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blender-archive/source/blender/editors/interface/interface_icons.c

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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributors: Blender Foundation, full recode
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#ifndef WIN32
#include <unistd.h>
#else
#include <io.h>
#include <direct.h>
#endif
#include "MEM_guardedalloc.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "BLI_storage_types.h"
#include "DNA_screen_types.h"
#include "DNA_userdef_types.h"
#include "BKE_utildefines.h"
#include "BKE_image.h"
#include "BKE_icons.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "UI_interface.h"
#include "UI_interface_icons.h"
// XXX #include "BIF_previewrender.h"
// XXX #include "BIF_screen.h"
#include "UI_resources.h" /* elubie: should be removed once the enum for the ICONS is in BIF_preview_icons.h */
#include "interface_intern.h"
#include "ED_datafiles.h"
2.5 - Reworked the icon system a bit * After several hours of manual dragging and typing the icon file is now enlarged and completely reorganised logically, rather than scattered throughout. This should provide a lot more room for growth, and is a lot easier to work with (also allowing more space for toggle buttons that require two icon slots next to each other). The icon grid has now 25 x 24 icons - hopefully this might last us for a couple more years :) Some of the naming of icon defines is a bit ancient and can be cleaned up a bit further. Other devs, if when bringing spaces back, it's finding the wrong icon, or missing a define, try and look to see if it's already existing in the new icon file, or drop me a note and I'll fix it up. Note: after these changes, older custom blender 2.4 icon files won't work and will need to be updated to the new layout. * Enlarged the icons themselves from 15x16 pixels to 16x16 pixels (icon designer request). This is a more standard size, and is easier to fit stuff in proportionally. * Added a bunch more of jendrzych's icons that weren't added previously since there wasn't space in the icon file (including a few more modifier icons) * Tweaked the outliner somewhat, so that instead of just showing a generic 'object' icon for all objects, it shows 'object type' icons, per object type. This makes the outliner a lot more useful for browsing at a glance - a huge row of identical 'object' icons doesn't really give much useful information. See here: http://mke3.net/blender/devel/2.5/outliner_obtypes.png
2008-12-28 07:39:23 +00:00
#define ICON_IMAGE_W 600
#define ICON_IMAGE_H 512
#define ICON_GRID_COLS 26
2.5 - Reworked the icon system a bit * After several hours of manual dragging and typing the icon file is now enlarged and completely reorganised logically, rather than scattered throughout. This should provide a lot more room for growth, and is a lot easier to work with (also allowing more space for toggle buttons that require two icon slots next to each other). The icon grid has now 25 x 24 icons - hopefully this might last us for a couple more years :) Some of the naming of icon defines is a bit ancient and can be cleaned up a bit further. Other devs, if when bringing spaces back, it's finding the wrong icon, or missing a define, try and look to see if it's already existing in the new icon file, or drop me a note and I'll fix it up. Note: after these changes, older custom blender 