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blender-archive/source/blender/editors/animation/keyframes_draw.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Joshua Leung (full recode)
*
* ***** END GPL LICENSE BLOCK *****
*/
2011-02-27 20:29:51 +00:00
/** \file blender/editors/animation/keyframes_draw.c
* \ingroup edanimation
*/
/* System includes ----------------------------------------------------- */
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include <float.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_dlrbTree.h"
#include "BLI_utildefines.h"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_key_types.h"
#include "DNA_lamp_types.h"
#include "DNA_lattice_types.h"
#include "DNA_mesh_types.h"
#include "DNA_material_types.h"
#include "DNA_meta_types.h"
#include "DNA_node_types.h"
#include "DNA_particle_types.h"
#include "DNA_speaker_types.h"
#include "DNA_world_types.h"
#include "DNA_gpencil_types.h"
#include "BKE_key.h"
#include "BKE_material.h"
#include "BKE_global.h" // XXX remove me!
#include "BIF_gl.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "ED_anim_api.h"
#include "ED_keyframes_draw.h"
/* *************************** Keyframe Processing *************************** */
/* ActKeyColumns (Keyframe Columns) ------------------------------------------ */
/* Comparator callback used for ActKeyColumns and cframe float-value pointer */
/* NOTE: this is exported to other modules that use the ActKeyColumns for finding keyframes */
short compare_ak_cfraPtr (void *node, void *data)
{
ActKeyColumn *ak= (ActKeyColumn *)node;
float *cframe= data;
if (*cframe < ak->cfra)
return -1;
else if (*cframe > ak->cfra)
return 1;
else
return 0;
}
/* --------------- */
/* Comparator callback used for ActKeyColumns and BezTriple */
static short compare_ak_bezt (void *node, void *data)
{
ActKeyColumn *ak= (ActKeyColumn *)node;
BezTriple *bezt= (BezTriple *)data;
if (bezt->vec[1][0] < ak->cfra)
return -1;
else if (bezt->vec[1][0] > ak->cfra)
return 1;
else
return 0;
}
/* New node callback used for building ActKeyColumns from BezTriples */
static DLRBT_Node *nalloc_ak_bezt (void *data)
{
ActKeyColumn *ak= MEM_callocN(sizeof(ActKeyColumn), "ActKeyColumn");
BezTriple *bezt= (BezTriple *)data;
/* store settings based on state of BezTriple */
ak->cfra= bezt->vec[1][0];
ak->sel= BEZSELECTED(bezt) ? SELECT : 0;
ak->key_type= BEZKEYTYPE(bezt);
/* set 'modified', since this is used to identify long keyframes */
ak->modified = 1;
return (DLRBT_Node *)ak;
}
/* Node updater callback used for building ActKeyColumns from BezTriples */
static void nupdate_ak_bezt (void *node, void *data)
{
ActKeyColumn *ak= (ActKeyColumn *)node;
BezTriple *bezt= (BezTriple *)data;
/* set selection status and 'touched' status */
if (BEZSELECTED(bezt)) ak->sel = SELECT;
ak->modified += 1;
/* for keyframe type, 'proper' keyframes have priority over breakdowns (and other types for now) */
if (BEZKEYTYPE(bezt) == BEZT_KEYTYPE_KEYFRAME)
ak->key_type= BEZT_KEYTYPE_KEYFRAME;
}
/* ......... */
/* Comparator callback used for ActKeyColumns and GPencil frame */
static short compare_ak_gpframe (void *node, void *data)
{
ActKeyColumn *ak= (ActKeyColumn *)node;
bGPDframe *gpf= (bGPDframe *)data;
if (gpf->framenum < ak->cfra)
return -1;
else if (gpf->framenum > ak->cfra)
return 1;
else
return 0;
}
/* New node callback used for building ActKeyColumns from GPencil frames */
