61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2020 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "MEM_guardedalloc.h"
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#include "gpu_uniform_buffer_private.hh"
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#include "glew-mx.h"
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namespace blender {
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namespace gpu {
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/**
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* Implementation of Uniform Buffers using OpenGL.
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*/
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class GLUniformBuf : public UniformBuf {
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private:
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/** Slot to which this UBO is currently bound. -1 if not bound. */
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int slot_ = -1;
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/** OpenGL Object handle. */
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GLuint ubo_id_ = 0;
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public:
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GLUniformBuf(size_t size, const char *name);
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~GLUniformBuf();
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void update(const void *data) override;
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void bind(int slot) override;
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void unbind(void) override;
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private:
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void init(void);
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MEM_CXX_CLASS_ALLOC_FUNCS("GLUniformBuf");
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};
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} // namespace gpu
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} // namespace blender
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