2.4 icon files won't work and will need to be updated to the new layout. * Enlarged the icons themselves from 15x16 pixels to 16x16 pixels (icon designer request). This is a more standard size, and is easier to fit stuff in proportionally. * Added a bunch more of jendrzych's icons that weren't added previously since there wasn't space in the icon file (including a few more modifier icons) * Tweaked the outliner somewhat, so that instead of just showing a generic 'object' icon for all objects, it shows 'object type' icons, per object type. This makes the outliner a lot more useful for browsing at a glance - a huge row of identical 'object' icons doesn't really give much useful information. See here: http://mke3.net/blender/devel/2.5/outliner_obtypes.png
2008-12-28 07:39:23 +00:00
#define ICON_GRID_ROWS 24
#define ICON_GRID_MARGIN 5
2.5 - Reworked the icon system a bit * After several hours of manual dragging and typing the icon file is now enlarged and completely reorganised logically, rather than scattered throughout. This should provide a lot more room for growth, and is a lot easier to work with (also allowing more space for toggle buttons that require two icon slots next to each other). The icon grid has now 25 x 24 icons - hopefully this might last us for a couple more years :) Some of the naming of icon defines is a bit ancient and can be cleaned up a bit further. Other devs, if when bringing spaces back, it's finding the wrong icon, or missing a define, try and look to see if it's already existing in the new icon file, or drop me a note and I'll fix it up. Note: after these changes, older custom blender 2.4 icon files won't work and will need to be updated to the new layout. * Enlarged the icons themselves from 15x16 pixels to 16x16 pixels (icon designer request). This is a more standard size, and is easier to fit stuff in proportionally. * Added a bunch more of jendrzych's icons that weren't added previously since there wasn't space in the icon file (including a few more modifier icons) * Tweaked the outliner somewhat, so that instead of just showing a generic 'object' icon for all objects, it shows 'object type' icons, per object type. This makes the outliner a lot more useful for browsing at a glance - a huge row of identical 'object' icons doesn't really give much useful information. See here: http://mke3.net/blender/devel/2.5/outliner_obtypes.png
2008-12-28 07:39:23 +00:00
#define ICON_GRID_W 16
#define ICON_GRID_H 16
typedef struct IconImage {
int w;
int h;
unsigned int *rect;
} IconImage;
typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha);
typedef struct DrawInfo {
int w;
int h;
float aspect;
VectorDrawFunc drawFunc; /* If drawFunc is defined then it is a vector icon, otherwise use rect */
IconImage* icon;
} DrawInfo;
/* ******************* STATIC LOCAL VARS ******************* */
/* static here to cache results of icon directory scan, so it's not
* scanning the filesystem each time the menu is drawn */
static struct ListBase iconfilelist = {0, 0};
/* **************************************************** */
static void def_internal_icon(ImBuf *bbuf, int icon_id, int xofs, int yofs, int size)
{
Icon *new_icon = NULL;
IconImage *iimg = NULL;
DrawInfo *di;
int y = 0;
int imgsize = 0;
new_icon = MEM_callocN(sizeof(Icon), "texicon");
new_icon->obj = 0; /* icon is not for library object */
new_icon->type = 0;
di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
