2011-02-21 06:58:46 +00:00
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/*
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2007-03-24 06:57:29 +00:00
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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2011-11-29 10:54:47 +00:00
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* of the License, or (at your option) any later version.
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2007-03-24 06:57:29 +00:00
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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2010-02-12 13:34:04 +00:00
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2007-03-24 06:57:29 +00:00
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*/
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2019-02-18 08:08:12 +11:00
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/** \file
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* \ingroup nodes
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2011-02-21 06:58:46 +00:00
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*/
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2012-02-17 18:59:41 +00:00
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#pragma once
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2007-03-24 06:57:29 +00:00
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#include "BKE_node.h"
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2020-06-30 14:01:34 +02:00
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#ifdef __cplusplus
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extern "C" {
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#endif
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2013-03-18 16:34:57 +00:00
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extern struct bNodeTreeType *ntreeType_Shader;
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2011-09-05 21:01:50 +00:00
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2007-03-24 06:57:29 +00:00
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/* the type definitions array */
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/* ****************** types array for all shaders ****************** */
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2013-03-18 16:34:57 +00:00
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void register_node_tree_type_sh(void);
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void register_node_type_sh_group(void);
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void register_node_type_sh_camera(void);
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void register_node_type_sh_value(void);
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void register_node_type_sh_rgb(void);
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void register_node_type_sh_mix_rgb(void);
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void register_node_type_sh_valtorgb(void);
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void register_node_type_sh_rgbtobw(void);
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2018-05-14 13:34:54 +02:00
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void register_node_type_sh_shadertorgb(void);
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2013-03-18 16:34:57 +00:00
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void register_node_type_sh_normal(void);
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void register_node_type_sh_gamma(void);
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void register_node_type_sh_brightcontrast(void);
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void register_node_type_sh_mapping(void);
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void register_node_type_sh_curve_vec(void);
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void register_node_type_sh_curve_rgb(void);
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2019-08-13 16:29:32 +02:00
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void register_node_type_sh_map_range(void);
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2019-08-13 22:22:15 +02:00
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void register_node_type_sh_clamp(void);
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2013-03-18 16:34:57 +00:00
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void register_node_type_sh_math(void);
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void register_node_type_sh_vect_math(void);
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void register_node_type_sh_squeeze(void);
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void register_node_type_sh_dynamic(void);
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void register_node_type_sh_invert(void);
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void register_node_type_sh_seprgb(void);
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void register_node_type_sh_combrgb(void);
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2013-07-03 23:46:56 +00:00
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void register_node_type_sh_sephsv(void);
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void register_node_type_sh_combhsv(void);
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2014-06-13 21:44:48 +02:00
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void register_node_type_sh_sepxyz(void);
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void register_node_type_sh_combxyz(void);
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2013-03-18 16:34:57 +00:00
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void register_node_type_sh_hue_sat(void);
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void register_node_type_sh_tex_brick(void);
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2015-07-18 22:36:09 +02:00
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void register_node_type_sh_tex_pointdensity(void);
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2013-03-18 16:34:57 +00:00
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void register_node_type_sh_attribute(void);
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2017-08-18 18:37:05 +02:00
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void register_node_type_sh_bevel(void);
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2018-01-13 13:11:03 +01:00
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void register_node_type_sh_displacement(void);
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2018-01-21 00:40:42 +01:00
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void register_node_type_sh_vector_displacement(void);
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2013-03-18 16:34:57 +00:00
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void register_node_type_sh_geometry(void);
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void register_node_type_sh_light_path(void);
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void register_node_type_sh_light_falloff(void);
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void register_node_type_sh_object_info(void);
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void register_node_type_sh_fresnel(void);
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2013-05-20 15:58:37 +00:00
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void register_node_type_sh_wireframe(void);
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2013-06-09 20:46:22 +00:00
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void register_node_type_sh_wavelength(void);
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2013-06-13 08:55:51 +00:00
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void register_node_type_sh_blackbody(void);
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2013-03-18 16:34:57 +00:00
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void register_node_type_sh_layer_weight(void);
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void register_node_type_sh_tex_coord(void);
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void register_node_type_sh_particle_info(void);
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void register_node_type_sh_hair_info(void);
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2019-08-21 20:22:24 +02:00
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void register_node_type_sh_volume_info(void);
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2013-03-18 16:34:57 +00:00
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void register_node_type_sh_script(void);
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void register_node_type_sh_normal_map(void);
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void register_node_type_sh_tangent(void);
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2020-02-17 15:15:46 +00:00
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void register_node_type_sh_vector_rotate(void);
