_invoke;
ot->exec= make_parent_exec;
ot->poll= ED_operator_object_active;
ot->flag= OPTYPE_REGISTER;
prop = RNA_def_property(ot->srna, "type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, prop_make_parent_types);
}
/* *** make track ***** */
static EnumPropertyItem prop_make_track_types[] = {
{1, "TRACKTO", "TrackTo Constraint", ""},
{2, "LOCKTRACK", "LockTrack Constraint", ""},
{3, "OLDTRACK", "Old Track", ""},
{0, NULL, NULL, NULL}
};
static int make_track_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
ScrArea *sa= CTX_wm_area(C);
View3D *v3d= sa->spacedata.first;
Base *base;
if(scene->id.lib) return OPERATOR_CANCELLED;
if(RNA_enum_is_equal(op->ptr, "type", "TRACKTO")){
bConstraint *con;
bTrackToConstraint *data;
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
if(base!=BASACT) {
// XXX con = add_new_constraint(CONSTRAINT_TYPE_TRACKTO);
strcpy (con->name, "AutoTrack");
data = con->data;
data->tar = BASACT->object;
base->object->recalc |= OB_RECALC;
/* Lamp and Camera track differently by default */
if (base->object->type == OB_LAMP || base->object->type == OB_CAMERA) {
data->reserved1 = TRACK_nZ;
data->reserved2 = UP_Y;
}
// XXX add_constraint_to_object(con, base->object);
}
}
}
}
else if(RNA_enum_is_equal(op->ptr, "type", "LOCKTRACK")){
bConstraint *con;
bLockTrackConstraint *data;
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
if(base!=BASACT) {
// XXX con = add_new_constraint(CONSTRAINT_TYPE_LOCKTRACK);
strcpy (con->name, "AutoTrack");
data = con->data;
data->tar = BASACT->object;
base->object->recalc |= OB_RECALC;
/* Lamp and Camera track differently by default */
if (base->object->type == OB_LAMP || base->object->type == OB_CAMERA) {
data->trackflag = TRACK_nZ;
data->lockflag = LOCK_Y;
}
// XXX add_constraint_to_object(con, base->object);
}
}
}
}
else if(RNA_enum_is_equal(op->ptr, "type", "OLDTRACK")){
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
if(base!=BASACT) {
base->object->track= BASACT->object;
base->object->recalc |= OB_RECALC;
}
}
}
}
DAG_scene_sort(CTX_data_scene(C));
ED_anim_dag_flush_update(C);
BIF_undo_push("make track");
return OPERATOR_FINISHED;
}
void OBJECT_OT_make_track(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name= "Make Track";
ot->idname= "OBJECT_OT_make_track";
/* api callbacks */
ot->invoke= WM_menu_invoke;
ot->exec= make_track_exec;
ot->poll= ED_operator_scene_editable;
ot->flag= OPTYPE_REGISTER;
prop = RNA_def_property(ot->srna, "type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, prop_make_track_types);
}
/* ******************* toggle editmode operator ***************** */
void ED_object_exit_editmode(bContext *C, int flag)
{
Scene *scene= CTX_data_scene(C);
Object *ob;
Object *obedit= CTX_data_edit_object(C);
int freedata = flag & EM_FREEDATA;
if(obedit==NULL) return;
if(flag & EM_WAITCURSOR) waitcursor(1);
if(obedit->type==OB_MESH) {
Mesh *me= obedit->data;
// if(EM_texFaceCheck())
// if(retopo_mesh_paint_check())
// retopo_end_okee();
if(G.totvert>MESH_MAX_VERTS) {
error("Too many vertices");
return;
}
load_editMesh(scene, obedit);
if(freedata) free_editMesh(me->edit_mesh);
if(G.f & G_WEIGHTPAINT)
mesh_octree_table(obedit, NULL, NULL, 'e');
}
else if (obedit->type==OB_ARMATURE) {
ED_armature_from_edit(scene, obedit);
if(freedata)
ED_armature_edit_free(obedit);
}
else if(ELEM(obedit->type, OB_CURVE, OB_SURF)) {
// extern ListBase editNurb;
// load_editNurb();
// if(freedata) freeNurblist(&editNurb);
}
else if(obedit->type==OB_FONT && freedata) {
// load_editText();
}
else if(obedit->type==OB_LATTICE) {
// load_editLatt();
// if(freedata) free_editLatt();
}
else if(obedit->type==OB_MBALL) {
// extern ListBase editelems;
// load_editMball();
// if(freedata) BLI_freelistN(&editelems);
}
ob= obedit;
/* for example; displist make is different in editmode */
if(freedata) obedit= NULL;
scene->obedit= obedit; // XXX for context
/* also flush ob recalc, doesn't take much overhead, but used for particles */
DAG_object_flush_update(scene, ob, OB_RECALC_OB|OB_RECALC_DATA);
if(obedit==NULL) // XXX && (flag & EM_FREEUNDO))
ED_undo_push(C, "Editmode");
if(flag & EM_WAITCURSOR) waitcursor(0);
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_MODE_OBJECT, ob);
}
void ED_object_enter_editmode(bContext *C, int flag)
{
Scene *scene= CTX_data_scene(C);
Base *base= CTX_data_active_base(C);
Object *ob= base->object;
ScrArea *sa= CTX_wm_area(C);
View3D *v3d= NULL;
int ok= 0;
if(scene->id.lib) return;
if(base==NULL) return;
if(sa->spacetype==SPACE_VIEW3D)
v3d= sa->spacedata.first;
if((v3d==NULL || (base->lay & v3d->lay))==0) return;
if(ob->data==NULL) return;
if (object_data_is_libdata(ob)) {
error_libdata();
return;
}
if(flag & EM_WAITCURSOR) waitcursor(1);
if(ob->type==OB_MESH) {
Mesh *me= ob->data;
if(me->pv) mesh_pmv_off(ob, me);
ok= 1;
scene->obedit= ob; // context sees this
make_editMesh(scene, ob);
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_MESH, ob);
}
else if (ob->type==OB_ARMATURE){
bArmature *arm= base->object->data;
if (!arm) return;
/*
* The function object_data_is_libdata make a problem here, the
* check for ob->proxy return 0 and let blender enter to edit mode
* this causa a crash when you try leave the edit mode.
* The problem is that i can't remove the ob->proxy check from
* object_data_is_libdata that prevent the bugfix #6614, so
* i add this little hack here.
*/
if(arm->id.lib) {
error_libdata();
return;
}
ok=1;
scene->obedit= ob;
ED_armature_to_edit(ob);
/* to ensure all goes in restposition and without striding */
DAG_object_flush_update(scene, ob, OB_RECALC);
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_ARMATURE, ob);
}
else if(ob->type==OB_FONT) {
scene->obedit= ob; // XXX for context
// ok= 1;
// XXX make_editText();
}
else if(ob->type==OB_MBALL) {
scene->obedit= ob; // XXX for context
// ok= 1;
// XXX make_editMball();
}
else if(ob->type==OB_LATTICE) {
scene->obedit= ob; // XXX for context
// ok= 1;
// XXX make_editLatt();
}
else if(ob->type==OB_SURF || ob->type==OB_CURVE) {
// ok= 1;
scene->obedit= ob; // XXX for context
// XXX make_editNurb();
}
if(ok) {
DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
}
else {
scene->obedit= NULL; // XXX for context
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_MODE_OBJECT, ob);
}
if(flag & EM_WAITCURSOR) waitcursor(0);
}
static int toggle_editmode_exec(bContext *C, wmOperator *op)
{
if(!CTX_data_edit_object(C))
ED_object_enter_editmode(C, EM_WAITCURSOR);
else
ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR);
return OPERATOR_FINISHED;
}
void OBJECT_OT_toggle_editmode(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Toggle Editmode";
ot->idname= "OBJECT_OT_toggle_editmode";
/* api callbacks */
ot->exec= toggle_editmode_exec;
ot->poll= ED_operator_object_active;
ot->flag= OPTYPE_REGISTER;
}
/* *************************** */
void check_editmode(int type)
{
Object *obedit= NULL; // XXX
if (obedit==NULL || obedit->type==type) return;
// XXX ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* freedata, and undo */
}
/* 0 == do center, 1 == center new, 2 == center cursor */
void docenter(Scene *scene, View3D *v3d, int centermode)
{
Base *base;
Object *ob;
Mesh *me, *tme;
Curve *cu;
/* BezTriple *bezt;
BPoint *bp; */
Object *obedit= NULL; // XXX
Nurb *nu, *nu1;
EditVert *eve;
float cent[3], centn[3], min[3], max[3], omat[3][3];
int a, total= 0;
/* keep track of what is changed */
int tot_change=0, tot_lib_error=0, tot_multiuser_arm_error=0;
MVert *mvert;
if(scene->id.lib || v3d==NULL) return;
cent[0]= cent[1]= cent[2]= 0.0;
if(obedit) {
INIT_MINMAX(min, max);
if(obedit->type==OB_MESH) {
Mesh *me= obedit->data;
for(eve= me->edit_mesh->verts.first; eve; eve= eve->next) {
if(v3d->around==V3D_CENTROID) {
total++;
VECADD(cent, cent, eve->co);
}
else {
DO_MINMAX(eve->co, min, max);
}
}
if(v3d->around==V3D_CENTROID) {
VecMulf(cent, 1.0f/(float)total);
}
else {
cent[0]= (min[0]+max[0])/2.0f;
cent[1]= (min[1]+max[1])/2.0f;
cent[2]= (min[2]+max[2])/2.0f;
}
for(eve= me->edit_mesh->verts.first; eve; eve= eve->next) {
VecSubf(eve->co, eve->co, cent);
}
// XXX recalc_editnormals();
tot_change++;
DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
}
}
/* reset flags */
for (base=FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base))
base->object->flag &= ~OB_DONE;
}
for (me= G.main->mesh.first; me; me= me->id.next) {
me->flag &= ~ME_ISDONE;
}
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
if((base->object->flag & OB_DONE)==0) {
base->object->flag |= OB_DONE;
if(base->object->id.lib) {
tot_lib_error++;
}
else if(obedit==0 && (me=get_mesh(base->object)) ) {
if (me->id.lib) {
tot_lib_error++;
} else {
if(centermode==2) {
VECCOPY(cent, give_cursor(scene, v3d));
Mat4Invert(base->object->imat, base->object->obmat);
Mat4MulVecfl(base->object->imat, cent);
} else {
INIT_MINMAX(min, max);
mvert= me->mvert;
for(a=0; a<me->totvert; a++, mvert++) {
DO_MINMAX(mvert->co, min, max);
}
cent[0]= (min[0]+max[0])/2.0f;
cent[1]= (min[1]+max[1])/2.0f;
cent[2]= (min[2]+max[2])/2.0f;
}
mvert= me->mvert;
for(a=0; a<me->totvert; a++, mvert++) {
VecSubf(mvert->co, mvert->co, cent);
}
if (me->key) {
KeyBlock *kb;
for (kb=me->key->block.first; kb; kb=kb->next) {
float *fp= kb->data;
for (a=0; a<kb->totelem; a++, fp+=3) {
VecSubf(fp, fp, cent);
}
}
}
me->flag |= ME_ISDONE;
if(centermode) {
Mat3CpyMat4(omat, base->object->obmat);
VECCOPY(centn, cent);
Mat3MulVecfl(omat, centn);
base->object->loc[0]+= centn[0];
base->object->loc[1]+= centn[1];
base->object->loc[2]+= centn[2];
where_is_object(scene, base->object);
ignore_parent_tx(scene, base->object);
/* other users? */
ob= G.main->object.first;
while(ob) {
if((ob->flag & OB_DONE)==0) {
tme= get_mesh(ob);
if(tme==me) {
ob->flag |= OB_DONE;
ob->recalc= OB_RECALC_OB|OB_RECALC_DATA;
Mat3CpyMat4(omat, ob->obmat);
VECCOPY(centn, cent);
Mat3MulVecfl(omat, centn);
ob->loc[0]+= centn[0];
ob->loc[1]+= centn[1];
ob->loc[2]+= centn[2];
where_is_object(scene, ob);
ignore_parent_tx(scene, ob);
if(tme && (tme->flag & ME_ISDONE)==0) {
mvert= tme->mvert;
for(a=0; a<tme->totvert; a++, mvert++) {
VecSubf(mvert->co, mvert->co, cent);
}
if (tme->key) {
KeyBlock *kb;
for (kb=tme->key->block.first; kb; kb=kb->next) {
float *fp= kb->data;
for (a=0; a<kb->totelem; a++, fp+=3) {
VecSubf(fp, fp, cent);
}
}
}
tme->flag |= ME_ISDONE;
}
}
}
ob= ob->id.next;
}
}
tot_change++;
}
}
else if (ELEM(base->object->type, OB_CURVE, OB_SURF)) {
/* totally weak code here... (ton) */
if(obedit==base->object) {
extern ListBase editNurb;
nu1= editNurb.first;
cu= obedit->data;
}
else {
cu= base->object->data;
nu1= cu->nurb.first;
}
if (cu->id.lib) {
tot_lib_error++;
} else {
if(centermode==2) {
VECCOPY(cent, give_cursor(scene, v3d));
Mat4Invert(base->object->imat, base->object->obmat);
Mat4MulVecfl(base->object->imat, cent);
/* don't allow Z change if curve is 2D */
if( !( cu->flag & CU_3D ) )
cent[2] = 0.0;
}
else {
INIT_MINMAX(min, max);
nu= nu1;
while(nu) {
minmaxNurb(nu, min, max);
nu= nu->next;
}
cent[0]= (min[0]+max[0])/2.0f;
cent[1]= (min[1]+max[1])/2.0f;
cent[2]= (min[2]+max[2])/2.0f;
}
nu= nu1;
while(nu) {
if( (nu->type & 7)==1) {
a= nu->pntsu;
while (a--) {
VecSubf(nu->bezt[a].vec[0], nu->bezt[a].vec[0], cent);
VecSubf(nu->bezt[a].vec[1], nu->bezt[a].vec[1], cent);
VecSubf(nu->bezt[a].vec[2], nu->bezt[a].vec[2], cent);
}
}
else {
a= nu->pntsu*nu->pntsv;
while (a--)
VecSubf(nu->bp[a].vec, nu->bp[a].vec, cent);
}
nu= nu->next;
}
if(centermode && obedit==0) {
Mat3CpyMat4(omat, base->object->obmat);
Mat3MulVecfl(omat, cent);
base->object->loc[0]+= cent[0];
base->object->loc[1]+= cent[1];
base->object->loc[2]+= cent[2];
where_is_object(scene, base->object);
ignore_parent_tx(scene, base->object);
}
tot_change++;
if(obedit) {
if (centermode==0) {
DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
}
break;
}
}
}
else if(base->object->type==OB_FONT) {
/* get from bb */
cu= base->object->data;
if(cu->bb==0) {
/* do nothing*/
} else if (cu->id.lib) {
tot_lib_error++;
} else {
cu->xof= -0.5f*( cu->bb->vec[4][0] - cu->bb->vec[0][0]);
cu->yof= -0.5f -0.5f*( cu->bb->vec[0][1] - cu->bb->vec[2][1]); /* extra 0.5 is the height of above line */
/* not really ok, do this better once! */
cu->xof /= cu->fsize;
cu->yof /= cu->fsize;
allqueue(REDRAWBUTSEDIT, 0);
tot_change++;
}
}
else if(base->object->type==OB_ARMATURE) {
bArmature *arm = base->object->data;
if (arm->id.lib) {
tot_lib_error++;
} else if(arm->id.us>1) {
/*error("Can't apply to a multi user armature");
return;*/
tot_multiuser_arm_error++;
} else {
/* Function to recenter armatures in editarmature.c
* Bone + object locations are handled there.