di->drawFunc = 0;
di->w = size;
di->h = size;
di->aspect = 1.0f;
iimg = MEM_mallocN(sizeof(IconImage), "icon_img");
iimg->rect = MEM_mallocN(size*size*sizeof(unsigned int), "icon_rect");
iimg->w = size;
iimg->h = size;
/* Here we store the rect in the icon - same as before */
imgsize = bbuf->x;
for (y=0; y<size; y++) {
memcpy(&iimg->rect[y*size], &bbuf->rect[(y+yofs)*imgsize+xofs], size*sizeof(int));
}
di->icon = iimg;
new_icon->drawinfo_free = UI_icons_free_drawinfo;
new_icon->drawinfo = di;
BKE_icon_set(icon_id, new_icon);
}
static void def_internal_vicon( int icon_id, VectorDrawFunc drawFunc)
{
Icon *new_icon = NULL;
DrawInfo* di;
new_icon = MEM_callocN(sizeof(Icon), "texicon");
new_icon->obj = 0; /* icon is not for library object */
new_icon->type = 0;
di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
di->drawFunc =drawFunc;
di->w = ICON_DEFAULT_HEIGHT;
di->h = ICON_DEFAULT_HEIGHT;
di->aspect = 1.0f;
di->icon = NULL;
new_icon->drawinfo_free = 0;
new_icon->drawinfo = di;
BKE_icon_set(icon_id, new_icon);
}
/* Vector Icon Drawing Routines */
/* Utilities */
static void viconutil_set_point(GLint pt[2], int x, int y)
{
pt[0] = x;
pt[1] = y;
}
static void viconutil_draw_tri(GLint (*pts)[2])
{
glBegin(GL_TRIANGLES);
glVertex2iv(pts[0]);
glVertex2iv(pts[1]);
glVertex2iv(pts[2]);
glEnd();
}
static void viconutil_draw_lineloop(GLint (*pts)[2], int numPoints)
{
int i;
glBegin(GL_LINE_LOOP);
for (i=0; i<numPoints; i++) {
glVertex2iv(pts[i]);
}
glEnd();
}
static void viconutil_draw_lineloop_smooth(GLint (*pts)[2], int numPoints)
{
glEnable(GL_LINE_SMOOTH);
viconutil_draw_lineloop(pts, numPoints);
glDisable(GL_LINE_SMOOTH);
}
static void viconutil_draw_points(GLint (*pts)[2], int numPoints, int pointSize)
{
int i;
glBegin(GL_QUADS);
for (i=0; i<numPoints; i++) {
int x = pts[i][0], y = pts[i][1];
glVertex2i(x-pointSize,y-pointSize);
glVertex2i(x+pointSize,y-pointSize);
glVertex2i(x+pointSize,y+pointSize);
glVertex2i(x-pointSize,y+pointSize);
}
glEnd();
}
/* Drawing functions */
static void vicon_x_draw(int x, int y, int w, int h, float alpha)
{
x += 3;
y += 3;
w -= 6;
h -= 6;
glEnable( GL_LINE_SMOOTH );
glLineWidth(2.5);
glColor4f(0.0, 0.0, 0.0, alpha);
glBegin(GL_LINES);
glVertex2i(x ,y );
glVertex2i(x+w,y+h);
glVertex2i(x+w,y );
glVertex2i(x ,y+h);
glEnd();
glLineWidth(1.0);
glDisable( GL_LINE_SMOOTH );
}
static void vicon_view3d_draw(int x, int y, int w, int h, float alpha)
{
int cx = x + w/2;
int cy = y + h/2;
int d = MAX2(2, h/3);
glColor4f(0.5, 0.5, 0.5, alpha);
glBegin(GL_LINES);
glVertex2i(x , cy-d);
glVertex2i(x+w, cy-d);
glVertex2i(x , cy+d);
glVertex2i(x+w, cy+d);
glVertex2i(cx-d, y );
glVertex2i(cx-d, y+h);
glVertex2i(cx+d, y );
glVertex2i(cx+d, y+h);
glEnd();
glColor4f(0.0, 0.0, 0.0, alpha);
glBegin(GL_LINES);
glVertex2i(x , cy);
glVertex2i(x+w, cy);
glVertex2i(cx, y );
glVertex2i(cx, y+h);
glEnd();
}
static void vicon_edit_draw(int x, int y, int w, int h, float alpha)
{
GLint pts[4][2];
viconutil_set_point(pts[0], x+3 , y+3 );
viconutil_set_point(pts[1], x+w-3, y+3 );
viconutil_set_point(pts[2], x+w-3, y+h-3);
viconutil_set_point(pts[3], x+3 , y+h-3);
glColor4f(0.0, 0.0, 0.0, alpha);
viconutil_draw_lineloop(pts, 4);
glColor3f(1, 1, 0.0);
viconutil_draw_points(pts, 4, 1);
}
static void vicon_editmode_hlt_draw(int x, int y, int w, int h, float alpha)
{
GLint pts[3][2];
viconutil_set_point(pts[0], x+w/2, y+h-2);
viconutil_set_point(pts[1], x+3, y+4);