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2013-06-20 08:20:30 +00:00
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void register_node_type_sh_vect_transform(void);
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2019-09-12 17:42:13 +02:00
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void register_node_type_sh_vertex_color(void);
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2013-03-18 16:34:57 +00:00
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void register_node_type_sh_ambient_occlusion(void);
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void register_node_type_sh_background(void);
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void register_node_type_sh_bsdf_diffuse(void);
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void register_node_type_sh_bsdf_glossy(void);
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void register_node_type_sh_bsdf_glass(void);
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void register_node_type_sh_bsdf_refraction(void);
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void register_node_type_sh_bsdf_translucent(void);
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void register_node_type_sh_bsdf_transparent(void);
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void register_node_type_sh_bsdf_velvet(void);
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2013-05-23 17:45:20 +00:00
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void register_node_type_sh_bsdf_toon(void);
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2013-03-18 16:34:57 +00:00
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void register_node_type_sh_bsdf_anisotropic(void);
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2017-04-18 11:43:09 +02:00
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void register_node_type_sh_bsdf_principled(void);
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2013-03-18 16:34:57 +00:00
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void register_node_type_sh_emission(void);
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void register_node_type_sh_holdout(void);
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2013-12-28 01:54:44 +01:00
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void register_node_type_sh_volume_absorption(void);
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void register_node_type_sh_volume_scatter(void);
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2018-01-30 15:05:19 +01:00
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void register_node_type_sh_volume_principled(void);
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2013-09-15 23:58:00 +00:00
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void register_node_type_sh_bsdf_hair(void);
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2018-07-18 11:14:43 +02:00
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void register_node_type_sh_bsdf_hair_principled(void);
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2013-04-01 20:26:52 +00:00
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void register_node_type_sh_subsurface_scattering(void);
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2013-03-18 16:34:57 +00:00
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void register_node_type_sh_mix_shader(void);
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void register_node_type_sh_add_shader(void);
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2014-04-02 11:40:29 +02:00
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void register_node_type_sh_uvmap(void);
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2014-07-20 12:14:31 +09:00
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void register_node_type_sh_uvalongstroke(void);
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2017-06-20 14:33:13 +02:00
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void register_node_type_sh_eevee_metallic(void);
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void register_node_type_sh_eevee_specular(void);
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2013-03-18 16:34:57 +00:00
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2019-02-27 12:02:02 +11:00
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void register_node_type_sh_output_light(void);
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2013-03-18 16:34:57 +00:00
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void register_node_type_sh_output_material(void);
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2017-06-19 16:31:10 +02:00
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void register_node_type_sh_output_eevee_material(void);
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2013-03-18 16:34:57 +00:00
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void register_node_type_sh_output_world(void);
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2014-07-14 16:20:40 +09:00
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void register_node_type_sh_output_linestyle(void);
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2019-12-04 19:57:28 +01:00
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void register_node_type_sh_output_aov(void);
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2013-03-18 16:34:57 +00:00
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void register_node_type_sh_tex_image(void);
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void register_node_type_sh_tex_environment(void);
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void register_node_type_sh_tex_sky(void);
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void register_node_type_sh_tex_voronoi(void);
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void register_node_type_sh_tex_gradient(void);
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void register_node_type_sh_tex_magic(void);
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void register_node_type_sh_tex_wave(void);
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void register_node_type_sh_tex_musgrave(void);
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void register_node_type_sh_tex_noise(void);
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void register_node_type_sh_tex_checker(void);
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void register_node_type_sh_bump(void);
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Cycles: Add Support for IES files as textures for light strength
This patch adds support for IES files, a file format that is commonly used to store the directional intensity distribution of light sources.
The new IES node is supposed to be plugged into the Strength input of the Emission node of the lamp.
Since people generating IES files do not really seem to care about the standard, the parser is flexible enough to accept all test files I have tried.
Some common weirdnesses are distributing values over multiple lines that should go into one line, using commas instead of spaces as delimiters and adding various useless stuff at the end of the file.
The user interface of the node is similar to the script node, the user can either select an internal Text or load a file.
Internally, IES files are handled similar to Image textures: They are stored in slots by the LightManager and each unique IES is assigned to one slot.
The local coordinate system of the lamp is used, so that the direction of the light can be changed. For UI reasons, it's usually best to add an area light,
rotate it and then change its type, since especially the point light does not immediately show its local coordinate system in the viewport.
Reviewers: #cycles, dingto, sergey, brecht
Reviewed By: #cycles, dingto, brecht
Subscribers: OgDEV, crazyrobinhood, secundar, cardboard, pisuke, intrah, swerner, micah_denn, harvester, gottfried, disnel, campbellbarton, duarteframos, Lapineige, brecht, juicyfruit, dingto, marek, rickyblender, bliblubli, lockal, sergey
Differential Revision: https://developer.blender.org/D1543
2018-05-27 00:46:37 +02:00
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void register_node_type_sh_tex_ies(void);
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2019-08-21 20:04:09 +02:00
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void register_node_type_sh_tex_white_noise(void);
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2011-11-08 11:38:16 +00:00
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2019-03-16 18:48:22 +01:00
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void register_node_type_sh_custom_group(bNodeType *ntype);
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2020-06-30 14:01:34 +02:00
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#ifdef __cplusplus
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}
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#endif
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