*/
// XXX docenter_armature(base->object, centermode);
tot_change++;
where_is_object(scene, base->object);
ignore_parent_tx(scene, base->object);
if(obedit)
break;
}
}
base->object->recalc= OB_RECALC_OB|OB_RECALC_DATA;
}
}
}
if (tot_change) {
ED_anim_dag_flush_update(C);
allqueue(REDRAWVIEW3D, 0);
BIF_undo_push("Do Center");
}
/* Warn if any errors occured */
if (tot_lib_error+tot_multiuser_arm_error) {
char err[512];
sprintf(err, "Warning %i Object(s) Not Centered, %i Changed:", tot_lib_error+tot_multiuser_arm_error, tot_change);
if (tot_lib_error)
sprintf(err+strlen(err), "|%i linked library objects", tot_lib_error);
if (tot_multiuser_arm_error)
sprintf(err+strlen(err), "|%i multiuser armature object(s)", tot_multiuser_arm_error);
error(err);
}
}
void docenter_new(Scene *scene, View3D *v3d)
{
if(scene->id.lib) return;
if(scene->obedit) { // XXX get from context
error("Unable to center new in Edit Mode");
}
else {
docenter(scene, v3d, 1);
}
}
void docenter_cursor(Scene *scene, View3D *v3d)
{
if(scene->id.lib) return;
if(scene->obedit) { // XXX get from context
error("Unable to center cursor in Edit Mode");
}
else {
docenter(scene, v3d, 2);
}
}
void movetolayer(Scene *scene, View3D *v3d)
{
Base *base;
unsigned int lay= 0, local;
int islamp= 0;
if(scene->id.lib) return;
for(base= FIRSTBASE; base; base= base->next) {
if (TESTBASE(v3d, base)) lay |= base->lay;
}
if(lay==0) return;
lay &= 0xFFFFFF;
if(lay==0) return;
if(v3d->localview) {
/* now we can move out of localview. */
if (!okee("Move from localview")) return;
for(base= FIRSTBASE; base; base= base->next) {
if (TESTBASE(v3d, base)) {
lay= base->lay & ~v3d->lay;
base->lay= lay;
base->object->lay= lay;
base->object->flag &= ~SELECT;
base->flag &= ~SELECT;
if(base->object->type==OB_LAMP) islamp= 1;
}
}
} else {
// XXX if( movetolayer_buts(&lay, NULL)==0 ) return;
/* normal non localview operation */
for(base= FIRSTBASE; base; base= base->next) {
if (TESTBASE(v3d, base)) {
/* upper byte is used for local view */
local= base->lay & 0xFF000000;
base->lay= lay + local;
base->object->lay= lay;
if(base->object->type==OB_LAMP) islamp= 1;
}
}
}
if(islamp) reshadeall_displist(scene); /* only frees */
/* warning, active object may be hidden now */
DAG_scene_sort(scene);
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
allqueue(REDRAWINFO, 0);
BIF_undo_push("Move to layer");
}
#if 0
// XXX should be in view3d?
/* context: ob = lamp */
/* code should be replaced with proper (custom) transform handles for lamp properties */
static void spot_interactive(Object *ob, int mode)
{
Lamp *la= ob->data;
float transfac, dx, dy, ratio, origval;
int keep_running= 1, center2d[2];
short mval[2], mvalo[2];
// getmouseco_areawin(mval);
// getmouseco_areawin(mvalo);
project_int(ob->obmat[3], center2d);
if( center2d[0] > 100000 ) { /* behind camera */
// center2d[0]= curarea->winx/2;
// center2d[1]= curarea->winy/2;
}
// helpline(mval, center2d);
/* ratio is like scaling */
dx = (float)(center2d[0] - mval[0]);
dy = (float)(center2d[1] - mval[1]);
transfac = (float)sqrt( dx*dx + dy*dy);
if(transfac==0.0f) transfac= 1.0f;
if(mode==1)
origval= la->spotsize;
else if(mode==2)
origval= la->dist;
else if(mode==3)
origval= la->clipsta;
else
origval= la->clipend;
while (keep_running>0) {
// getmouseco_areawin(mval);
/* essential for idling subloop */
if(mval[0]==mvalo[0] && mval[1]==mvalo[1]) {
PIL_sleep_ms(2);
}
else {
char str[32];
dx = (float)(center2d[0] - mval[0]);
dy = (float)(center2d[1] - mval[1]);
ratio = (float)(sqrt( dx*dx + dy*dy))/transfac;
/* do the trick */
if(mode==1) { /* spot */
la->spotsize = ratio*origval;
CLAMP(la->spotsize, 1.0f, 180.0f);
sprintf(str, "Spot size %.2f\n", la->spotsize);
}
else if(mode==2) { /* dist */
la->dist = ratio*origval;
CLAMP(la->dist, 0.01f, 5000.0f);
sprintf(str, "Distance %.2f\n", la->dist);
}
else if(mode==3) { /* sta */
la->clipsta = ratio*origval;
CLAMP(la->clipsta, 0.001f, 5000.0f);
sprintf(str, "Distance %.2f\n", la->clipsta);
}
else if(mode==4) { /* end */
la->clipend = ratio*origval;
CLAMP(la->clipend, 0.1f, 5000.0f);
sprintf(str, "Clip End %.2f\n", la->clipend);
}
/* cleanup */
mvalo[0]= mval[0];
mvalo[1]= mval[1];
/* handle shaded mode */
// XXX shade_buttons_change_3d();
/* DRAW */
headerprint(str);
force_draw_plus(SPACE_BUTS, 0);
// helpline(mval, center2d);
}
while( qtest() ) {
short val;
unsigned short event= extern_qread(&val);
switch (event){
case ESCKEY:
case RIGHTMOUSE:
keep_running= 0;
break;
case LEFTMOUSE:
case SPACEKEY:
case PADENTER:
case RETKEY:
if(val)
keep_running= -1;
break;
}
}
}
if(keep_running==0) {
if(mode==1)
la->spotsize= origval;
else if(mode==2)
la->dist= origval;
else if(mode==3)
la->clipsta= origval;
else
la->clipend= origval;
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSSHADING, 0);
BIF_preview_changed(ID_LA);
}
#endif
void special_editmenu(Scene *scene, View3D *v3d)
{
// XXX static short numcuts= 2;
Object *ob= OBACT;
Object *obedit= NULL; // XXX
float fac;
int nr,ret;
short randfac;
if(ob==NULL) return;
if(obedit==NULL) {
if(ob->flag & OB_POSEMODE) {
// XXX pose_special_editmenu();
}
else if(FACESEL_PAINT_TEST) {
Mesh *me= get_mesh(ob);
MTFace *tface;
MFace *mface;
int a;
if(me==0 || me->mtface==0) return;
nr= pupmenu("Specials%t|Set Tex%x1| Shared%x2| Light%x3| Invisible%x4| Collision%x5| TwoSide%x6|Clr Tex%x7| Shared%x8| Light%x9| Invisible%x10| Collision%x11| TwoSide%x12");
tface= me->mtface;
mface= me->mface;
for(a=me->totface; a>0; a--, tface++, mface++) {
if(mface->flag & ME_FACE_SEL) {
switch(nr) {
case 1:
tface->mode |= TF_TEX; break;
case 2:
tface->mode |= TF_SHAREDCOL; break;
case 3:
tface->mode |= TF_LIGHT; break;
case 4:
tface->mode |= TF_INVISIBLE; break;
case 5:
tface->mode |= TF_DYNAMIC; break;
case 6:
tface->mode |= TF_TWOSIDE; break;
case 7:
tface->mode &= ~TF_TEX;
tface->tpage= 0;
break;
case 8:
tface->mode &= ~TF_SHAREDCOL; break;
case 9:
tface->mode &= ~TF_LIGHT; break;
case 10:
tface->mode &= ~TF_INVISIBLE; break;
case 11:
tface->mode &= ~TF_DYNAMIC; break;
case 12:
tface->mode &= ~TF_TWOSIDE; break;
}
}
}
DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSEDIT, 0);
BIF_undo_push("Change texture face");
}
else if(G.f & G_VERTEXPAINT) {
Mesh *me= get_mesh(ob);
if(me==0 || (me->mcol==NULL && me->mtface==NULL) ) return;
nr= pupmenu("Specials%t|Shared VertexCol%x1");
if(nr==1) {
// XXX do_shared_vertexcol(me);
BIF_undo_push("Shared VertexCol");
DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
}
}
else if(G.f & G_WEIGHTPAINT) {
Object *par= modifiers_isDeformedByArmature(ob);
if(par && (par->flag & OB_POSEMODE)) {
nr= pupmenu("Specials%t|Apply Bone Envelopes to Vertex Groups %x1|Apply Bone Heat Weights to Vertex Groups %x2");
// XXX if(nr==1 || nr==2)
// XXX pose_adds_vgroups(ob, (nr == 2));
}
}
else if(G.f & G_PARTICLEEDIT) {
#if 0
// XXX
ParticleSystem *psys = PE_get_current(ob);
ParticleEditSettings *pset = PE_settings();
if(!psys)
return;
if(scene->selectmode & SCE_SELECT_POINT)
nr= pupmenu("Specials%t|Rekey%x1|Subdivide%x2|Select First%x3|Select Last%x4|Remove Doubles%x5");
else
nr= pupmenu("Specials%t|Rekey%x1|Remove Doubles%x5");
switch(nr) {
case 1:
// XXX if(button(&pset->totrekey, 2, 100, "Number of Keys:")==0) return;
waitcursor(1);
PE_rekey();
break;
case 2:
PE_subdivide();
break;
case 3:
PE_select_root();
break;
case 4:
PE_select_tip();
break;
case 5:
PE_remove_doubles();
break;
}
DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
if(nr>0) waitcursor(0);
#endif
}
else {
Base *base, *base_select= NULL;
/* Get the active object mesh. */
Mesh *me= get_mesh(ob);
/* Booleans, if the active object is a mesh... */
if (me && ob->id.lib==NULL) {
/* Bring up a little menu with the boolean operation choices on. */
nr= pupmenu("Boolean Tools%t|Intersect%x1|Union%x2|Difference%x3|Add Intersect Modifier%x4|Add Union Modifier%x5|Add Difference Modifier%x6");
if (nr > 0) {
/* user has made a choice of a menu element.