viconutil_set_point(pts[2], x+w-3, y+4);
glColor4f(0.5, 0.5, 0.5, alpha);
viconutil_draw_tri(pts);
glColor4f(0.0, 0.0, 0.0, 1);
viconutil_draw_lineloop_smooth(pts, 3);
glColor3f(1, 1, 0.0);
viconutil_draw_points(pts, 3, 1);
}
static void vicon_editmode_dehlt_draw(int x, int y, int w, int h, float alpha)
{
GLint pts[3][2];
viconutil_set_point(pts[0], x+w/2, y+h-2);
viconutil_set_point(pts[1], x+3, y+4);
viconutil_set_point(pts[2], x+w-3, y+4);
glColor4f(0.0f, 0.0f, 0.0f, 1);
viconutil_draw_lineloop_smooth(pts, 3);
glColor3f(.9f, .9f, .9f);
viconutil_draw_points(pts, 3, 1);
}
static void vicon_disclosure_tri_right_draw(int x, int y, int w, int h, float alpha)
{
GLint pts[3][2];
int cx = x+w/2;
int cy = y+w/2;
int d = w/3, d2 = w/5;
viconutil_set_point(pts[0], cx-d2, cy+d);
viconutil_set_point(pts[1], cx-d2, cy-d);
viconutil_set_point(pts[2], cx+d2, cy);
glShadeModel(GL_SMOOTH);
glBegin(GL_TRIANGLES);
glColor4f(0.8f, 0.8f, 0.8f, alpha);
glVertex2iv(pts[0]);
glVertex2iv(pts[1]);
glColor4f(0.3f, 0.3f, 0.3f, alpha);
glVertex2iv(pts[2]);
glEnd();
glShadeModel(GL_FLAT);
glColor4f(0.0f, 0.0f, 0.0f, 1);
viconutil_draw_lineloop_smooth(pts, 3);
}
static void vicon_disclosure_tri_down_draw(int x, int y, int w, int h, float alpha)
{
GLint pts[3][2];
int cx = x+w/2;
int cy = y+w/2;
int d = w/3, d2 = w/5;
viconutil_set_point(pts[0], cx+d, cy+d2);
viconutil_set_point(pts[1], cx-d, cy+d2);
viconutil_set_point(pts[2], cx, cy-d2);
glShadeModel(GL_SMOOTH);
glBegin(GL_TRIANGLES);
glColor4f(0.8f, 0.8f, 0.8f, alpha);
glVertex2iv(pts[0]);
glVertex2iv(pts[1]);
glColor4f(0.3f, 0.3f, 0.3f, alpha);
glVertex2iv(pts[2]);
glEnd();
glShadeModel(GL_FLAT);
glColor4f(0.0f, 0.0f, 0.0f, 1);
viconutil_draw_lineloop_smooth(pts, 3);
}
static void vicon_move_up_draw(int x, int y, int w, int h, float alpha)
{
int d=-2;
glEnable(GL_LINE_SMOOTH);
glLineWidth(1);
glColor3f(0.0, 0.0, 0.0);
glBegin(GL_LINE_STRIP);
glVertex2i(x+w/2-d*2, y+h/2+d);
glVertex2i(x+w/2, y+h/2-d + 1);
glVertex2i(x+w/2+d*2, y+h/2+d);
glEnd();
glLineWidth(1.0);
glDisable(GL_LINE_SMOOTH);
}
static void vicon_move_down_draw(int x, int y, int w, int h, float alpha)
{
int d=2;
glEnable(GL_LINE_SMOOTH);
glLineWidth(1);
glColor3f(0.0, 0.0, 0.0);
glBegin(GL_LINE_STRIP);
glVertex2i(x+w/2-d*2, y+h/2+d);
glVertex2i(x+w/2, y+h/2-d - 1);
glVertex2i(x+w/2+d*2, y+h/2+d);
glEnd();
glLineWidth(1.0);
glDisable(GL_LINE_SMOOTH);
}
static void init_internal_icons()
{
bTheme *btheme= U.themes.first;
ImBuf *bbuf= NULL;
int x, y;
char iconfilestr[FILE_MAXDIR+FILE_MAXFILE];
char filenamestr[FILE_MAXFILE+16]; // 16 == strlen(".blender/icons/")+1
if ((btheme!=NULL) && (strlen(btheme->tui.iconfile) > 0)) {
#ifdef WIN32
sprintf(filenamestr, "icons/%s", btheme->tui.iconfile);
#else
sprintf(filenamestr, ".blender/icons/%s", btheme->tui.iconfile);
#endif
BLI_make_file_string("/", iconfilestr, BLI_gethome(), filenamestr);
if (BLI_exists(iconfilestr)) {
bbuf = IMB_loadiffname(iconfilestr, IB_rect);
if(bbuf->x < ICON_IMAGE_W || bbuf->y < ICON_IMAGE_H) {
printf("\n***WARNING***\nIcons file %s too small.\nUsing built-in Icons instead\n", iconfilestr);
IMB_freeImBuf(bbuf);
bbuf= NULL;
}
}
}
if(bbuf==NULL)
bbuf = IMB_ibImageFromMemory((int *)datatoc_blenderbuttons, datatoc_blenderbuttons_size, IB_rect);
for (y=0; y<ICON_GRID_ROWS; y++) {
for (x=0; x<ICON_GRID_COLS; x++) {
def_internal_icon(bbuf, BIFICONID_FIRST + y*ICON_GRID_COLS + x,