static DLRBT_Node *nalloc_ak_gpframe (void *data)
{
ActKeyColumn *ak= MEM_callocN(sizeof(ActKeyColumn), "ActKeyColumnGPF");
bGPDframe *gpf= (bGPDframe *)data;
/* store settings based on state of BezTriple */
ak->cfra= gpf->framenum;
ak->sel= (gpf->flag & GP_FRAME_SELECT) ? SELECT : 0;
/* set 'modified', since this is used to identify long keyframes */
ak->modified = 1;
return (DLRBT_Node *)ak;
}
/* Node updater callback used for building ActKeyColumns from GPencil frames */
static void nupdate_ak_gpframe (void *node, void *data)
{
ActKeyColumn *ak= (ActKeyColumn *)node;
bGPDframe *gpf= (bGPDframe *)data;
/* set selection status and 'touched' status */
if (gpf->flag & GP_FRAME_SELECT) ak->sel = SELECT;
ak->modified += 1;
}
/* --------------- */
/* Add the given BezTriple to the given 'list' of Keyframes */
static void add_bezt_to_keycolumns_list(DLRBT_Tree *keys, BezTriple *bezt)
{
if ELEM(NULL, keys, bezt)
return;
else
BLI_dlrbTree_add(keys, compare_ak_bezt, nalloc_ak_bezt, nupdate_ak_bezt, bezt);
}
/* Add the given GPencil Frame to the given 'list' of Keyframes */
static void add_gpframe_to_keycolumns_list(DLRBT_Tree *keys, bGPDframe *gpf)
{
if ELEM(NULL, keys, gpf)
return;
else
BLI_dlrbTree_add(keys, compare_ak_gpframe, nalloc_ak_gpframe, nupdate_ak_gpframe, gpf);
}
/* ActBeztColumns (Helpers for Long Keyframes) ------------------------------ */
/* maximum size of default buffer for BezTriple columns */
#define MAX_ABK_BUFSIZE 4
/* BezTriple Container Node */
// NOTE: only used internally while building Long Keyframes for now, but may be useful externally?
typedef struct ActBeztColumn {
/* Tree Node interface ---------------- */
/* ListBase linkage */
struct ActBeztColumn *next, *prev;
/* sorting-tree linkage */
struct ActBeztColumn *left, *right; /* 'children' of this node, less than and greater than it (respectively) */
struct ActBeztColumn *parent; /* parent of this node in the tree */
char tree_col; /* DLRB_BLACK or DLRB_RED */
char pad;
/* BezTriple Store -------------------- */
short numBezts; /* number of BezTriples on this frame */
float cfra; /* frame that the BezTriples occur on */
BezTriple *bezts[MAX_ABK_BUFSIZE]; /* buffer of pointers to BezTriples on the same frame */
//BezTriple **bezts_extra; /* secondary buffer of pointers if need be */
} ActBeztColumn;
/* --------------- */
/* Comparator callback used for ActBeztColumns and BezTriple */
static short compare_abk_bezt (void *node, void *data)
{
ActBeztColumn *abk= (ActBeztColumn *)node;
BezTriple *bezt= (BezTriple *)data;
if (bezt->vec[1][0] < abk->cfra)
return -1;
else if (bezt->vec[1][0] > abk->cfra)
return 1;
else
return 0;
}
/* New node callback used for building ActBeztColumns from BezTriples */
static DLRBT_Node *nalloc_abk_bezt (void *data)
{
ActBeztColumn *abk= MEM_callocN(sizeof(ActBeztColumn), "ActKeyColumn");
BezTriple *bezt= (BezTriple *)data;
/* store the BeztTriple in the buffer, and keep track of its frame number */
abk->cfra= bezt->vec[1][0];
abk->bezts[abk->numBezts++]= bezt;
return (DLRBT_Node *)abk;
}
/* Node updater callback used for building ActBeztColumns from BezTriples */
static void nupdate_abk_bezt (void *node, void *data)
{
ActBeztColumn *abk= (ActBeztColumn *)node;
BezTriple *bezt= (BezTriple *)data;
/* just add the BezTriple to the buffer if there's space, or allocate a new one */
if (abk->numBezts >= MAX_ABK_BUFSIZE) {
// TODO: need to allocate new array to cater...