All of the boolean functions require 2 mesh objects
we search through the object list to find the other
selected item and make sure it is distinct and a mesh. */
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
if(base->object != ob) base_select= base;
}
}
if (base_select) {
if (get_mesh(base_select->object)) {
if(nr <= 3){
waitcursor(1);
// XXX ret = NewBooleanMesh(BASACT,base_select,nr);
if (ret==0) {
error("An internal error occurred");
} else if(ret==-1) {
error("Selected meshes must have faces to perform boolean operations");
} else if (ret==-2) {
error("Both meshes must be a closed mesh");
}
else BIF_undo_push("Boolean");
waitcursor(0);
} else {
BooleanModifierData *bmd = NULL;
bmd = (BooleanModifierData *)modifier_new(eModifierType_Boolean);
BLI_addtail(&ob->modifiers, bmd);
bmd->object = base_select->object;
bmd->modifier.mode |= eModifierMode_Realtime;
switch(nr){
case 4: bmd->operation = eBooleanModifierOp_Intersect; break;
case 5: bmd->operation = eBooleanModifierOp_Union; break;
case 6: bmd->operation = eBooleanModifierOp_Difference; break;
}
// XXX do_common_editbuts(B_CHANGEDEP);
BIF_undo_push("Add Boolean modifier");
}
} else {
error("Please select 2 meshes");
}
} else {
error("Please select 2 meshes");
}
}
allqueue(REDRAWVIEW3D, 0);
}
else if (ob->type == OB_FONT) {
/* removed until this gets a decent implementation (ton) */
/* nr= pupmenu("Split %t|Characters%x1");
if (nr > 0) {
switch(nr) {
case 1: split_font();
}
}
*/
}
}
}
else if(obedit->type==OB_MESH) {
/* This is all that is needed, since all other functionality is in Ctrl+ V/E/F but some users didnt like, so for now have the old/big menu */
/*
nr= pupmenu("Subdivide Mesh%t|Subdivide%x1|Subdivide Multi%x2|Subdivide Multi Fractal%x3|Subdivide Smooth%x4");
switch(nr) {
case 1:
waitcursor(1);
esubdivideflag(1, 0.0, scene->toolsettings->editbutflag, 1, 0);
BIF_undo_push("ESubdivide Single");
break;
case 2:
if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return;
waitcursor(1);
esubdivideflag(1, 0.0, scene->toolsettings->editbutflag, numcuts, 0);
BIF_undo_push("ESubdivide");
break;
case 3:
if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return;
randfac= 10;
if(button(&randfac, 1, 100, "Rand fac:")==0) return;
waitcursor(1);
fac= -( (float)randfac )/100;
esubdivideflag(1, fac, scene->toolsettings->editbutflag, numcuts, 0);
BIF_undo_push("Subdivide Fractal");
break;
case 4:
fac= 1.0f;
if(fbutton(&fac, 0.0f, 5.0f, 10, 10, "Smooth:")==0) return;
fac= 0.292f*fac;
waitcursor(1);
esubdivideflag(1, fac, scene->toolsettings->editbutflag | B_SMOOTH, 1, 0);
BIF_undo_push("Subdivide Smooth");
break;
}
*/
nr= pupmenu("Specials%t|Subdivide%x1|Subdivide Multi%x2|Subdivide Multi Fractal%x3|Subdivide Smooth%x12|Merge%x4|Remove Doubles%x5|Hide%x6|Reveal%x7|Select Swap%x8|Flip Normals %x9|Smooth %x10|Bevel %x11|Set Smooth %x14|Set Solid %x15|Blend From Shape%x16|Propagate To All Shapes%x17|Select Vertex Path%x18");
switch(nr) {
case 1:
waitcursor(1);
// XXX esubdivideflag(1, 0.0, scene->toolsettings->editbutflag, 1, 0);
BIF_undo_push("ESubdivide Single");
break;
case 2:
// XXX if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return;
waitcursor(1);
// XXX esubdivideflag(1, 0.0, scene->toolsettings->editbutflag, numcuts, 0);
BIF_undo_push("ESubdivide");
break;
case 3:
// XXX if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return;
randfac= 10;
// XXX if(button(&randfac, 1, 100, "Rand fac:")==0) return;
waitcursor(1);
fac= -( (float)randfac )/100;
// XXX esubdivideflag(1, fac, scene->toolsettings->editbutflag, numcuts, 0);
BIF_undo_push("Subdivide Fractal");
break;
case 12: /* smooth */
/* if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return; */
fac= 1.0f;
// XXX if(fbutton(&fac, 0.0f, 5.0f, 10, 10, "Smooth:")==0) return;
// XXX fac= 0.292f*fac;
waitcursor(1);
// XXX esubdivideflag(1, fac, scene->toolsettings->editbutflag | B_SMOOTH, 1, 0);
BIF_undo_push("Subdivide Smooth");
break;
case 4:
// XXX mergemenu();
break;
case 5:
// XXX notice("Removed %d Vertices", removedoublesflag(1, 0, scene->toolsettings->doublimit));
BIF_undo_push("Remove Doubles");
break;
case 6:
// XXX hide_mesh(0);
break;
case 7:
// XXX reveal_mesh();
break;
case 8:
// XXX selectswap_mesh();
break;
case 9:
// XXX flip_editnormals();
BIF_undo_push("Flip Normals");
break;
case 10:
// XXX vertexsmooth();
break;
case 11:
// XXX bevel_menu();
break;
case 14:
// XXX mesh_set_smooth_faces(1);
break;
case 15:
// XXX mesh_set_smooth_faces(0);
break;
case 16:
// XXX shape_copy_select_from();
break;
case 17:
// XXX shape_propagate();
break;
case 18:
// XXX pathselect();
BIF_undo_push("Select Vertex Path");
break;
}
DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
if(nr>0) waitcursor(0);
}
else if(ELEM(obedit->type, OB_CURVE, OB_SURF)) {
nr= pupmenu("Specials%t|Subdivide%x1|Switch Direction%x2|Set Goal Weight%x3|Set Radius%x4|Smooth%x5|Smooth Radius%x6");
switch(nr) {
case 1:
// XXX subdivideNurb();
break;
case 2:
// XXX switchdirectionNurb2();
break;
case 3:
// XXX setweightNurb();
break;
case 4:
// XXX setradiusNurb();
break;
case 5:
// XXX smoothNurb();
break;
case 6:
// XXX smoothradiusNurb();
break;
}
DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
}
else if(obedit->type==OB_ARMATURE) {
nr= pupmenu("Specials%t|Subdivide %x1|Subdivide Multi%x2|Switch Direction%x7|Flip Left-Right Names%x3|%l|AutoName Left-Right%x4|AutoName Front-Back%x5|AutoName Top-Bottom%x6");
// if(nr==1)
// XXX subdivide_armature(1);
if(nr==2) {
// XXX if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return;
waitcursor(1);
// XXX subdivide_armature(numcuts);
}
// else if(nr==3)
// XXX armature_flip_names();
else if(ELEM3(nr, 4, 5, 6)) {
// XXX armature_autoside_names(nr-4);
}
// else if(nr == 7)
// XXX switch_direction_armature();
}
else if(obedit->type==OB_LATTICE) {
static float weight= 1.0f;
{ // XXX
// XXX if(fbutton(&weight, 0.0f, 1.0f, 10, 10, "Set Weight")) {
int a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
BPoint *bp= editLatt->def;
while(a--) {
if(bp->f1 & SELECT)
bp->weight= weight;
bp++;
}
}
}
allqueue(REDRAWVIEW3D, 0);
}
static void curvetomesh(Scene *scene, Object *ob)
{
Curve *cu;
DispList *dl;
ob->flag |= OB_DONE;
cu= ob->data;
dl= cu->disp.first;
if(dl==0) makeDispListCurveTypes(scene, ob, 0); /* force creation */
nurbs_to_mesh(ob); /* also does users */
if (ob->type != OB_MESH) {
error("can't convert curve to mesh");
} else {
object_free_modifiers(ob);
}
}
void convertmenu(Scene *scene, View3D *v3d)
{
Base *base, *basen=NULL, *basact, *basedel=NULL;
Object *obact, *ob, *ob1;
Object *obedit= NULL; // XXX
Curve *cu;
Nurb *nu;
MetaBall *mb;
Mesh *me;
int ok=0, nr = 0, a;
if(scene->id.lib) return;
obact= OBACT;
if (obact == NULL) return;
if(!obact->flag & SELECT) return;
if(obedit) return;
basact= BASACT; /* will be restored */
if(obact->type==OB_FONT) {
nr= pupmenu("Convert Font to%t|Curve%x1|Curve (Single filling group)%x2|Mesh%x3");
if(nr>0) ok= 1;
}
else if(obact->type==OB_MBALL) {
nr= pupmenu("Convert Metaball to%t|Mesh (keep original)%x1|Mesh (Delete Original)%x2");
if(nr>0) ok= 1;
}
else if(obact->type==OB_CURVE) {
nr= pupmenu("Convert Curve to%t|Mesh");
if(nr>0) ok= 1;
}
else if(obact->type==OB_SURF) {
nr= pupmenu("Convert Nurbs Surface to%t|Mesh");
if(nr>0) ok= 1;
}
else if(obact->type==OB_MESH) {
nr= pupmenu("Convert Modifiers to%t|Mesh (Keep Original)%x1|Mesh (Delete Original)%x2");
if(nr>0) ok= 1;
}
if(ok==0) return;
/* don't forget multiple users! */
/* reset flags */
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
base->object->flag &= ~OB_DONE;
}
}
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
ob= base->object;
if(ob->flag & OB_DONE);
else if(ob->type==OB_MESH && ob->modifiers.first) { /* converting a mesh with no modifiers causes a segfault */
DerivedMesh *dm;
basedel = base;
ob->flag |= OB_DONE;
ob1= copy_object(ob);
ob1->recalc |= OB_RECALC;
basen= MEM_mallocN(sizeof(Base), "duplibase");
*basen= *base;
BLI_addhead(&scene->base, basen); /* addhead: otherwise eternal loop */
basen->object= ob1;
basen->flag |= SELECT;
base->flag &= ~SELECT;
ob->flag &= ~SELECT;
/* decrement original mesh's usage count */
me= ob1->data;
me->id.us--;
/* make a new copy of the mesh */
ob1->data= copy_mesh(me);
G.totmesh++;
/* make new mesh data from the original copy */
dm= mesh_get_derived_final(scene, ob1, CD_MASK_MESH);
/* dm= mesh_create_derived_no_deform(ob1, NULL); this was called original (instead of get_derived). man o man why! (ton) */
DM_to_mesh(dm, ob1->data);
dm->release(dm);
object_free_modifiers(ob1); /* after derivedmesh calls! */
/* If the original object is active then make this object active */
if (ob == obact) {
// XXX ED_base_object_activate(C, basen);
basact = basen;
}
}
else if(ob->type==OB_FONT) {
ob->flag |= OB_DONE;
ob->type= OB_CURVE;
cu= ob->data;
if(cu->vfont) {
cu->vfont->id.us--;
cu->vfont= 0;
}
if(cu->vfontb) {
cu->vfontb->id.us--;
cu->vfontb= 0;
}
if(cu->vfonti) {
cu->vfonti->id.us--;
cu->vfonti= 0;
}
if(cu->vfontbi) {
cu->vfontbi->id.us--;
cu->vfontbi= 0;
}
/* other users */
if(cu->id.us>1) {
ob1= G.main->object.first;
while(ob1) {
if(ob1->data==cu) {
ob1->type= OB_CURVE;
ob1->recalc |= OB_RECALC;
}
ob1= ob1->id.next;
}
}
if (nr==2 || nr==3) {
nu= cu->nurb.first;
while(nu) {
nu->charidx= 0;
nu= nu->next;
}
}
if (nr==3) {
curvetomesh(scene, ob);
}
}
else if(ELEM(ob->type, OB_CURVE, OB_SURF)) {
if(nr==1) {
curvetomesh(scene, ob);
}
}
else if(ob->type==OB_MBALL) {
if(nr==1 || nr == 2) {
ob= find_basis_mball(scene, ob);
if(ob->disp.first && !(ob->flag&OB_DONE)) {
basedel = base;
ob->flag |= OB_DONE;
ob1= copy_object(ob);
ob1->recalc |= OB_RECALC;
basen= MEM_mallocN(sizeof(Base), "duplibase");
*basen= *base;
BLI_addhead(&scene->base, basen); /* addhead: othwise eternal loop */
basen->object= ob1;
basen->flag |= SELECT;
basedel->flag &= ~SELECT;
ob->flag &= ~SELECT;
mb= ob1->data;
mb->id.us--;
ob1->data= add_mesh("Mesh");
G.totmesh++;
ob1->type= OB_MESH;
me= ob1->data;
me->totcol= mb->totcol;
if(ob1->totcol) {
me->mat= MEM_dupallocN(mb->mat);
for(a=0; a<ob1->totcol; a++) id_us_plus((ID *)me->mat[a]);
}
mball_to_mesh(&ob->disp, ob1->data);
/* So we can see the wireframe */
BASACT= basen;
/* If the original object is active then make this object active */
if (ob == obact) {
// XXX ED_base_object_activate(C, basen);
basact = basen;
}
}
}
}
}
if(basedel != NULL && nr == 2) {
ED_base_object_free_and_unlink(scene, basedel);
}
basedel = NULL;
}
/* delete object should renew depsgraph */
if(nr==2)
DAG_scene_sort(scene);
/* texspace and normals */
if(!basen) BASACT= base;
// XXX ED_object_enter_editmode(C, 0);
// XXX exit_editmode(C, EM_FREEDATA|EM_WAITCURSOR); /* freedata, but no undo */
BASACT= basact;
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
// allspace(OOPS_TEST, 0);
allqueue(REDRAWBUTSEDIT, 0);
BIF_undo_push("Convert Object");
DAG_scene_sort(scene);
}
/* Change subdivision or particle properties of mesh object ob, if level==-1
* then toggle subsurf, else set to level set allows to toggle multiple
* selections */
static void object_has_subdivision_particles(Object *ob, int *havesubdiv, int *havepart, int depth)
{
if(ob->type==OB_MESH) {
if(modifiers_findByType(ob, eModifierType_Subsurf))
*havesubdiv= 1;
if(modifiers_findByType(ob, eModifierType_ParticleSystem))
*havepart= 1;
}
if(ob->dup_group && depth <= 4) {
GroupObject *go;
for(go= ob->dup_group->gobject.first; go; go= go->next)
object_has_subdivision_particles(go->ob, havesubdiv, havepart, depth+1);
}
}
static void object_flip_subdivison_particles(Scene *scene, Object *ob, int *set, int level, int mode, int particles, int depth)
{
ModifierData *md;
if(ob->type==OB_MESH) {
if(particles) {
for(md=ob->modifiers.first; md; md=md->next) {
if(md->type == eModifierType_ParticleSystem) {
ParticleSystemModifierData *psmd = (ParticleSystemModifierData*)md;
if(*set == -1)
*set= psmd->modifier.mode&(mode);
if (*set)
psmd->modifier.mode &= ~(mode);
else
psmd->modifier.mode |= (mode);
}
}
}
else {
md = modifiers_findByType(ob, eModifierType_Subsurf);
if (md) {
SubsurfModifierData *smd = (SubsurfModifierData*) md;
if (level == -1) {
if(*set == -1)
*set= smd->modifier.mode&(mode);
if (*set)
smd->modifier.mode &= ~(mode);
else
smd->modifier.mode |= (mode);
} else {
smd->levels = level;
}
}
else if(depth == 0 && *set != 0) {
SubsurfModifierData *smd = (SubsurfModifierData*) modifier_new(eModifierType_Subsurf);
BLI_addtail(&ob->modifiers, smd);
if (level!=-1) {
smd->levels = level;
}
if(*set == -1)
*set= 1;
}
}
DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
}
if(ob->dup_group && depth<=4) {
GroupObject *go;
for(go= ob->dup_group->gobject.first; go; go= go->next)
object_flip_subdivison_particles(scene, go->ob, set, level, mode, particles, depth+1);
}
}
/* Change subdivision properties of mesh object ob, if
* level==-1 then toggle subsurf, else set to level.
