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blender-archive/source/blender/gpu/shaders/gpu_shader_2D_vert.glsl

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uniform mat4 ModelViewProjectionMatrix;
#ifdef UV_POS
in vec2 u;
# define pos u
#else
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in vec2 pos;
#endif
void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
}