//bezts_extra= MEM_callocN(...);
2009-12-08 16:39:00 +00:00
if(G.f & G_DEBUG)
printf("FIXME: nupdate_abk_bezt() missing case for too many overlapping BezTriples \n");
}
else {
/* just store an extra one */
abk->bezts[abk->numBezts++]= bezt;
}
}
/* --------------- */
/* Return the BezTriple in the given ActBeztColumn that matches the requested value */
static BezTriple *abk_get_bezt_with_value (ActBeztColumn *abk, float value)
{
BezTriple *bezt;
int i;
/* sanity checks */
if (abk == NULL)
return NULL;
/* look over each BezTriple in this container */
for (i = 0; i < abk->numBezts; i++) {
/* only do exact match for now... */
if (/*i >= MAX_ABK_BUFSIZE*/0) {
// TODO: this case needs special handling
}
else {
/* just use the default buffer */
bezt= abk->bezts[i];
if (bezt->vec[1][1] == value)
return bezt;
}
}
return NULL;
}
/* ActKeyBlocks (Long Keyframes) ------------------------------------------ */
/* Comparator callback used for ActKeyBlock and cframe float-value pointer */
/* NOTE: this is exported to other modules that use the ActKeyBlocks for finding long-keyframes */
short compare_ab_cfraPtr (void *node, void *data)
{
ActKeyBlock *ab= (ActKeyBlock *)node;
float *cframe= data;
if (*cframe < ab->start)
return -1;
else if (*cframe > ab->start)
return 1;
else
return 0;
}
/* --------------- */
/* Create a ActKeyColumn for a pair of BezTriples */
static ActKeyBlock *bezts_to_new_actkeyblock(BezTriple *prev, BezTriple *beztn)
{
ActKeyBlock *ab= MEM_callocN(sizeof(ActKeyBlock), "ActKeyBlock");
ab->start= prev->vec[1][0];
ab->end= beztn->vec[1][0];
ab->val= beztn->vec[1][1];
ab->sel= (BEZSELECTED(prev) || BEZSELECTED(beztn)) ? SELECT : 0;
ab->modified = 1;
return ab;
}
static void add_bezt_to_keyblocks_list(DLRBT_Tree *blocks, DLRBT_Tree *beztTree, BezTriple *beztn)
{
ActKeyBlock *new_ab= NULL;
ActBeztColumn *abk;
BezTriple *prev;
/* get the BezTriple immediately before the given one which has the same value */
/* the keyframes immediately before the ones containing the specified keyframe */
abk= (ActBeztColumn *)BLI_dlrbTree_search_prev(beztTree, compare_abk_bezt, beztn);
/* if applicable, the BezTriple with the same value */
prev= (abk) ? abk_get_bezt_with_value(abk, beztn->vec[1][1]) : NULL;
/* check if block needed - same value(s)?
