Fix curve handle color ID display

Regression in 49f59092e7 caused all handles to display using
the 'aligned' theme color.

Arrange flags to fix this, add assert to avoid this happening again.

Also rename flag so it's use is clearer.
This commit is contained in:
2020-06-15 15:28:51 +10:00
parent 24d77e7db7
commit bf8b62e874
5 changed files with 26 additions and 19 deletions

View File

@@ -52,7 +52,7 @@ void main()
bool edge_selected = (((vertFlag[1] | vertFlag[0]) & VERT_SELECTED) != 0);
bool handle_selected = (showCurveHandles &&
(((vertFlag[1] | vertFlag[0]) & HANDLE_SELECTED) != 0));
(((vertFlag[1] | vertFlag[0]) & VERT_SELECTED_BEZT_HANDLE) != 0));
/* If handle type is only selected and the edge is not selected, don't show. */
if ((curveHandleDisplay != CURVE_HANDLE_ALL) && (!handle_selected)) {

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@@ -37,7 +37,7 @@ void main()
#endif
bool show_handle = showCurveHandles;
if ((curveHandleDisplay == CURVE_HANDLE_SELECTED) && ((data & HANDLE_SELECTED) == 0)) {
if ((curveHandleDisplay == CURVE_HANDLE_SELECTED) && ((data & VERT_SELECTED_BEZT_HANDLE) == 0)) {
show_handle = false;
}

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@@ -201,18 +201,19 @@ struct GPUBatch *DRW_mesh_batch_cache_get_edit_mesh_analysis(struct Mesh *me);
int DRW_mesh_material_count_get(struct Mesh *me);
/* See 'common_globals_lib.glsl' for duplicate defines. */
/* Edit mesh bitflags (is this the right place?) */
enum {
VFLAG_VERT_ACTIVE = 1 << 0,
VFLAG_VERT_SELECTED = 1 << 1,
VFLAG_EDGE_ACTIVE = 1 << 2,
VFLAG_EDGE_SELECTED = 1 << 3,
VFLAG_EDGE_SEAM = 1 << 4,
VFLAG_EDGE_SHARP = 1 << 5,
VFLAG_EDGE_FREESTYLE = 1 << 6,
VFLAG_HANDLE_SELECTED = 1 << 7,
/* Beware to not go over 1 << 7 (it's a byte flag)
* (see gpu_shader_edit_mesh_overlay_geom.glsl) */
VFLAG_VERT_SELECTED_BEZT_HANDLE = 1 << 2,
VFLAG_EDGE_ACTIVE = 1 << 3,
VFLAG_EDGE_SELECTED = 1 << 4,
VFLAG_EDGE_SEAM = 1 << 5,
VFLAG_EDGE_SHARP = 1 << 6,
VFLAG_EDGE_FREESTYLE = 1 << 7,
/* Beware to not go over 1 << 7 (it's a byte flag). */
};
enum {
@@ -224,8 +225,7 @@ enum {
VFLAG_EDGE_UV_SELECT = 1 << 5,
VFLAG_FACE_UV_ACTIVE = 1 << 6,
VFLAG_FACE_UV_SELECT = 1 << 7,
/* Beware to not go over 1 << 7 (it's a byte flag)
* (see gpu_shader_edit_mesh_overlay_geom.glsl) */
/* Beware to not go over 1 << 7 (it's a byte flag). */
};
/* Particles */

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@@ -47,6 +47,7 @@
#include "draw_cache_impl.h" /* own include */
/* See: edit_curve_point_vert.glsl for duplicate includes. */
#define SELECT 1
#define ACTIVE_NURB 1 << 2
#define BEZIER_HANDLE 1 << 3
@@ -698,7 +699,9 @@ static char beztriple_vflag_get(CurveRenderData *rdata,
SET_FLAG_FROM_TEST(vflag, (v_idx == rdata->actvert && nu_id == rdata->actnu), VFLAG_VERT_ACTIVE);
SET_FLAG_FROM_TEST(vflag, (nu_id == rdata->actnu), ACTIVE_NURB);
SET_FLAG_FROM_TEST(vflag, handle_point, BEZIER_HANDLE);
SET_FLAG_FROM_TEST(vflag, handle_selected, VFLAG_HANDLE_SELECTED);
SET_FLAG_FROM_TEST(vflag, handle_selected, VFLAG_VERT_SELECTED_BEZT_HANDLE);
/* Setting flags that overlap with will cause the color id not to work properly. */
BLI_assert((vflag >> COLOR_SHIFT) == 0);
/* handle color id */
vflag |= col_id << COLOR_SHIFT;
return vflag;
@@ -711,6 +714,8 @@ static char bpoint_vflag_get(CurveRenderData *rdata, char flag, int v_idx, int n
SET_FLAG_FROM_TEST(vflag, (v_idx == rdata->actvert && nu_id == rdata->actnu), VFLAG_VERT_ACTIVE);
SET_FLAG_FROM_TEST(vflag, (nu_id == rdata->actnu), ACTIVE_NURB);
SET_FLAG_FROM_TEST(vflag, ((u % 2) == 0), EVEN_U_BIT);
/* Setting flags that overlap with will cause the color id not to work properly. */
BLI_assert((vflag >> COLOR_SHIFT) == 0);
vflag |= COLOR_NURB_ULINE_ID << COLOR_SHIFT;
return vflag;
}

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@@ -123,6 +123,8 @@ layout(std140) uniform globalsBlock
#define sizeViewportInv (sizeViewport.zw)
/* See: 'draw_cache_impl.h' for matching includes. */
/* data[0] (1st byte flags) */
#define FACE_ACTIVE (1 << 0)
#define FACE_SELECTED (1 << 1)
@@ -135,9 +137,9 @@ layout(std140) uniform globalsBlock
/* data[1] (2st byte flags) */
#define VERT_ACTIVE (1 << 0)
#define VERT_SELECTED (1 << 1)
#define EDGE_ACTIVE (1 << 2)
#define EDGE_SELECTED (1 << 3)
#define EDGE_SEAM (1 << 4)
#define EDGE_SHARP (1 << 5)
#define EDGE_FREESTYLE (1 << 6)
#define HANDLE_SELECTED (1 << 7)
#define VERT_SELECTED_BEZT_HANDLE (1 << 2)
#define EDGE_ACTIVE (1 << 3)
#define EDGE_SELECTED (1 << 4)
#define EDGE_SEAM (1 << 5)
#define EDGE_SHARP (1 << 6)
#define EDGE_FREESTYLE (1 << 7)