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										 |  |  | /*
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							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2020 Blender Foundation. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | /** \file
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							|  |  |  |  * \ingroup gpu | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * GPU shader interface (C --> GLSL) | 
					
						
							|  |  |  |  * | 
					
						
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										 |  |  |  * Structure detailing needed vertex inputs and resources for a specific shader. | 
					
						
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										 |  |  |  * A shader interface can be shared between two similar shaders. | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | #pragma once
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							|  |  |  | #include "MEM_guardedalloc.h"
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							|  |  |  | #include "BLI_vector.hh"
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							|  |  |  | #include "glew-mx.h"
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										 |  |  | #include "gpu_shader_create_info.hh"
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										 |  |  | #include "gpu_shader_interface.hh"
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							|  |  |  | namespace blender::gpu { | 
					
						
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							|  |  |  | class GLVaoCache; | 
					
						
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										 |  |  | /**
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							|  |  |  |  * Implementation of Shader interface using OpenGL. | 
					
						
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										 |  |  |  */ | 
					
						
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										 |  |  | class GLShaderInterface : public ShaderInterface { | 
					
						
							|  |  |  |  private: | 
					
						
							|  |  |  |   /** Reference to VaoCaches using this interface */ | 
					
						
							|  |  |  |   Vector<GLVaoCache *> refs_; | 
					
						
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							|  |  |  |  public: | 
					
						
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										 |  |  |   GLShaderInterface(GLuint program, const shader::ShaderCreateInfo &info); | 
					
						
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										 |  |  |   GLShaderInterface(GLuint program); | 
					
						
							|  |  |  |   ~GLShaderInterface(); | 
					
						
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							|  |  |  |   void ref_add(GLVaoCache *ref); | 
					
						
							|  |  |  |   void ref_remove(GLVaoCache *ref); | 
					
						
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							|  |  |  |   MEM_CXX_CLASS_ALLOC_FUNCS("GLShaderInterface"); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | }  // namespace blender::gpu
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