This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/blenkernel/intern/paint.c

233 lines
5.9 KiB
C
Raw Normal View History

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 by Nicholas Bishop
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
2011-02-23 18:03:40 +00:00
*/
2011-02-27 20:40:57 +00:00
/** \file blender/blenkernel/intern/paint.c
* \ingroup bke
*/
#include "DNA_object_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_scene_types.h"
#include "DNA_brush_types.h"
#include "BLI_bitmap.h"
#include "BLI_utildefines.h"
#include "BKE_brush.h"
#include "BKE_context.h"
#include "BKE_library.h"
#include "BKE_paint.h"
#include "BKE_subsurf.h"
#include <stdlib.h>
#include <string.h>
const char PAINT_CURSOR_SCULPT[3] = {255, 100, 100};
const char PAINT_CURSOR_VERTEX_PAINT[3] = {255, 255, 255};
const char PAINT_CURSOR_WEIGHT_PAINT[3] = {200, 200, 255};
const char PAINT_CURSOR_TEXTURE_PAINT[3] = {255, 255, 255};
Paint *paint_get_active(Scene *sce)
{
if (sce) {
ToolSettings *ts = sce->toolsettings;
if (sce->basact && sce->basact->object) {
switch (sce->basact->object->mode) {
case OB_MODE_SCULPT:
return &ts->sculpt->paint;
case OB_MODE_VERTEX_PAINT:
return &ts->vpaint->paint;
case OB_MODE_WEIGHT_PAINT:
return &ts->wpaint->paint;
case OB_MODE_TEXTURE_PAINT:
return &ts->imapaint.paint;
case OB_MODE_EDIT:
if (ts->use_uv_sculpt)
return &ts->uvsculpt->paint;
else
return &ts->imapaint.paint;
}
}
/* default to image paint */
return &ts->imapaint.paint;
}
return NULL;
}
Paint *paint_get_active_from_context(const bContext *C)
{
Scene *sce = CTX_data_scene(C);
if (sce) {
ToolSettings *ts = sce->toolsettings;
Object *obact = NULL;
if (sce->basact && sce->basact->object)
obact = sce->basact->object;
if (CTX_wm_space_image(C) != NULL) {
if (obact && obact->mode == OB_MODE_EDIT) {
if (ts->use_uv_sculpt)
return &ts->uvsculpt->paint;
else
return &ts->imapaint.paint;
}
else {
return &ts->imapaint.paint;
}
}
else if (obact) {
switch (obact->mode) {
case OB_MODE_SCULPT:
return &ts->sculpt->paint;
case OB_MODE_VERTEX_PAINT:
return &ts->vpaint->paint;
case OB_MODE_WEIGHT_PAINT:
return &ts->wpaint->paint;
case OB_MODE_TEXTURE_PAINT:
return &ts->imapaint.paint;
case OB_MODE_EDIT:
if (ts->use_uv_sculpt)
return &ts->uvsculpt->paint;
else
return &ts->imapaint.paint;
}
}
else {
/* default to image paint */
return &ts->imapaint.paint;
}
}
return NULL;
}
Brush *paint_brush(Paint *p)
{
return p ? p->brush : NULL;
}
void paint_brush_set(Paint *p, Brush *br)
{
if (p) {
id_us_min((ID *)p->brush);
id_us_plus((ID *)br);
p->brush = br;
}
}
/* are we in vertex paint or weight pain face select mode? */
int paint_facesel_test(Object *ob)
{
return ( (ob != NULL) &&
(ob->type == OB_MESH) &&
(ob->data != NULL) &&
(((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_MASK) &&
(ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))
);
}
/* are we in weight paint vertex select mode? */
int paint_vertsel_test(Object *ob)
{
return ( (ob != NULL) &&
(ob->type == OB_MESH) &&
(ob->data != NULL) &&
(((Mesh *)ob->data)->editflag & ME_EDIT_VERT_SEL) &&
(ob->mode & OB_MODE_WEIGHT_PAINT)
);
}
void BKE_paint_init(Paint *p, const char col[3])
{
Brush *brush;
/* If there's no brush, create one */
brush = paint_brush(p);
if (brush == NULL)
brush = BKE_brush_add("Brush");
paint_brush_set(p, brush);
memcpy(p->paint_cursor_col, col, 3);
p->paint_cursor_col[3] = 128;
p->flags |= PAINT_SHOW_BRUSH;
}
void BKE_paint_free(Paint *paint)
{
id_us_min((ID *)paint->brush);
}
/* called when copying scene settings, so even if 'src' and 'tar' are the same
* still do a id_us_plus(), rather then if we were copying betweem 2 existing
* scenes where a matching value should decrease the existing user count as
* with paint_brush_set() */
void BKE_paint_copy(Paint *src, Paint *tar)
{
tar->brush = src->brush;
id_us_plus((ID *)tar->brush);
}
/* returns non-zero if any of the face's vertices
2012-04-22 11:54:53 +00:00
* are hidden, zero otherwise */
int paint_is_face_hidden(const MFace *f, const MVert *mvert)
{
return ((mvert[f->v1].flag & ME_HIDE) ||
(mvert[f->v2].flag & ME_HIDE) ||
(mvert[f->v3].flag & ME_HIDE) ||
(f->v4 && (mvert[f->v4].flag & ME_HIDE)));
}
/* returns non-zero if any of the corners of the grid
2012-04-22 11:54:53 +00:00
* face whose inner corner is at (x,y) are hidden,
* zero otherwise */
int paint_is_grid_face_hidden(const unsigned int *grid_hidden,
int gridsize, int x, int y)
{
/* skip face if any of its corners are hidden */
return (BLI_BITMAP_GET(grid_hidden, y * gridsize + x) ||
BLI_BITMAP_GET(grid_hidden, y * gridsize + x + 1) ||
BLI_BITMAP_GET(grid_hidden, (y + 1) * gridsize + x + 1) ||
BLI_BITMAP_GET(grid_hidden, (y + 1) * gridsize + x));
}
2012-05-10 20:33:55 +00:00
float paint_grid_paint_mask(const GridPaintMask *gpm, unsigned level,
unsigned x, unsigned y)
2012-05-10 20:33:55 +00:00
{
int factor = ccg_factor(level, gpm->level);
int gridsize = ccg_gridsize(gpm->level);
return gpm->data[(y * factor) * gridsize + (x * factor)];
2012-05-10 20:33:55 +00:00
}