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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2017 Blender Foundation. All rights reserved. */
/** \file
* \ingroup draw
*
* \brief Curve API for render engines
*/
#include "MEM_guardedalloc.h"
#include "BLI_array.hh"
#include "BLI_listbase.h"
BLI: Refactor vector types & functions to use templates This patch implements the vector types (i.e:`float2`) by making heavy usage of templating. All vector functions are now outside of the vector classes (inside the `blender::math` namespace) and are not vector size dependent for the most part. In the ongoing effort to make shaders less GL centric, we are aiming to share more code between GLSL and C++ to avoid code duplication. ####Motivations: - We are aiming to share UBO and SSBO structures between GLSL and C++. This means we will use many of the existing vector types and others we currently don't have (uintX, intX). All these variations were asking for many more code duplication. - Deduplicate existing code which is duplicated for each vector size. - We also want to share small functions. Which means that vector functions should be static and not in the class namespace. - Reduce friction to use these types in new projects due to their incompleteness. - The current state of the `BLI_(float|double|mpq)(2|3|4).hh` is a bit of a let down. Most clases are incomplete, out of sync with each others with different codestyles, and some functions that should be static are not (i.e: `float3::reflect()`). ####Upsides: - Still support `.x, .y, .z, .w` for readability. - Compact, readable and easilly extendable. - All of the vector functions are available for all the vectors types and can be restricted to certain types. Also template specialization let us define exception for special class (like mpq). - With optimization ON, the compiler unroll the loops and performance is the same. ####Downsides: - Might impact debugability. Though I would arge that the bugs are rarelly caused by the vector class itself (since the operations are quite trivial) but by the type conversions. - Might impact compile time. I did not saw a significant impact since the usage is not really widespread. - Functions needs to be rewritten to support arbitrary vector length. For instance, one can't call `len_squared_v3v3` in `math::length_squared()` and call it a day. - Type cast does not work with the template version of the `math::` vector functions. Meaning you need to manually cast `float *` and `(float *)[3]` to `float3` for the function calls. i.e: `math::distance_squared(float3(nearest.co), positions[i]);` - Some parts might loose in readability: `float3::dot(v1.normalized(), v2.normalized())` becoming `math::dot(math::normalize(v1), math::normalize(v2))` But I propose, when appropriate, to use `using namespace blender::math;` on function local or file scope to increase readability. `dot(normalize(v1), normalize(v2))` ####Consideration: - Include back `.length()` method. It is quite handy and is more C++ oriented. - I considered the GLM library as a candidate for replacement. It felt like too much for what we need and would be difficult to extend / modify to our needs. - I used Macros to reduce code in operators declaration and potential copy paste bugs. This could reduce debugability and could be reverted. - This touches `delaunay_2d.cc` and the intersection code. I would like to know @howardt opinion on the matter. - The `noexcept` on the copy constructor of `mpq(2|3)` is being removed. But according to @JacquesLucke it is not a real problem for now. I would like to give a huge thanks to @JacquesLucke who helped during this and pushed me to reduce the duplication further. Reviewed By: brecht, sergey, JacquesLucke Differential Revision: https://developer.blender.org/D13791
2022-01-12 12:57:07 +01:00
#include "BLI_math_vec_types.hh"
#include "BLI_math_vector.h"
#include "BLI_span.hh"
#include "BLI_utildefines.h"
#include "DNA_curve_types.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
#include "BKE_geometry_set.hh"
#include "BKE_spline.hh"
#include "BKE_vfont.h"
#include "GPU_batch.h"
#include "GPU_capabilities.h"
#include "GPU_material.h"
#include "GPU_texture.h"
#include "UI_resources.h"
#include "DRW_render.h"
#include "draw_cache_inline.h"
#include "draw_cache_impl.h" /* own include */
using blender::Array;
using blender::float3;
using blender::IndexRange;
using blender::Span;
/* See: edit_curve_point_vert.glsl for duplicate includes. */
#define SELECT 1
#define ACTIVE_NURB (1 << 2)
#define BEZIER_HANDLE (1 << 3)
#define EVEN_U_BIT (1 << 4) /* Alternate this bit for every U vert. */
#define COLOR_SHIFT 5
/* Used as values of `color_id` in `edit_curve_overlay_handle_geom.glsl` */
enum {
COLOR_NURB_ULINE_ID = TH_HANDLE_AUTOCLAMP - TH_HANDLE_FREE + 2,
TOT_HANDLE_COL,
};
/**
* TODO
* - Ensure `CurveCache`, `SEQUENCER_DAG_WORKAROUND`.
* - Check number of verts/edges to see if cache is valid.
2018-07-03 09:08:00 +02:00
* - Check if 'overlay.edges' can use single attribute per edge, not 2 (for selection drawing).
*/
static void curve_batch_cache_clear(Curve *cu);
/* ---------------------------------------------------------------------- */
/* Curve Interface, direct access to basic data. */
static void curve_render_overlay_verts_edges_len_get(ListBase *lb,
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int *r_vert_len,
int *r_edge_len)
{
BLI_assert(r_vert_len || r_edge_len);
int vert_len = 0;
int edge_len = 0;
LISTBASE_FOREACH (Nurb *, nu, lb) {
if (nu->bezt) {
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vert_len += nu->pntsu * 3;
/* 2x handles per point. */
edge_len += 2 * nu->pntsu;
}
else if (nu->bp) {
vert_len += nu->pntsu * nu->pntsv;
/* segments between points */
edge_len += (nu->pntsu - 1) * nu->pntsv;
edge_len += (nu->pntsv - 1) * nu->pntsu;
}
}
if (r_vert_len) {
*r_vert_len = vert_len;
}
if (r_edge_len) {
*r_edge_len = edge_len;
}
}
static void curve_eval_render_wire_verts_edges_len_get(const CurveEval &curve_eval,
int *r_curve_len,
int *r_vert_len,
int *r_edge_len)
{
Span<SplinePtr> splines = curve_eval.splines();
*r_curve_len = splines.size();
*r_vert_len = 0;
*r_edge_len = 0;
for (const SplinePtr &spline : splines) {
*r_vert_len += spline->evaluated_points_size();
*r_edge_len += spline->evaluated_edges_size();
}
}
2017-04-20 05:23:48 +10:00