2.5 - Reworked the icon system a bit * After several hours of manual dragging and typing the icon file is now enlarged and completely reorganised logically, rather than scattered throughout. This should provide a lot more room for growth, and is a lot easier to work with (also allowing more space for toggle buttons that require two icon slots next to each other). The icon grid has now 25 x 24 icons - hopefully this might last us for a couple more years :) Some of the naming of icon defines is a bit ancient and can be cleaned up a bit further. Other devs, if when bringing spaces back, it's finding the wrong icon, or missing a define, try and look to see if it's already existing in the new icon file, or drop me a note and I'll fix it up. Note: after these changes, older custom blender 2.4 icon files won't work and will need to be updated to the new layout. * Enlarged the icons themselves from 15x16 pixels to 16x16 pixels (icon designer request). This is a more standard size, and is easier to fit stuff in proportionally. * Added a bunch more of jendrzych's icons that weren't added previously since there wasn't space in the icon file (including a few more modifier icons) * Tweaked the outliner somewhat, so that instead of just showing a generic 'object' icon for all objects, it shows 'object type' icons, per object type. This makes the outliner a lot more useful for browsing at a glance - a huge row of identical 'object' icons doesn't really give much useful information. See here: http://mke3.net/blender/devel/2.5/outliner_obtypes.png
2008-12-28 07:39:23 +00:00
x*(ICON_GRID_W+ICON_GRID_MARGIN)+ICON_GRID_MARGIN,
y*(ICON_GRID_H+ICON_GRID_MARGIN)+ICON_GRID_MARGIN, ICON_GRID_W);
}
}
def_internal_vicon(VICON_VIEW3D, vicon_view3d_draw);
def_internal_vicon(VICON_EDIT, vicon_edit_draw);
def_internal_vicon(VICON_EDITMODE_DEHLT, vicon_editmode_dehlt_draw);
def_internal_vicon(VICON_EDITMODE_HLT, vicon_editmode_hlt_draw);
def_internal_vicon(VICON_DISCLOSURE_TRI_RIGHT, vicon_disclosure_tri_right_draw);
def_internal_vicon(VICON_DISCLOSURE_TRI_DOWN, vicon_disclosure_tri_down_draw);
def_internal_vicon(VICON_MOVE_UP, vicon_move_up_draw);
def_internal_vicon(VICON_MOVE_DOWN, vicon_move_down_draw);
def_internal_vicon(VICON_X, vicon_x_draw);
IMB_freeImBuf(bbuf);
}
static void init_iconfile_list(struct ListBase *list)
{
IconFile *ifile;
ImBuf *bbuf= NULL;
struct direntry *dir;
int restoredir = 1; /* restore to current directory */
int totfile, i, index=1;
int ifilex, ifiley;
char icondirstr[FILE_MAX];
char iconfilestr[FILE_MAX+16]; /* allow 256 chars for file+dir */
char olddir[FILE_MAX];
list->first = list->last = NULL;
#ifdef WIN32
BLI_make_file_string("/", icondirstr, BLI_gethome(), "icons");
#else
BLI_make_file_string("/", icondirstr, BLI_gethome(), ".blender/icons");
#endif
if(BLI_exists(icondirstr)==0)
return;
/* since BLI_getdir changes the current working directory, restore it
back to old value afterwards */
if(!BLI_getwdN(olddir))
restoredir = 0;
totfile = BLI_getdir(icondirstr, &dir);
if (restoredir)
chdir(olddir);
for(i=0; i<totfile; i++) {
if( (dir[i].type & S_IFREG) ) {
char *filename = dir[i].relname;
if(BLI_testextensie(filename, ".png")) {
/* check to see if the image is the right size, continue if not */
/* copying strings here should go ok, assuming that we never get back
a complete path to file longer than 256 chars */
sprintf(iconfilestr, "%s/%s", icondirstr, filename);
if(BLI_exists(iconfilestr)) bbuf = IMB_loadiffname(iconfilestr, IB_rect);
