2009-01-01 13:15:35 +00:00
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/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <stdlib.h>
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#include <math.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_windowmanager_types.h"
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#include "BLI_arithb.h"
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#include "BLI_blenlib.h"
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#include "BLI_editVert.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_utildefines.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_screen.h"
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#include "ED_mesh.h"
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2009-01-05 15:19:31 +00:00
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#include "ED_view3d.h"
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2009-01-01 13:15:35 +00:00
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2009-01-17 18:35:33 +00:00
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#include "BIF_transform.h"
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2009-01-01 13:15:35 +00:00
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#include "mesh_intern.h"
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2009-01-17 18:35:33 +00:00
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static int mesh_add_duplicate_exec(bContext *C, wmOperator *op)
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{
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Object *ob= CTX_data_edit_object(C);
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EditMesh *em= ((Mesh *)ob->data)->edit_mesh;
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adduplicateflag(em, SELECT);
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return OPERATOR_FINISHED;
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}
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static int mesh_add_duplicate_invoke(bContext *C, wmOperator *op, wmEvent *event)
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{
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2009-01-29 18:54:22 +00:00
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WM_cursor_wait(1);
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2009-01-17 18:35:33 +00:00
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mesh_add_duplicate_exec(C, op);
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2009-01-29 18:54:22 +00:00
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WM_cursor_wait(0);
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2009-01-17 18:35:33 +00:00
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RNA_int_set(op->ptr, "mode", TFM_TRANSLATION);
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2009-01-18 10:46:26 +00:00
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WM_operator_name_call(C, "TFM_OT_transform", WM_OP_INVOKE_REGION_WIN, op->ptr);
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2009-01-17 18:35:33 +00:00
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return OPERATOR_FINISHED;
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}
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static void MESH_OT_add_duplicate(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name= "Add Duplicate";
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ot->idname= "MESH_OT_add_duplicate";
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/* api callbacks */
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ot->invoke= mesh_add_duplicate_invoke;
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ot->exec= mesh_add_duplicate_exec;
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ot->poll= ED_operator_editmesh;
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/* to give to transform */
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RNA_def_int(ot->srna, "mode", TFM_TRANSLATION, 0, INT_MAX, "Mode", "", 0, INT_MAX);
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}
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2009-01-01 13:15:35 +00:00
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/* ************************** registration **********************************/
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void ED_operatortypes_mesh(void)
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{
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WM_operatortype_append(MESH_OT_de_select_all);
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2009-01-13 02:09:58 +00:00
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WM_operatortype_append(MESH_OT_select_more);
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WM_operatortype_append(MESH_OT_select_less);
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WM_operatortype_append(MESH_OT_selectswap_mesh);
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WM_operatortype_append(MESH_OT_select_non_manifold);
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WM_operatortype_append(MESH_OT_selectconnected_mesh_all);
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WM_operatortype_append(MESH_OT_selectconnected_mesh);
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WM_operatortype_append(MESH_OT_hide_mesh);
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WM_operatortype_append(MESH_OT_reveal_mesh);
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WM_operatortype_append(MESH_OT_righthandfaces);
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2009-01-16 04:48:33 +00:00
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WM_operatortype_append(MESH_OT_subdivide);
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WM_operatortype_append(MESH_OT_subdivide_multi);
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WM_operatortype_append(MESH_OT_subdivide_multi_fractal);
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WM_operatortype_append(MESH_OT_subdivide_smooth);
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2009-01-19 18:36:54 +00:00
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WM_operatortype_append(MESH_OT_subdivs);
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2009-01-13 02:09:58 +00:00
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WM_operatortype_append(MESH_OT_select_linked_flat_faces);
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WM_operatortype_append(MESH_OT_select_sharp_edges);
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2.5
Editmesh: add primitive basics back. Had to clean up a load of
crap there... but it's sorta in control, so I think Shul can
pick it up again.
Test: ctrl+0 adds plane, or ctrl+9 adds grid.
Notes for Shul:
- i've added a transform function, which gets correctly passed
on to the add_prim function, should work for all object
transforms. Only the code inside add_prim might be needed
to check (it uses 4x4 mat now, not a 3x3)
- The old code with buttons has been ifdeffed out, check for
user input and make it rna properties, which get read
in the exec(), and handed over to the add_prim. Set them
default now to the values from old buttons.
- Operator naming is preferred lower case, I gave this
a new name.
- check a bit on formatting code, but don't use the old code
as example! Look also at ED_keymap_mesh() for example.
2009-01-14 19:26:11 +00:00
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WM_operatortype_append(MESH_OT_add_primitive_plane);
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2009-01-15 03:05:19 +00:00
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WM_operatortype_append(MESH_OT_add_primitive_cube);
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WM_operatortype_append(MESH_OT_add_primitive_circle);
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WM_operatortype_append(MESH_OT_add_primitive_cylinder);
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WM_operatortype_append(MESH_OT_add_primitive_tube);
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WM_operatortype_append(MESH_OT_add_primitive_cone);
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2.5
Editmesh: add primitive basics back. Had to clean up a load of
crap there... but it's sorta in control, so I think Shul can
pick it up again.