static int curve_render_normal_len_get(const ListBase *lb, const CurveCache *ob_curve_cache)
{
int normal_len = 0;
const BevList *bl;
const Nurb *nu;
for (bl = (const BevList *)ob_curve_cache->bev.first, nu = (const Nurb *)lb->first; nu && bl;
bl = bl->next, nu = nu->next) {
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int nr = bl->nr;
int skip = nu->resolu / 16;
#if 0
while (nr-- > 0) { /* accounts for empty bevel lists */
normal_len += 1;
nr -= skip;
}
#else
/* Same as loop above */
normal_len += (nr / (skip + 1)) + ((nr % (skip + 1)) != 0);
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#endif
}
return normal_len;
}
/* ---------------------------------------------------------------------- */
/* Curve Interface, indirect, partially cached access to complex data. */
struct CurveRenderData {
int types;
struct {
int vert_len;
int edge_len;
} overlay;
struct {
int curve_len;
int vert_len;
int edge_len;
} wire;
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/* edit mode normal's */
struct {
/* 'edge_len == len * 2'
* 'vert_len == len * 3' */
int len;
} normal;
struct {
EditFont *edit_font;
} text;
/* borrow from 'Object' */
CurveCache *ob_curve_cache;
/* Owned by the evaluated object's geometry set (#geometry_set_eval). */
const CurveEval *curve_eval;
/* borrow from 'Curve' */
ListBase *nurbs;
/* edit, index in nurb list */
int actnu;
/* edit, index in active nurb (BPoint or BezTriple) */
int actvert;
};
enum {
/* Wire center-line */
CU_DATATYPE_WIRE = 1 << 0,
/* Edit-mode verts and optionally handles */
CU_DATATYPE_OVERLAY = 1 << 1,
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/* Edit-mode normals */
CU_DATATYPE_NORMAL = 1 << 2,
/* Geometry */
CU_DATATYPE_SURFACE = 1 << 3,
/* Text */
CU_DATATYPE_TEXT_SELECT = 1 << 4,
};
/*
Geometry Nodes: Support modifier on curve objects With this commit, curve objects support the geometry nodes modifier. Curves objects now evaluate to `CurveEval` unless there was a previous implicit conversion (tessellating modifiers, mesh modifiers, or the settings in the curve "Geometry" panel). In the new code, curves are only considered to be the wire edges-- any generated surface is a mesh instead, stored in the evaluated geometry set. The consolidation of concepts mentioned above allows remove a lot of code that had to do with maintaining the `DispList` type temporarily for modifiers and rendering. Instead, render engines see a separate object for the mesh from the mesh geometry component, and when the curve object evaluates to a curve, the `CurveEval` is always used for drawing wire edges. However, currently the `DispList` type is still maintained and used as an intermediate step in implicit mesh conversion. In the future, more uses of it could be changed to use `CurveEval` and `Mesh` instead. This is mostly not changed behavior, it is just a formalization of existing logic after recent fixes for 2.8 versions last year and two years ago. Also, in the future more functionality can be converted to nodes, removing cases of implicit conversions. For more discussion on that topic, see T89676. The `use_fill_deform` option is removed. It has not worked properly since 2.62, and the choice for filling a curve before or after deformation will work much better and be clearer with a node system. Applying the geometry nodes modifier to generate a curve is not implemented with this commit, so applying the modifier won't work at all. This is a separate technical challenge, and should be solved in a separate step. Differential Revision: https://developer.blender.org/D11597
2021-09-11 13:54:40 -05:00
* ob_curve_cache can be NULL
*/
static CurveRenderData *curve_render_data_create(Curve *cu,
CurveCache *ob_curve_cache,
const int types)
{
CurveRenderData *rdata = (CurveRenderData *)MEM_callocN(sizeof(*rdata), __func__);
rdata->types = types;
ListBase *nurbs;
rdata->actnu = cu->actnu;
rdata->actvert = cu->actvert;
rdata->ob_curve_cache = ob_curve_cache;
rdata->curve_eval = cu->curve_eval;
if (types & CU_DATATYPE_WIRE) {
if (rdata->curve_eval != nullptr) {
curve_eval_render_wire_verts_edges_len_get(*rdata->curve_eval,
&rdata->wire.curve_len,
&rdata->wire.vert_len,
&rdata->wire.edge_len);
}
}
if (cu->editnurb) {
EditNurb *editnurb = cu->editnurb;
nurbs = &editnurb->nurbs;
if (types & CU_DATATYPE_OVERLAY) {
curve_render_overlay_verts_edges_len_get(
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nurbs, &rdata->overlay.vert_len, &rdata->overlay.edge_len);
rdata->actnu = cu->actnu;
rdata->actvert = cu->actvert;
}
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if (types & CU_DATATYPE_NORMAL) {
rdata->normal.len = curve_render_normal_len_get(nurbs, rdata->ob_curve_cache);
2017-04-20 05:23:48 +10:00
}
}
else {
nurbs = &cu->nurb;
}
rdata->nurbs = nurbs;
rdata->text.edit_font = cu->editfont;
return rdata;
}
static void curve_render_data_free(CurveRenderData *rdata)
{
#if 0
if (rdata->loose_verts) {
MEM_freeN(rdata->loose_verts);
}
#endif
MEM_freeN(rdata);
}
static int curve_render_data_overlay_verts_len_get(const CurveRenderData *rdata)
{
BLI_assert(rdata->types & CU_DATATYPE_OVERLAY);
return rdata->overlay.vert_len;
}
static int curve_render_data_overlay_edges_len_get(const CurveRenderData *rdata)
{
BLI_assert(rdata->types & CU_DATATYPE_OVERLAY);
return rdata->overlay.edge_len;
}
static int curve_render_data_wire_verts_len_get(const CurveRenderData *rdata)
{
BLI_assert(rdata->types & CU_DATATYPE_WIRE);
return rdata->wire.vert_len;
}
static int curve_render_data_wire_edges_len_get(const CurveRenderData *rdata)
{
BLI_assert(rdata->types & CU_DATATYPE_WIRE);
return rdata->wire.edge_len;
}
static int curve_render_data_wire_curve_len_get(const CurveRenderData *rdata)
{
BLI_assert(rdata->types & CU_DATATYPE_WIRE);
return rdata->wire.curve_len;
}
static int curve_render_data_normal_len_get(const CurveRenderData *rdata)
{
BLI_assert(rdata->types & CU_DATATYPE_NORMAL);
return rdata->normal.len;
}
static void curve_cd_calc_used_gpu_layers(CustomDataMask *cd_layers,
struct GPUMaterial **gpumat_array,
int gpumat_array_len)
{
for (int i = 0; i < gpumat_array_len; i++) {
struct GPUMaterial *gpumat = gpumat_array[i];
if (gpumat == nullptr) {
continue;
}
ListBase gpu_attrs = GPU_material_attributes(gpumat);
LISTBASE_FOREACH (GPUMaterialAttribute *, gpu_attr, &gpu_attrs) {
const char *name = gpu_attr->name;
int type = gpu_attr->type;
/* Curves cannot have named layers.