ifilex = bbuf->x;
ifiley = bbuf->y;
IMB_freeImBuf(bbuf);
if ((ifilex != ICON_IMAGE_W) || (ifiley != ICON_IMAGE_H))
continue;
/* found a potential icon file, so make an entry for it in the cache list */
ifile = MEM_callocN(sizeof(IconFile), "IconFile");
BLI_strncpy(ifile->filename, filename, sizeof(ifile->filename));
ifile->index = index;
BLI_addtail(list, ifile);
index++;
}
}
}
/* free temporary direntry structure that's been created by BLI_getdir() */
i= totfile-1;
for(; i>=0; i--){
MEM_freeN(dir[i].relname);
if (dir[i].string) MEM_freeN(dir[i].string);
}
free(dir);
dir= 0;
}
static void free_iconfile_list(struct ListBase *list)
{
IconFile *ifile=NULL, *next_ifile=NULL;
for(ifile=list->first; ifile; ifile=next_ifile) {
next_ifile = ifile->next;
BLI_freelinkN(list, ifile);
}
}
int UI_iconfile_get_index(char *filename)
{
IconFile *ifile;
ListBase *list=&(iconfilelist);
for(ifile=list->first; ifile; ifile=ifile->next) {
if ( BLI_streq(filename, ifile->filename)) {
return ifile->index;
}
}
return 0;
}
ListBase *UI_iconfile_list(void)
{
ListBase *list=&(iconfilelist);
return list;
}
void UI_icons_free()
{
free_iconfile_list(&iconfilelist);
BKE_icons_free();
}
void UI_icons_free_drawinfo(void *drawinfo)
{
DrawInfo *di = drawinfo;
if (di)
{
if (di->icon) {
MEM_freeN(di->icon->rect);
MEM_freeN(di->icon);
}
MEM_freeN(di);
}
}
static DrawInfo *icon_create_drawinfo()
{
DrawInfo *di = NULL;
di = MEM_callocN(sizeof(DrawInfo), "di_icon");
di->drawFunc = 0;
di->w = ICON_DEFAULT_HEIGHT;
di->h = ICON_DEFAULT_HEIGHT;
di->icon = NULL;
di->aspect = 1.0f;
return di;
}
int UI_icon_get_width(int icon_id)
{
Icon *icon = NULL;
DrawInfo *di = NULL;
icon = BKE_icon_get(icon_id);
if (!icon) {
printf("UI_icon_get_width: Internal error, no icon for icon ID: %d\n", icon_id);
return 0;
}
di = (DrawInfo *)icon->drawinfo;
if (!di) {
di = icon_create_drawinfo();
icon->drawinfo = di;
}
if (di)
return di->w;
return 0;
}
int UI_icon_get_height(int icon_id)
{
Icon *icon = NULL;
DrawInfo *di = NULL;
icon = BKE_icon_get(icon_id);
if (!icon) {
printf("UI_icon_get_height: Internal error, no icon for icon ID: %d\n", icon_id);
return 0;
}
di = (DrawInfo*)icon->drawinfo;
if (!di) {
di = icon_create_drawinfo();
icon->drawinfo = di;
}
if (di)
return di->h;
return 0;
}
void UI_icons_init(int first_dyn_id)
{
init_iconfile_list(&iconfilelist);
BKE_icons_init(first_dyn_id);
init_internal_icons();
}
#if 0
static void icon_copy_rect(ImBuf *ibuf, unsigned int w, unsigned int h, unsigned int *rect)
{
struct ImBuf *ima;
unsigned int *drect, *srect;
float scaledx, scaledy;
short ex, ey, dx, dy;
/* paranoia test */
if(ibuf==NULL || (ibuf->rect==NULL && ibuf->rect_float==NULL))
return;
/* waste of cpu cyles... but the imbuf API has no other way to scale fast (ton) */
ima = IMB_dupImBuf(ibuf);
if (!ima)
return;
if (ima->x > ima->y) {
scaledx = (float)w;
scaledy = ( (float)ima->y/(float)ima->x )*(float)w;
}
else {
scaledx = ( (float)ima->x/(float)ima->y )*(float)h;
scaledy = (float)h;
}
ex = (short)scaledx;
ey = (short)scaledy;
dx = (w - ex) / 2;
dy = (h - ey) / 2;
IMB_scalefastImBuf(ima, ex, ey);
/* if needed, convert to 32 bits */
if(ima->rect==NULL)
IMB_rect_from_float(ima);
srect = ima->rect;
drect = rect;
drect+= dy*w+dx;
for (;ey > 0; ey--){
memcpy(drect,srect, ex * sizeof(int));
drect += w;
srect += ima->x;
}
IMB_freeImBuf(ima);
}
/* Render size for preview images at level miplevel */