*/
void flip_subdivison(Scene *scene, View3D *v3d, int level)
{
Base *base;
int set= -1;
int mode, pupmode, particles= 0, havesubdiv= 0, havepart= 0;
int alt= 0; // XXX
if(alt)
mode= eModifierMode_Realtime;
else
mode= eModifierMode_Render|eModifierMode_Realtime;
if(level == -1) {
if (scene->obedit) { // XXX get from context
object_has_subdivision_particles(scene->obedit, &havesubdiv, &havepart, 0);
} else {
for(base= scene->base.first; base; base= base->next) {
if(((level==-1) && (TESTBASE(v3d, base))) || (TESTBASELIB(v3d, base))) {
object_has_subdivision_particles(base->object, &havesubdiv, &havepart, 0);
}
}
}
}
else
havesubdiv= 1;
if(havesubdiv && havepart) {
pupmode= pupmenu("Switch%t|Subsurf %x1|Particle Systems %x2");
if(pupmode <= 0)
return;
else if(pupmode == 2)
particles= 1;
}
else if(havepart)
particles= 1;
if (scene->obedit) { // XXX get from context
object_flip_subdivison_particles(scene, scene->obedit, &set, level, mode, particles, 0);
} else {
for(base= scene->base.first; base; base= base->next) {
if(((level==-1) && (TESTBASE(v3d, base))) || (TESTBASELIB(v3d, base))) {
object_flip_subdivison_particles(scene, base->object, &set, level, mode, particles, 0);
}
}
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWBUTSOBJECT, 0);
ED_anim_dag_flush_update(C);
if(particles)
BIF_undo_push("Switch particles on/off");
else
BIF_undo_push("Switch subsurf on/off");
}
static void copymenu_properties(Scene *scene, View3D *v3d, Object *ob)
{
bProperty *prop;
Base *base;
int nr, tot=0;
char *str;
prop= ob->prop.first;
while(prop) {
tot++;
prop= prop->next;
}
if(tot==0) {
error("No properties in the active object to copy");
return;
}
str= MEM_callocN(50 + 33*tot, "copymenu prop");
strcpy(str, "Copy Property %t|Replace All|Merge All|%l");
tot= 0;
prop= ob->prop.first;
while(prop) {
tot++;
strcat(str, "|");
strcat(str, prop->name);
prop= prop->next;
}
nr= pupmenu(str);
if ( nr==1 || nr==2 ) {
for(base= FIRSTBASE; base; base= base->next) {
if((base != BASACT) &&(TESTBASELIB(v3d, base))) {
if (nr==1) { /* replace */
copy_properties( &base->object->prop, &ob->prop );
} else {
for(prop = ob->prop.first; prop; prop= prop->next ) {
set_ob_property(base->object, prop);
}
}
}
}
} else if(nr>0) {
prop = BLI_findlink(&ob->prop, nr-4); /* account for first 3 menu items & menu index starting at 1*/
if(prop) {
for(base= FIRSTBASE; base; base= base->next) {
if((base != BASACT) &&(TESTBASELIB(v3d, base))) {
set_ob_property(base->object, prop);
}
}
}
}
MEM_freeN(str);
allqueue(REDRAWVIEW3D, 0);
BIF_undo_push("Copy properties");
}
static void copymenu_logicbricks(Scene *scene, View3D *v3d, Object *ob)
{
Base *base;
for(base= FIRSTBASE; base; base= base->next) {
if(base->object != ob) {
if(TESTBASELIB(v3d, base)) {
/* first: free all logic */
free_sensors(&base->object->sensors);
unlink_controllers(&base->object->controllers);
free_controllers(&base->object->controllers);
unlink_actuators(&base->object->actuators);
free_actuators(&base->object->actuators);
/* now copy it, this also works without logicbricks! */
clear_sca_new_poins_ob(ob);
copy_sensors(&base->object->sensors, &ob->sensors);
copy_controllers(&base->object->controllers, &ob->controllers);
copy_actuators(&base->object->actuators, &ob->actuators);
set_sca_new_poins_ob(base->object);
/* some menu settings */
base->object->scavisflag= ob->scavisflag;
base->object->scaflag= ob->scaflag;
/* set the initial state */
base->object->state= ob->state;
base->object->init_state= ob->init_state;
}
}
}
BIF_undo_push("Copy logic");
}
static void copymenu_modifiers(Scene *scene, View3D *v3d, Object *ob)
{
Base *base;
int i, event;
char str[512];
char *errorstr= NULL;
strcpy(str, "Copy Modifiers %t");
sprintf(str+strlen(str), "|All%%x%d|%%l", NUM_MODIFIER_TYPES);
for (i=eModifierType_None+1; i<NUM_MODIFIER_TYPES; i++) {
ModifierTypeInfo *mti = modifierType_getInfo(i);
if(ELEM3(i, eModifierType_Hook, eModifierType_Softbody, eModifierType_ParticleInstance)) continue;
if(i == eModifierType_Collision)
continue;
if ( (mti->flags&eModifierTypeFlag_AcceptsCVs) ||
(ob->type==OB_MESH && (mti->flags&eModifierTypeFlag_AcceptsMesh))) {
sprintf(str+strlen(str), "|%s%%x%d", mti->name, i);
}
}
event = pupmenu(str);
if(event<=0) return;
for (base= FIRSTBASE; base; base= base->next) {
if(base->object != ob) {
if(TESTBASELIB(v3d, base)) {
ModifierData *md;
base->object->recalc |= OB_RECALC_OB|OB_RECALC_DATA;
if (base->object->type==ob->type) {
/* copy all */
if (event==NUM_MODIFIER_TYPES) {
object_free_modifiers(base->object);
for (md=ob->modifiers.first; md; md=md->next) {
ModifierData *nmd = NULL;
if(ELEM3(md->type, eModifierType_Hook, eModifierType_Softbody, eModifierType_ParticleInstance)) continue;
if(md->type == eModifierType_Collision)
continue;
nmd = modifier_new(md->type);
modifier_copyData(md, nmd);
BLI_addtail(&base->object->modifiers, nmd);
}
copy_object_particlesystems(base->object, ob);
copy_object_softbody(base->object, ob);
} else {
/* copy specific types */
ModifierData *md, *mdn;
/* remove all with type 'event' */
for (md=base->object->modifiers.first; md; md=mdn) {
mdn= md->next;
if(md->type==event) {
BLI_remlink(&base->object->modifiers, md);
modifier_free(md);
}
}
/* copy all with type 'event' */
for (md=ob->modifiers.first; md; md=md->next) {
if (md->type==event) {
mdn = modifier_new(event);
BLI_addtail(&base->object->modifiers, mdn);
modifier_copyData(md, mdn);
}
}
if(event == eModifierType_ParticleSystem) {
object_free_particlesystems(base->object);
copy_object_particlesystems(base->object, ob);
}
else if(event == eModifierType_Softbody) {
object_free_softbody(base->object);
copy_object_softbody(base->object, ob);
}
}
}
else
errorstr= "Did not copy modifiers to other Object types";
}
}
}
// if(errorstr) notice(errorstr);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
DAG_scene_sort(scene);
BIF_undo_push("Copy modifiers");
}
/* both pointers should exist */
static void copy_texture_space(Object *to, Object *ob)
{
float *poin1= NULL, *poin2= NULL;
int texflag= 0;
if(ob->type==OB_MESH) {
texflag= ((Mesh *)ob->data)->texflag;
poin2= ((Mesh *)ob->data)->loc;
}
else if (ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
texflag= ((Curve *)ob->data)->texflag;
poin2= ((Curve *)ob->data)->loc;
}
else if(ob->type==OB_MBALL) {
texflag= ((MetaBall *)ob->data)->texflag;
poin2= ((MetaBall *)ob->data)->loc;
}
else
return;
if(to->type==OB_MESH) {
((Mesh *)to->data)->texflag= texflag;
poin1= ((Mesh *)to->data)->loc;
}
else if (ELEM3(to->type, OB_CURVE, OB_SURF, OB_FONT)) {
((Curve *)to->data)->texflag= texflag;
poin1= ((Curve *)to->data)->loc;
}
else if(to->type==OB_MBALL) {
((MetaBall *)to->data)->texflag= texflag;
poin1= ((MetaBall *)to->data)->loc;
}
else
return;
memcpy(poin1, poin2, 9*sizeof(float)); /* this was noted in DNA_mesh, curve, mball */
if(to->type==OB_MESH) ;
else if(to->type==OB_MBALL) tex_space_mball(to);
else tex_space_curve(to->data);
}
void copy_attr(Scene *scene, View3D *v3d, short event)
{
Object *ob;
Base *base;
Curve *cu, *cu1;
Nurb *nu;
int do_scene_sort= 0;
if(scene->id.lib) return;
if(!(ob=OBACT)) return;
if(scene->obedit) { // XXX get from context
/* obedit_copymenu(); */
return;
}
if(event==9) {
copymenu_properties(scene, v3d, ob);
return;
}
else if(event==10) {
copymenu_logicbricks(scene, v3d, ob);
return;
}
else if(event==24) {
copymenu_modifiers(scene, v3d, ob);
return;
}
for(base= FIRSTBASE; base; base= base->next) {
if(base != BASACT) {
if(TESTBASELIB(v3d, base)) {
base->object->recalc |= OB_RECALC_OB;
if(event==1) { /* loc */
VECCOPY(base->object->loc, ob->loc);
VECCOPY(base->object->dloc, ob->dloc);
}
else if(event==2) { /* rot */
VECCOPY(base->object->rot, ob->rot);
VECCOPY(base->object->drot, ob->drot);
/* Quats arnt used yet */
/*VECCOPY(base->object->quat, ob->quat);
VECCOPY(base->object->dquat, ob->dquat);*/
}
else if(event==3) { /* size */
VECCOPY(base->object->size, ob->size);
VECCOPY(base->object->dsize, ob->dsize);
}
else if(event==4) { /* drawtype */
base->object->dt= ob->dt;
base->object->dtx= ob->dtx;
base->object->empty_drawtype= ob->empty_drawtype;
base->object->empty_drawsize= ob->empty_drawsize;
}
else if(event==5) { /* time offs */
base->object->sf= ob->sf;
}
else if(event==6) { /* dupli */
base->object->dupon= ob->dupon;
base->object->dupoff= ob->dupoff;
base->object->dupsta= ob->dupsta;
base->object->dupend= ob->dupend;
base->object->transflag &= ~OB_DUPLI;
base->object->transflag |= (ob->transflag & OB_DUPLI);
base->object->dup_group= ob->dup_group;
if(ob->dup_group)
id_us_plus((ID *)ob->dup_group);
}
else if(event==7) { /* mass */
base->object->mass= ob->mass;
}
else if(event==8) { /* damping */
base->object->damping= ob->damping;
base->object->rdamping= ob->rdamping;
}
else if(event==11) { /* all physical attributes */
base->object->gameflag = ob->gameflag;
base->object->inertia = ob->inertia;
base->object->formfactor = ob->formfactor;
base->object->damping= ob->damping;
base->object->rdamping= ob->rdamping;
base->object->mass= ob->mass;
if (ob->gameflag & OB_BOUNDS) {
base->object->boundtype = ob->boundtype;
}
base->object->margin= ob->margin;
base->object->bsoft= copy_bulletsoftbody(ob->bsoft);
}
else if(event==17) { /* tex space */
copy_texture_space(base->object, ob);
}
else if(event==18) { /* font settings */
if(base->object->type==ob->type) {
cu= ob->data;
cu1= base->object->data;
cu1->spacemode= cu->spacemode;
cu1->spacing= cu->spacing;
