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blender-archive/source/blender/modifiers/intern/MOD_simpledeform.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*
* Contributor(s): Daniel Dunbar
* Ton Roosendaal,
* Ben Batt,
* Brecht Van Lommel,
* Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file blender/modifiers/intern/MOD_simpledeform.c
* \ingroup modifiers
*/
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#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
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#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_library_query.h"
#include "BKE_modifier.h"
#include "BKE_deform.h"
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#include "depsgraph_private.h"
#include "MOD_util.h"
#define BEND_EPS 0.000001f
/* Re-maps the indices for X Y Z by shifting them up and wrapping, such that
* X = Y, Y = Z, Z = X (for X axis), and X = Z, Y = X, Z = Y (for Y axis). This
* exists because the deformations (excluding bend) are based on the Z axis.
* Having this helps avoid long, drawn out switches. */
static const uint axis_map_table[3][3] = {
{1, 2, 0},
{2, 0, 1},
{0, 1, 2},
};
BLI_INLINE void copy_v3_v3_map(float a[3], const float b[3], const uint map[3])
{
a[0] = b[map[0]];
a[1] = b[map[1]];
a[2] = b[map[2]];
}
BLI_INLINE void copy_v3_v3_unmap(float a[3], const float b[3], const uint map[3])
{
a[map[0]] = b[0];
a[map[1]] = b[1];
a[map[2]] = b[2];
}
/* Clamps/Limits the given coordinate to: limits[0] <= co[axis] <= limits[1]
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* The amount of clamp is saved on dcut */
static void axis_limit(const int axis, const float limits[2], float co[3], float dcut[3])
{
float val = co[axis];
if (limits[0] > val) val = limits[0];
if (limits[1] < val) val = limits[1];
dcut[axis] = co[axis] - val;
co[axis] = val;
}
static void simpleDeform_taper(const float factor, const int UNUSED(axis), const float dcut[3], float r_co[3])
{
float x = r_co[0], y = r_co[1], z = r_co[2];
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float scale = z * factor;
r_co[0] = x + x * scale;
r_co[1] = y + y * scale;
r_co[2] = z;
add_v3_v3(r_co, dcut);
}
static void simpleDeform_stretch(const float factor, const int UNUSED(axis), const float dcut[3], float r_co[3])
{
float x = r_co[0], y = r_co[1], z = r_co[2];
float scale;
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scale = (z * z * factor - factor + 1.0f);
r_co[0] = x * scale;
r_co[1] = y * scale;
r_co[2] = z * (1.0f + factor);
add_v3_v3(r_co, dcut);
}
static void simpleDeform_twist(const float factor, const int UNUSED(axis), const float *dcut, float r_co[3])
{
float x = r_co[0], y = r_co[1], z = r_co[2];
float theta, sint, cost;
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theta = z * factor;
sint = sinf(theta);
cost = cosf(theta);
r_co[0] = x * cost - y * sint;
r_co[1] = x * sint + y * cost;
r_co[2] = z;
add_v3_v3(r_co, dcut);
}
static void simpleDeform_bend(const float factor, const int axis, const float dcut[3], float r_co[3])
{
float x = r_co[0], y = r_co[1], z = r_co[2];
float theta, sint, cost;
BLI_assert(!(fabsf(factor) < BEND_EPS));
switch (axis) {
case 0:
ATTR_FALLTHROUGH;
case 1:
theta = z * factor;
break;
default:
theta = x * factor;
}
sint = sinf(theta);
cost = cosf(theta);
switch (axis) {
case 0:
r_co[0] = x;
r_co[1] = (y - 1.0f / factor) * cost + 1.0f / factor;
r_co[2] = -(y - 1.0f / factor) * sint;
{
r_co[0] += dcut[0];
r_co[1] += sint * dcut[2];
r_co[2] += cost * dcut[2];
}
break;
case 1:
r_co[0] = (x - 1.0f / factor) * cost + 1.0f / factor;
r_co[1] = y;
r_co[2] = -(x - 1.0f / factor) * sint;
{
r_co[0] += sint * dcut[2];
r_co[1] += dcut[1];
r_co[2] += cost * dcut[2];
}
break;
default:
r_co[0] = -(y - 1.0f / factor) * sint;
r_co[1] = (y - 1.0f / factor) * cost + 1.0f / factor;
r_co[2] = z;
{
r_co[0] += cost * dcut[0];
r_co[1] += sint * dcut[0];
r_co[2] += dcut[2];
}
}
}
/* simple deform modifier */
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static void SimpleDeformModifier_do(
SimpleDeformModifierData *smd, struct Object *ob, struct DerivedMesh *dm,
float (*vertexCos)[3], int numVerts)
{
const float base_limit[2] = {0.0f, 0.0f};
int i;
float smd_limit[2], smd_factor;
SpaceTransform *transf = NULL, tmp_transf;