* -> firstly, handles must have same central value as each other
* -> secondly, handles which control that section of the curve must be constant
*/
if ((!prev) || (!beztn)) return;
if (IS_EQF(beztn->vec[1][1], prev->vec[1][1])==0) return;
if (IS_EQF(beztn->vec[1][1], beztn->vec[0][1])==0) return;
if (IS_EQF(prev->vec[1][1], prev->vec[2][1])==0) return;
/* if there are no blocks already, just add as root */
if (blocks->root == NULL) {
/* just add this as the root, then call the tree-balancing functions to validate */
new_ab= bezts_to_new_actkeyblock(prev, beztn);
blocks->root= (DLRBT_Node *)new_ab;
}
else {
ActKeyBlock *ab, *abn=NULL;
/* try to find a keyblock that starts on the previous beztriple, and add a new one if none start there
* Note: we can't search from end to try to optimise this as it causes errors there's
* an A ___ B |---| B situation
*/
// FIXME: here there is a bug where we are trying to get the summary for the following channels
// A|--------------|A ______________ B|--------------|B
// A|------------------------------------------------|A
// A|----|A|---|A|-----------------------------------|A
for (ab= blocks->root; ab; ab= abn) {
/* check if this is a match, or whether we go left or right */
if (ab->start == prev->vec[1][0]) {
/* set selection status and 'touched' status */
if (BEZSELECTED(beztn)) ab->sel = SELECT;
ab->modified += 1;
/* done... no need to insert */
return;
}
else {
ActKeyBlock **abnp= NULL;
/* check if go left or right, but if not available, add new node */
if (ab->start < prev->vec[1][0])
abnp= &ab->right;
else
abnp= &ab->left;
/* if this does not exist, add a new node, otherwise continue... */
if (*abnp == NULL) {
/* add a new node representing this, and attach it to the relevant place */
new_ab= bezts_to_new_actkeyblock(prev, beztn);
new_ab->parent= ab;
*abnp= new_ab;
break;
}
else
abn= *abnp;
}
}
}
/* now, balance the tree taking into account this newly added node */
BLI_dlrbTree_insert(blocks, (DLRBT_Node *)new_ab);
}
/* --------- */
/* Handle the 'touched' status of ActKeyColumn tree nodes */
static void set_touched_actkeycolumn (ActKeyColumn *ak)
{
/* sanity check */
if (ak == NULL)
return;
/* deal with self first */
if (ak->modified) {
ak->modified= 0;
ak->totcurve++;
}
/* children */
set_touched_actkeycolumn(ak->left);
set_touched_actkeycolumn(ak->right);
}
/* Handle the 'touched' status of ActKeyBlock tree nodes */
static void set_touched_actkeyblock (ActKeyBlock *ab)
{
/* sanity check */
if (ab == NULL)
return;
/* deal with self first */
if (ab->modified) {
ab->modified= 0;
ab->totcurve++;
}
/* children */
set_touched_actkeyblock(ab->left);
set_touched_actkeyblock(ab->right);
}
/* --------- */
/* Checks if ActKeyBlock should exist... */
short actkeyblock_is_valid (ActKeyBlock *ab, DLRBT_Tree *keys)
{
ActKeyColumn *ak;
short startCurves, endCurves, totCurves;
/* check that block is valid */
if (ab == NULL)
return 0;
/* find out how many curves occur at each keyframe */
ak= (ActKeyColumn *)BLI_dlrbTree_search_exact(keys, compare_ak_cfraPtr, &ab->start);
startCurves = (ak)? ak->totcurve: 0;
ak= (ActKeyColumn *)BLI_dlrbTree_search_exact(keys, compare_ak_cfraPtr, &ab->end);
endCurves = (ak)? ak->totcurve: 0;
/* only draw keyblock if it appears in at all of the keyframes at lowest end */
if (!startCurves && !endCurves)
return 0;
totCurves = (startCurves>endCurves)? endCurves: startCurves;