Test: ctrl+0 adds plane, or ctrl+9 adds grid.
Notes for Shul:
- i've added a transform function, which gets correctly passed
on to the add_prim function, should work for all object
transforms. Only the code inside add_prim might be needed
to check (it uses 4x4 mat now, not a 3x3)
- The old code with buttons has been ifdeffed out, check for
user input and make it rna properties, which get read
in the exec(), and handed over to the add_prim. Set them
default now to the values from old buttons.
- Operator naming is preferred lower case, I gave this
a new name.
- check a bit on formatting code, but don't use the old code
as example! Look also at ED_keymap_mesh() for example.
2009-01-14 19:26:11 +00:00
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WM_operatortype_append(MESH_OT_add_primitive_grid);
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2009-01-15 03:05:19 +00:00
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WM_operatortype_append(MESH_OT_add_primitive_monkey);
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2009-01-15 18:28:40 +00:00
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WM_operatortype_append(MESH_OT_add_primitive_uv_sphere);
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WM_operatortype_append(MESH_OT_add_primitive_ico_sphere);
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2009-01-31 03:23:41 +00:00
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WM_operatortype_append(MESH_OT_clear_fgon);
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WM_operatortype_append(MESH_OT_make_fgon);
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2009-01-17 18:35:33 +00:00
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WM_operatortype_append(MESH_OT_add_duplicate);
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2009-01-23 03:07:07 +00:00
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WM_operatortype_append(MESH_OT_removedoublesflag);
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2009-01-24 22:21:12 +00:00
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WM_operatortype_append(MESH_OT_extrude_mesh);
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WM_operatortype_append(MESH_OT_edit_faces);
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2009-01-31 02:31:58 +00:00
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WM_operatortype_append(MESH_OT_delete_mesh);
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2009-01-30 15:01:14 +00:00
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WM_operatortype_append(MESH_OT_separate);
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2.5
- Edit mesh: Add ctrl+click add vertex or extrude.
I've made it not move the 3d cursor in that case.
Also found out tweak events conflicted with existing
keymap definitions; on tweak failure (= no mousemove)
it now passes on the mouse event as 'mouse down' for
the remaining keymaps to check.
These then actually respond to mouse-up instead of down...
The location in the keymaps where tweaks get generated
remains important. Examples:
1 - 'select' mouse-handler, operator return pass-through
2 - tweak handler checks, and makes tweak event
3 - grabber responds to tweak event
1 - ctrl+mouse tweak handler checks, makes tweak event,
or passes event on
2 - if tweak event, it runs lasso
3 - else when passed on, ctrl+click extrude happens
In the first case, select works on mouse-down, immediate.
In the second case, extrude happens on mouse-release, even
though the keymap defined mouse-press.
This will make designing nice balanced keymaps still not
simple; especially because you can't tell operators to
pass on the key... although we can add the convention that
select-mouse operators always pass on to enable tweaks.
Still a good reason to wait with custom keymaps
when this is fully settled!
2009-01-30 18:18:41 +00:00
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WM_operatortype_append(MESH_OT_dupli_extrude_cursor);
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2009-01-30 18:53:54 +00:00
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WM_operatortype_append(MESH_OT_loop_select);
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2009-01-30 19:14:50 +00:00
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WM_operatortype_append(MESH_OT_add_edge_face);
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2009-01-01 13:15:35 +00:00
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}
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/* note mesh keymap also for other space? */
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void ED_keymap_mesh(wmWindowManager *wm)
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2009-01-15 18:28:40 +00:00
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{
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2009-01-01 13:15:35 +00:00
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ListBase *keymap= WM_keymap_listbase(wm, "EditMesh", 0, 0);
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2009-01-31 09:23:17 +00:00
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wmKeymapItem *kmi;
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2009-01-01 13:15:35 +00:00
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2.5
Editmesh: add primitive basics back. Had to clean up a load of
crap there... but it's sorta in control, so I think Shul can
pick it up again.
Test: ctrl+0 adds plane, or ctrl+9 adds grid.
Notes for Shul:
- i've added a transform function, which gets correctly passed
on to the add_prim function, should work for all object
transforms. Only the code inside add_prim might be needed
to check (it uses 4x4 mat now, not a 3x3)
- The old code with buttons has been ifdeffed out, check for
user input and make it rna properties, which get read
in the exec(), and handed over to the add_prim. Set them
default now to the values from old buttons.
- Operator naming is preferred lower case, I gave this
a new name.
- check a bit on formatting code, but don't use the old code
as example! Look also at ED_keymap_mesh() for example.