cu1->linedist= cu->linedist;
cu1->shear= cu->shear;
cu1->fsize= cu->fsize;
cu1->xof= cu->xof;
cu1->yof= cu->yof;
cu1->textoncurve= cu->textoncurve;
cu1->wordspace= cu->wordspace;
cu1->ulpos= cu->ulpos;
cu1->ulheight= cu->ulheight;
if(cu1->vfont) cu1->vfont->id.us--;
cu1->vfont= cu->vfont;
id_us_plus((ID *)cu1->vfont);
if(cu1->vfontb) cu1->vfontb->id.us--;
cu1->vfontb= cu->vfontb;
id_us_plus((ID *)cu1->vfontb);
if(cu1->vfonti) cu1->vfonti->id.us--;
cu1->vfonti= cu->vfonti;
id_us_plus((ID *)cu1->vfonti);
if(cu1->vfontbi) cu1->vfontbi->id.us--;
cu1->vfontbi= cu->vfontbi;
id_us_plus((ID *)cu1->vfontbi);
text_to_curve(scene, base->object, 0); /* needed? */
strcpy(cu1->family, cu->family);
base->object->recalc |= OB_RECALC_DATA;
}
}
else if(event==19) { /* bevel settings */
if(ELEM(base->object->type, OB_CURVE, OB_FONT)) {
cu= ob->data;
cu1= base->object->data;
cu1->bevobj= cu->bevobj;
cu1->taperobj= cu->taperobj;
cu1->width= cu->width;
cu1->bevresol= cu->bevresol;
cu1->ext1= cu->ext1;
cu1->ext2= cu->ext2;
base->object->recalc |= OB_RECALC_DATA;
}
}
else if(event==25) { /* curve resolution */
if(ELEM(base->object->type, OB_CURVE, OB_FONT)) {
cu= ob->data;
cu1= base->object->data;
cu1->resolu= cu->resolu;
cu1->resolu_ren= cu->resolu_ren;
nu= cu1->nurb.first;
while(nu) {
nu->resolu= cu1->resolu;
nu= nu->next;
}
base->object->recalc |= OB_RECALC_DATA;
}
}
else if(event==21){
if (base->object->type==OB_MESH) {
ModifierData *md = modifiers_findByType(ob, eModifierType_Subsurf);
if (md) {
ModifierData *tmd = modifiers_findByType(base->object, eModifierType_Subsurf);
if (!tmd) {
tmd = modifier_new(eModifierType_Subsurf);
BLI_addtail(&base->object->modifiers, tmd);
}
modifier_copyData(md, tmd);
base->object->recalc |= OB_RECALC_DATA;
}
}
}
else if(event==22) {
/* Copy the constraint channels over */
copy_constraints(&base->object->constraints, &ob->constraints);
if (U.dupflag& USER_DUP_IPO)
copy_constraint_channels(&base->object->constraintChannels, &ob->constraintChannels);
else
clone_constraint_channels (&base->object->constraintChannels, &ob->constraintChannels);
do_scene_sort= 1;
}
else if(event==23) {
base->object->softflag= ob->softflag;
if(base->object->soft) sbFree(base->object->soft);
base->object->soft= copy_softbody(ob->soft);
if (!modifiers_findByType(base->object, eModifierType_Softbody)) {
BLI_addhead(&base->object->modifiers, modifier_new(eModifierType_Softbody));
}
}
else if(event==26) {
copy_nlastrips(&base->object->nlastrips, &ob->nlastrips);
}
else if(event==27) { /* autosmooth */
if (base->object->type==OB_MESH) {
Mesh *me= ob->data;
Mesh *cme= base->object->data;
cme->smoothresh= me->smoothresh;
if(me->flag & ME_AUTOSMOOTH)
cme->flag |= ME_AUTOSMOOTH;
else
cme->flag &= ~ME_AUTOSMOOTH;
}
}
else if(event==28) { /* UV orco */
if(ELEM(base->object->type, OB_CURVE, OB_SURF)) {
cu= ob->data;
cu1= base->object->data;
if(cu->flag & CU_UV_ORCO)
cu1->flag |= CU_UV_ORCO;
else
cu1->flag &= ~CU_UV_ORCO;
}
}
else if(event==29) { /* protected bits */
base->object->protectflag= ob->protectflag;
}
else if(event==30) { /* index object */
base->object->index= ob->index;
}
else if(event==31) { /* object color */
QUATCOPY(base->object->col, ob->col);
}
}
}
}
allqueue(REDRAWVIEW3D, 0);
if(do_scene_sort)
DAG_scene_sort(scene);
ED_anim_dag_flush_update(C);
if(event==20) {
allqueue(REDRAWBUTSOBJECT, 0);
}
BIF_undo_push("Copy Attributes");
}
void copy_attr_menu(Scene *scene, View3D *v3d)
{
Object *ob;
short event;
char str[512];
if(!(ob=OBACT)) return;
if (scene->obedit) { // XXX get from context
// if (ob->type == OB_MESH)
// XXX mesh_copy_menu();
return;
}
/* Object Mode */
/* If you change this menu, don't forget to update the menu in header_view3d.c
* view3d_edit_object_copyattrmenu() and in toolbox.c
*/
strcpy(str, "Copy Attributes %t|Location%x1|Rotation%x2|Size%x3|Draw Options%x4|Time Offset%x5|Dupli%x6|Object Color%x31|%l|Mass%x7|Damping%x8|All Physical Attributes%x11|Properties%x9|Logic Bricks%x10|Protected Transform%x29|%l");
strcat (str, "|Object Constraints%x22");
strcat (str, "|NLA Strips%x26");
// XXX if (OB_SUPPORT_MATERIAL(ob)) {
// strcat(str, "|Texture Space%x17");
// }
if(ob->type == OB_FONT) strcat(str, "|Font Settings%x18|Bevel Settings%x19");
if(ob->type == OB_CURVE) strcat(str, "|Bevel Settings%x19|UV Orco%x28");
if((ob->type == OB_FONT) || (ob->type == OB_CURVE)) {
strcat(str, "|Curve Resolution%x25");
}
if(ob->type==OB_MESH){
strcat(str, "|Subsurf Settings%x21|AutoSmooth%x27");
}
if(ob->soft) strcat(str, "|Soft Body Settings%x23");
strcat(str, "|Pass Index%x30");
if(ob->type==OB_MESH || ob->type==OB_CURVE || ob->type==OB_LATTICE || ob->type==OB_SURF){
strcat(str, "|Modifiers ...%x24");
}
event= pupmenu(str);
if(event<= 0) return;
copy_attr(scene, v3d, event);
}
void link_to_scene(unsigned short nr)
{
#if 0
Scene *sce= (Scene*) BLI_findlink(&G.main->scene, G.curscreen->scenenr-1);
Base *base, *nbase;
if(sce==0) return;
if(sce->id.lib) return;
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASE(v3d, base)) {
nbase= MEM_mallocN( sizeof(Base), "newbase");
*nbase= *base;
BLI_addhead( &(sce->base), nbase);
id_us_plus((ID *)base->object);
}
}
#endif
}
void make_links(Scene *scene, View3D *v3d, short event)
{
Object *ob, *obt;
Base *base, *nbase, *sbase;
Scene *sce = NULL;
ID *id;
int a;
short nr=0;
char *strp;
if(!(ob=OBACT)) return;
if(event==1) {
IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->scene), 0, &nr);
if(nr == -2) {
MEM_freeN(strp);
// XXX activate_databrowse((ID *)scene, ID_SCE, 0, B_INFOSCE, &(G.curscreen->scenenr), link_to_scene );
return;
}
else {
event= pupmenu_col(strp, 20);
MEM_freeN(strp);
if(event<= 0) return;
nr= 1;
sce= G.main->scene.first;
while(sce) {
if(nr==event) break;
nr++;
sce= sce->id.next;
}
if(sce==scene) {
error("This is the current scene");
return;
}
if(sce==0 || sce->id.lib) return;
/* remember: is needed below */
event= 1;
}
}
/* All non group linking */
for(base= FIRSTBASE; base; base= base->next) {
if(event==1 || base != BASACT) {
obt= base->object;
if(TESTBASE(v3d, base)) {
if(event==1) { /* to scene */
/* test if already linked */
sbase= sce->base.first;
while(sbase) {
if(sbase->object==base->object) break;
sbase= sbase->next;
}
if(sbase) { /* remove */
continue;
}
nbase= MEM_mallocN( sizeof(Base), "newbase");
*nbase= *base;
BLI_addhead( &(sce->base), nbase);
id_us_plus((ID *)base->object);
}
}
if(TESTBASELIB(v3d, base)) {
if(event==2 || event==5) { /* obdata */
if(ob->type==obt->type) {
id= obt->data;
id->us--;
id= ob->data;
id_us_plus(id);
obt->data= id;
/* if amount of material indices changed: */
test_object_materials(obt->data);
obt->recalc |= OB_RECALC_DATA;
}
}
else if(event==4) { /* ob ipo */
if(obt->ipo) obt->ipo->id.us--;
obt->ipo= ob->ipo;
if(obt->ipo) {
id_us_plus((ID *)obt->ipo);
do_ob_ipo(scene, obt);
}
}
else if(event==6) {
if(ob->dup_group) ob->dup_group->id.us--;
obt->dup_group= ob->dup_group;
if(obt->dup_group) {
id_us_plus((ID *)obt->dup_group);
obt->transflag |= OB_DUPLIGROUP;
}
}
else if(event==3) { /* materials */
/* new approach, using functions from kernel */
for(a=0; a<ob->totcol; a++) {
Material *ma= give_current_material(ob, a+1);
assign_material(obt, ma, a+1); /* also works with ma==NULL */
}
}
}
}
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
allqueue(REDRAWBUTSHEAD, 0);
ED_anim_dag_flush_update(C);
BIF_undo_push("Create links");
}
void make_links_menu(Scene *scene, View3D *v3d)
{
Object *ob;
short event=0;
char str[140];
if(!(ob=OBACT)) return;
strcpy(str, "Make Links %t|To Scene...%x1|%l|Object Ipo%x4");
if(ob->type==OB_MESH)
strcat(str, "|Mesh Data%x2|Materials%x3");
else if(ob->type==OB_CURVE)
strcat(str, "|Curve Data%x2|Materials%x3");
else if(ob->type==OB_FONT)
strcat(str, "|Text Data%x2|Materials%x3");
else if(ob->type==OB_SURF)
strcat(str, "|Surface Data%x2|Materials%x3");
else if(ob->type==OB_MBALL)
strcat(str, "|Materials%x3");
else if(ob->type==OB_CAMERA)
strcat(str, "|Camera Data%x2");
else if(ob->type==OB_LAMP)
strcat(str, "|Lamp Data%x2");
else if(ob->type==OB_LATTICE)
strcat(str, "|Lattice Data%x2");
else if(ob->type==OB_ARMATURE)
strcat(str, "|Armature Data%x2");
event= pupmenu(str);
if(event<= 0) return;
make_links(scene, v3d, event);
}
static void apply_objects_internal(Scene *scene, View3D *v3d, int apply_scale, int apply_rot )
{
Base *base, *basact;
Object *ob;
bArmature *arm;
Mesh *me;
Curve *cu;
Nurb *nu;
BPoint *bp;
BezTriple *bezt;
MVert *mvert;
float mat[3][3];
int a, change = 0;
if (!apply_scale && !apply_rot) {
/* do nothing? */
error("Nothing to do!");
return;
}
/* first check if we can execute */
for (base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
ob= base->object;
if(ob->type==OB_MESH) {
me= ob->data;
if(me->id.us>1) {
error("Can't apply to a multi user mesh, doing nothing.");
return;
}
}
else if (ob->type==OB_ARMATURE) {
arm= ob->data;
if(arm->id.us>1) {
error("Can't apply to a multi user armature, doing nothing.");
return;
}
}
else if(ELEM(ob->type, OB_CURVE, OB_SURF)) {
cu= ob->data;
if(cu->id.us>1) {
error("Can't apply to a multi user curve, doing nothing.");
return;
}
if(cu->key) {
error("Can't apply to a curve with vertex keys, doing nothing.");
return;
}
}
}
}
/* now execute */
basact= BASACT;
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
ob= base->object;
if(ob->type==OB_MESH) {
/* calculate matrix */
if (apply_scale && apply_rot)
object_to_mat3(ob, mat);
else if (apply_scale)
object_scale_to_mat3(ob, mat);