return (ab->totcurve >= totCurves);
}
/* *************************** Keyframe Drawing *************************** */
/* coordinates for diamond shape */
static const float _unit_diamond_shape[4][2] = {
{0.0f, 1.0f}, /* top vert */
{1.0f, 0.0f}, /* mid-right */
{0.0f, -1.0f}, /* bottom vert */
{-1.0f, 0.0f} /* mid-left */
};
/* draw a simple diamond shape with OpenGL */
void draw_keyframe_shape (float x, float y, float xscale, float hsize, short sel, short key_type, short mode, float alpha)
{
static GLuint displist1=0;
static GLuint displist2=0;
/* initialise 2 display lists for diamond shape - one empty, one filled */
if (displist1 == 0) {
displist1= glGenLists(1);
glNewList(displist1, GL_COMPILE);
glBegin(GL_LINE_LOOP);
glVertex2fv(_unit_diamond_shape[0]);
glVertex2fv(_unit_diamond_shape[1]);
glVertex2fv(_unit_diamond_shape[2]);
glVertex2fv(_unit_diamond_shape[3]);
glEnd();
glEndList();
}
if (displist2 == 0) {
displist2= glGenLists(1);
glNewList(displist2, GL_COMPILE);
glBegin(GL_QUADS);
glVertex2fv(_unit_diamond_shape[0]);
glVertex2fv(_unit_diamond_shape[1]);
glVertex2fv(_unit_diamond_shape[2]);
glVertex2fv(_unit_diamond_shape[3]);
glEnd();
glEndList();
}
/* tweak size of keyframe shape according to type of keyframe
* - 'proper' keyframes have key_type=0, so get drawn at full size
*/
hsize -= 0.5f*key_type;
/* adjust view transform before starting */
glTranslatef(x, y, 0.0f);
glScalef(1.0f/xscale*hsize, hsize, 1.0f);
/* anti-aliased lines for more consistent appearance */
glEnable(GL_LINE_SMOOTH);
/* draw! */
if ELEM(mode, KEYFRAME_SHAPE_INSIDE, KEYFRAME_SHAPE_BOTH) {
/* interior - hardcoded colors (for selected and unselected only) */
switch (key_type) {
case BEZT_KEYTYPE_BREAKDOWN: /* bluish frames for now */
{
if (sel) glColor4f(0.33f, 0.75f, 0.93f, alpha);
else glColor4f(0.70f, 0.86f, 0.91f, alpha);
}
break;
case BEZT_KEYTYPE_EXTREME: /* redish frames for now */
{
if (sel) glColor4f(0.95f, 0.5f, 0.5f, alpha);
else glColor4f(0.91f, 0.70f, 0.80f, alpha);
}
break;
case BEZT_KEYTYPE_JITTER: /* greenish frames for now? */
{
if (sel) glColor4f(0.38f, 0.75f, 0.26f, alpha);
else glColor4f(0.58f, 0.90f, 0.46f, alpha);
}
break;
case BEZT_KEYTYPE_KEYFRAME: /* traditional yellowish frames for now */
default:
{
if (sel) UI_ThemeColorShadeAlpha(TH_STRIP_SELECT, 50, -255*(1.0f-alpha));
else glColor4f(0.91f, 0.91f, 0.91f, alpha);
}
break;
}
glCallList(displist2);
}
if ELEM(mode, KEYFRAME_SHAPE_FRAME, KEYFRAME_SHAPE_BOTH) {
/* exterior - black frame */
glColor4f(0.0f, 0.0f, 0.0f, alpha);
glCallList(displist1);
}
glDisable(GL_LINE_SMOOTH);
/* restore view transform */
glScalef(xscale/hsize, 1.0f/hsize, 1.0);
glTranslatef(-x, -y, 0.0f);
}
static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, float ypos, short channelLocked)
{
ActKeyColumn *ak;
ActKeyBlock *ab;
float xscale;
glEnable(GL_BLEND);
/* get View2D scaling factor */
UI_view2d_getscale(v2d, &xscale, NULL);
/* draw keyblocks */
if (blocks) {
for (ab= blocks->first; ab; ab= ab->next) {
if (actkeyblock_is_valid(ab, keys)) {
/* draw block */
if (ab->sel)
UI_ThemeColor4(TH_STRIP_SELECT);
else
UI_ThemeColor4(TH_STRIP);
glRectf(ab->start, ypos-5, ab->end, ypos+5);
}
}
}
/* draw keys */
if (keys) {
/* locked channels are less strongly shown, as feedback for locked channels in DopeSheet */
// TODO: allow this opacity factor to be themed?