* NOTE: We could relax this assumption later. */
if (name[0] != '\0') {
continue;
}
if (type == CD_AUTO_FROM_NAME) {
type = CD_MTFACE;
}
switch (type) {
case CD_MTFACE:
*cd_layers |= CD_MASK_MLOOPUV;
break;
case CD_TANGENT:
*cd_layers |= CD_MASK_TANGENT;
break;
case CD_MCOL:
/* Curve object don't have Color data. */
break;
case CD_ORCO:
*cd_layers |= CD_MASK_ORCO;
break;
case CD_HAIRLENGTH:
*cd_layers |= CD_MASK_HAIRLENGTH;
break;
}
}
}
}
/* ---------------------------------------------------------------------- */
/* Curve GPUBatch Cache */
struct CurveBatchCache {
struct {
GPUVertBuf *pos_nor;
GPUVertBuf *edge_fac;
GPUVertBuf *curves_pos;
GPUVertBuf *loop_pos_nor;
GPUVertBuf *loop_uv;
GPUVertBuf *loop_tan;
} ordered;
struct {
/* Curve points. Aligned with ordered.pos_nor */
GPUVertBuf *curves_nor;
GPUVertBuf *curves_weight; /* TODO. */
/* Edit points (beztriples and bpoints) */
GPUVertBuf *pos;
GPUVertBuf *data;
} edit;
struct {
GPUIndexBuf *surfaces_tris;
GPUIndexBuf *surfaces_lines;
GPUIndexBuf *curves_lines;
GPUIndexBuf *edges_adj_lines;
/* Edit mode */
GPUIndexBuf *edit_verts;
GPUIndexBuf *edit_lines;
} ibo;
struct {
GPUBatch *surfaces;
GPUBatch *surfaces_edges;
GPUBatch *curves;
/* control handles and vertices */
GPUBatch *edit_edges;
GPUBatch *edit_verts;
GPUBatch *edit_normals;
GPUBatch *edge_detection;
} batch;
GPUIndexBuf **surf_per_mat_tris;
GPUBatch **surf_per_mat;
int mat_len;
CustomDataMask cd_used, cd_needed;
/* settings to determine if cache is invalid */
bool is_dirty;
bool is_editmode;
/* Valid only if edge_detection is up to date. */
bool is_manifold;
};
/* GPUBatch cache management. */
static bool curve_batch_cache_valid(Curve *cu)
{
CurveBatchCache *cache = (CurveBatchCache *)cu->batch_cache;
if (cache == nullptr) {
return false;
}
if (cache->mat_len != DRW_curve_material_count_get(cu)) {
return false;
}
if (cache->is_dirty) {
return false;
}
if (cache->is_editmode != ((cu->editnurb != nullptr) || (cu->editfont != nullptr))) {
return false;
}
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if (cache->is_editmode) {
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if (cu->editfont) {
/* TODO */
2017-04-20 05:55:48 +10:00
}
}
return true;
}
static void curve_batch_cache_init(Curve *cu)
{
CurveBatchCache *cache = (CurveBatchCache *)cu->batch_cache;
if (!cache) {
cache = (CurveBatchCache *)MEM_callocN(sizeof(*cache), __func__);
cu->batch_cache = cache;
}
else {
memset(cache, 0, sizeof(*cache));
}
#if 0
ListBase *nurbs;
if (cu->editnurb) {
EditNurb *editnurb = cu->editnurb;
nurbs = &editnurb->nurbs;
}
else {
nurbs = &cu->nurb;
}
#endif
cache->cd_used = 0;
cache->mat_len = DRW_curve_material_count_get(cu);
cache->surf_per_mat_tris = (GPUIndexBuf **)MEM_callocN(
sizeof(*cache->surf_per_mat_tris) * cache->mat_len, __func__);
cache->surf_per_mat = (GPUBatch **)MEM_callocN(sizeof(*cache->surf_per_mat) * cache->mat_len,
__func__);
cache->is_editmode = (cu->editnurb != nullptr) || (cu->editfont != nullptr);
cache->is_dirty = false;
}
void DRW_curve_batch_cache_validate(Curve *cu)
{
if (!curve_batch_cache_valid(cu)) {
curve_batch_cache_clear(cu);
curve_batch_cache_init(cu);
}
}
static CurveBatchCache *curve_batch_cache_get(Curve *cu)
{
return (CurveBatchCache *)cu->batch_cache;
}
void DRW_curve_batch_cache_dirty_tag(Curve *cu, int mode)
{
CurveBatchCache *cache = (CurveBatchCache *)cu->batch_cache;
if (cache == nullptr) {
return;
}
switch (mode) {
case BKE_CURVE_BATCH_DIRTY_ALL:
cache->is_dirty = true;
break;
case BKE_CURVE_BATCH_DIRTY_SELECT:
GPU_VERTBUF_DISCARD_SAFE(cache->edit.data);
GPU_BATCH_DISCARD_SAFE(cache->batch.edit_edges);
GPU_BATCH_DISCARD_SAFE(cache->batch.edit_verts);
break;
default:
BLI_assert(0);
}
}
static void curve_batch_cache_clear(Curve *cu)
{
CurveBatchCache *cache = (CurveBatchCache *)cu->batch_cache;
if (!cache) {
return;
}
for (int i = 0; i < sizeof(cache->ordered) / sizeof(void *); i++) {
GPUVertBuf **vbo = (GPUVertBuf **)&cache->ordered;
GPU_VERTBUF_DISCARD_SAFE(vbo[i]);
}
for (int i = 0; i < sizeof(cache->edit) / sizeof(void *); i++) {
GPUVertBuf **vbo = (GPUVertBuf **)&cache->edit;
GPU_VERTBUF_DISCARD_SAFE(vbo[i]);
}
for (int i = 0; i < sizeof(cache->ibo) / sizeof(void *); i++) {
GPUIndexBuf **ibo = (GPUIndexBuf **)&cache->ibo;
GPU_INDEXBUF_DISCARD_SAFE(ibo[i]);
}
for (int i = 0; i < sizeof(cache->batch) / sizeof(void *); i++) {
GPUBatch **batch = (GPUBatch **)&cache->batch;
GPU_BATCH_DISCARD_SAFE(batch[i]);
}
for (int i = 0; i < cache->mat_len; i++) {
GPU_INDEXBUF_DISCARD_SAFE(cache->surf_per_mat_tris[i]);
GPU_BATCH_DISCARD_SAFE(cache->surf_per_mat[i]);
}
MEM_SAFE_FREE(cache->surf_per_mat_tris);
MEM_SAFE_FREE(cache->surf_per_mat);
cache->mat_len = 0;
cache->cd_used = 0;
}
void DRW_curve_batch_cache_free(Curve *cu)
{
curve_batch_cache_clear(cu);
MEM_SAFE_FREE(cu->batch_cache);
}
/* -------------------------------------------------------------------- */
/** \name Private Curve Cache API
* \{ */
/* GPUBatch cache usage. */
static void curve_create_curves_pos(CurveRenderData *rdata, GPUVertBuf *vbo_curves_pos)
{
Geometry Nodes: Support modifier on curve objects With this commit, curve objects support the geometry nodes modifier. Curves objects now evaluate to `CurveEval` unless there was a previous implicit conversion (tessellating modifiers, mesh modifiers, or the settings in the curve "Geometry" panel). In the new code, curves are only considered to be the wire edges-- any generated surface is a mesh instead, stored in the evaluated geometry set. The consolidation of concepts mentioned above allows remove a lot of code that had to do with maintaining the `DispList` type temporarily for modifiers and rendering. Instead, render engines see a separate object for the mesh from the mesh geometry component, and when the curve object evaluates to a curve, the `CurveEval` is always used for drawing wire edges. However, currently the `DispList` type is still maintained and used as an intermediate step in implicit mesh conversion. In the future, more uses of it could be changed to use `CurveEval` and `Mesh` instead. This is mostly not changed behavior, it is just a formalization of existing logic after recent fixes for 2.8 versions last year and two years ago. Also, in the future more functionality can be converted to nodes, removing cases of implicit conversions. For more discussion on that topic, see T89676. The `use_fill_deform` option is removed. It has not worked properly since 2.62, and the choice for filling a curve before or after deformation will work much better and be clearer with a node system. Applying the geometry nodes modifier to generate a curve is not implemented with this commit, so applying the modifier won't work at all. This is a separate technical challenge, and should be solved in a separate step. Differential Revision: https://developer.blender.org/D11597
2021-09-11 13:54:40 -05:00
if (rdata->curve_eval == nullptr) {
return;
}
static GPUVertFormat format = {0};
static struct {
