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										 |  |  | /*
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										 |  |  |  * ***** BEGIN GPL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Nathan Letwory. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * ***** END GPL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
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										 |  |  | /** \file collada_utils.h
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							|  |  |  |  *  \ingroup collada | 
					
						
							|  |  |  |  */ | 
					
						
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										 |  |  | #ifndef __COLLADA_UTILS_H__
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							|  |  |  | #define __COLLADA_UTILS_H__
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										 |  |  | 
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							|  |  |  | #include "COLLADAFWMeshPrimitive.h"
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							|  |  |  | #include "COLLADAFWGeometry.h"
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							|  |  |  | #include "COLLADAFWFloatOrDoubleArray.h"
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							|  |  |  | #include "COLLADAFWTypes.h"
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							|  |  |  | #include <vector>
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							|  |  |  | #include <map>
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										 |  |  | #include <set>
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										 |  |  | #include <algorithm>
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										 |  |  | extern "C" { | 
					
						
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										 |  |  | #include "DNA_object_types.h"
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										 |  |  | #include "DNA_mesh_types.h"
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										 |  |  | #include "DNA_customdata_types.h"
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							|  |  |  | #include "DNA_texture_types.h"
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										 |  |  | #include "DNA_scene_types.h"
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										 |  |  | #include "RNA_access.h"
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										 |  |  | #include "BLI_linklist.h"
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										 |  |  | #include "BLI_utildefines.h"
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										 |  |  | #include "BLI_string.h"
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										 |  |  | 
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							|  |  |  | #include "BKE_context.h"
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							|  |  |  | #include "BKE_object.h"
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							|  |  |  | #include "BKE_DerivedMesh.h"
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										 |  |  | #include "BKE_scene.h"
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										 |  |  | #include "BKE_idprop.h"
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										 |  |  | } | 
					
						
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										 |  |  | #include "ImportSettings.h"
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										 |  |  | #include "ExportSettings.h"
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										 |  |  | #include "collada_internal.h"
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										 |  |  | typedef std::map<COLLADAFW::TextureMapId, std::vector<MTex *> > TexIndexTextureArrayMap; | 
					
						
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										 |  |  | 
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							|  |  |  | extern float bc_get_float_value(const COLLADAFW::FloatOrDoubleArray& array, unsigned int index); | 
					
						
							|  |  |  | extern int bc_test_parent_loop(Object *par, Object *ob); | 
					
						
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										 |  |  | extern int bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space = true); | 
					
						
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										 |  |  | extern Object *bc_add_object(Scene *scene, int type, const char *name); | 
					
						
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										 |  |  | extern Mesh *bc_get_mesh_copy(Scene *scene, Object *ob, BC_export_mesh_type export_mesh_type, bool apply_modifiers, bool triangulate); | 
					
						
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										 |  |  | extern Object *bc_get_assigned_armature(Object *ob); | 
					
						
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										 |  |  | extern Object *bc_get_highest_selected_ancestor_or_self(LinkNode *export_set, Object *ob); | 
					
						
							|  |  |  | extern bool bc_is_base_node(LinkNode *export_set, Object *ob); | 
					
						
							|  |  |  | extern bool bc_is_in_Export_set(LinkNode *export_set, Object *ob); | 
					
						
							|  |  |  | extern bool bc_has_object_type(LinkNode *export_set, short obtype); | 
					
						
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							|  |  |  | extern int bc_is_marked(Object *ob); | 
					
						
							|  |  |  | extern void bc_remove_mark(Object *ob); | 
					
						
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										 |  |  | extern void bc_set_mark(Object *ob); | 
					
						
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							|  |  |  | extern char *bc_CustomData_get_layer_name(const CustomData *data, int type, int n); | 
					
						
							|  |  |  | extern char *bc_CustomData_get_active_layer_name(const CustomData *data, int type); | 
					
						
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										 |  |  | extern void bc_bubble_sort_by_Object_name(LinkNode *export_set); | 
					
						
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										 |  |  | extern bool bc_is_root_bone(Bone *aBone, bool deform_bones_only); | 
					
						
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										 |  |  | extern int  bc_get_active_UVLayer(Object *ob); | 
					
						
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										 |  |  | extern std::string bc_replace_string(std::string data, const std::string& pattern, const std::string& replacement);  | 
					
						
							|  |  |  | extern std::string bc_url_encode(std::string data);  | 
					
						
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										 |  |  | extern void bc_match_scale(Object *ob, UnitConverter &bc_unit, bool scale_to_scene); | 
					
						
							|  |  |  | extern void bc_match_scale(std::vector<Object *> *objects_done, UnitConverter &unit_converter, bool scale_to_scene); | 
					
						
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										 |  |  | extern void bc_decompose(float mat[4][4], float *loc, float eul[3], float quat[4], float *size); | 
					
						
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										 |  |  | extern void bc_rotate_from_reference_quat(float quat_to[4], float quat_from[4], float mat_to[4][4]); | 
					
						
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										 |  |  | extern void bc_triangulate_mesh(Mesh *me); | 
					
						
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										 |  |  | extern bool bc_is_leaf_bone(Bone *bone); | 
					
						
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										 |  |  | extern EditBone *bc_get_edit_bone(bArmature * armature, char *name); | 
					
						
							|  |  |  | extern int bc_set_layer(int bitfield, int layer, bool enable); | 
					
						
							|  |  |  | extern int bc_set_layer(int bitfield, int layer); | 
					
						
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										 |  |  | extern void bc_sanitize_mat(float mat[4][4], int precision); | 
					