float kalpha = (channelLocked)? 0.35f : 1.0f;
for (ak= keys->first; ak; ak= ak->next) {
/* optimisation: if keyframe doesn't appear within 5 units (screenspace) in visible area, don't draw
* - this might give some improvements, since we current have to flip between view/region matrices
*/
if (IN_RANGE_INCL(ak->cfra, v2d->cur.xmin, v2d->cur.xmax) == 0)
continue;
/* draw using OpenGL - uglier but faster */
// NOTE1: a previous version of this didn't work nice for some intel cards
// NOTE2: if we wanted to go back to icons, these are icon = (ak->sel & SELECT) ? ICON_SPACE2 : ICON_SPACE3;
draw_keyframe_shape(ak->cfra, ypos, xscale, 5.0f, (ak->sel & SELECT), ak->key_type, KEYFRAME_SHAPE_BOTH, kalpha);
}
}
glDisable(GL_BLEND);
}
/* *************************** Channel Drawing Funcs *************************** */
void draw_summary_channel(View2D *v2d, bAnimContext *ac, float ypos)
{
DLRBT_Tree keys, blocks;
BLI_dlrbTree_init(&keys);
BLI_dlrbTree_init(&blocks);
summary_to_keylist(ac, &keys, &blocks);
BLI_dlrbTree_linkedlist_sync(&keys);
BLI_dlrbTree_linkedlist_sync(&blocks);
draw_keylist(v2d, &keys, &blocks, ypos, 0);
BLI_dlrbTree_free(&keys);
BLI_dlrbTree_free(&blocks);
}
void draw_scene_channel(View2D *v2d, bDopeSheet *ads, Scene *sce, float ypos)
{
DLRBT_Tree keys, blocks;
BLI_dlrbTree_init(&keys);
BLI_dlrbTree_init(&blocks);
scene_to_keylist(ads, sce, &keys, &blocks);
BLI_dlrbTree_linkedlist_sync(&keys);
BLI_dlrbTree_linkedlist_sync(&blocks);
draw_keylist(v2d, &keys, &blocks, ypos, 0);
BLI_dlrbTree_free(&keys);
BLI_dlrbTree_free(&blocks);
}
void draw_object_channel(View2D *v2d, bDopeSheet *ads, Object *ob, float ypos)
{
DLRBT_Tree keys, blocks;
BLI_dlrbTree_init(&keys);
BLI_dlrbTree_init(&blocks);
ob_to_keylist(ads, ob, &keys, &blocks);
BLI_dlrbTree_linkedlist_sync(&keys);
BLI_dlrbTree_linkedlist_sync(&blocks);
draw_keylist(v2d, &keys, &blocks, ypos, 0);
BLI_dlrbTree_free(&keys);
BLI_dlrbTree_free(&blocks);
}
void draw_fcurve_channel(View2D *v2d, AnimData *adt, FCurve *fcu, float ypos)
{
DLRBT_Tree keys, blocks;
BLI_dlrbTree_init(&keys);
BLI_dlrbTree_init(&blocks);
fcurve_to_keylist(adt, fcu, &keys, &blocks);
BLI_dlrbTree_linkedlist_sync(&keys);
BLI_dlrbTree_linkedlist_sync(&blocks);
draw_keylist(v2d, &keys, &blocks, ypos, (fcu->flag & FCURVE_PROTECTED));
BLI_dlrbTree_free(&keys);
BLI_dlrbTree_free(&blocks);
}
void draw_agroup_channel(View2D *v2d, AnimData *adt, bActionGroup *agrp, float ypos)
{
DLRBT_Tree keys, blocks;
BLI_dlrbTree_init(&keys);
BLI_dlrbTree_init(&blocks);
agroup_to_keylist(adt, agrp, &keys, &blocks);
BLI_dlrbTree_linkedlist_sync(&keys);
BLI_dlrbTree_linkedlist_sync(&blocks);
draw_keylist(v2d, &keys, &blocks, ypos, (agrp->flag & AGRP_PROTECTED));
BLI_dlrbTree_free(&keys);
BLI_dlrbTree_free(&blocks);
}
void draw_action_channel(View2D *v2d, AnimData *adt, bAction *act, float ypos)
{
DLRBT_Tree keys, blocks;
BLI_dlrbTree_init(&keys);
BLI_dlrbTree_init(&blocks);
action_to_keylist(adt, act, &keys, &blocks);
BLI_dlrbTree_linkedlist_sync(&keys);
BLI_dlrbTree_linkedlist_sync(&blocks);
draw_keylist(v2d, &keys, &blocks, ypos, 0);
BLI_dlrbTree_free(&keys);
BLI_dlrbTree_free(&blocks);
}
