Cleanup: spelling
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@@ -190,7 +190,7 @@ void multiresModifier_subdivide_to_level(struct Object *object,
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Mesh *coarse_mesh = object->data;
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if (coarse_mesh->totloop == 0) {
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/* If there are no loops in the mesh inplies there is no CD_MDISPS as well. So can early output
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/* If there are no loops in the mesh implies there is no CD_MDISPS as well. So can early output
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* from here as there is nothing to subdivide. */
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return;
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}
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@@ -2090,7 +2090,7 @@ void SCENE_OT_freestyle_stroke_material_create(wmOperatorType *ot)
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Textue Slot Move Operator
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/** \name Texture Slot Move Operator
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* \{ */
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static int texture_slot_move_exec(bContext *C, wmOperator *op)
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@@ -22,7 +22,7 @@
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*
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* GPU shader interface (C --> GLSL)
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*
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* Structure detailling needed vertex inputs and resources for a specific shader.
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* Structure detailing needed vertex inputs and resources for a specific shader.
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* A shader interface can be shared between two similar shaders.
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*/
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