2016-10-13 04:22:28 +00:00
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*/
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2019-02-18 08:08:12 +11:00
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/** \file
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* \ingroup gpu
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2016-10-13 04:22:28 +00:00
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*/
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#ifndef __GPU_VIEWPORT_H__
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#define __GPU_VIEWPORT_H__
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2016-10-21 20:50:00 +00:00
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#include <stdbool.h>
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2020-03-19 08:06:49 +01:00
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#include "DNA_scene_types.h"
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2020-03-19 09:33:03 +01:00
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#include "DNA_vec_types.h"
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2017-02-07 11:20:15 +01:00
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#include "GPU_framebuffer.h"
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#include "GPU_texture.h"
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2020-03-02 15:28:47 +01:00
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#ifdef __cplusplus
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extern "C" {
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#endif
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2017-05-04 15:46:09 +02:00
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#define GPU_INFO_SIZE 512 /* IMA_MAX_RENDER_TEXT */
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2019-09-20 12:44:29 +02:00
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#define GLA_PIXEL_OFS 0.375f
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2017-05-04 15:46:09 +02:00
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2016-10-13 04:22:28 +00:00
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typedef struct GPUViewport GPUViewport;
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2020-08-06 14:29:33 +02:00
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struct GPUFrameBuffer;
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2018-09-24 18:46:51 +02:00
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/* Contains memory pools information */
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2017-11-06 16:47:23 +01:00
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typedef struct ViewportMemoryPool {
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2019-05-31 01:45:41 +02:00
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struct BLI_memblock *commands;
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struct BLI_memblock *commands_small;
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struct BLI_memblock *callbuffers;
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struct BLI_memblock *obmats;
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struct BLI_memblock *obinfos;
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2019-05-20 18:01:42 +02:00
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struct BLI_memblock *cullstates;
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2019-05-07 18:01:14 +02:00
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struct BLI_memblock *shgroups;
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struct BLI_memblock *uniforms;
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2019-05-20 18:01:42 +02:00
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struct BLI_memblock *views;
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2019-05-07 18:01:14 +02:00
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struct BLI_memblock *passes;
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struct BLI_memblock *images;
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2019-05-31 01:45:41 +02:00
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struct GPUUniformBuffer **matrices_ubo;
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struct GPUUniformBuffer **obinfos_ubo;
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uint ubo_len;
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2017-11-06 16:47:23 +01:00
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} ViewportMemoryPool;
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2017-02-07 11:20:15 +01:00
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/* All FramebufferLists are just the same pointers with different names */
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typedef struct FramebufferList {
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2019-04-17 06:17:24 +02:00
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struct GPUFrameBuffer *framebuffers[0];
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2017-02-07 11:20:15 +01:00
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} FramebufferList;
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typedef struct TextureList {
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2019-04-17 06:17:24 +02:00
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struct GPUTexture *textures[0];
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2017-02-07 11:20:15 +01:00
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} TextureList;
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typedef struct PassList {
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2019-04-17 06:17:24 +02:00
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struct DRWPass *passes[0];
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2017-02-07 11:20:15 +01:00
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} PassList;
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2016-10-13 04:22:28 +00:00
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2017-02-08 21:44:13 +01:00
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typedef struct StorageList {
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2019-04-17 06:17:24 +02:00
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void *storage[0]; /* custom structs from the engine */
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2017-02-08 21:44:13 +01:00
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} StorageList;
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2017-03-08 20:00:09 +01:00
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typedef struct ViewportEngineData {
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2019-04-17 06:17:24 +02:00
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void *engine_type;
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2017-02-07 11:20:15 +01:00
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2019-04-17 06:17:24 +02:00
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FramebufferList *fbl;
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TextureList *txl;
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PassList *psl;
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StorageList *stl;
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char info[GPU_INFO_SIZE];
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2017-03-26 19:25:45 +02:00
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2020-03-19 08:06:49 +01:00
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TextureList *txl_stereo;
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StorageList *stl_stereo;
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2019-04-17 06:17:24 +02:00
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/* we may want to put this elsewhere */
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struct DRWTextStore *text_draw_cache;
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2017-04-28 04:33:58 +10:00
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2019-04-17 06:17:24 +02:00
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/* Profiling data */
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double init_time;
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double render_time;
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double background_time;
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2017-03-08 20:00:09 +01:00
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} ViewportEngineData;
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2017-02-07 11:20:15 +01:00
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2017-04-12 19:49:19 +10:00
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typedef struct ViewportEngineData_Info {
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2019-04-17 06:17:24 +02:00
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int fbl_len;
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int txl_len;
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int psl_len;
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int stl_len;
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2017-04-12 19:49:19 +10:00
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} ViewportEngineData_Info;
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2017-02-07 11:20:15 +01:00
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GPUViewport *GPU_viewport_create(void);
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2020-03-19 08:06:49 +01:00
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GPUViewport *GPU_viewport_stereo_create(void);
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void GPU_viewport_bind(GPUViewport *viewport, int view, const rcti *rect);
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2017-02-07 11:20:15 +01:00
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void GPU_viewport_unbind(GPUViewport *viewport);
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2020-03-19 08:06:49 +01:00
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void GPU_viewport_draw_to_screen(GPUViewport *viewport, int view, const rcti *rect);
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VR: Initial Virtual Reality support - Milestone 1, Scene Inspection
NOTE: While most of the milestone 1 goals are there, a few smaller features and
improvements are still to be done.