uint pos;
} attr_id;
if (format.attr_len == 0) {
attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
}
const int vert_len = curve_render_data_wire_verts_len_get(rdata);
GPU_vertbuf_init_with_format(vbo_curves_pos, &format);
GPU_vertbuf_data_alloc(vbo_curves_pos, vert_len);
Geometry Nodes: Support modifier on curve objects With this commit, curve objects support the geometry nodes modifier. Curves objects now evaluate to `CurveEval` unless there was a previous implicit conversion (tessellating modifiers, mesh modifiers, or the settings in the curve "Geometry" panel). In the new code, curves are only considered to be the wire edges-- any generated surface is a mesh instead, stored in the evaluated geometry set. The consolidation of concepts mentioned above allows remove a lot of code that had to do with maintaining the `DispList` type temporarily for modifiers and rendering. Instead, render engines see a separate object for the mesh from the mesh geometry component, and when the curve object evaluates to a curve, the `CurveEval` is always used for drawing wire edges. However, currently the `DispList` type is still maintained and used as an intermediate step in implicit mesh conversion. In the future, more uses of it could be changed to use `CurveEval` and `Mesh` instead. This is mostly not changed behavior, it is just a formalization of existing logic after recent fixes for 2.8 versions last year and two years ago. Also, in the future more functionality can be converted to nodes, removing cases of implicit conversions. For more discussion on that topic, see T89676. The `use_fill_deform` option is removed. It has not worked properly since 2.62, and the choice for filling a curve before or after deformation will work much better and be clearer with a node system. Applying the geometry nodes modifier to generate a curve is not implemented with this commit, so applying the modifier won't work at all. This is a separate technical challenge, and should be solved in a separate step. Differential Revision: https://developer.blender.org/D11597
2021-09-11 13:54:40 -05:00
const CurveEval &curve_eval = *rdata->curve_eval;
Span<SplinePtr> splines = curve_eval.splines();
Array<int> offsets = curve_eval.evaluated_point_offsets();
BLI_assert(offsets.last() == vert_len);
for (const int i_spline : splines.index_range()) {
Span<float3> positions = splines[i_spline]->evaluated_positions();
for (const int i_point : positions.index_range()) {
GPU_vertbuf_attr_set(
vbo_curves_pos, attr_id.pos, offsets[i_spline] + i_point, positions[i_point]);
}
}
}
static void curve_create_curves_lines(CurveRenderData *rdata, GPUIndexBuf *ibo_curve_lines)
{
Geometry Nodes: Support modifier on curve objects With this commit, curve objects support the geometry nodes modifier. Curves objects now evaluate to `CurveEval` unless there was a previous implicit conversion (tessellating modifiers, mesh modifiers, or the settings in the curve "Geometry" panel). In the new code, curves are only considered to be the wire edges-- any generated surface is a mesh instead, stored in the evaluated geometry set. The consolidation of concepts mentioned above allows remove a lot of code that had to do with maintaining the `DispList` type temporarily for modifiers and rendering. Instead, render engines see a separate object for the mesh from the mesh geometry component, and when the curve object evaluates to a curve, the `CurveEval` is always used for drawing wire edges. However, currently the `DispList` type is still maintained and used as an intermediate step in implicit mesh conversion. In the future, more uses of it could be changed to use `CurveEval` and `Mesh` instead. This is mostly not changed behavior, it is just a formalization of existing logic after recent fixes for 2.8 versions last year and two years ago. Also, in the future more functionality can be converted to nodes, removing cases of implicit conversions. For more discussion on that topic, see T89676. The `use_fill_deform` option is removed. It has not worked properly since 2.62, and the choice for filling a curve before or after deformation will work much better and be clearer with a node system. Applying the geometry nodes modifier to generate a curve is not implemented with this commit, so applying the modifier won't work at all. This is a separate technical challenge, and should be solved in a separate step. Differential Revision: https://developer.blender.org/D11597
2021-09-11 13:54:40 -05:00
if (rdata->curve_eval == nullptr) {
return;
}
const int vert_len = curve_render_data_wire_verts_len_get(rdata);
const int edge_len = curve_render_data_wire_edges_len_get(rdata);
const int curve_len = curve_render_data_wire_curve_len_get(rdata);
/* Count the last vertex or each strip and the primitive restart. */
const int index_len = edge_len + curve_len * 2;
GPUIndexBufBuilder elb;
GPU_indexbuf_init_ex(&elb, GPU_PRIM_LINE_STRIP, index_len, vert_len);
Geometry Nodes: Support modifier on curve objects With this commit, curve objects support the geometry nodes modifier. Curves objects now evaluate to `CurveEval` unless there was a previous implicit conversion (tessellating modifiers, mesh modifiers, or the settings in the curve "Geometry" panel). In the new code, curves are only considered to be the wire edges-- any generated surface is a mesh instead, stored in the evaluated geometry set. The consolidation of concepts mentioned above allows remove a lot of code that had to do with maintaining the `DispList` type temporarily for modifiers and rendering. Instead, render engines see a separate object for the mesh from the mesh geometry component, and when the curve object evaluates to a curve, the `CurveEval` is always used for drawing wire edges. However, currently the `DispList` type is still maintained and used as an intermediate step in implicit mesh conversion. In the future, more uses of it could be changed to use `CurveEval` and `Mesh` instead. This is mostly not changed behavior, it is just a formalization of existing logic after recent fixes for 2.8 versions last year and two years ago. Also, in the future more functionality can be converted to nodes, removing cases of implicit conversions. For more discussion on that topic, see T89676. The `use_fill_deform` option is removed. It has not worked properly since 2.62, and the choice for filling a curve before or after deformation will work much better and be clearer with a node system. Applying the geometry nodes modifier to generate a curve is not implemented with this commit, so applying the modifier won't work at all. This is a separate technical challenge, and should be solved in a separate step. Differential Revision: https://developer.blender.org/D11597
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const CurveEval &curve_eval = *rdata->curve_eval;
Span<SplinePtr> splines = curve_eval.splines();
Array<int> offsets = curve_eval.evaluated_point_offsets();
BLI_assert(offsets.last() == vert_len);
