viewport: barebones to handle viewport compositing in gpu_viewport.c

This commit is contained in:
Dalai Felinto
2016-10-13 04:22:28 +00:00
parent 14d0549295
commit ecbedce81e
6 changed files with 112 additions and 0 deletions

View File

@@ -57,6 +57,7 @@
#include "GPU_compositing.h"
#include "GPU_framebuffer.h"
#include "GPU_material.h"
#include "GPU_viewport.h"
#include "BIF_gl.h"
@@ -582,6 +583,11 @@ static void view3d_main_region_exit(wmWindowManager *wm, ARegion *ar)
GPU_fx_compositor_destroy(rv3d->compositor);
rv3d->compositor = NULL;
}
if (rv3d->viewport) {
GPU_viewport_free(rv3d->viewport);
rv3d->viewport = NULL;
}
}
static int view3d_ob_drop_poll(bContext *UNUSED(C), wmDrag *drag, const wmEvent *UNUSED(event))
@@ -739,6 +745,9 @@ static void view3d_main_region_free(ARegion *ar)
if (rv3d->compositor) {
GPU_fx_compositor_destroy(rv3d->compositor);
}
if (rv3d->viewport) {
GPU_viewport_free(rv3d->viewport);
}
MEM_freeN(rv3d);
ar->regiondata = NULL;
@@ -763,6 +772,7 @@ static void *view3d_main_region_duplicate(void *poin)
new->sms = NULL;
new->smooth_timer = NULL;
new->compositor = NULL;
new->viewport = NULL;
return new;
}

View File

@@ -51,6 +51,7 @@
#include "ED_transform.h"
#include "GPU_immediate.h"
#include "GPU_viewport.h"
#include "UI_resources.h"
@@ -1088,12 +1089,16 @@ static void view3d_draw_view(const bContext *C, ARegion *ar, DrawData *draw_data
void view3d_main_region_draw(const bContext *C, ARegion *ar)
{
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = ar->regiondata;
if (IS_VIEWPORT_LEGACY(v3d)) {
view3d_main_region_draw_legacy(C, ar);
return;
}
if (!rv3d->viewport)
rv3d->viewport = GPU_viewport_create();
/* TODO viewport - there is so much to be done, in fact a lot will need to happen in the space_view3d.c
* before we even call the drawing routine, but let's move on for now (dfelinto)
* but this is a provisory way to start seeing things in the viewport */

View File

@@ -64,6 +64,7 @@ set(SRC
intern/gpu_select.c
intern/gpu_shader.c
intern/gpu_texture.c
intern/gpu_viewport.c
gawain/attrib_binding.c
gawain/attrib_binding.h
@@ -119,6 +120,7 @@ set(SRC
GPU_select.h
GPU_shader.h
GPU_texture.h
GPU_viewport.h
intern/gpu_codegen.h
intern/gpu_private.h

View File

@@ -0,0 +1,41 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s):
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file GPU_viewport.h
* \ingroup gpu
*/
#ifndef __GPU_VIEWPORT_H__
#define __GPU_VIEWPORT_H__
typedef struct GPUViewport GPUViewport;
GPUViewport *GPU_viewport_create(void);
void GPU_viewport_free(GPUViewport *viewport);
#endif // __GPU_VIEWPORT_H__

View File

@@ -0,0 +1,52 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s):
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/gpu/intern/gpu_viewport.c
* \ingroup gpu
*
* System that manages viewport drawing.
*/
#include "GPU_viewport.h"
#include "MEM_guardedalloc.h"
struct GPUViewport {
float pad[4];
};
GPUViewport *GPU_viewport_create(void)
{
GPUViewport *viewport = MEM_callocN(sizeof(GPUViewport), "GPUViewport");
return viewport;
}
void GPU_viewport_free(GPUViewport *viewport)
{
MEM_freeN(viewport);
}

View File

@@ -45,6 +45,7 @@ struct SmoothView3DStore;
struct wmTimer;
struct Material;
struct GPUFX;
struct GPUViewport;
/* This is needed to not let VC choke on near and far... old
* proprietary MS extensions... */
@@ -147,6 +148,7 @@ typedef struct RegionView3D {
float rot_axis[3];
struct GPUFX *compositor;
struct GPUViewport *viewport;
} RegionView3D;
/* 3D ViewPort Struct */