Big picture of this milestone: Initial, OpenXR-based virtual reality support
for users and foundation for advanced use cases.
Maniphest Task: https://developer.blender.org/T71347
The tasks contains more information about this milestone.
To be clear: This is not a feature rich VR implementation, it's focused on the
initial scene inspection use case. We intentionally focused on that, further
features like controller support are part of the next milestone.
- How to use?
Instructions on how to use this are here:
https://wiki.blender.org/wiki/User:Severin/GSoC-2019/How_to_Test
These will be updated and moved to a more official place (likely the manual) soon.
Currently Windows Mixed Reality and Oculus devices are usable. Valve/HTC
headsets don't support the OpenXR standard yet and hence, do not work with this
implementation.
---------------
This is the C-side implementation of the features added for initial VR
support as per milestone 1. A "VR Scene Inspection" Add-on will be
committed separately, to expose the VR functionality in the UI. It also
adds some further features for milestone 1, namely a landmarking system
(stored view locations in the VR space)
Main additions/features:
* Support for rendering viewports to an HMD, with good performance.
* Option to sync the VR view perspective with a fully interactive,
regular 3D View (VR-Mirror).
* Option to disable positional tracking. Keeps the current position (calculated
based on the VR eye center pose) when enabled while a VR session is running.
* Some regular viewport settings for the VR view
* RNA/Python-API to query and set VR session state information.
* WM-XR: Layer tying Ghost-XR to the Blender specific APIs/data
* wmSurface API: drawable, non-window container (manages Ghost-OpenGL and GPU
context)
* DNA/RNA for management of VR session settings
* `--debug-xr` and `--debug-xr-time` commandline options
* Utility batch & config file for using the Oculus runtime on Windows.
* Most VR data is runtime only. The exception is user settings which are saved
to files (`XrSessionSettings`).
* VR support can be disabled through the `WITH_XR_OPENXR` compiler flag.
For architecture and code documentation, see
https://wiki.blender.org/wiki/Source/Interface/XR.
---------------
A few thank you's:
* A huge shoutout to Ray Molenkamp for his help during the project - it would
have not been that successful without him!
* Sebastian Koenig and Simeon Conzendorf for testing and feedback!
* The reviewers, especially Brecht Van Lommel!
* Dalai Felinto for pushing and managing me to get this done ;)
* The OpenXR working group for providing an open standard. I think we're the
first bigger application to adopt OpenXR. Congratulations to them and
ourselves :)
This project started as a Google Summer of Code 2019 project - "Core Support of
Virtual Reality Headsets through OpenXR" (see
https://wiki.blender.org/wiki/User:Severin/GSoC-2019/).
Some further information, including ideas for further improvements can be found
in the final GSoC report:
https://wiki.blender.org/wiki/User:Severin/GSoC-2019/Final_Report
Differential Revisions: D6193, D7098
Reviewed by: Brecht Van Lommel, Jeroen Bakker
2020-03-17 20:20:55 +01:00
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void GPU_viewport_draw_to_screen_ex(GPUViewport *viewport,
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2020-03-19 08:06:49 +01:00
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int view,
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VR: Initial Virtual Reality support - Milestone 1, Scene Inspection
NOTE: While most of the milestone 1 goals are there, a few smaller features and
improvements are still to be done.
Big picture of this milestone: Initial, OpenXR-based virtual reality support
for users and foundation for advanced use cases.
Maniphest Task: https://developer.blender.org/T71347
The tasks contains more information about this milestone.
To be clear: This is not a feature rich VR implementation, it's focused on the
initial scene inspection use case. We intentionally focused on that, further
features like controller support are part of the next milestone.
- How to use?
Instructions on how to use this are here:
https://wiki.blender.org/wiki/User:Severin/GSoC-2019/How_to_Test
These will be updated and moved to a more official place (likely the manual) soon.
Currently Windows Mixed Reality and Oculus devices are usable. Valve/HTC
headsets don't support the OpenXR standard yet and hence, do not work with this
implementation.
---------------
This is the C-side implementation of the features added for initial VR
support as per milestone 1. A "VR Scene Inspection" Add-on will be
committed separately, to expose the VR functionality in the UI. It also
adds some further features for milestone 1, namely a landmarking system
(stored view locations in the VR space)
Main additions/features:
* Support for rendering viewports to an HMD, with good performance.
* Option to sync the VR view perspective with a fully interactive,
regular 3D View (VR-Mirror).
* Option to disable positional tracking. Keeps the current position (calculated
based on the VR eye center pose) when enabled while a VR session is running.
* Some regular viewport settings for the VR view
* RNA/Python-API to query and set VR session state information.