Geometry Nodes: Support modifier on curve objects With this commit, curve objects support the geometry nodes modifier. Curves objects now evaluate to `CurveEval` unless there was a previous implicit conversion (tessellating modifiers, mesh modifiers, or the settings in the curve "Geometry" panel). In the new code, curves are only considered to be the wire edges-- any generated surface is a mesh instead, stored in the evaluated geometry set. The consolidation of concepts mentioned above allows remove a lot of code that had to do with maintaining the `DispList` type temporarily for modifiers and rendering. Instead, render engines see a separate object for the mesh from the mesh geometry component, and when the curve object evaluates to a curve, the `CurveEval` is always used for drawing wire edges. However, currently the `DispList` type is still maintained and used as an intermediate step in implicit mesh conversion. In the future, more uses of it could be changed to use `CurveEval` and `Mesh` instead. This is mostly not changed behavior, it is just a formalization of existing logic after recent fixes for 2.8 versions last year and two years ago. Also, in the future more functionality can be converted to nodes, removing cases of implicit conversions. For more discussion on that topic, see T89676. The `use_fill_deform` option is removed. It has not worked properly since 2.62, and the choice for filling a curve before or after deformation will work much better and be clearer with a node system. Applying the geometry nodes modifier to generate a curve is not implemented with this commit, so applying the modifier won't work at all. This is a separate technical challenge, and should be solved in a separate step. Differential Revision: https://developer.blender.org/D11597
2021-09-11 13:54:40 -05:00
for (const int i_spline : splines.index_range()) {
const int eval_size = splines[i_spline]->evaluated_points_size();
if (splines[i_spline]->is_cyclic() && splines[i_spline]->evaluated_edges_size() > 1) {
GPU_indexbuf_add_generic_vert(&elb, offsets[i_spline] + eval_size - 1);
}
Geometry Nodes: Support modifier on curve objects With this commit, curve objects support the geometry nodes modifier. Curves objects now evaluate to `CurveEval` unless there was a previous implicit conversion (tessellating modifiers, mesh modifiers, or the settings in the curve "Geometry" panel). In the new code, curves are only considered to be the wire edges-- any generated surface is a mesh instead, stored in the evaluated geometry set. The consolidation of concepts mentioned above allows remove a lot of code that had to do with maintaining the `DispList` type temporarily for modifiers and rendering. Instead, render engines see a separate object for the mesh from the mesh geometry component, and when the curve object evaluates to a curve, the `CurveEval` is always used for drawing wire edges. However, currently the `DispList` type is still maintained and used as an intermediate step in implicit mesh conversion. In the future, more uses of it could be changed to use `CurveEval` and `Mesh` instead. This is mostly not changed behavior, it is just a formalization of existing logic after recent fixes for 2.8 versions last year and two years ago. Also, in the future more functionality can be converted to nodes, removing cases of implicit conversions. For more discussion on that topic, see T89676. The `use_fill_deform` option is removed. It has not worked properly since 2.62, and the choice for filling a curve before or after deformation will work much better and be clearer with a node system. Applying the geometry nodes modifier to generate a curve is not implemented with this commit, so applying the modifier won't work at all. This is a separate technical challenge, and should be solved in a separate step. Differential Revision: https://developer.blender.org/D11597
2021-09-11 13:54:40 -05:00
for (const int i_point : IndexRange(eval_size)) {
GPU_indexbuf_add_generic_vert(&elb, offsets[i_spline] + i_point);
}
Geometry Nodes: Support modifier on curve objects With this commit, curve objects support the geometry nodes modifier. Curves objects now evaluate to `CurveEval` unless there was a previous implicit conversion (tessellating modifiers, mesh modifiers, or the settings in the curve "Geometry" panel). In the new code, curves are only considered to be the wire edges-- any generated surface is a mesh instead, stored in the evaluated geometry set. The consolidation of concepts mentioned above allows remove a lot of code that had to do with maintaining the `DispList` type temporarily for modifiers and rendering. Instead, render engines see a separate object for the mesh from the mesh geometry component, and when the curve object evaluates to a curve, the `CurveEval` is always used for drawing wire edges. However, currently the `DispList` type is still maintained and used as an intermediate step in implicit mesh conversion. In the future, more uses of it could be changed to use `CurveEval` and `Mesh` instead. This is mostly not changed behavior, it is just a formalization of existing logic after recent fixes for 2.8 versions last year and two years ago. Also, in the future more functionality can be converted to nodes, removing cases of implicit conversions. For more discussion on that topic, see T89676. The `use_fill_deform` option is removed. It has not worked properly since 2.62, and the choice for filling a curve before or after deformation will work much better and be clearer with a node system. Applying the geometry nodes modifier to generate a curve is not implemented with this commit, so applying the modifier won't work at all. This is a separate technical challenge, and should be solved in a separate step. Differential Revision: https://developer.blender.org/D11597
2021-09-11 13:54:40 -05:00
GPU_indexbuf_add_primitive_restart(&elb);
}
GPU_indexbuf_build_in_place(&elb, ibo_curve_lines);
}
static void curve_create_edit_curves_nor(CurveRenderData *rdata,
GPUVertBuf *vbo_curves_nor,
const Scene *scene)
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{
const bool do_hq_normals = (scene->r.perf_flag & SCE_PERF_HQ_NORMALS) != 0 ||
GPU_use_hq_normals_workaround();
static GPUVertFormat format = {0};
static GPUVertFormat format_hq = {0};
static struct {
uint pos, nor, tan, rad;
uint pos_hq, nor_hq, tan_hq, rad_hq;
} attr_id;
if (format.attr_len == 0) {
/* initialize vertex formats */
attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
attr_id.rad = GPU_vertformat_attr_add(&format, "rad", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
attr_id.nor = GPU_vertformat_attr_add(
&format, "nor", GPU_COMP_I10, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
attr_id.tan = GPU_vertformat_attr_add(
&format, "tan", GPU_COMP_I10, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
attr_id.pos_hq = GPU_vertformat_attr_add(&format_hq, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