void draw_gpl_channel(View2D *v2d, bDopeSheet *ads, bGPDlayer *gpl, float ypos)
{
DLRBT_Tree keys;
BLI_dlrbTree_init(&keys);
gpl_to_keylist(ads, gpl, &keys);
BLI_dlrbTree_linkedlist_sync(&keys);
draw_keylist(v2d, &keys, NULL, ypos, (gpl->flag & GP_LAYER_LOCKED));
BLI_dlrbTree_free(&keys);
}
/* *************************** Keyframe List Conversions *************************** */
void summary_to_keylist(bAnimContext *ac, DLRBT_Tree *keys, DLRBT_Tree *blocks)
{
if (ac) {
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
/* get F-Curves to take keyframes from */
Animation Channel Filtering Refactor - Part 3 (Visibility Flag Split) * This (big) commit is aimed at cleaning up the filtering flags used by the animation channel filtering code. The list of filtering flags has been growing a bit "organically" since it's humble origins for use in the Action Editor some 3 years (IIRC) ago now during a weekend hackathon. Obviously, some things have ended up tacked on, while others have been the product of other flag options. Nevertheless, it was time for a bit of a spring clean! * Most notably, one area where the system outgrown its original design for the Action Editor was in terms of the "visibility" filtering flag it was using. While in the Action Editor the concept of what channels to include was strictly dictated by whether the channel hierarchy showed it, in the Graph Editor this is not always the case. In other words, there was a difference between the data the channels represented being visible and the channels for that data being visible in the hierarchy. Long story short: this lead to bug report [#27076] (and many like it), where if you selected an F-Curve, then collapsed the Group it was in, then even after selecting another F-Curve in another Group, the original F-Curve's properties would still be shown in the Properties Region. The good news is that this commit fixes this issue right away! * More good news will follow, as I start checking on the flag usage of other tools, but I'm committing this first so that we have a stable reference (of code similar to the old buggy stuff) on which we can fall back to later to find bugs (should they pop up). Anyways, back to the trenches!
2011-06-22 11:41:26 +00:00
filter= ANIMFILTER_DATA_VISIBLE; // curves only
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* loop through each F-Curve, grabbing the keyframes */
for (ale= anim_data.first; ale; ale= ale->next)
fcurve_to_keylist(ale->adt, ale->data, keys, blocks);
BLI_freelistN(&anim_data);
}
}
void scene_to_keylist(bDopeSheet *ads, Scene *sce, DLRBT_Tree *keys, DLRBT_Tree *blocks)
{
bAnimContext ac = {NULL};
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
bAnimListElem dummychan = {0};
if (sce == NULL)
return;
/* create a dummy wrapper data to work with */
dummychan.type = ANIMTYPE_SCENE;
dummychan.data = sce;
dummychan.id = &sce->id;
dummychan.adt = sce->adt;
ac.ads = ads;
ac.data = &dummychan;
ac.datatype = ANIMCONT_CHANNEL;
/* get F-Curves to take keyframes from */
filter= ANIMFILTER_DATA_VISIBLE; // curves only
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
/* loop through each F-Curve, grabbing the keyframes */