* WM-XR: Layer tying Ghost-XR to the Blender specific APIs/data
* wmSurface API: drawable, non-window container (manages Ghost-OpenGL and GPU
context)
* DNA/RNA for management of VR session settings
* `--debug-xr` and `--debug-xr-time` commandline options
* Utility batch & config file for using the Oculus runtime on Windows.
* Most VR data is runtime only. The exception is user settings which are saved
to files (`XrSessionSettings`).
* VR support can be disabled through the `WITH_XR_OPENXR` compiler flag.
For architecture and code documentation, see
https://wiki.blender.org/wiki/Source/Interface/XR.
---------------
A few thank you's:
* A huge shoutout to Ray Molenkamp for his help during the project - it would
have not been that successful without him!
* Sebastian Koenig and Simeon Conzendorf for testing and feedback!
* The reviewers, especially Brecht Van Lommel!
* Dalai Felinto for pushing and managing me to get this done ;)
* The OpenXR working group for providing an open standard. I think we're the
first bigger application to adopt OpenXR. Congratulations to them and
ourselves :)
This project started as a Google Summer of Code 2019 project - "Core Support of
Virtual Reality Headsets through OpenXR" (see
https://wiki.blender.org/wiki/User:Severin/GSoC-2019/).
Some further information, including ideas for further improvements can be found
in the final GSoC report:
https://wiki.blender.org/wiki/User:Severin/GSoC-2019/Final_Report
Differential Revisions: D6193, D7098
Reviewed by: Brecht Van Lommel, Jeroen Bakker
2020-03-17 20:20:55 +01:00
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const rcti *rect,
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bool display_colorspace);
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2016-10-13 04:22:28 +00:00
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void GPU_viewport_free(GPUViewport *viewport);
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2020-02-11 15:18:55 +01:00
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void GPU_viewport_colorspace_set(GPUViewport *viewport,
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ColorManagedViewSettings *view_settings,
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ColorManagedDisplaySettings *display_settings,
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float dither);
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void GPU_viewport_bind_from_offscreen(GPUViewport *viewport, struct GPUOffScreen *ofs);
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void GPU_viewport_unbind_from_offscreen(GPUViewport *viewport,
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struct GPUOffScreen *ofs,
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bool display_colorspace);
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2017-05-03 02:50:29 +10:00
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2017-11-06 16:47:23 +01:00
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ViewportMemoryPool *GPU_viewport_mempool_get(GPUViewport *viewport);
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2018-01-09 14:09:14 +01:00
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struct DRWInstanceDataList *GPU_viewport_instance_data_list_get(GPUViewport *viewport);
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2017-11-06 16:47:23 +01:00
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2017-04-03 19:32:05 +02:00
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void *GPU_viewport_engine_data_create(GPUViewport *viewport, void *engine_type);
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void *GPU_viewport_engine_data_get(GPUViewport *viewport, void *engine_type);
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2017-03-08 20:00:09 +01:00
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void *GPU_viewport_framebuffer_list_get(GPUViewport *viewport);
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2020-03-19 08:06:49 +01:00
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void GPU_viewport_stereo_composite(GPUViewport *viewport, Stereo3dFormat *stereo_format);
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2017-03-08 20:00:09 +01:00
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void *GPU_viewport_texture_list_get(GPUViewport *viewport);
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2019-04-17 06:17:24 +02:00
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void GPU_viewport_size_get(const GPUViewport *viewport, int size[2]);
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void GPU_viewport_size_set(GPUViewport *viewport, const int size[2]);
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2020-03-19 08:06:49 +01:00
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void GPU_viewport_active_view_set(GPUViewport *viewport, int view);
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2017-03-08 20:00:09 +01:00
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2018-03-17 04:47:26 +01:00
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/* Profiling */
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double *GPU_viewport_cache_time_get(GPUViewport *viewport);
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2017-09-25 20:07:02 +02:00
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void GPU_viewport_tag_update(GPUViewport *viewport);
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bool GPU_viewport_do_update(GPUViewport *viewport);
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2020-03-19 08:06:49 +01:00
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GPUTexture *GPU_viewport_color_texture(GPUViewport *viewport, int view);
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2018-04-27 10:22:37 +02:00
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2017-05-16 02:59:25 +02:00
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/* Texture pool */
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2019-04-17 06:17:24 +02:00
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GPUTexture *GPU_viewport_texture_pool_query(
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GPUViewport *viewport, void *engine, int width, int height, int format);
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2017-05-16 02:59:25 +02:00
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2019-05-07 18:42:28 +02:00
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bool GPU_viewport_engines_data_validate(GPUViewport *viewport, void **engine_handle_array);
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2017-11-06 16:47:23 +01:00
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void GPU_viewport_cache_release(GPUViewport *viewport);
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2017-02-07 11:20:15 +01:00
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2020-08-06 14:29:33 +02:00
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struct GPUFrameBuffer *GPU_viewport_framebuffer_default_get(GPUViewport *viewport);
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struct GPUFrameBuffer *GPU_viewport_framebuffer_overlay_get(GPUViewport *viewport);
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2020-03-02 15:28:47 +01:00
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#ifdef __cplusplus
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}
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#endif
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2019-04-17 06:17:24 +02:00
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#endif // __GPU_VIEWPORT_H__
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