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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* The Original Code is Copyright (C) 2020 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup gpu
#pragma once
#include "MEM_guardedalloc.h"
#include "gpu_uniform_buffer_private.hh"
#include "glew-mx.h"
namespace blender {
namespace gpu {
/**
* Implementation of Uniform Buffers using OpenGL.
class GLUniformBuf : public UniformBuf {
private:
/** Slot to which this UBO is currently bound. -1 if not bound. */
int slot_ = -1;
/** OpenGL Object handle. */
GLuint ubo_id_ = 0;
public:
GLUniformBuf(size_t size, const char *name);
~GLUniformBuf();
void update(const void *data) override;
void bind(int slot) override;
void unbind(void) override;
void init(void);
MEM_CXX_CLASS_ALLOC_FUNCS("GLUniformBuf");
};
} // namespace gpu
} // namespace blender