else
object_rot_to_mat3(ob, mat);
/* get object data */
me= ob->data;
/* adjust data */
mvert= me->mvert;
for(a=0; a<me->totvert; a++, mvert++) {
Mat3MulVecfl(mat, mvert->co);
}
if (me->key) {
KeyBlock *kb;
for (kb=me->key->block.first; kb; kb=kb->next) {
float *fp= kb->data;
for (a=0; a<kb->totelem; a++, fp+=3)
Mat3MulVecfl(mat, fp);
}
}
/* adjust transforms */
if (apply_scale)
ob->size[0]= ob->size[1]= ob->size[2]= 1.0f;
if (apply_rot)
ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0f;
/*QuatOne(ob->quat);*/ /* Quats arnt used yet */
where_is_object(scene, ob);
/* texspace and normals */
BASACT= base;
// XXX ED_object_enter_editmode(C, 0);
BIF_undo_push("Applied object"); /* editmode undo itself */
// XXX ED_object_exit_editmode(C, EM_FREEDATA|EM_WAITCURSOR); /* freedata, but no undo */
BASACT= basact;
change = 1;
}
else if (ob->type==OB_ARMATURE) {
if (apply_scale && apply_rot)
object_to_mat3(ob, mat);
else if (apply_scale)
object_scale_to_mat3(ob, mat);
else
object_rot_to_mat3(ob, mat);
arm= ob->data;
/* see checks above */
// XXX apply_rot_armature(ob, mat);
/* Reset the object's transforms */
if (apply_scale)
ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
if (apply_rot)
ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
/*QuatOne(ob->quat); (not used anymore)*/
where_is_object(scene, ob);
change = 1;
}
else if(ELEM(ob->type, OB_CURVE, OB_SURF)) {
float scale;
if (apply_scale && apply_rot)
object_to_mat3(ob, mat);
else if (apply_scale)
object_scale_to_mat3(ob, mat);
else
object_rot_to_mat3(ob, mat);
scale = Mat3ToScalef(mat);
cu= ob->data;
/* see checks above */
nu= cu->nurb.first;
while(nu) {
if( (nu->type & 7)==1) {
a= nu->pntsu;
bezt= nu->bezt;
while(a--) {
Mat3MulVecfl(mat, bezt->vec[0]);
Mat3MulVecfl(mat, bezt->vec[1]);
Mat3MulVecfl(mat, bezt->vec[2]);
bezt->radius *= scale;
bezt++;
}
}
else {
a= nu->pntsu*nu->pntsv;
bp= nu->bp;
while(a--) {
Mat3MulVecfl(mat, bp->vec);
bp++;
}
}
nu= nu->next;
}
if (apply_scale)
ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
if (apply_rot)
ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
/*QuatOne(ob->quat); (quats arnt used anymore)*/
where_is_object(scene, ob);
/* texspace and normals */
BASACT= base;
// XXX ED_object_enter_editmode(C, 0);
BIF_undo_push("Applied object"); /* editmode undo itself */
// XXX ED_object_exit_editmode(C, EM_FREEDATA|EM_WAITCURSOR); /* freedata, but no undo */
BASACT= basact;
change = 1;
} else {
continue;
}
ignore_parent_tx(scene, ob);
}
}
if (change) {
allqueue(REDRAWVIEW3D, 0);
if (apply_scale && apply_rot)
BIF_undo_push("Apply Objects Scale & Rotation");
else if (apply_scale)
BIF_undo_push("Apply Objects Scale");
else
BIF_undo_push("Apply Objects Rotation");
}
}
void apply_objects_locrot(Scene *scene, View3D *v3d)
{
apply_objects_internal(scene, v3d, 1, 1);
}
void apply_objects_scale(Scene *scene, View3D *v3d)
{
apply_objects_internal(scene, v3d, 1, 0);
}
void apply_objects_rot(Scene *scene, View3D *v3d)
{
apply_objects_internal(scene, v3d, 0, 1);
}
void apply_objects_visual_tx( Scene *scene, View3D *v3d )
{
Base *base;
Object *ob;
int change = 0;
for (base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
ob= base->object;
where_is_object(scene, ob);
VECCOPY(ob->loc, ob->obmat[3]);
Mat4ToSize(ob->obmat, ob->size);
Mat4ToEul(ob->obmat, ob->rot);
where_is_object(scene, ob);
change = 1;
}
}
if (change) {
allqueue(REDRAWVIEW3D, 0);
BIF_undo_push("Apply Objects Visual Transform");
}
}
static void single_object_users__forwardModifierLinks(void *userData, Object *ob, Object **obpoin)
{
ID_NEW(*obpoin);
}
static void copy_object__forwardModifierLinks(void *userData, Object *ob,
ID **idpoin)
{
/* this is copied from ID_NEW; it might be better to have a macro */
if(*idpoin && (*idpoin)->newid) *idpoin = (*idpoin)->newid;
}
/* after copying objects, copied data should get new pointers */
static void copy_object_set_idnew(Scene *scene, View3D *v3d, int dupflag)
{
Base *base;
Object *ob;
Material *ma, *mao;
ID *id;
Ipo *ipo;
bActionStrip *strip;
int a;
/* check object pointers */
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
ob= base->object;
relink_constraints(&ob->constraints);
if (ob->pose){
bPoseChannel *chan;
for (chan = ob->pose->chanbase.first; chan; chan=chan->next){
relink_constraints(&chan->constraints);
}
}
modifiers_foreachIDLink(ob, copy_object__forwardModifierLinks, NULL);
ID_NEW(ob->parent);
ID_NEW(ob->track);
ID_NEW(ob->proxy);
ID_NEW(ob->proxy_group);
for(strip= ob->nlastrips.first; strip; strip= strip->next) {
bActionModifier *amod;
for(amod= strip->modifiers.first; amod; amod= amod->next)
ID_NEW(amod->ob);
}
}
}
/* materials */
if( dupflag & USER_DUP_MAT) {
mao= G.main->mat.first;
while(mao) {
if(mao->id.newid) {
ma= (Material *)mao->id.newid;
if(dupflag & USER_DUP_TEX) {
for(a=0; a<MAX_MTEX; a++) {
if(ma->mtex[a]) {
id= (ID *)ma->mtex[a]->tex;
if(id) {
ID_NEW_US(ma->mtex[a]->tex)
else ma->mtex[a]->tex= copy_texture(ma->mtex[a]->tex);
id->us--;
}
}
}
}
id= (ID *)ma->ipo;
if(id) {
ID_NEW_US(ma->ipo)
else ma->ipo= copy_ipo(ma->ipo);
id->us--;
}
}
mao= mao->id.next;
}
}
/* lamps */
if( dupflag & USER_DUP_IPO) {
Lamp *la= G.main->lamp.first;
while(la) {
if(la->id.newid) {
Lamp *lan= (Lamp *)la->id.newid;
id= (ID *)lan->ipo;
if(id) {
ID_NEW_US(lan->ipo)
else lan->ipo= copy_ipo(lan->ipo);
id->us--;
}
}
la= la->id.next;
}
}
/* ipos */
ipo= G.main->ipo.first;
while(ipo) {
if(ipo->id.lib==NULL && ipo->id.newid) {
Ipo *ipon= (Ipo *)ipo->id.newid;
IpoCurve *icu;
for(icu= ipon->curve.first; icu; icu= icu->next) {
if(icu->driver) {
ID_NEW(icu->driver->ob);
}
}
}
ipo= ipo->id.next;
}
set_sca_new_poins();
clear_id_newpoins();
}
void make_object_duplilist_real(Scene *scene, View3D *v3d, Base *base)
{
Base *basen;
Object *ob;
ListBase *lb;
DupliObject *dob;
if(!base && !(base = BASACT))
return;
if(!(base->object->transflag & OB_DUPLI))
return;
lb= object_duplilist(scene, base->object);
for(dob= lb->first; dob; dob= dob->next) {
ob= copy_object(dob->ob);
/* font duplis can have a totcol without material, we get them from parent
* should be implemented better...
*/
if(ob->mat==NULL) ob->totcol= 0;
basen= MEM_dupallocN(base);
basen->flag &= ~OB_FROMDUPLI;
BLI_addhead(&scene->base, basen); /* addhead: othwise eternal loop */
basen->object= ob;
ob->ipo= NULL; /* make sure apply works */
ob->parent= ob->track= NULL;
ob->disp.first= ob->disp.last= NULL;
ob->transflag &= ~OB_DUPLI;
Mat4CpyMat4(ob->obmat, dob->mat);
ED_object_apply_obmat(ob);
}
copy_object_set_idnew(scene, v3d, 0);
free_object_duplilist(lb);
base->object->transflag &= ~OB_DUPLI;
}
void make_duplilist_real(Scene *scene, View3D *v3d)
{
Base *base;
/* extern ListBase duplilist; */
if(okee("Make dupli objects real")==0) return;
clear_id_newpoins();
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASE(v3d, base)) {
make_object_duplilist_real(scene, v3d, base);
}
}
DAG_scene_sort(scene);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
BIF_undo_push("Make duplicates real");
}
void apply_object(Scene *scene, View3D *v3d)
{
Object *ob;
int evt;
int shift= 0;
if(scene->id.lib) return;
if(scene->obedit) return; // XXX get from context
if(shift) {
ob= OBACT;
if(ob==0) return;
if(ob->transflag & OB_DUPLI) {
make_duplilist_real(scene, v3d);
}
else {
if(okee("Apply deformation")) {
// XXX object_apply_deform(ob);
BIF_undo_push("Apply deformation");
}
}
allqueue(REDRAWVIEW3D, 0);
}
else {
ob= OBACT;
if(ob==0) return;
if ((ob->pose) && (ob->flag & OB_POSEMODE))
evt = pupmenu("Apply Object%t|Current Pose as RestPose%x3");
else
evt = pupmenu("Apply Object%t|Scale and Rotation to ObData%x1|Visual Transform to Objects Loc/Scale/Rot%x2|Scale to ObData%x4|Rotation to ObData%x5");
if (evt==-1) return;
switch (evt) {
case 1:
apply_objects_locrot(scene, v3d);
break;
case 2:
apply_objects_visual_tx(scene, v3d);
break;
case 3:
// XXX apply_armature_pose2bones();
break;
case 4:
apply_objects_scale(scene, v3d);
break;
case 5:
apply_objects_rot(scene, v3d);
break;
}
}
}
/* ************************************** */
void single_object_users(Scene *scene, View3D *v3d, int flag)
{
Base *base;
Object *ob, *obn;
clear_sca_new_poins(); /* sensor/contr/act */
/* duplicate (must set newid) */
for(base= FIRSTBASE; base; base= base->next) {
ob= base->object;
if( (base->flag & flag)==flag ) {
if(ob->id.lib==NULL && ob->id.us>1) {
/* base gets copy of object */
obn= copy_object(ob);
base->object= obn;
ob->id.us--;
}
}
}
ID_NEW(scene->camera);
if(v3d) ID_NEW(v3d->camera);
/* object pointers */
for(base= FIRSTBASE; base; base= base->next) {
ob= base->object;
if(ob->id.lib==NULL) {
relink_constraints(&base->object->constraints);
if (base->object->pose){
bPoseChannel *chan;
for (chan = base->object->pose->chanbase.first; chan; chan=chan->next){
relink_constraints(&chan->constraints);
}
}
modifiers_foreachObjectLink(base->object, single_object_users__forwardModifierLinks, NULL);
ID_NEW(ob->parent);
ID_NEW(ob->track);
}
}
set_sca_new_poins();
}
void new_id_matar(Material **matar, int totcol)
{
ID *id;
int a;
for(a=0; a<totcol; a++) {
id= (ID *)matar[a];
if(id && id->lib==0) {
if(id->newid) {
matar[a]= (Material *)id->newid;
id_us_plus(id->newid);
id->us--;
}
else if(id->us>1) {
matar[a]= copy_material(matar[a]);
id->us--;
id->newid= (ID *)matar[a];
}
}
}
}
void single_obdata_users(Scene *scene, View3D *v3d, int flag)
{
Object *ob;
Lamp *la;
Curve *cu;
Camera *cam;
Base *base;
Mesh *me;
ID *id;
