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blender-archive/source/blender/modifiers/intern/MOD_simpledeform.c

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C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*
* Contributor(s): Daniel Dunbar
* Ton Roosendaal,
* Ben Batt,
* Brecht Van Lommel,
* Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file blender/modifiers/intern/MOD_simpledeform.c
* \ingroup modifiers
*/
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_library_query.h"
#include "BKE_modifier.h"
#include "BKE_deform.h"
#include "depsgraph_private.h"
#include "MOD_util.h"
#define BEND_EPS 0.000001f
/* Re-maps the indices for X Y Z by shifting them up and wrapping, such that
* X = Y, Y = Z, Z = X (for X axis), and X = Z, Y = X, Z = Y (for Y axis). This
* exists because the deformations (excluding bend) are based on the Z axis.
* Having this helps avoid long, drawn out switches. */
static const uint axis_map_table[3][3] = {
{1, 2, 0},
{2, 0, 1},
{0, 1, 2},
};
BLI_INLINE void copy_v3_v3_map(float a[3], const float b[3], const uint map[3])
{
a[0] = b[map[0]];
a[1] = b[map[1]];
a[2] = b[map[2]];
}
BLI_INLINE void copy_v3_v3_unmap(float a[3], const float b[3], const uint map[3])
{
a[map[0]] = b[0];
a[map[1]] = b[1];
a[map[2]] = b[2];
}
/* Clamps/Limits the given coordinate to: limits[0] <= co[axis] <= limits[1]
* The amount of clamp is saved on dcut */
static void axis_limit(const int axis, const float limits[2], float co[3], float dcut[3])
{
float val = co[axis];
if (limits[0] > val) val = limits[0];
if (limits[1] < val) val = limits[1];
dcut[axis] = co[axis] - val;
co[axis] = val;
}
static void simpleDeform_taper(const float factor, const int UNUSED(axis), const float dcut[3], float r_co[3])
{
float x = r_co[0], y = r_co[1], z = r_co[2];
float scale = z * factor;
r_co[0] = x + x * scale;
r_co[1] = y + y * scale;
r_co[2] = z;
add_v3_v3(r_co, dcut);
}
static void simpleDeform_stretch(const float factor, const int UNUSED(axis), const float dcut[3], float r_co[3])
{
float x = r_co[0], y = r_co[1], z = r_co[2];
float scale;
scale = (z * z * factor - factor + 1.0f);
r_co[0] = x * scale;
r_co[1] = y * scale;
r_co[2] = z * (1.0f + factor);
add_v3_v3(r_co, dcut);
}
static void simpleDeform_twist(const float factor, const int UNUSED(axis), const float *dcut, float r_co[3])
{
float x = r_co[0], y = r_co[1], z = r_co[2];
float theta, sint, cost;
theta = z * factor;
sint = sinf(theta);
cost = cosf(theta);
r_co[0] = x * cost - y * sint;
r_co[1] = x * sint + y * cost;
r_co[2] = z;
add_v3_v3(r_co, dcut);
}
static void simpleDeform_bend(const float factor, const int axis, const float dcut[3], float r_co[3])
{
float x = r_co[0], y = r_co[1], z = r_co[2];
float theta, sint, cost;
BLI_assert(!(fabsf(factor) < BEND_EPS));
switch (axis) {
case 0:
ATTR_FALLTHROUGH;
case 1:
theta = z * factor;
break;
default:
theta = x * factor;
}
sint = sinf(theta);
cost = cosf(theta);
switch (axis) {
case 0:
r_co[0] = x;
r_co[1] = (y - 1.0f / factor) * cost + 1.0f / factor;
r_co[2] = -(y - 1.0f / factor) * sint;
{
r_co[0] += dcut[0];
r_co[1] += sint * dcut[2];
r_co[2] += cost * dcut[2];
}
break;
case 1:
r_co[0] = (x - 1.0f / factor) * cost + 1.0f / factor;
r_co[1] = y;
r_co[2] = -(x - 1.0f / factor) * sint;
{
r_co[0] += sint * dcut[2];
r_co[1] += dcut[1];
r_co[2] += cost * dcut[2];
}
break;
default:
r_co[0] = -(y - 1.0f / factor) * sint;
r_co[1] = (y - 1.0f / factor) * cost + 1.0f / factor;
r_co[2] = z;
{
r_co[0] += cost * dcut[0];
r_co[1] += sint * dcut[0];
r_co[2] += dcut[2];
}
}
}
/* simple deform modifier */
static void SimpleDeformModifier_do(
SimpleDeformModifierData *smd, struct Object *ob, struct DerivedMesh *dm,