attr_id.rad_hq = GPU_vertformat_attr_add(&format_hq, "rad", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
attr_id.nor_hq = GPU_vertformat_attr_add(
&format_hq, "nor", GPU_COMP_I16, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
attr_id.tan_hq = GPU_vertformat_attr_add(
&format_hq, "tan", GPU_COMP_I16, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
}
const GPUVertFormat *format_ptr = do_hq_normals ? &format_hq : &format;
int verts_len_capacity = curve_render_data_normal_len_get(rdata) * 2;
int vbo_len_used = 0;
GPU_vertbuf_init_with_format(vbo_curves_nor, format_ptr);
GPU_vertbuf_data_alloc(vbo_curves_nor, verts_len_capacity);
const BevList *bl;
const Nurb *nu;
const uint pos_id = do_hq_normals ? attr_id.pos_hq : attr_id.pos;
const uint nor_id = do_hq_normals ? attr_id.nor_hq : attr_id.nor;
const uint tan_id = do_hq_normals ? attr_id.tan_hq : attr_id.tan;
const uint rad_id = do_hq_normals ? attr_id.rad_hq : attr_id.rad;
for (bl = (const BevList *)rdata->ob_curve_cache->bev.first,
nu = (const Nurb *)rdata->nurbs->first;
nu && bl;
bl = bl->next, nu = nu->next) {
const BevPoint *bevp = bl->bevpoints;
int nr = bl->nr;
int skip = nu->resolu / 16;
while (nr-- > 0) { /* accounts for empty bevel lists */
float nor[3] = {1.0f, 0.0f, 0.0f};
mul_qt_v3(bevp->quat, nor);
GPUNormal pnor;
GPUNormal ptan;
GPU_normal_convert_v3(&pnor, nor, do_hq_normals);
GPU_normal_convert_v3(&ptan, bevp->dir, do_hq_normals);
/* Only set attributes for one vertex. */
GPU_vertbuf_attr_set(vbo_curves_nor, pos_id, vbo_len_used, bevp->vec);
GPU_vertbuf_attr_set(vbo_curves_nor, rad_id, vbo_len_used, &bevp->radius);
GPU_vertbuf_attr_set(vbo_curves_nor, nor_id, vbo_len_used, &pnor);
GPU_vertbuf_attr_set(vbo_curves_nor, tan_id, vbo_len_used, &ptan);
vbo_len_used++;
/* Skip the other vertex (it does not need to be offsetted). */
GPU_vertbuf_attr_set(vbo_curves_nor, attr_id.pos, vbo_len_used, bevp->vec);
vbo_len_used++;
bevp += skip + 1;
nr -= skip;
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}
}
BLI_assert(vbo_len_used == verts_len_capacity);
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}
static uint8_t beztriple_vflag_get(CurveRenderData *rdata,
uint8_t flag,
uint8_t col_id,
int v_idx,
int nu_id,
bool handle_point,
const bool handle_selected)
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{
uint8_t vflag = 0;
SET_FLAG_FROM_TEST(vflag, (flag & SELECT), VFLAG_VERT_SELECTED);
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SET_FLAG_FROM_TEST(vflag, (v_idx == rdata->actvert && nu_id == rdata->actnu), VFLAG_VERT_ACTIVE);
SET_FLAG_FROM_TEST(vflag, (nu_id == rdata->actnu), ACTIVE_NURB);
SET_FLAG_FROM_TEST(vflag, handle_point, BEZIER_HANDLE);
SET_FLAG_FROM_TEST(vflag, handle_selected, VFLAG_VERT_SELECTED_BEZT_HANDLE);
/* Setting flags that overlap with will cause the color id not to work properly. */
BLI_assert((vflag >> COLOR_SHIFT) == 0);
/* handle color id */
vflag |= col_id << COLOR_SHIFT;
return vflag;
}
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static uint8_t bpoint_vflag_get(CurveRenderData *rdata, uint8_t flag, int v_idx, int nu_id, int u)
{
uint8_t vflag = 0;
SET_FLAG_FROM_TEST(vflag, (flag & SELECT), VFLAG_VERT_SELECTED);
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SET_FLAG_FROM_TEST(vflag, (v_idx == rdata->actvert && nu_id == rdata->actnu), VFLAG_VERT_ACTIVE);
SET_FLAG_FROM_TEST(vflag, (nu_id == rdata->actnu), ACTIVE_NURB);
SET_FLAG_FROM_TEST(vflag, ((u % 2) == 0), EVEN_U_BIT);
/* Setting flags that overlap with will cause the color id not to work properly. */
BLI_assert((vflag >> COLOR_SHIFT) == 0);
vflag |= COLOR_NURB_ULINE_ID << COLOR_SHIFT;
return vflag;
}
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static void curve_create_edit_data_and_handles(CurveRenderData *rdata,
GPUVertBuf *vbo_pos,
GPUVertBuf *vbo_data,
GPUIndexBuf *ibo_edit_verts_points,
GPUIndexBuf *ibo_edit_lines)
{
static GPUVertFormat format_pos = {0};
static GPUVertFormat format_data = {0};
static struct {
uint pos, data;
} attr_id;
if (format_pos.attr_len == 0) {
/* initialize vertex formats */
attr_id.pos = GPU_vertformat_attr_add(&format_pos, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
attr_id.data = GPU_vertformat_attr_add(&format_data, "data", GPU_COMP_U8, 1, GPU_FETCH_INT);
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}
int verts_len_capacity = curve_render_data_overlay_verts_len_get(rdata);
int edges_len_capacity = curve_render_data_overlay_edges_len_get(rdata) * 2;
int vbo_len_used = 0;
2021-06-08 13:14:18 +02:00
#define DRW_TEST_ASSIGN_VBO(v) (v = (DRW_vbo_requested(v) ? (v) : nullptr))
#define DRW_TEST_ASSIGN_IBO(v) (v = (DRW_ibo_requested(v) ? (v) : nullptr))
if (DRW_TEST_ASSIGN_VBO(vbo_pos)) {
GPU_vertbuf_init_with_format(vbo_pos, &format_pos);
GPU_vertbuf_data_alloc(vbo_pos, verts_len_capacity);
}
if (DRW_TEST_ASSIGN_VBO(vbo_data)) {
GPU_vertbuf_init_with_format(vbo_data, &format_data);
GPU_vertbuf_data_alloc(vbo_data, verts_len_capacity);
}
GPUIndexBufBuilder elb_verts, *elbp_verts = nullptr;
GPUIndexBufBuilder elb_lines, *elbp_lines = nullptr;
if (DRW_TEST_ASSIGN_IBO(ibo_edit_verts_points)) {
elbp_verts = &elb_verts;
GPU_indexbuf_init(elbp_verts, GPU_PRIM_POINTS, verts_len_capacity, verts_len_capacity);
}
if (DRW_TEST_ASSIGN_IBO(ibo_edit_lines)) {
elbp_lines = &elb_lines;
GPU_indexbuf_init(elbp_lines, GPU_PRIM_LINES, edges_len_capacity, verts_len_capacity);
}
#undef DRW_TEST_ASSIGN_VBO
#undef DRW_TEST_ASSIGN_IBO
int nu_id = 0;
for (Nurb *nu = (Nurb *)rdata->nurbs->first; nu; nu = nu->next, nu_id++) {
const BezTriple *bezt = nu->bezt;
const BPoint *bp = nu->bp;
if (bezt) {
for (int a = 0; a < nu->pntsu; a++, bezt++) {
if (bezt->hide != 0) {
continue;
}
const bool handle_selected = BEZT_ISSEL_ANY(bezt);
if (elbp_verts) {
GPU_indexbuf_add_point_vert(elbp_verts, vbo_len_used + 0);
GPU_indexbuf_add_point_vert(elbp_verts, vbo_len_used + 1);
GPU_indexbuf_add_point_vert(elbp_verts, vbo_len_used + 2);
}
if (elbp_lines) {
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GPU_indexbuf_add_line_verts(elbp_lines, vbo_len_used + 1, vbo_len_used + 0);
GPU_indexbuf_add_line_verts(elbp_lines, vbo_len_used + 1, vbo_len_used + 2);
}
if (vbo_data) {
const uint8_t vflag[3] = {
beztriple_vflag_get(rdata, bezt->f1, bezt->h1, a, nu_id, true, handle_selected),
beztriple_vflag_get(rdata, bezt->f2, bezt->h1, a, nu_id, false, handle_selected),
beztriple_vflag_get(rdata, bezt->f3, bezt->h2, a, nu_id, true, handle_selected),
};
for (int j = 0; j < 3; j++) {
GPU_vertbuf_attr_set(vbo_data, attr_id.data, vbo_len_used + j, &vflag[j]);
}
}
if (vbo_pos) {
for (int j = 0; j < 3; j++) {
GPU_vertbuf_attr_set(vbo_pos, attr_id.pos, vbo_len_used + j, bezt->vec[j]);
}
}
vbo_len_used += 3;
}
}
else if (bp) {
int pt_len = nu->pntsu * nu->pntsv;
for (int a = 0; a < pt_len; a++, bp++, vbo_len_used += 1) {
if (bp->hide != 0) {
continue;
}
int u = (a % nu->pntsu);
int v = (a / nu->pntsu);
/* Use indexed rendering for bezier.