void (*simpleDeform_callback)(const float factor, const int axis, const float dcut[3], float co[3]) = NULL; /* Mode callback */
int vgroup;
MDeformVert *dvert;
/* This is historically the lock axis, _not_ the deform axis as the name would imply */
const int deform_axis = smd->deform_axis;
int lock_axis = smd->axis;
if (smd->mode == MOD_SIMPLEDEFORM_MODE_BEND) { /* Bend mode shouldn't have any lock axis */
lock_axis = 0;
}
else {
/* Don't lock axis if it is the chosen deform axis, as this flattens
* the geometry */
if (deform_axis == 0) {
lock_axis &= ~MOD_SIMPLEDEFORM_LOCK_AXIS_X;
}
if (deform_axis == 1) {
lock_axis &= ~MOD_SIMPLEDEFORM_LOCK_AXIS_Y;
}
if (deform_axis == 2) {
lock_axis &= ~MOD_SIMPLEDEFORM_LOCK_AXIS_Z;
}
}
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/* Safe-check */
if (smd->origin == ob) smd->origin = NULL; /* No self references */
if (smd->limit[0] < 0.0f) smd->limit[0] = 0.0f;
if (smd->limit[0] > 1.0f) smd->limit[0] = 1.0f;
smd->limit[0] = min_ff(smd->limit[0], smd->limit[1]); /* Upper limit >= than lower limit */
/* Calculate matrixs do convert between coordinate spaces */
if (smd->origin) {
transf = &tmp_transf;
BLI_SPACE_TRANSFORM_SETUP(transf, ob, smd->origin);
}
/* Update limits if needed */
int limit_axis = deform_axis;
if (smd->mode == MOD_SIMPLEDEFORM_MODE_BEND) {
/* Bend is a special case. */
switch (deform_axis) {
case 0:
ATTR_FALLTHROUGH;
case 1:
limit_axis = 2;
break;
default:
limit_axis = 0;
}
}
{
float lower = FLT_MAX;
float upper = -FLT_MAX;
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for (i = 0; i < numVerts; i++) {
float tmp[3];
copy_v3_v3(tmp, vertexCos[i]);
if (transf) {
BLI_space_transform_apply(transf, tmp);
}
lower = min_ff(lower, tmp[limit_axis]);
upper = max_ff(upper, tmp[limit_axis]);
}
/* SMD values are normalized to the BV, calculate the absolute values */
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smd_limit[1] = lower + (upper - lower) * smd->limit[1];
smd_limit[0] = lower + (upper - lower) * smd->limit[0];
smd_factor = smd->factor / max_ff(FLT_EPSILON, smd_limit[1] - smd_limit[0]);
}
switch (smd->mode) {
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case MOD_SIMPLEDEFORM_MODE_TWIST: simpleDeform_callback = simpleDeform_twist; break;
case MOD_SIMPLEDEFORM_MODE_BEND: simpleDeform_callback = simpleDeform_bend; break;
case MOD_SIMPLEDEFORM_MODE_TAPER: simpleDeform_callback = simpleDeform_taper; break;
case MOD_SIMPLEDEFORM_MODE_STRETCH: simpleDeform_callback = simpleDeform_stretch; break;
default:
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return; /* No simpledeform mode? */
}
if (smd->mode == MOD_SIMPLEDEFORM_MODE_BEND) {
if (fabsf(smd_factor) < BEND_EPS) {
return;
}
}
modifier_get_vgroup(ob, dm, smd->vgroup_name, &dvert, &vgroup);
const bool invert_vgroup = (smd->flag & MOD_SIMPLEDEFORM_FLAG_INVERT_VGROUP) != 0;
const uint *axis_map = axis_map_table[(smd->mode != MOD_SIMPLEDEFORM_MODE_BEND) ? deform_axis : 2];
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for (i = 0; i < numVerts; i++) {
float weight = defvert_array_find_weight_safe(dvert, i, vgroup);
if (invert_vgroup) {
weight = 1.0f - weight;
}
if (weight != 0.0f) {
float co[3], dcut[3] = {0.0f, 0.0f, 0.0f};
if (transf) {
BLI_space_transform_apply(transf, vertexCos[i]);
}
copy_v3_v3(co, vertexCos[i]);
/* Apply axis limits, and axis mappings */
if (lock_axis & MOD_SIMPLEDEFORM_LOCK_AXIS_X) {
axis_limit(0, base_limit, co, dcut);
}
if (lock_axis & MOD_SIMPLEDEFORM_LOCK_AXIS_Y) {
axis_limit(1, base_limit, co, dcut);
}
if (lock_axis & MOD_SIMPLEDEFORM_LOCK_AXIS_Z) {
axis_limit(2, base_limit, co, dcut);
}
axis_limit(limit_axis, smd_limit, co, dcut);
/* apply the deform to a mapped copy of the vertex, and then re-map it back. */
float co_remap[3];
float dcut_remap[3];
copy_v3_v3_map(co_remap, co, axis_map);
copy_v3_v3_map(dcut_remap, dcut, axis_map);
simpleDeform_callback(smd_factor, deform_axis, dcut_remap, co_remap); /* apply deform */
copy_v3_v3_unmap(co, co_remap, axis_map);
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interp_v3_v3v3(vertexCos[i], vertexCos[i], co, weight); /* Use vertex weight has coef of linear interpolation */
if (transf) {
BLI_space_transform_invert(transf, vertexCos[i]);
}
