Cleanup: spelling

This commit is contained in:
2020-08-26 09:41:30 +10:00
parent bbb6ec9e51
commit be4abb42c1
3 changed files with 3 additions and 3 deletions

View File

@@ -190,7 +190,7 @@ void multiresModifier_subdivide_to_level(struct Object *object,
Mesh *coarse_mesh = object->data;
if (coarse_mesh->totloop == 0) {
/* If there are no loops in the mesh inplies there is no CD_MDISPS as well. So can early output
/* If there are no loops in the mesh implies there is no CD_MDISPS as well. So can early output
* from here as there is nothing to subdivide. */
return;
}

View File

@@ -2090,7 +2090,7 @@ void SCENE_OT_freestyle_stroke_material_create(wmOperatorType *ot)
/** \} */
/* -------------------------------------------------------------------- */
/** \name Textue Slot Move Operator
/** \name Texture Slot Move Operator
* \{ */
static int texture_slot_move_exec(bContext *C, wmOperator *op)

View File

@@ -22,7 +22,7 @@
*
* GPU shader interface (C --> GLSL)
*
* Structure detailling needed vertex inputs and resources for a specific shader.
* Structure detailing needed vertex inputs and resources for a specific shader.
* A shader interface can be shared between two similar shaders.
*/