* Specify all points and use indices to hide/show. */
if (elbp_verts) {
GPU_indexbuf_add_point_vert(elbp_verts, vbo_len_used);
}
if (elbp_lines) {
const BPoint *bp_next_u = (u < (nu->pntsu - 1)) ? &nu->bp[a + 1] : nullptr;
const BPoint *bp_next_v = (v < (nu->pntsv - 1)) ? &nu->bp[a + nu->pntsu] : nullptr;
if (bp_next_u && (bp_next_u->hide == false)) {
GPU_indexbuf_add_line_verts(elbp_lines, vbo_len_used, vbo_len_used + 1);
}
if (bp_next_v && (bp_next_v->hide == false)) {
GPU_indexbuf_add_line_verts(elbp_lines, vbo_len_used, vbo_len_used + nu->pntsu);
}
}
if (vbo_data) {
uint8_t vflag = bpoint_vflag_get(rdata, bp->f1, a, nu_id, u);
GPU_vertbuf_attr_set(vbo_data, attr_id.data, vbo_len_used, &vflag);
}
if (vbo_pos) {
GPU_vertbuf_attr_set(vbo_pos, attr_id.pos, vbo_len_used, bp->vec);
}
}
}
}
/* Resize & Finish */
if (elbp_verts != nullptr) {
GPU_indexbuf_build_in_place(elbp_verts, ibo_edit_verts_points);
}
if (elbp_lines != nullptr) {
GPU_indexbuf_build_in_place(elbp_lines, ibo_edit_lines);
}
if (vbo_len_used != verts_len_capacity) {
if (vbo_pos != nullptr) {
GPU_vertbuf_data_resize(vbo_pos, vbo_len_used);
}
if (vbo_data != nullptr) {
GPU_vertbuf_data_resize(vbo_data, vbo_len_used);
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Public Object/Curve API
* \{ */
GPUBatch *DRW_curve_batch_cache_get_wire_edge(Curve *cu)
{
CurveBatchCache *cache = curve_batch_cache_get(cu);
return DRW_batch_request(&cache->batch.curves);
}
GPUBatch *DRW_curve_batch_cache_get_normal_edge(Curve *cu)
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{
CurveBatchCache *cache = curve_batch_cache_get(cu);
return DRW_batch_request(&cache->batch.edit_normals);
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}
GPUBatch *DRW_curve_batch_cache_get_edit_edges(Curve *cu)
{
CurveBatchCache *cache = curve_batch_cache_get(cu);
return DRW_batch_request(&cache->batch.edit_edges);
}
GPUBatch *DRW_curve_batch_cache_get_edit_verts(Curve *cu)
{
CurveBatchCache *cache = curve_batch_cache_get(cu);
return DRW_batch_request(&cache->batch.edit_verts);
}
GPUBatch *DRW_curve_batch_cache_get_triangles_with_normals(struct Curve *cu)
{
CurveBatchCache *cache = curve_batch_cache_get(cu);
return DRW_batch_request(&cache->batch.surfaces);
}
GPUBatch **DRW_curve_batch_cache_get_surface_shaded(struct Curve *cu,
struct GPUMaterial **gpumat_array,
uint gpumat_array_len)
{
CurveBatchCache *cache = curve_batch_cache_get(cu);
BLI_assert(gpumat_array_len == cache->mat_len);
curve_cd_calc_used_gpu_layers(&cache->cd_needed, gpumat_array, gpumat_array_len);
for (int i = 0; i < cache->mat_len; i++) {
DRW_batch_request(&cache->surf_per_mat[i]);
}
return cache->surf_per_mat;
}
GPUVertBuf *DRW_curve_batch_cache_pos_vertbuf_get(struct Curve *cu)
{
CurveBatchCache *cache = curve_batch_cache_get(cu);
/* Request surface to trigger the vbo filling. Otherwise it may do nothing. */
DRW_batch_request(&cache->batch.surfaces);
DRW_vbo_request(nullptr, &cache->ordered.loop_pos_nor);
return cache->ordered.loop_pos_nor;
}
GPUBatch *DRW_curve_batch_cache_get_wireframes_face(Curve *cu)
{
CurveBatchCache *cache = curve_batch_cache_get(cu);
return DRW_batch_request(&cache->batch.surfaces_edges);
}
GPUBatch *DRW_curve_batch_cache_get_edge_detection(Curve *cu, bool *r_is_manifold)
{
CurveBatchCache *cache = curve_batch_cache_get(cu);
/* Even if is_manifold is not correct (not updated),
* the default (not manifold) is just the worst case. */
if (r_is_manifold) {
*r_is_manifold = cache->is_manifold;
}
return DRW_batch_request(&cache->batch.edge_detection);
}
int DRW_curve_material_count_get(Curve *cu)
{
return max_ii(1, cu->totcol);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Grouped batch generation
* \{ */
void DRW_curve_batch_cache_create_requested(Object *ob, const struct Scene *scene)
{
BLI_assert(ELEM(ob->type, OB_CURVE, OB_SURF, OB_FONT));
Curve *cu = (Curve *)ob->data;
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CurveBatchCache *cache = curve_batch_cache_get(cu);
/* Verify that all surface batches have needed attribute layers. */
/* TODO(fclem): We could be a bit smarter here and only do it per material. */
if ((cache->cd_used & cache->cd_needed) != cache->cd_needed) {
for (int i = 0; i < cache->mat_len; i++) {
/* We can't discard batches at this point as they have been
* referenced for drawing. Just clear them in place. */
GPU_BATCH_CLEAR_SAFE(cache->surf_per_mat[i]);
}
cache->cd_used |= cache->cd_needed;
cache->cd_needed = 0;
}
/* Init batches and request VBOs & IBOs */
if (DRW_batch_requested(cache->batch.surfaces, GPU_PRIM_TRIS)) {
DRW_vbo_request(cache->batch.surfaces, &cache->ordered.loop_pos_nor);
}
if (DRW_batch_requested(cache->batch.surfaces_edges, GPU_PRIM_LINES)) {
DRW_ibo_request(cache->batch.surfaces_edges, &cache->ibo.surfaces_lines);
DRW_vbo_request(cache->batch.surfaces_edges, &cache->ordered.pos_nor);
DRW_vbo_request(cache->batch.surfaces_edges, &cache->ordered.edge_fac);
}
if (DRW_batch_requested(cache->batch.curves, GPU_PRIM_LINE_STRIP)) {
DRW_ibo_request(cache->batch.curves, &cache->ibo.curves_lines);
DRW_vbo_request(cache->batch.curves, &cache->ordered.curves_pos);
}
if (DRW_batch_requested(cache->batch.edge_detection, GPU_PRIM_LINES_ADJ)) {
DRW_ibo_request(cache->batch.edge_detection, &cache->ibo.edges_adj_lines);
DRW_vbo_request(cache->batch.edge_detection, &cache->ordered.pos_nor);
}
/* Edit mode */
if (DRW_batch_requested(cache->batch.edit_edges, GPU_PRIM_LINES)) {