						
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										 |  |  | extern void bc_sanitize_mat(double mat[4][4], int precision); | 
					
						
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							|  |  |  | extern IDProperty *bc_get_IDProperty(Bone *bone, std::string key); | 
					
						
							|  |  |  | extern void bc_set_IDProperty(EditBone *ebone, const char *key, float value); | 
					
						
							|  |  |  | extern void bc_set_IDPropertyMatrix(EditBone *ebone, const char *key, float mat[4][4]); | 
					
						
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							|  |  |  | extern float bc_get_property(Bone *bone, std::string key, float def); | 
					
						
							|  |  |  | extern void bc_get_property_vector(Bone *bone, std::string key, float val[3], const float def[3]); | 
					
						
							|  |  |  | extern bool bc_get_property_matrix(Bone *bone, std::string key, float mat[4][4]); | 
					
						
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							|  |  |  | extern void bc_create_restpose_mat(const ExportSettings *export_settings, Bone *bone, float to_mat[4][4], float world[4][4], bool use_local_space); | 
					
						
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										 |  |  | extern std::string bc_get_active_uvlayer_name(Object *ob); | 
					
						
							|  |  |  | extern std::string bc_get_active_uvlayer_name(Mesh *me); | 
					
						
							|  |  |  | extern std::string bc_get_uvlayer_name(Mesh *me, int layer); | 
					
						
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							|  |  |  | extern std::set<Image *> bc_getUVImages(Scene *sce, bool all_uv_layers); | 
					
						
							|  |  |  | extern std::set<Image *> bc_getUVImages(Object *ob, bool all_uv_layers); | 
					
						
							|  |  |  | extern std::set<Object *> bc_getUVTexturedObjects(Scene *sce, bool all_uv_layers); | 
					
						
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										 |  |  | class BCPolygonNormalsIndices | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	std::vector<unsigned int> normal_indices; | 
					
						
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							|  |  |  | 	public: | 
					
						
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							|  |  |  | 	void add_index(unsigned int index) { | 
					
						
							|  |  |  | 		normal_indices.push_back(index); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	unsigned int operator[](unsigned int i) {  | 
					
						
							|  |  |  | 		return normal_indices[i];  | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | }; | 
					
						
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										 |  |  | class BoneExtended { | 
					
						
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							|  |  |  | private: | 
					
						
							|  |  |  | 	char  name[MAXBONENAME]; | 
					
						
							|  |  |  | 	int   chain_length; | 
					
						
							|  |  |  | 	bool  is_leaf; | 
					
						
							|  |  |  | 	float tail[3]; | 
					
						
							|  |  |  | 	float roll; | 
					
						
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							|  |  |  | 	int   bone_layers; | 
					
						
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										 |  |  | 	int   use_connect; | 
					
						
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										 |  |  | 	bool  has_custom_tail; | 
					
						
							|  |  |  | 	bool  has_custom_roll; | 
					
						
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							|  |  |  | public: | 
					
						
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							|  |  |  | 	BoneExtended(EditBone *aBone); | 
					
						
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							|  |  |  | 	void set_name(char *aName); | 
					
						
							|  |  |  | 	char *get_name(); | 
					
						
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							|  |  |  | 	void set_chain_length(const int aLength); | 
					
						
							|  |  |  | 	int  get_chain_length(); | 
					
						
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							|  |  |  | 	void set_leaf_bone(bool state); | 
					
						
							|  |  |  | 	bool is_leaf_bone(); | 
					
						
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										 |  |  | 	void set_bone_layers(std::string layers, std::vector<std::string> &layer_labels); | 
					
						
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										 |  |  | 	int get_bone_layers(); | 
					
						
							|  |  |  | 	static std::string get_bone_layers(int bitfield); | 
					
						
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							|  |  |  | 	void set_roll(float roll); | 
					
						
							|  |  |  | 	bool has_roll(); | 
					
						
							|  |  |  | 	float get_roll(); | 
					
						
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							|  |  |  | 	void set_tail(float *vec); | 
					
						
							|  |  |  | 	float *get_tail(); | 
					
						
							|  |  |  | 	bool has_tail(); | 
					
						
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							|  |  |  | 	void set_use_connect(int use_connect); | 
					
						
							|  |  |  | 	int get_use_connect(); | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | /* a map to store bone extension maps
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							|  |  |  | | std:string     : an armature name | 
					
						
							|  |  |  | | BoneExtended * : a map that contains extra data for bones | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | typedef std::map<std::string, BoneExtended *> BoneExtensionMap; | 
					
						
							|  |  |  | 
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							|  |  |  | /*
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							|  |  |  | | A class to organise bone extendion data for multiple Armatures. | 
					
						
							|  |  |  | | this is needed for the case where a Collada file contains 2 or more | 
					
						
							|  |  |  | | separate armatures. | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | class BoneExtensionManager { | 
					
						
							|  |  |  | private: | 
					
						
							|  |  |  | 	std::map<std::string, BoneExtensionMap *> extended_bone_maps; | 
					
						
							|  |  |  | 
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							|  |  |  | public: | 
					
						
							|  |  |  | 	BoneExtensionMap &getExtensionMap(bArmature *armature); | 
					
						
							|  |  |  | 	~BoneExtensionManager(); | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | #endif
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