float (*vertexCos)[3], int numVerts)
{
const float base_limit[2] = {0.0f, 0.0f};
int i;
float smd_limit[2], smd_factor;
SpaceTransform *transf = NULL, tmp_transf;
void (*simpleDeform_callback)(const float factor, const int axis, const float dcut[3], float co[3]) = NULL; /* Mode callback */
int vgroup;
MDeformVert *dvert;
/* This is historically the lock axis, _not_ the deform axis as the name would imply */
const int deform_axis = smd->deform_axis;
int lock_axis = smd->axis;
if (smd->mode == MOD_SIMPLEDEFORM_MODE_BEND) { /* Bend mode shouldn't have any lock axis */
lock_axis = 0;
}
else {
/* Don't lock axis if it is the chosen deform axis, as this flattens
* the geometry */
if (deform_axis == 0) {
lock_axis &= ~MOD_SIMPLEDEFORM_LOCK_AXIS_X;
}
if (deform_axis == 1) {
lock_axis &= ~MOD_SIMPLEDEFORM_LOCK_AXIS_Y;
}
if (deform_axis == 2) {
lock_axis &= ~MOD_SIMPLEDEFORM_LOCK_AXIS_Z;
}
}
/* Safe-check */
if (smd->origin == ob) smd->origin = NULL; /* No self references */
if (smd->limit[0] < 0.0f) smd->limit[0] = 0.0f;
if (smd->limit[0] > 1.0f) smd->limit[0] = 1.0f;
smd->limit[0] = min_ff(smd->limit[0], smd->limit[1]); /* Upper limit >= than lower limit */
/* Calculate matrixs do convert between coordinate spaces */
if (smd->origin) {
transf = &tmp_transf;
BLI_SPACE_TRANSFORM_SETUP(transf, ob, smd->origin);
}
/* Update limits if needed */
int limit_axis = deform_axis;
if (smd->mode == MOD_SIMPLEDEFORM_MODE_BEND) {
/* Bend is a special case. */
switch (deform_axis) {
case 0:
ATTR_FALLTHROUGH;
case 1:
limit_axis = 2;
break;
default:
limit_axis = 0;
}
}
{
float lower = FLT_MAX;
float upper = -FLT_MAX;
for (i = 0; i < numVerts; i++) {
float tmp[3];
copy_v3_v3(tmp, vertexCos[i]);
if (transf) {
BLI_space_transform_apply(transf, tmp);
}
lower = min_ff(lower, tmp[limit_axis]);
upper = max_ff(upper, tmp[limit_axis]);
}
/* SMD values are normalized to the BV, calculate the absolute values */
smd_limit[1] = lower + (upper - lower) * smd->limit[1];
smd_limit[0] = lower + (upper - lower) * smd->limit[0];
smd_factor = smd->factor / max_ff(FLT_EPSILON, smd_limit[1] - smd_limit[0]);
}
switch (smd->mode) {
case MOD_SIMPLEDEFORM_MODE_TWIST: simpleDeform_callback = simpleDeform_twist; break;
case MOD_SIMPLEDEFORM_MODE_BEND: simpleDeform_callback = simpleDeform_bend; break;
case MOD_SIMPLEDEFORM_MODE_TAPER: simpleDeform_callback = simpleDeform_taper; break;
case MOD_SIMPLEDEFORM_MODE_STRETCH: simpleDeform_callback = simpleDeform_stretch; break;
default:
return; /* No simpledeform mode? */
}
if (smd->mode == MOD_SIMPLEDEFORM_MODE_BEND) {
if (fabsf(smd_factor) < BEND_EPS) {
return;
}
}
modifier_get_vgroup(ob, dm, smd->vgroup_name, &dvert, &vgroup);
const bool invert_vgroup = (smd->flag & MOD_SIMPLEDEFORM_FLAG_INVERT_VGROUP) != 0;
const uint *axis_map = axis_map_table[(smd->mode != MOD_SIMPLEDEFORM_MODE_BEND) ? deform_axis : 2];
for (i = 0; i < numVerts; i++) {
float weight = defvert_array_find_weight_safe(dvert, i, vgroup);
if (invert_vgroup) {
weight = 1.0f - weight;
}
if (weight != 0.0f) {
float co[3], dcut[3] = {0.0f, 0.0f, 0.0f};
if (transf) {
BLI_space_transform_apply(transf, vertexCos[i]);
}
copy_v3_v3(co, vertexCos[i]);
/* Apply axis limits, and axis mappings */
if (lock_axis & MOD_SIMPLEDEFORM_LOCK_AXIS_X) {
axis_limit(0, base_limit, co, dcut);
}
if (lock_axis & MOD_SIMPLEDEFORM_LOCK_AXIS_Y) {
axis_limit(1, base_limit, co, dcut);
}
if (lock_axis & MOD_SIMPLEDEFORM_LOCK_AXIS_Z) {
axis_limit(2, base_limit, co, dcut);
}
axis_limit(limit_axis, smd_limit, co, dcut);
/* apply the deform to a mapped copy of the vertex, and then re-map it back. */
float co_remap[3];
float dcut_remap[3];
copy_v3_v3_map(co_remap, co, axis_map);