DRW_ibo_request(cache->batch.edit_edges, &cache->ibo.edit_lines);
DRW_vbo_request(cache->batch.edit_edges, &cache->edit.pos);
DRW_vbo_request(cache->batch.edit_edges, &cache->edit.data);
}
if (DRW_batch_requested(cache->batch.edit_verts, GPU_PRIM_POINTS)) {
DRW_ibo_request(cache->batch.edit_verts, &cache->ibo.edit_verts);
DRW_vbo_request(cache->batch.edit_verts, &cache->edit.pos);
DRW_vbo_request(cache->batch.edit_verts, &cache->edit.data);
}
if (DRW_batch_requested(cache->batch.edit_normals, GPU_PRIM_LINES)) {
DRW_vbo_request(cache->batch.edit_normals, &cache->edit.curves_nor);
}
for (int i = 0; i < cache->mat_len; i++) {
if (DRW_batch_requested(cache->surf_per_mat[i], GPU_PRIM_TRIS)) {
if (cache->mat_len > 1) {
DRW_ibo_request(cache->surf_per_mat[i], &cache->surf_per_mat_tris[i]);
}
if (cache->cd_used & CD_MASK_MLOOPUV) {
DRW_vbo_request(cache->surf_per_mat[i], &cache->ordered.loop_uv);
}
if (cache->cd_used & CD_MASK_TANGENT) {
DRW_vbo_request(cache->surf_per_mat[i], &cache->ordered.loop_tan);
}
DRW_vbo_request(cache->surf_per_mat[i], &cache->ordered.loop_pos_nor);
}
}
#ifdef DRW_DEBUG_MESH_CACHE_REQUEST
printf("-- %s %s --\n", __func__, ob->id.name + 2);
#endif
/* Generate MeshRenderData flags */
int mr_flag = 0;
DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->ordered.pos_nor, CU_DATATYPE_SURFACE);
DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->ordered.edge_fac, CU_DATATYPE_SURFACE);
DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->ordered.curves_pos, CU_DATATYPE_WIRE);
DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->ordered.loop_pos_nor, CU_DATATYPE_SURFACE);
DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->ordered.loop_uv, CU_DATATYPE_SURFACE);
DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->ordered.loop_tan, CU_DATATYPE_SURFACE);
DRW_ADD_FLAG_FROM_IBO_REQUEST(mr_flag, cache->ibo.surfaces_tris, CU_DATATYPE_SURFACE);
DRW_ADD_FLAG_FROM_IBO_REQUEST(mr_flag, cache->ibo.surfaces_lines, CU_DATATYPE_SURFACE);
DRW_ADD_FLAG_FROM_IBO_REQUEST(mr_flag, cache->ibo.curves_lines, CU_DATATYPE_WIRE);
DRW_ADD_FLAG_FROM_IBO_REQUEST(mr_flag, cache->ibo.edges_adj_lines, CU_DATATYPE_SURFACE);
DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->edit.pos, CU_DATATYPE_OVERLAY);
DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->edit.data, CU_DATATYPE_OVERLAY);
DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->edit.curves_nor, CU_DATATYPE_NORMAL);
DRW_ADD_FLAG_FROM_VBO_REQUEST(mr_flag, cache->edit.curves_weight, CU_DATATYPE_OVERLAY);
DRW_ADD_FLAG_FROM_IBO_REQUEST(mr_flag, cache->ibo.edit_verts, CU_DATATYPE_OVERLAY);
DRW_ADD_FLAG_FROM_IBO_REQUEST(mr_flag, cache->ibo.edit_lines, CU_DATATYPE_OVERLAY);
for (int i = 0; i < cache->mat_len; i++) {
DRW_ADD_FLAG_FROM_IBO_REQUEST(mr_flag, cache->surf_per_mat_tris[i], CU_DATATYPE_SURFACE);
}
#ifdef DRW_DEBUG_MESH_CACHE_REQUEST
printf(" mr_flag %d\n\n", mr_flag);
#endif
2019-01-03 16:02:26 +11:00
CurveRenderData *rdata = curve_render_data_create(cu, ob->runtime.curve_cache, mr_flag);
/* The object's curve cache can be empty (in one case because we use #CurveEval's cache instead),
* If so, point to an empty DispList list to avoid the need to check for null in the following
* functions. */
ListBase empty_lb = {nullptr, nullptr};
ListBase *lb = rdata->ob_curve_cache == nullptr ? &empty_lb : &rdata->ob_curve_cache->disp;
/* Generate VBOs */
if (DRW_vbo_requested(cache->ordered.pos_nor)) {
DRW_displist_vertbuf_create_pos_and_nor(lb, cache->ordered.pos_nor, scene);
}
if (DRW_vbo_requested(cache->ordered.edge_fac)) {
DRW_displist_vertbuf_create_wiredata(lb, cache->ordered.edge_fac);
}
if (DRW_vbo_requested(cache->ordered.curves_pos)) {
curve_create_curves_pos(rdata, cache->ordered.curves_pos);
}
if (DRW_vbo_requested(cache->ordered.loop_pos_nor) ||
DRW_vbo_requested(cache->ordered.loop_uv) || DRW_vbo_requested(cache->ordered.loop_tan)) {
DRW_displist_vertbuf_create_loop_pos_and_nor_and_uv_and_tan(
lb, cache->ordered.loop_pos_nor, cache->ordered.loop_uv, cache->ordered.loop_tan, scene);
}
if (DRW_ibo_requested(cache->surf_per_mat_tris[0])) {
DRW_displist_indexbuf_create_triangles_loop_split_by_material(
lb, cache->surf_per_mat_tris, cache->mat_len);
}
if (DRW_ibo_requested(cache->ibo.curves_lines)) {
curve_create_curves_lines(rdata, cache->ibo.curves_lines);
}
if (DRW_ibo_requested(cache->ibo.surfaces_tris)) {
DRW_displist_indexbuf_create_triangles_in_order(lb, cache->ibo.surfaces_tris);
}
if (DRW_ibo_requested(cache->ibo.surfaces_lines)) {
DRW_displist_indexbuf_create_lines_in_order(lb, cache->ibo.surfaces_lines);
}
if (DRW_ibo_requested(cache->ibo.edges_adj_lines)) {
DRW_displist_indexbuf_create_edges_adjacency_lines(
lb, cache->ibo.edges_adj_lines, &cache->is_manifold);
}
if (DRW_vbo_requested(cache->edit.pos) || DRW_vbo_requested(cache->edit.data) ||
DRW_ibo_requested(cache->ibo.edit_verts) || DRW_ibo_requested(cache->ibo.edit_lines)) {
curve_create_edit_data_and_handles(
rdata, cache->edit.pos, cache->edit.data, cache->ibo.edit_verts, cache->ibo.edit_lines);
}
if (DRW_vbo_requested(cache->edit.curves_nor)) {
curve_create_edit_curves_nor(rdata, cache->edit.curves_nor, scene);
}
curve_render_data_free(rdata);
#ifdef DEBUG
/* Make sure all requested batches have been setup. */
for (int i = 0; i < sizeof(cache->batch) / sizeof(void *); i++) {
BLI_assert(!DRW_batch_requested(((GPUBatch **)&cache->batch)[i], (GPUPrimType)0));
}
#endif
}
/** \} */