}
}
}
/* SimpleDeform */
static void initData(ModifierData *md)
{
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SimpleDeformModifierData *smd = (SimpleDeformModifierData *) md;
smd->mode = MOD_SIMPLEDEFORM_MODE_TWIST;
smd->axis = 0;
smd->deform_axis = 0;
smd->origin = NULL;
smd->factor = DEG2RADF(45.0f);
smd->limit[0] = 0.0f;
smd->limit[1] = 1.0f;
}
static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
{
SimpleDeformModifierData *smd = (SimpleDeformModifierData *)md;
CustomDataMask dataMask = 0;
/* ask for vertexgroups if we need them */
if (smd->vgroup_name[0])
dataMask |= CD_MASK_MDEFORMVERT;
return dataMask;
}
static void foreachObjectLink(
ModifierData *md, Object *ob,
ObjectWalkFunc walk, void *userData)
{
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SimpleDeformModifierData *smd = (SimpleDeformModifierData *)md;
walk(userData, ob, &smd->origin, IDWALK_CB_NOP);
}
static void updateDepgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
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SimpleDeformModifierData *smd = (SimpleDeformModifierData *)md;
if (smd->origin)
dag_add_relation(ctx->forest, dag_get_node(ctx->forest, smd->origin), ctx->obNode, DAG_RL_OB_DATA, "SimpleDeform Modifier");
}
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
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{
SimpleDeformModifierData *smd = (SimpleDeformModifierData *)md;
if (smd->origin != NULL) {
DEG_add_object_relation(ctx->node, smd->origin, DEG_OB_COMP_TRANSFORM, "SimpleDeform Modifier");
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
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}
}
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static void deformVerts(
ModifierData *md, Object *ob,
DerivedMesh *derivedData,
float (*vertexCos)[3],
int numVerts,
ModifierApplyFlag UNUSED(flag))
{
DerivedMesh *dm = derivedData;
CustomDataMask dataMask = requiredDataMask(ob, md);
/* we implement requiredDataMask but thats not really useful since
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* mesh_calc_modifiers pass a NULL derivedData */
if (dataMask)
dm = get_dm(ob, NULL, dm, NULL, false, false);
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SimpleDeformModifier_do((SimpleDeformModifierData *)md, ob, dm, vertexCos, numVerts);
if (dm != derivedData)
dm->release(dm);
}
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static void deformVertsEM(
ModifierData *md, Object *ob,
struct BMEditMesh *editData,
DerivedMesh *derivedData,
float (*vertexCos)[3],
int numVerts)
{
DerivedMesh *dm = derivedData;
CustomDataMask dataMask = requiredDataMask(ob, md);
/* we implement requiredDataMask but thats not really useful since
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* mesh_calc_modifiers pass a NULL derivedData */
if (dataMask)
dm = get_dm(ob, editData, dm, NULL, false, false);
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SimpleDeformModifier_do((SimpleDeformModifierData *)md, ob, dm, vertexCos, numVerts);
if (dm != derivedData)
dm->release(dm);
}
ModifierTypeInfo modifierType_SimpleDeform = {
/* name */ "SimpleDeform",
/* structName */ "SimpleDeformModifierData",
/* structSize */ sizeof(SimpleDeformModifierData),
/* type */ eModifierTypeType_OnlyDeform,
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/* flags */ eModifierTypeFlag_AcceptsMesh |
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eModifierTypeFlag_AcceptsCVs |
eModifierTypeFlag_AcceptsLattice |
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eModifierTypeFlag_SupportsEditmode |
eModifierTypeFlag_EnableInEditmode,
/* copyData */ modifier_copyData_generic,
/* deformVerts */ deformVerts,
/* deformMatrices */ NULL,
/* deformVertsEM */ deformVertsEM,
/* deformMatricesEM */ NULL,
/* applyModifier */ NULL,
/* applyModifierEM */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
/* freeData */ NULL,
/* isDisabled */ NULL,
/* updateDepgraph */ updateDepgraph,
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
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/* updateDepsgraph */ updateDepsgraph,
/* dependsOnTime */ NULL,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ foreachObjectLink,
/* foreachIDLink */ NULL,
/* foreachTexLink */ NULL,
};