int a;
for(base= FIRSTBASE; base; base= base->next) {
ob= base->object;
if(ob->id.lib==NULL && (base->flag & flag)==flag ) {
id= ob->data;
if(id && id->us>1 && id->lib==0) {
ob->recalc= OB_RECALC_DATA;
switch(ob->type) {
case OB_LAMP:
if(id && id->us>1 && id->lib==NULL) {
ob->data= la= copy_lamp(ob->data);
for(a=0; a<MAX_MTEX; a++) {
if(la->mtex[a]) {
ID_NEW(la->mtex[a]->object);
}
}
}
break;
case OB_CAMERA:
ob->data= copy_camera(ob->data);
break;
case OB_MESH:
me= ob->data= copy_mesh(ob->data);
if(me && me->key)
ipo_idnew(me->key->ipo); /* drivers */
break;
case OB_MBALL:
ob->data= copy_mball(ob->data);
break;
case OB_CURVE:
case OB_SURF:
case OB_FONT:
ob->data= cu= copy_curve(ob->data);
ID_NEW(cu->bevobj);
ID_NEW(cu->taperobj);
break;
case OB_LATTICE:
ob->data= copy_lattice(ob->data);
break;
case OB_ARMATURE:
ob->recalc |= OB_RECALC_DATA;
ob->data= copy_armature(ob->data);
armature_rebuild_pose(ob, ob->data);
break;
default:
printf("ERROR single_obdata_users: %s\n", id->name);
error("Read console");
return;
}
id->us--;
id->newid= ob->data;
}
id= (ID *)ob->action;
if (id && id->us>1 && id->lib==NULL){
if(id->newid){
ob->action= (bAction *)id->newid;
id_us_plus(id->newid);
}
else {
ob->action= copy_action(ob->action);
id->us--;
id->newid=(ID *)ob->action;
}
}
id= (ID *)ob->ipo;
if(id && id->us>1 && id->lib==NULL) {
if(id->newid) {
ob->ipo= (Ipo *)id->newid;
id_us_plus(id->newid);
}
else {
ob->ipo= copy_ipo(ob->ipo);
id->us--;
id->newid= (ID *)ob->ipo;
}
ipo_idnew(ob->ipo); /* drivers */
}
/* other ipos */
switch(ob->type) {
case OB_LAMP:
la= ob->data;
if(la->ipo && la->ipo->id.us>1) {
la->ipo->id.us--;
la->ipo= copy_ipo(la->ipo);
ipo_idnew(la->ipo); /* drivers */
}
break;
case OB_CAMERA:
cam= ob->data;
if(cam->ipo && cam->ipo->id.us>1) {
cam->ipo->id.us--;
cam->ipo= copy_ipo(cam->ipo);
ipo_idnew(cam->ipo); /* drivers */
}
break;
}
}
}
me= G.main->mesh.first;
while(me) {
ID_NEW(me->texcomesh);
me= me->id.next;
}
}
void single_ipo_users(Scene *scene, View3D *v3d, int flag)
{
Object *ob;
Base *base;
ID *id;
for(base= FIRSTBASE; base; base= base->next) {
ob= base->object;
if(ob->id.lib==NULL && (flag==0 || (base->flag & SELECT)) ) {
ob->recalc= OB_RECALC_DATA;
id= (ID *)ob->ipo;
if(id && id->us>1 && id->lib==NULL) {
ob->ipo= copy_ipo(ob->ipo);
id->us--;
ipo_idnew(ob->ipo); /* drivers */
}
}
}
}
void single_mat_users(Scene *scene, View3D *v3d, int flag)
{
Object *ob;
Base *base;
Material *ma, *man;
Tex *tex;
int a, b;
for(base= FIRSTBASE; base; base= base->next) {
ob= base->object;
if(ob->id.lib==NULL && (flag==0 || (base->flag & SELECT)) ) {
for(a=1; a<=ob->totcol; a++) {
ma= give_current_material(ob, a);
if(ma) {
/* do not test for LIB_NEW: this functions guaranteed delivers single_users! */
if(ma->id.us>1) {
man= copy_material(ma);
man->id.us= 0;
assign_material(ob, man, a);
if(ma->ipo) {
man->ipo= copy_ipo(ma->ipo);
ma->ipo->id.us--;
ipo_idnew(ma->ipo); /* drivers */
}
for(b=0; b<MAX_MTEX; b++) {
if(ma->mtex[b] && ma->mtex[b]->tex) {
tex= ma->mtex[b]->tex;
if(tex->id.us>1) {
ma->mtex[b]->tex= copy_texture(tex);
tex->id.us--;
}
}
}
}
}
}
}
}
}
void do_single_tex_user(Tex **from)
{
Tex *tex, *texn;
tex= *from;
if(tex==0) return;
if(tex->id.newid) {
*from= (Tex *)tex->id.newid;
id_us_plus(tex->id.newid);
tex->id.us--;
}
else if(tex->id.us>1) {
texn= copy_texture(tex);
tex->id.newid= (ID *)texn;
tex->id.us--;
*from= texn;
}
}
void single_tex_users_expand()
{
/* only when 'parent' blocks are LIB_NEW */
Material *ma;
Lamp *la;
World *wo;
int b;
ma= G.main->mat.first;
while(ma) {
if(ma->id.flag & LIB_NEW) {
for(b=0; b<MAX_MTEX; b++) {
if(ma->mtex[b] && ma->mtex[b]->tex) {
do_single_tex_user( &(ma->mtex[b]->tex) );
}
}
}
ma= ma->id.next;
}
la= G.main->lamp.first;
while(la) {
if(la->id.flag & LIB_NEW) {
for(b=0; b<MAX_MTEX; b++) {
if(la->mtex[b] && la->mtex[b]->tex) {
do_single_tex_user( &(la->mtex[b]->tex) );
}
}
}
la= la->id.next;
}
wo= G.main->world.first;
while(wo) {
if(wo->id.flag & LIB_NEW) {
for(b=0; b<MAX_MTEX; b++) {
if(wo->mtex[b] && wo->mtex[b]->tex) {
do_single_tex_user( &(wo->mtex[b]->tex) );
}
}
}
wo= wo->id.next;
}
}
void single_mat_users_expand(void)
{
/* only when 'parent' blocks are LIB_NEW */
Object *ob;
Mesh *me;
Curve *cu;
MetaBall *mb;
Material *ma;
int a;
ob= G.main->object.first;
while(ob) {
if(ob->id.flag & LIB_NEW) {
new_id_matar(ob->mat, ob->totcol);
}
ob= ob->id.next;
}
me= G.main->mesh.first;
while(me) {
if(me->id.flag & LIB_NEW) {
new_id_matar(me->mat, me->totcol);
}
me= me->id.next;
}
cu= G.main->curve.first;
while(cu) {
if(cu->id.flag & LIB_NEW) {
new_id_matar(cu->mat, cu->totcol);
}
cu= cu->id.next;
}
mb= G.main->mball.first;
while(mb) {
if(mb->id.flag & LIB_NEW) {
new_id_matar(mb->mat, mb->totcol);
}
mb= mb->id.next;
}
/* material imats */
ma= G.main->mat.first;
while(ma) {
if(ma->id.flag & LIB_NEW) {
for(a=0; a<MAX_MTEX; a++) {
if(ma->mtex[a]) {
ID_NEW(ma->mtex[a]->object);
}
}
}
ma= ma->id.next;
}
}
void single_user(Scene *scene, View3D *v3d)
{
int nr;
if(scene->id.lib) return;
clear_id_newpoins();
nr= pupmenu("Make Single User%t|Object|Object & ObData|Object & ObData & Materials+Tex|Materials+Tex|Ipos");
if(nr>0) {
if(nr==1) single_object_users(scene, v3d, 1);
else if(nr==2) {
single_object_users(scene, v3d, 1);
single_obdata_users(scene, v3d, 1);
}
else if(nr==3) {
single_object_users(scene, v3d, 1);
single_obdata_users(scene, v3d, 1);
single_mat_users(scene, v3d, 1); /* also tex */
}
else if(nr==4) {
single_mat_users(scene, v3d, 1);
}
else if(nr==5) {
single_ipo_users(scene, v3d, 1);
}
clear_id_newpoins();
allqueue(REDRAWALL, 0);
BIF_undo_push("Single user");
}
}
/* ************************************************************* */
/* helper for below, ma was checked to be not NULL */
static void make_local_makelocalmaterial(Material *ma)
{
ID *id;
int b;
make_local_material(ma);
for(b=0; b<MAX_MTEX; b++) {
if(ma->mtex[b] && ma->mtex[b]->tex) {
make_local_texture(ma->mtex[b]->tex);
}
}
id= (ID *)ma->ipo;
if(id && id->lib) make_local_ipo(ma->ipo);
/* nodetree? XXX */
}
void make_local(Scene *scene, View3D *v3d, int mode)
{
Base *base;
Object *ob;
bActionStrip *strip;
ParticleSystem *psys;
Material *ma, ***matarar;
Lamp *la;
Curve *cu;
ID *id;
int a, b;
/* WATCH: the function new_id(..) re-inserts the id block!!! */
if(scene->id.lib) return;
if(mode==3) {
all_local(NULL, 0); /* NULL is all libs */
allqueue(REDRAWALL, 0);
return;
}
else if(mode<1) return;
clear_id_newpoins();
for(base= FIRSTBASE; base; base= base->next) {
if( TESTBASE(v3d, base) ) {
ob= base->object;
if(ob->id.lib) {
make_local_object(ob);
}
}
}
/* maybe object pointers */
for(base= FIRSTBASE; base; base= base->next) {
if( TESTBASE(v3d, base) ) {
ob= base->object;
if(ob->id.lib==NULL) {
ID_NEW(ob->parent);
ID_NEW(ob->track);
}
}
}
for(base= FIRSTBASE; base; base= base->next) {
if( TESTBASE(v3d, base) ) {
ob= base->object;
id= ob->data;
if(id && mode>1) {
switch(ob->type) {
case OB_LAMP:
make_local_lamp((Lamp *)id);
la= ob->data;
id= (ID *)la->ipo;
if(id && id->lib) make_local_ipo(la->ipo);
break;
case OB_CAMERA:
make_local_camera((Camera *)id);
break;
case OB_MESH:
make_local_mesh((Mesh *)id);
make_local_key( ((Mesh *)id)->key );
break;
case OB_MBALL:
make_local_mball((MetaBall *)id);
break;
case OB_CURVE:
case OB_SURF:
case OB_FONT:
cu= (Curve *)id;
make_local_curve(cu);
id= (ID *)cu->ipo;
if(id && id->lib) make_local_ipo(cu->ipo);
make_local_key( cu->key );
break;
case OB_LATTICE:
make_local_lattice((Lattice *)id);
make_local_key( ((Lattice *)id)->key );
break;
case OB_ARMATURE:
make_local_armature ((bArmature *)id);
break;
}
for(psys=ob->particlesystem.first; psys; psys=psys->next)
make_local_particlesettings(psys->part);
}
id= (ID *)ob->ipo;
if(id && id->lib) make_local_ipo(ob->ipo);
id= (ID *)ob->action;
if(id && id->lib) make_local_action(ob->action);
for(strip=ob->nlastrips.first; strip; strip=strip->next) {
if(strip->act && strip->act->id.lib)
make_local_action(strip->act);
}
}
}
if(mode>1) {
for(base= FIRSTBASE; base; base= base->next) {
if( TESTBASE(v3d, base) ) {
ob= base->object;
if(ob->type==OB_LAMP) {
la= ob->data;
for(b=0; b<MAX_MTEX; b++) {
if(la->mtex[b] && la->mtex[b]->tex) {
make_local_texture(la->mtex[b]->tex);
}
}
}
else {
for(a=0; a<ob->totcol; a++) {
ma= ob->mat[a];
if(ma)
make_local_makelocalmaterial(ma);
}
matarar= (Material ***)give_matarar(ob);
if (matarar) {
for(a=0; a<ob->totcol; a++) {
ma= (*matarar)[a];
if(ma)
make_local_makelocalmaterial(ma);
}
}
}
}
}
}
allqueue(REDRAWALL, 0);
BIF_undo_push("Make local");
}
void make_local_menu(Scene *scene, View3D *v3d)
{
int mode;
/* If you modify this menu, please remember to update view3d_edit_object_makelocalmenu
* in header_view3d.c and the menu in toolbox.c
*/
if(scene->id.lib) return;
mode = pupmenu("Make Local%t|Selected Objects %x1|Selected Objects and Data %x2|All %x3");
if (mode <= 0) return;
make_local(scene, v3d, mode);
}
/* This function duplicated the current visible selection, its used by Duplicate and Linked Duplicate
Alt+D/Shift+D as well as Pythons Object.Duplicate(), it takes
mode:
0: Duplicate with transform, Redraw.
1: Duplicate, no transform, Redraw
2: Duplicate, no transform, no redraw (Only used by python)
if true the user will not be dropped into grab mode directly after and..
dupflag: a flag made from constants declared in DNA_userdef_types.h
The flag tells adduplicate() weather to copy data linked to the object, or to reference the existing data.
