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blender-archive/source/blender/gpu/shaders/gpu_shader_2D_vert.glsl
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00

15 lines
191 B
GLSL

uniform mat4 ModelViewProjectionMatrix;
#ifdef UV_POS
in vec2 u;
# define pos u
#else
in vec2 pos;
#endif
void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
}