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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*/
/** \file
* \ingroup gpu
* GPU geometry batch
* Contains VAOs + VBOs + Shader representing a drawable entity.
#pragma once
#include "GPU_batch.h"
#include "GPU_context.h"
#include "gpu_index_buffer_private.hh"
#include "gpu_vertex_buffer_private.hh"
namespace blender {
namespace gpu {
/**
* Base class which is then specialized for each implementation (GL, VK, ...).
* \note Extends #GPUBatch as we still needs to expose some of the internals to the outside C code.
class Batch : public GPUBatch {
public:
virtual ~Batch() = default;
virtual void draw(int v_first, int v_count, int i_first, int i_count) = 0;
/* Convenience casts. */
IndexBuf *elem_(void) const
{
return unwrap(elem);
}
VertBuf *verts_(const int index) const
return unwrap(verts[index]);
VertBuf *inst_(const int index) const
return unwrap(inst[index]);
};
} // namespace gpu
} // namespace blender