U.dupflag for default operations or you can construct a flag as python does
if the dupflag is 0 then no data will be copied (linked duplicate) */
void adduplicate(Scene *scene, View3D *v3d, int mode, int dupflag)
{
Base *base, *basen;
Material ***matarar;
Object *ob, *obn;
ID *id;
int a, didit;
if(scene->id.lib) return;
clear_id_newpoins();
clear_sca_new_poins(); /* sensor/contr/act */
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASE(v3d, base)) {
ob= base->object;
if(ob->flag & OB_POSEMODE) {
; /* nothing? */
}
else {
obn= copy_object(ob);
obn->recalc |= OB_RECALC;
basen= MEM_mallocN(sizeof(Base), "duplibase");
*basen= *base;
BLI_addhead(&scene->base, basen); /* addhead: prevent eternal loop */
basen->object= obn;
base->flag &= ~SELECT;
if(basen->flag & OB_FROMGROUP) {
Group *group;
for(group= G.main->group.first; group; group= group->id.next) {
if(object_in_group(ob, group))
add_to_group(group, obn);
}
obn->flag |= OB_FROMGROUP; /* this flag is unset with copy_object() */
}
if(BASACT==base) BASACT= basen;
/* duplicates using userflags */
if(dupflag & USER_DUP_IPO) {
bConstraintChannel *chan;
id= (ID *)obn->ipo;
if(id) {
ID_NEW_US( obn->ipo)
else obn->ipo= copy_ipo(obn->ipo);
id->us--;
}
/* Handle constraint ipos */
for (chan=obn->constraintChannels.first; chan; chan=chan->next){
id= (ID *)chan->ipo;
if(id) {
ID_NEW_US( chan->ipo)
else chan->ipo= copy_ipo(chan->ipo);
id->us--;
}
}
}
if(dupflag & USER_DUP_ACT){ /* Not buttons in the UI to modify this, add later? */
id= (ID *)obn->action;
if (id){
ID_NEW_US(obn->action)
else{
obn->action= copy_action(obn->action);
}
id->us--;
}
}
if(dupflag & USER_DUP_MAT) {
for(a=0; a<obn->totcol; a++) {
id= (ID *)obn->mat[a];
if(id) {
ID_NEW_US(obn->mat[a])
else obn->mat[a]= copy_material(obn->mat[a]);
id->us--;
}
}
}
id= obn->data;
didit= 0;
switch(obn->type) {
case OB_MESH:
if(dupflag & USER_DUP_MESH) {
ID_NEW_US2( obn->data )
else {
obn->data= copy_mesh(obn->data);
if(obn->fluidsimSettings) {
obn->fluidsimSettings->orgMesh = (Mesh *)obn->data;
}
didit= 1;
}
id->us--;
}
break;
case OB_CURVE:
if(dupflag & USER_DUP_CURVE) {
ID_NEW_US2(obn->data )
else {
obn->data= copy_curve(obn->data);
didit= 1;
}
id->us--;
}
break;
case OB_SURF:
if(dupflag & USER_DUP_SURF) {
ID_NEW_US2( obn->data )
else {
obn->data= copy_curve(obn->data);
didit= 1;
}
id->us--;
}
break;
case OB_FONT:
if(dupflag & USER_DUP_FONT) {
ID_NEW_US2( obn->data )
else {
obn->data= copy_curve(obn->data);
didit= 1;
}
id->us--;
}
break;
case OB_MBALL:
if(dupflag & USER_DUP_MBALL) {
ID_NEW_US2(obn->data )
else {
obn->data= copy_mball(obn->data);
didit= 1;
}
id->us--;
}
break;
case OB_LAMP:
if(dupflag & USER_DUP_LAMP) {
ID_NEW_US2(obn->data )
else obn->data= copy_lamp(obn->data);
id->us--;
}
break;
case OB_ARMATURE:
obn->recalc |= OB_RECALC_DATA;
if(obn->pose) obn->pose->flag |= POSE_RECALC;
if(dupflag & USER_DUP_ARM) {
ID_NEW_US2(obn->data )
else {
obn->data= copy_armature(obn->data);
armature_rebuild_pose(obn, obn->data);
didit= 1;
}
id->us--;
}
break;
case OB_LATTICE:
if(dupflag!=0) {
ID_NEW_US2(obn->data )
else obn->data= copy_lattice(obn->data);
id->us--;
}
break;
case OB_CAMERA:
if(dupflag!=0) {
ID_NEW_US2(obn->data )
else obn->data= copy_camera(obn->data);
id->us--;
}
break;
}
if(dupflag & USER_DUP_MAT) {
matarar= give_matarar(obn);
if(didit && matarar) {
for(a=0; a<obn->totcol; a++) {
id= (ID *)(*matarar)[a];
if(id) {
ID_NEW_US( (*matarar)[a] )
else (*matarar)[a]= copy_material((*matarar)[a]);
id->us--;
}
}
}
}
}
}
}
copy_object_set_idnew(scene, v3d, dupflag);
DAG_scene_sort(scene);
ED_anim_dag_flush_update(C);
if(mode==0) {
// XX BIF_TransformSetUndo("Add Duplicate");
// initTransform(TFM_TRANSLATION, CTX_NONE);
// Transform();
}
// XXX ED_base_object_activate(C, BASACT);
if(mode!=2) { /* mode of 2 is used by python to avoid unrequested redraws */
allqueue(REDRAWNLA, 0);
allqueue(REDRAWACTION, 0); /* also oops */
allqueue(REDRAWIPO, 0); /* also oops */
}
}
void selectlinks(Scene *scene, View3D *v3d, int nr)
{
Object *ob;
Base *base;
void *obdata = NULL;
Ipo *ipo = NULL;
Material *mat = NULL, *mat1;
Tex *tex=0;
int a, b;
short changed = 0;
/* events (nr):
* Object Ipo: 1
* ObData: 2
* Current Material: 3
* Current Texture: 4
* DupliGroup: 5
* PSys: 6
*/
ob= OBACT;
if(ob==0) return;
if(nr==1) {
ipo= ob->ipo;
if(ipo==0) return;
}
else if(nr==2) {
if(ob->data==0) return;
obdata= ob->data;
}
else if(nr==3 || nr==4) {
mat= give_current_material(ob, ob->actcol);
if(mat==0) return;
if(nr==4) {
if(mat->mtex[ (int)mat->texact ]) tex= mat->mtex[ (int)mat->texact ]->tex;
if(tex==0) return;
}
}
else if(nr==5) {
if(ob->dup_group==NULL) return;
}
else if(nr==6) {
if(ob->particlesystem.first==NULL) return;
}
else return;
for(base= FIRSTBASE; base; base= base->next) {
if (BASE_SELECTABLE(v3d, base) && !(base->flag & SELECT)) {
if(nr==1) {
if(base->object->ipo==ipo) base->flag |= SELECT;
changed = 1;
}
else if(nr==2) {
if(base->object->data==obdata) base->flag |= SELECT;
changed = 1;
}
else if(nr==3 || nr==4) {
ob= base->object;
for(a=1; a<=ob->totcol; a++) {
mat1= give_current_material(ob, a);
if(nr==3) {
if(mat1==mat) base->flag |= SELECT;
changed = 1;
}
else if(mat1 && nr==4) {
for(b=0; b<MAX_MTEX; b++) {
if(mat1->mtex[b]) {
if(tex==mat1->mtex[b]->tex) {
base->flag |= SELECT;
changed = 1;
break;
}
}
}
}
}
}
else if(nr==5) {
if(base->object->dup_group==ob->dup_group) {
base->flag |= SELECT;
changed = 1;
}
}
else if(nr==6) {
/* loop through other, then actives particles*/
ParticleSystem *psys;
ParticleSystem *psys_act;
for(psys=base->object->particlesystem.first; psys; psys=psys->next) {
for(psys_act=ob->particlesystem.first; psys_act; psys_act=psys_act->next) {
if (psys->part == psys_act->part) {
base->flag |= SELECT;
changed = 1;
break;
}
}
if (base->flag & SELECT) {
break;
}
}
}
base->object->flag= base->flag;
}
}
if (changed) {
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWDATASELECT, 0);
allqueue(REDRAWOOPS, 0);
BIF_undo_push("Select linked");
}
}
void selectlinks_menu(Scene *scene, View3D *v3d)
{
Object *ob;
int nr;
ob= OBACT;
if(ob==0) return;
/* If you modify this menu, please remember to update view3d_select_linksmenu
* in header_view3d.c and the menu in toolbox.c
*/
nr= pupmenu("Select Linked%t|Object Ipo%x1|ObData%x2|Material%x3|Texture%x4|DupliGroup%x5|ParticleSystem%x6");
if (nr <= 0) return;
selectlinks(scene, v3d, nr);
}
void image_aspect(Scene *scene, View3D *v3d)
{
/* all selected objects with an image map: scale in image aspect */
Base *base;
Object *ob;
Material *ma;
Tex *tex;
float x, y, space;
int a, b, done;
if(scene->obedit) return; // XXX get from context
if(scene->id.lib) return;
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
ob= base->object;
done= 0;
for(a=1; a<=ob->totcol; a++) {
ma= give_current_material(ob, a);
if(ma) {
for(b=0; b<MAX_MTEX; b++) {
if(ma->mtex[b] && ma->mtex[b]->tex) {
tex= ma->mtex[b]->tex;
if(tex->type==TEX_IMAGE && tex->ima) {
ImBuf *ibuf= BKE_image_get_ibuf(tex->ima, NULL);
/* texturespace */
space= 1.0;
if(ob->type==OB_MESH) {
float size[3];
mesh_get_texspace(ob->data, NULL, NULL, size);
space= size[0]/size[1];
}
else if(ELEM3(ob->type, OB_CURVE, OB_FONT, OB_SURF)) {
Curve *cu= ob->data;
space= cu->size[0]/cu->size[1];
}
x= ibuf->x/space;
y= ibuf->y;
if(x>y) ob->size[0]= ob->size[1]*x/y;
else ob->size[1]= ob->size[0]*y/x;
done= 1;
DAG_object_flush_update(scene, ob, OB_RECALC_OB);
}
}
if(done) break;
}
}
if(done) break;
}
}
}
allqueue(REDRAWVIEW3D, 0);
BIF_undo_push("Image aspect");
}
void set_ob_ipoflags(Scene *scene, View3D *v3d)
{
Base *base;
int set= 1;
if (!v3d) {
error("Can't do this! Open a 3D window");
return;
}
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
if(base->object->ipoflag & OB_DRAWKEY) {
set= 0;
break;
}
}
}
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
if(set) {
base->object->ipoflag |= OB_DRAWKEY;
if(base->object->ipo) base->object->ipo->showkey= 1;
}
else {
base->object->ipoflag &= ~OB_DRAWKEY;
if(base->object->ipo) base->object->ipo->showkey= 0;
}
}
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWNLA, 0);
allqueue (REDRAWACTION, 0);
// allspace(REMAKEIPO, 0);
allqueue(REDRAWIPO, 0);
}
void select_select_keys(Scene *scene, View3D *v3d)
{
Base *base;
IpoCurve *icu;
BezTriple *bezt;
int a;
if (!v3d) {
error("Can't do this! Open a 3D window");
return;
}
if(scene->id.lib) return;
if(okee("Show and select all keys")==0) return;
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
if(base->object->ipo) {
base->object->ipoflag |= OB_DRAWKEY;
base->object->ipo->showkey= 1;
icu= base->object->ipo->curve.first;
while(icu) {
a= icu->totvert;
bezt= icu->bezt;
while(a--) {
bezt->f1 |= SELECT;
bezt->f2 |= SELECT;
bezt->f3 |= SELECT;
bezt++;
}
icu= icu->next;
}
}
}
}
allqueue(REDRAWNLA, 0);
allqueue(REDRAWACTION, 0);
allqueue(REDRAWVIEW3D, 0);
// allspace(REMAKEIPO, 0);
allqueue(REDRAWIPO, 0);
BIF_undo_push("Select keys");
}
int vergbaseco(const void *a1, const void *a2)
{
Base **x1, **x2;
x1= (Base **) a1;
x2= (Base **) a2;
if( (*x1)->sy > (*x2)->sy ) return 1;
else if( (*x1)->sy < (*x2)->sy) return -1;
else if( (*x1)->sx > (*x2)->sx ) return 1;
else if( (*x1)->sx < (*x2)->sx ) return -1;
return 0;
}
void auto_timeoffs(Scene *scene, View3D *v3d)
{
Base *base, **basesort, **bs;
float start, delta;
int tot=0, a;
short offset=25;
if(BASACT==0 || v3d==NULL) return;
// XXX if(button(&offset, 0, 1000,"Total time")==0) return;
/* make array of all bases, xco yco (screen) */
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
tot++;
}
}
delta= (float)offset/(float)tot;
start= OBACT->sf;
bs= basesort= MEM_mallocN(sizeof(void *)*tot,"autotimeoffs");
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
*bs= base;
bs++;
}
}
qsort(basesort, tot, sizeof(void *), vergbaseco);
bs= basesort;
for(a=0; a<tot; a++) {
(*bs)->object->sf= start;
start+= delta;
bs++;
}
MEM_freeN(basesort);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
}
void ofs_timeoffs(Scene *scene, View3D *v3d)
{
Base *base;
float offset=0.0f;
if(BASACT==0 || v3d==NULL) return;
// XXX if(fbutton(&offset, -10000.0f, 10000.0f, 10, 10, "Offset")==0) return;
/* make array of all bases, xco yco (screen) */
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
base->object->sf += offset;
if (base->object->sf < -MAXFRAMEF) base->object->sf = -MAXFRAMEF;
else if (base->object->sf > MAXFRAMEF) base->object->sf = MAXFRAMEF;
}
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
}
void rand_timeoffs(Scene *scene, View3D *v3d)
{
Base *base;
float rand=0.0f;
if(BASACT==0 || v3d==NULL) return;
// XXX if(fbutton(&rand, 0.0f, 10000.0f, 10, 10, "Randomize")==0) return;
rand *= 2;
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
base->object->sf += (BLI_drand()-0.5) * rand;
if (base->object->sf < -MAXFRAMEF) base->object->sf = -MAXFRAMEF;
else if (base->object->sf > MAXFRAMEF) base->object->sf = MAXFRAMEF;
}
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
}
void texspace_edit(Scene *scene, View3D *v3d)
{
Base *base;
int nr=0;
/* first test if from visible and selected objects
* texspacedraw is set:
*/
if(scene->obedit) return; // XXX get from context
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
break;
}
}
if(base==0) {
return;
}
nr= pupmenu("Texture Space %t|Grab/Move%x1|Size%x2");
if(nr<1) return;
for(base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
base->object->dtx |= OB_TEXSPACE;
}
}
if(nr==1) {
// XXX initTransform(TFM_TRANSLATION, CTX_TEXTURE);
// XXX Transform();
}
else if(nr==2) {
// XXX initTransform(TFM_RESIZE, CTX_TEXTURE);
// XXX Transform();
}
else if(nr==3) {
// XXX initTransform(TFM_ROTATION, CTX_TEXTURE);
// XXX Transform();
}
}
/* ******************************************************************** */
/* Mirror function in Edit Mode */
void mirrormenu(void)
{
if(G.f & G_PARTICLEEDIT) {
// XXX PE_mirror_x(0);
}
else {
// XXX initTransform(TFM_MIRROR, CTX_NO_PET);
// XXX Transform();
}
}
void hookmenu(Scene *scene, View3D *v3d)
{
/* only called in object mode */
short event, changed=0;
Object *ob;
Base *base;
ModifierData *md;
HookModifierData *hmd;
event= pupmenu("Modify Hooks for Selected...%t|Reset Offset%x1|Recenter at Cursor%x2");
if (event==-1) return;
if (event==2 && !(v3d)) {
error("Cannot perform this operation without a 3d view");
return;
}
for (base= FIRSTBASE; base; base= base->next) {
if(TESTBASELIB(v3d, base)) {
for (md = base->object->modifiers.first; md; md=md->next) {
if (md->type==eModifierType_Hook) {
ob = base->object;
hmd = (HookModifierData*) md;
/*
* Copied from modifiers_cursorHookCenter and
* modifiers_clearHookOffset, should consolidate
* */
if (event==1) {
if(hmd->object) {
Mat4Invert(hmd->object->imat, hmd->object->obmat);
Mat4MulSerie(hmd->parentinv, hmd->object->imat, ob->obmat, NULL, NULL, NULL, NULL, NULL, NULL);
changed= 1;
DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
}
} else {
float *curs = give_cursor(scene, v3d);
float bmat[3][3], imat[3][3];
where_is_object(scene, ob);
Mat3CpyMat4(bmat, ob->obmat);
Mat3Inv(imat, bmat);
curs= give_cursor(scene, v3d);
hmd->cent[0]= curs[0]-ob->obmat[3][0];
hmd->cent[1]= curs[1]-ob->obmat[3][1];
hmd->cent[2]= curs[2]-ob->obmat[3][2];
Mat3MulVecfl(imat, hmd->cent);
changed= 1;
DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
}
}
}
}
}
if (changed) {
if (event==1)
BIF_undo_push("Clear hook offset for selected");
else if (event==2)
BIF_undo_push("Hook cursor center for selected");
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSEDIT, 0);
}
}