copy_v3_v3_map(dcut_remap, dcut, axis_map);
simpleDeform_callback(smd_factor, deform_axis, dcut_remap, co_remap); /* apply deform */
copy_v3_v3_unmap(co, co_remap, axis_map);
interp_v3_v3v3(vertexCos[i], vertexCos[i], co, weight); /* Use vertex weight has coef of linear interpolation */
if (transf) {
BLI_space_transform_invert(transf, vertexCos[i]);
}
}
}
}
/* SimpleDeform */
static void initData(ModifierData *md)
{
SimpleDeformModifierData *smd = (SimpleDeformModifierData *) md;
smd->mode = MOD_SIMPLEDEFORM_MODE_TWIST;
smd->axis = 0;
smd->deform_axis = 0;
smd->origin = NULL;
smd->factor = DEG2RADF(45.0f);
smd->limit[0] = 0.0f;
smd->limit[1] = 1.0f;
}
static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
{
SimpleDeformModifierData *smd = (SimpleDeformModifierData *)md;
CustomDataMask dataMask = 0;
/* ask for vertexgroups if we need them */
if (smd->vgroup_name[0])
dataMask |= CD_MASK_MDEFORMVERT;
return dataMask;
}
static void foreachObjectLink(
ModifierData *md, Object *ob,
ObjectWalkFunc walk, void *userData)
{
SimpleDeformModifierData *smd = (SimpleDeformModifierData *)md;
walk(userData, ob, &smd->origin, IDWALK_CB_NOP);
}
static void updateDepgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
SimpleDeformModifierData *smd = (SimpleDeformModifierData *)md;
if (smd->origin)
dag_add_relation(ctx->forest, dag_get_node(ctx->forest, smd->origin), ctx->obNode, DAG_RL_OB_DATA, "SimpleDeform Modifier");
}
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
SimpleDeformModifierData *smd = (SimpleDeformModifierData *)md;
if (smd->origin != NULL) {
DEG_add_object_relation(ctx->node, smd->origin, DEG_OB_COMP_TRANSFORM, "SimpleDeform Modifier");
}
}
static void deformVerts(
ModifierData *md, Object *ob,
DerivedMesh *derivedData,
float (*vertexCos)[3],
int numVerts,
ModifierApplyFlag UNUSED(flag))
{
DerivedMesh *dm = derivedData;
CustomDataMask dataMask = requiredDataMask(ob, md);
/* we implement requiredDataMask but thats not really useful since
* mesh_calc_modifiers pass a NULL derivedData */
if (dataMask)
dm = get_dm(ob, NULL, dm, NULL, false, false);
SimpleDeformModifier_do((SimpleDeformModifierData *)md, ob, dm, vertexCos, numVerts);
if (dm != derivedData)
dm->release(dm);
}
static void deformVertsEM(
ModifierData *md, Object *ob,
struct BMEditMesh *editData,
DerivedMesh *derivedData,
float (*vertexCos)[3],
int numVerts)
{
DerivedMesh *dm = derivedData;
CustomDataMask dataMask = requiredDataMask(ob, md);
/* we implement requiredDataMask but thats not really useful since
* mesh_calc_modifiers pass a NULL derivedData */
if (dataMask)
dm = get_dm(ob, editData, dm, NULL, false, false);
SimpleDeformModifier_do((SimpleDeformModifierData *)md, ob, dm, vertexCos, numVerts);
if (dm != derivedData)
dm->release(dm);
}
ModifierTypeInfo modifierType_SimpleDeform = {
/* name */ "SimpleDeform",
/* structName */ "SimpleDeformModifierData",
/* structSize */ sizeof(SimpleDeformModifierData),
/* type */ eModifierTypeType_OnlyDeform,
/* flags */ eModifierTypeFlag_AcceptsMesh |
eModifierTypeFlag_AcceptsCVs |
eModifierTypeFlag_AcceptsLattice |
eModifierTypeFlag_SupportsEditmode |
eModifierTypeFlag_EnableInEditmode,
/* copyData */ modifier_copyData_generic,
/* deformVerts */ deformVerts,
/* deformMatrices */ NULL,
/* deformVertsEM */ deformVertsEM,
/* deformMatricesEM */ NULL,
/* applyModifier */ NULL,
/* applyModifierEM */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
/* freeData */ NULL,
/* isDisabled */ NULL,
/* updateDepgraph */ updateDepgraph,
/* updateDepsgraph */ updateDepsgraph,
/* dependsOnTime */ NULL,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ foreachObjectLink,
/* foreachIDLink */ NULL,
/* foreachTexLink */ NULL,
};