static int preview_render_size(int miplevel)
{
switch (miplevel) {
case 0: return 32;
case 1: return PREVIEW_DEFAULT_HEIGHT;
}
return 0;
}
static void icon_create_mipmap(struct PreviewImage* prv_img, int miplevel)
{
unsigned int size = preview_render_size(miplevel);
if (!prv_img) {
printf("Error: requested preview image does not exist");
}
if (!prv_img->rect[miplevel]) {
prv_img->w[miplevel] = size;
prv_img->h[miplevel] = size;
prv_img->changed[miplevel] = 1;
prv_img->rect[miplevel] = MEM_callocN(size*size*sizeof(unsigned int), "prv_rect");
}
}
/* create single icon from jpg, png etc. */
static void icon_from_image(Image *img, int miplevel)
{
unsigned int pr_size;
short image_loaded = 0;
struct ImBuf* ibuf=NULL;
PreviewImage* pi;
/* img->ok is zero when Image cannot load */
if (img==NULL || img->ok==0)
return;
/* elubie: this needs to be changed: here image is always loaded if not
already there. Very expensive for large images. Need to find a way to
only get existing ibuf */
ibuf = BKE_image_get_ibuf(img, NULL);
if(ibuf==NULL || ibuf->rect==NULL) {
return;
}
pi = BKE_previewimg_get((ID*)img);
if(!pi) {
printf("preview image could'nt be allocated");
return;
}
/* we can only create the preview rect here, since loading possibly deallocated
old preview */
icon_create_mipmap(pi, miplevel);
pr_size = img->preview->w[miplevel]*img->preview->h[miplevel]*sizeof(unsigned int);
image_loaded = 1;
icon_copy_rect(ibuf, img->preview->w[miplevel], img->preview->h[miplevel], img->preview->rect[miplevel]);
}
static void set_alpha(char* cp, int sizex, int sizey, char alpha)
{
int x,y;
for(y=0; y<sizey; y++) {
for(x=0; x<sizex; x++, cp+=4) {
cp[3]= alpha;
}
}
}
#endif
/* only called when icon has changed */
/* only call with valid pointer from UI_icon_draw */
static void icon_set_image(ID *id, DrawInfo *di, PreviewImage* prv_img, int miplevel)
{
#if 0 // XXX - preview renders have to be redesigned - possibly low level op (elubie)
RenderInfo ri;
unsigned int pr_size = 0;
if (!di) return;
if (!prv_img) {
printf("No preview image for this ID: %s\n", id->name);
return;
}
/* no drawing (see last parameter doDraw, just calculate preview image
- hopefully small enough to be fast */
if (GS(id->name) == ID_IM)
icon_from_image((struct Image*)id, miplevel);
else {
/* create the preview rect */
icon_create_mipmap(prv_img, miplevel);
ri.curtile= 0;
ri.tottile= 0;
ri.rect = NULL;
ri.pr_rectx = prv_img->w[miplevel];
ri.pr_recty = prv_img->h[miplevel];
pr_size = ri.pr_rectx*ri.pr_recty*sizeof(unsigned int);
BIF_previewrender(id, &ri, NULL, PR_ICON_RENDER);
/* world is rendered with alpha=0, so it wasn't displayed
this could be render option for sky to, for later */
if (GS(id->name) == ID_WO) {
set_alpha( (char*) ri.rect, ri.pr_rectx, ri.pr_recty, 255);
}
else if (GS(id->name) == ID_MA) {
Material* mat = (Material*)id;
if (mat->mode & MA_HALO) {
set_alpha( (char*) ri.rect, ri.pr_rectx, ri.pr_recty, 255);
}
}
if (ri.rect) {
memcpy(prv_img->rect[miplevel], ri.rect, pr_size);
/* and clean up */
MEM_freeN(ri.rect);
ri.rect = 0;
}
}
#endif
}
static void icon_draw_rect(float x, float y, int w, int h, float aspect, int rw, int rh, unsigned int *rect)
{
glRasterPos2f(x, y);
// XXX ui_rasterpos_safe(x, y, aspect);
if((w<1 || h<1)) {
// XXX - TODO 2.5 verify whether this case can happen
// and only print in debug
printf("what the heck! - icons are %i x %i pixels?\n", w, h);
}
/* rect contains image in 'rendersize', we only scale if needed */
