2011-02-21 06:58:46 +00:00
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/*
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2007-03-24 06:57:29 +00:00
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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2011-11-29 10:54:47 +00:00
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* of the License, or (at your option) any later version.
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2007-03-24 06:57:29 +00:00
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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2010-02-12 13:34:04 +00:00
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2007-03-24 06:57:29 +00:00
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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2011-09-05 21:01:50 +00:00
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/** \file NOD_shader.h
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2011-02-21 06:58:46 +00:00
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* \ingroup nodes
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*/
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2012-02-17 18:59:41 +00:00
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#ifndef __NOD_SHADER_H__
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#define __NOD_SHADER_H__
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2007-03-24 06:57:29 +00:00
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#include "BKE_node.h"
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2013-03-18 16:34:57 +00:00
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extern struct bNodeTreeType *ntreeType_Shader;
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2011-09-05 21:01:50 +00:00
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2007-03-24 06:57:29 +00:00
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/* the type definitions array */
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/* ****************** types array for all shaders ****************** */
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2013-03-18 16:34:57 +00:00
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void register_node_tree_type_sh(void);
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void register_node_type_sh_group(void);
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void register_node_type_sh_forloop(void);
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void register_node_type_sh_whileloop(void);
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void register_node_type_sh_output(void);
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void register_node_type_sh_material(void);
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void register_node_type_sh_camera(void);
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void register_node_type_sh_value(void);
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void register_node_type_sh_rgb(void);
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void register_node_type_sh_mix_rgb(void);
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void register_node_type_sh_valtorgb(void);
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void register_node_type_sh_rgbtobw(void);
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void register_node_type_sh_texture(void);
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void register_node_type_sh_normal(void);
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void register_node_type_sh_gamma(void);
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void register_node_type_sh_brightcontrast(void);
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void register_node_type_sh_geom(void);
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void register_node_type_sh_mapping(void);
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void register_node_type_sh_curve_vec(void);
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void register_node_type_sh_curve_rgb(void);
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void register_node_type_sh_math(void);
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void register_node_type_sh_vect_math(void);
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void register_node_type_sh_squeeze(void);
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void register_node_type_sh_dynamic(void);
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void register_node_type_sh_material_ext(void);
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void register_node_type_sh_invert(void);
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void register_node_type_sh_seprgb(void);
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void register_node_type_sh_combrgb(void);
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void register_node_type_sh_hue_sat(void);
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void register_node_type_sh_tex_brick(void);
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void register_node_type_sh_attribute(void);
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void register_node_type_sh_geometry(void);
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void register_node_type_sh_light_path(void);
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void register_node_type_sh_light_falloff(void);
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void register_node_type_sh_object_info(void);
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void register_node_type_sh_fresnel(void);
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2013-05-20 15:58:37 +00:00
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void register_node_type_sh_wireframe(void);
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2013-06-09 20:46:22 +00:00
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void register_node_type_sh_wavelength(void);
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2013-06-13 08:55:51 +00:00
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void register_node_type_sh_blackbody(void);
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2013-03-18 16:34:57 +00:00
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void register_node_type_sh_layer_weight(void);
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void register_node_type_sh_tex_coord(void);
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void register_node_type_sh_particle_info(void);
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void register_node_type_sh_hair_info(void);
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void register_node_type_sh_script(void);
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void register_node_type_sh_normal_map(void);
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void register_node_type_sh_tangent(void);
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void register_node_type_sh_ambient_occlusion(void);
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void register_node_type_sh_background(void);
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void register_node_type_sh_bsdf_diffuse(void);
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void register_node_type_sh_bsdf_glossy(void);
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void register_node_type_sh_bsdf_glass(void);
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void register_node_type_sh_bsdf_refraction(void);
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void register_node_type_sh_bsdf_translucent(void);
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void register_node_type_sh_bsdf_transparent(void);
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void register_node_type_sh_bsdf_velvet(void);
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2013-05-23 17:45:20 +00:00
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void register_node_type_sh_bsdf_toon(void);
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2013-03-18 16:34:57 +00:00
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void register_node_type_sh_bsdf_anisotropic(void);
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void register_node_type_sh_emission(void);
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void register_node_type_sh_holdout(void);
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void register_node_type_sh_volume_transparent(void);
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void register_node_type_sh_volume_isotropic(void);
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2013-04-01 20:26:52 +00:00
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void register_node_type_sh_subsurface_scattering(void);
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2013-03-18 16:34:57 +00:00
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void register_node_type_sh_mix_shader(void);
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void register_node_type_sh_add_shader(void);
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void register_node_type_sh_output_lamp(void);
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void register_node_type_sh_output_material(void);
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void register_node_type_sh_output_world(void);
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void register_node_type_sh_tex_image(void);
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void register_node_type_sh_tex_environment(void);
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void register_node_type_sh_tex_sky(void);
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void register_node_type_sh_tex_voronoi(void);
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void register_node_type_sh_tex_gradient(void);
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void register_node_type_sh_tex_magic(void);
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void register_node_type_sh_tex_wave(void);
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void register_node_type_sh_tex_musgrave(void);
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void register_node_type_sh_tex_noise(void);
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void register_node_type_sh_tex_checker(void);
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void register_node_type_sh_bump(void);
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2011-11-08 11:38:16 +00:00
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2007-03-24 06:57:29 +00:00
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#endif
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2007-03-24 18:41:54 +00:00
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