for (ale= anim_data.first; ale; ale= ale->next)
fcurve_to_keylist(ale->adt, ale->data, keys, blocks);
BLI_freelistN(&anim_data);
}
void ob_to_keylist(bDopeSheet *ads, Object *ob, DLRBT_Tree *keys, DLRBT_Tree *blocks)
{
bAnimContext ac = {NULL};
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
bAnimListElem dummychan = {0};
Base dummybase = {0};
if (ob == NULL)
return;
/* create a dummy wrapper data to work with */
dummybase.object = ob;
dummychan.type = ANIMTYPE_OBJECT;
dummychan.data = &dummybase;
dummychan.id = &ob->id;
dummychan.adt = ob->adt;
ac.ads = ads;
ac.data = &dummychan;
ac.datatype = ANIMCONT_CHANNEL;
/* get F-Curves to take keyframes from */
filter= ANIMFILTER_DATA_VISIBLE; // curves only
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
/* loop through each F-Curve, grabbing the keyframes */
for (ale= anim_data.first; ale; ale= ale->next)
fcurve_to_keylist(ale->adt, ale->data, keys, blocks);
BLI_freelistN(&anim_data);
}
void fcurve_to_keylist(AnimData *adt, FCurve *fcu, DLRBT_Tree *keys, DLRBT_Tree *blocks)
{
DLRBT_Tree *beztTree = NULL;
BezTriple *bezt;
unsigned int v;
if (fcu && fcu->totvert && fcu->bezt) {
/* apply NLA-mapping (if applicable) */
if (adt)
ANIM_nla_mapping_apply_fcurve(adt, fcu, 0, 0);
/* if getting long keyframes too, grab the BezTriples in a BST for
* accelerated searching...
*/
if (blocks) {
/* init new tree */
beztTree= BLI_dlrbTree_new();
/* populate tree with the BezTriples */
for (v=0, bezt=fcu->bezt; v < fcu->totvert; v++, bezt++)
BLI_dlrbTree_add(beztTree, compare_abk_bezt, nalloc_abk_bezt, nupdate_abk_bezt, bezt);
/* make sure that it is suitable for linked-list searching too */
BLI_dlrbTree_linkedlist_sync(beztTree);
}
/* loop through beztriples, making ActKeysColumns and ActKeyBlocks */
for (v=0, bezt=fcu->bezt; v < fcu->totvert; v++, bezt++) {
add_bezt_to_keycolumns_list(keys, bezt);
if (blocks) add_bezt_to_keyblocks_list(blocks, beztTree, bezt);
}
/* update the number of curves that elements have appeared in */
if (keys)
set_touched_actkeycolumn(keys->root);
if (blocks)
set_touched_actkeyblock(blocks->root);
/* free temp data for building long keyframes */
if (blocks && beztTree) {
BLI_dlrbTree_free(beztTree);
MEM_freeN(beztTree);
}
/* unapply NLA-mapping if applicable */
if (adt)
ANIM_nla_mapping_apply_fcurve(adt, fcu, 1, 0);
}
}
void agroup_to_keylist(AnimData *adt, bActionGroup *agrp, DLRBT_Tree *keys, DLRBT_Tree *blocks)
{
FCurve *fcu;
if (agrp) {
/* loop through F-Curves */
for (fcu= agrp->channels.first; fcu && fcu->grp==agrp; fcu= fcu->next) {
fcurve_to_keylist(adt, fcu, keys, blocks);
}
}
}
void action_to_keylist(AnimData *adt, bAction *act, DLRBT_Tree *keys, DLRBT_Tree *blocks)
{
FCurve *fcu;
if (act) {
/* loop through F-Curves */
for (fcu= act->curves.first; fcu; fcu= fcu->next) {
fcurve_to_keylist(adt, fcu, keys, blocks);
}
}
}
void gpl_to_keylist(bDopeSheet *UNUSED(ads), bGPDlayer *gpl, DLRBT_Tree *keys)
{
bGPDframe *gpf;
if (gpl && keys) {
/* although the frames should already be in an ordered list, they are not suitable for displaying yet */
for (gpf= gpl->frames.first; gpf; gpf= gpf->next)
add_gpframe_to_keycolumns_list(keys, gpf);
}
}