else if(rw!=w && rh!=h) {
ImBuf *ima;
if(w>2000 || h>2000) { /* something has gone wrong! */
printf("insane icon size w=%d h=%d\n",w,h);
return;
}
/* first allocate imbuf for scaling and copy preview into it */
ima = IMB_allocImBuf(rw, rh, 32, IB_rect, 0);
memcpy(ima->rect, rect, rw*rh*sizeof(unsigned int));
/* scale it */
IMB_scaleImBuf(ima, w, h);
glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, ima->rect);
IMB_freeImBuf(ima);
}
else
glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, rect);
}
/* Drawing size for preview images at level miplevel */
static int preview_size(int miplevel)
{
switch (miplevel) {
case 0: return ICON_DEFAULT_HEIGHT;
case 1: return PREVIEW_DEFAULT_HEIGHT;
}
return 0;
}
static void icon_draw_size(float x, float y, int icon_id, float aspect, int miplevel, int draw_size, int nocreate)
{
Icon *icon = NULL;
DrawInfo *di = NULL;
icon = BKE_icon_get(icon_id);
if (!icon) {
printf("icon_draw_mipmap: Internal error, no icon for icon ID: %d\n", icon_id);
return;
}
di = (DrawInfo*)icon->drawinfo;
if (!di) {
di = icon_create_drawinfo();
icon->drawinfo = di;
icon->drawinfo_free = UI_icons_free_drawinfo;
}
di->aspect = aspect;
/* scale width and height according to aspect */
di->w = (int)(draw_size/di->aspect + 0.5f);
di->h = (int)(draw_size/di->aspect + 0.5f);
if (di->drawFunc) {
/* vector icons use the uiBlock transformation, they are not drawn
with untransformed coordinates like the other icons */
di->drawFunc(x, y, ICON_DEFAULT_HEIGHT, ICON_DEFAULT_HEIGHT, 1.0f);
}
else if (di->icon) {
/* it is a builtin icon */
if (!di->icon->rect) return; /* something has gone wrong! */
icon_draw_rect(x,y,di->w, di->h, di->aspect, di->icon->w, di->icon->h, di->icon->rect);
}
else {
PreviewImage* pi = BKE_previewimg_get((ID*)icon->obj);
if (pi) {
if (!nocreate && (pi->changed[miplevel] ||!pi->rect[miplevel])) /* changed only ever set by dynamic icons */
{
// XXX waitcursor(1);
/* create the preview rect if necessary */
icon_set_image((ID*)icon->obj, icon->drawinfo, pi, miplevel);
pi->changed[miplevel] = 0;
// XXX waitcursor(0);
}
if (!pi->rect[miplevel]) return; /* something has gone wrong! */
icon_draw_rect(x,y,di->w, di->h, di->aspect, pi->w[miplevel], pi->h[miplevel], pi->rect[miplevel]);
}
}
}
static void icon_draw_mipmap(float x, float y, int icon_id, float aspect, int miplevel, int nocreate)
{
int draw_size = preview_size(miplevel);
icon_draw_size(x,y,icon_id, aspect, miplevel, draw_size, nocreate);
}
void UI_icon_draw_aspect(float x, float y, int icon_id, float aspect)
{
icon_draw_mipmap(x,y,icon_id, aspect, PREVIEW_MIPMAP_ZERO, 0);
}
void UI_icon_draw(float x, float y, int icon_id)
{
UI_icon_draw_aspect(x, y, icon_id, 1.0f);
}
void UI_icon_draw_size_blended(float x, float y, int size, int icon_id, int shade)
{
if(shade < 0) {
float r= (128+shade)/128.0f;
glPixelTransferf(GL_ALPHA_SCALE, r);
}
icon_draw_size(x,y,icon_id, 1.0f, 0, size, 1);
if(shade < 0)
glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
}
void UI_icon_draw_preview(float x, float y, int icon_id, int nocreate)
{
icon_draw_mipmap(x,y,icon_id, 1.0f, PREVIEW_MIPMAP_LARGE, nocreate);
}
void UI_icon_draw_aspect_blended(float x, float y, int icon_id, float aspect, int shade)
{
if(shade < 0) {
float r= (128+shade)/128.0f;
glPixelTransferf(GL_ALPHA_SCALE, r);
}
UI_icon_draw_aspect(x, y, icon_id, aspect);
if(shade < 0)
glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
}