viewport: barebones to handle viewport compositing in gpu_viewport.c
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@@ -57,6 +57,7 @@
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#include "GPU_compositing.h"
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#include "GPU_framebuffer.h"
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#include "GPU_material.h"
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#include "GPU_viewport.h"
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#include "BIF_gl.h"
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@@ -582,6 +583,11 @@ static void view3d_main_region_exit(wmWindowManager *wm, ARegion *ar)
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GPU_fx_compositor_destroy(rv3d->compositor);
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rv3d->compositor = NULL;
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}
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if (rv3d->viewport) {
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GPU_viewport_free(rv3d->viewport);
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rv3d->viewport = NULL;
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}
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}
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static int view3d_ob_drop_poll(bContext *UNUSED(C), wmDrag *drag, const wmEvent *UNUSED(event))
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@@ -739,6 +745,9 @@ static void view3d_main_region_free(ARegion *ar)
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if (rv3d->compositor) {
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GPU_fx_compositor_destroy(rv3d->compositor);
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}
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if (rv3d->viewport) {
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GPU_viewport_free(rv3d->viewport);
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}
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MEM_freeN(rv3d);
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ar->regiondata = NULL;
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@@ -763,6 +772,7 @@ static void *view3d_main_region_duplicate(void *poin)
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new->sms = NULL;
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new->smooth_timer = NULL;
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new->compositor = NULL;
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new->viewport = NULL;
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return new;
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}
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@@ -51,6 +51,7 @@
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#include "ED_transform.h"
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#include "GPU_immediate.h"
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#include "GPU_viewport.h"
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#include "UI_resources.h"
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@@ -1088,12 +1089,16 @@ static void view3d_draw_view(const bContext *C, ARegion *ar, DrawData *draw_data
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void view3d_main_region_draw(const bContext *C, ARegion *ar)
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{
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View3D *v3d = CTX_wm_view3d(C);
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RegionView3D *rv3d = ar->regiondata;
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if (IS_VIEWPORT_LEGACY(v3d)) {
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view3d_main_region_draw_legacy(C, ar);
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return;
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}
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if (!rv3d->viewport)
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rv3d->viewport = GPU_viewport_create();
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/* TODO viewport - there is so much to be done, in fact a lot will need to happen in the space_view3d.c
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* before we even call the drawing routine, but let's move on for now (dfelinto)
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* but this is a provisory way to start seeing things in the viewport */
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@@ -64,6 +64,7 @@ set(SRC
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intern/gpu_select.c
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intern/gpu_shader.c
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intern/gpu_texture.c
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intern/gpu_viewport.c
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gawain/attrib_binding.c
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gawain/attrib_binding.h
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@@ -119,6 +120,7 @@ set(SRC
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GPU_select.h
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GPU_shader.h
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GPU_texture.h
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GPU_viewport.h
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intern/gpu_codegen.h
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intern/gpu_private.h
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41
source/blender/gpu/GPU_viewport.h
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41
source/blender/gpu/GPU_viewport.h
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@@ -0,0 +1,41 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s):
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file GPU_viewport.h
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* \ingroup gpu
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*/
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#ifndef __GPU_VIEWPORT_H__
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#define __GPU_VIEWPORT_H__
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typedef struct GPUViewport GPUViewport;
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GPUViewport *GPU_viewport_create(void);
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void GPU_viewport_free(GPUViewport *viewport);
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#endif // __GPU_VIEWPORT_H__
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52
source/blender/gpu/intern/gpu_viewport.c
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52
source/blender/gpu/intern/gpu_viewport.c
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@@ -0,0 +1,52 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2006 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s):
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/gpu/intern/gpu_viewport.c
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* \ingroup gpu
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*
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* System that manages viewport drawing.
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*/
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#include "GPU_viewport.h"
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#include "MEM_guardedalloc.h"
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struct GPUViewport {
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float pad[4];
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};
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GPUViewport *GPU_viewport_create(void)
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{
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GPUViewport *viewport = MEM_callocN(sizeof(GPUViewport), "GPUViewport");
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return viewport;
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}
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void GPU_viewport_free(GPUViewport *viewport)
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{
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MEM_freeN(viewport);
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}
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@@ -45,6 +45,7 @@ struct SmoothView3DStore;
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struct wmTimer;
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struct Material;
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struct GPUFX;
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struct GPUViewport;
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/* This is needed to not let VC choke on near and far... old
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* proprietary MS extensions... */
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@@ -147,6 +148,7 @@ typedef struct RegionView3D {
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float rot_axis[3];
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struct GPUFX *compositor;
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struct GPUViewport *viewport;
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} RegionView3D;
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/* 3D ViewPort Struct */
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