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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
* Original Author: Joshua Leung
* Contributor(s): None Yet
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/depsgraph/intern/depsgraph_query.cc
* \ingroup depsgraph
* Implementation of Querying and Filtering API's
#include "MEM_guardedalloc.h"
extern "C" {
#include "BKE_idcode.h"
#include "BKE_layer.h"
#include "BKE_main.h"
#include "DNA_scene_types.h"
#include "DEG_depsgraph_query.h"
} /* extern "C" */
#include "intern/depsgraph_intern.h"
#include "util/deg_util_foreach.h"
bool DEG_id_type_tagged(Main *bmain, short idtype)
{
return bmain->id_tag_update[BKE_idcode_to_index(idtype)] != 0;
}
short DEG_get_eval_flags_for_id(Depsgraph *graph, ID *id)
if (graph == NULL) {
/* Happens when converting objects to mesh from a python script
* after modifying scene graph.
* Currently harmless because it's only called for temporary
* objects which are out of the DAG anyway.
return 0;
DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph *>(graph);
DEG::IDDepsNode *id_node = deg_graph->find_id_node(id);
if (id_node == NULL) {
/* TODO(sergey): Does it mean we need to check set scene? */
return id_node->eval_flags;
Scene *DAG_get_scene(Depsgraph *graph)
Main *bmain = G.main;
LINKLIST_FOREACH (Scene*, scene, &bmain->scene) {
if (scene->depsgraph == graph) {
/* Got the scene! */
return scene;
return NULL;
SceneLayer *DAG_get_scene_layer(Depsgraph *graph)
Scene *scene = DAG_get_scene(graph);
if (scene) {
return BKE_scene_layer_context_active(scene);