This removes a lot of unnecessary code that is generated by the compiler automatically. In very few cases, a defaulted destructor in a .cc file is still necessary, because of forward declarations in the header. I removed some defaulted virtual destructors, because they are not necessary, when the parent class has a virtual destructor already. Defaulted constructors are only necessary when there is another constructor, but the class should still be default constructible. Differential Revision: https://developer.blender.org/D10911
66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2016 by Mike Erwin.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*
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* GPU geometry batch
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* Contains VAOs + VBOs + Shader representing a drawable entity.
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*/
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#pragma once
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#include "GPU_batch.h"
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#include "GPU_context.h"
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#include "gpu_index_buffer_private.hh"
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#include "gpu_vertex_buffer_private.hh"
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namespace blender {
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namespace gpu {
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/**
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* Base class which is then specialized for each implementation (GL, VK, ...).
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*
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* \note Extends #GPUBatch as we still needs to expose some of the internals to the outside C code.
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*/
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class Batch : public GPUBatch {
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public:
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virtual ~Batch() = default;
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virtual void draw(int v_first, int v_count, int i_first, int i_count) = 0;
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/* Convenience casts. */
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IndexBuf *elem_(void) const
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{
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return unwrap(elem);
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}
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VertBuf *verts_(const int index) const
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{
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return unwrap(verts[index]);
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}
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VertBuf *inst_(const int index) const
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{
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return unwrap(inst[index]);
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}
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};
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} // namespace gpu
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} // namespace blender
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