2009-01-14 19:26:11 +00:00
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/* selecting */
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2009-01-31 09:23:17 +00:00
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WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_ALT, 0);
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kmi= WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_SHIFT|KM_ALT, 0);
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RNA_boolean_set(kmi->ptr, "extend", 1);
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kmi= WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_ALT|KM_CTRL, 0);
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RNA_boolean_set(kmi->ptr, "ring", 1);
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kmi= WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_SHIFT|KM_ALT|KM_CTRL, 0);
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RNA_boolean_set(kmi->ptr, "extend", 1);
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RNA_boolean_set(kmi->ptr, "ring", 1);
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2009-01-01 13:15:35 +00:00
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WM_keymap_add_item(keymap, "MESH_OT_de_select_all", AKEY, KM_PRESS, 0, 0);
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2009-01-13 02:09:58 +00:00
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WM_keymap_add_item(keymap, "MESH_OT_select_more", PADPLUSKEY, KM_PRESS, KM_CTRL, 0);
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WM_keymap_add_item(keymap, "MESH_OT_select_less", PADMINUS, KM_PRESS, KM_CTRL, 0);
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WM_keymap_add_item(keymap, "MESH_OT_selectswap_mesh", IKEY, KM_PRESS, KM_CTRL, 0);
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WM_keymap_add_item(keymap, "MESH_OT_select_non_manifold", MKEY, KM_PRESS, (KM_CTRL|KM_SHIFT|KM_ALT), 0);
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2009-01-17 16:11:12 +00:00
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2009-01-13 02:09:58 +00:00
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WM_keymap_add_item(keymap, "MESH_OT_selectconnected_mesh_all", LKEY, KM_PRESS, KM_CTRL, 0);
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WM_keymap_add_item(keymap, "MESH_OT_selectconnected_mesh", LKEY, KM_PRESS, 0, 0);
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2009-01-17 16:11:12 +00:00
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RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_selectconnected_mesh", LKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "deselect", 1);
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2009-01-16 23:58:10 +00:00
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RNA_float_set(WM_keymap_add_item(keymap, "MESH_OT_select_linked_flat_faces", FKEY, KM_PRESS, (KM_CTRL|KM_SHIFT|KM_ALT), 0)->ptr,"sharpness",135.0);
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RNA_float_set(WM_keymap_add_item(keymap, "MESH_OT_select_sharp_edges", SKEY, KM_PRESS, (KM_CTRL|KM_SHIFT|KM_ALT), 0)->ptr,"sharpness",135.0);
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2009-01-13 02:09:58 +00:00
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2009-01-30 18:53:54 +00:00
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/* transform keymap already defined, so no tweaks for select */
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2.5
Editmesh: add primitive basics back. Had to clean up a load of
crap there... but it's sorta in control, so I think Shul can
pick it up again.
Test: ctrl+0 adds plane, or ctrl+9 adds grid.
Notes for Shul:
- i've added a transform function, which gets correctly passed
on to the add_prim function, should work for all object
transforms. Only the code inside add_prim might be needed
to check (it uses 4x4 mat now, not a 3x3)
- The old code with buttons has been ifdeffed out, check for
user input and make it rna properties, which get read
in the exec(), and handed over to the add_prim. Set them
default now to the values from old buttons.
- Operator naming is preferred lower case, I gave this
a new name.
- check a bit on formatting code, but don't use the old code
as example! Look also at ED_keymap_mesh() for example.
2009-01-14 19:26:11 +00:00
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/* hide */
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2009-01-13 02:09:58 +00:00
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WM_keymap_add_item(keymap, "MESH_OT_hide_mesh", HKEY, KM_PRESS, 0, 0);
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RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_hide_mesh", HKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "swap", 1);
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WM_keymap_add_item(keymap, "MESH_OT_reveal_mesh", HKEY, KM_PRESS, KM_ALT, 0);
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2.5
Editmesh: add primitive basics back. Had to clean up a load of
crap there... but it's sorta in control, so I think Shul can
pick it up again.
Test: ctrl+0 adds plane, or ctrl+9 adds grid.
Notes for Shul:
- i've added a transform function, which gets correctly passed
on to the add_prim function, should work for all object
transforms. Only the code inside add_prim might be needed
to check (it uses 4x4 mat now, not a 3x3)
- The old code with buttons has been ifdeffed out, check for
user input and make it rna properties, which get read
in the exec(), and handed over to the add_prim. Set them
default now to the values from old buttons.
- Operator naming is preferred lower case, I gave this
a new name.
- check a bit on formatting code, but don't use the old code
as example! Look also at ED_keymap_mesh() for example.
2009-01-14 19:26:11 +00:00
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/* tools */
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2009-01-13 02:09:58 +00:00
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RNA_int_set(WM_keymap_add_item(keymap, "MESH_OT_righthandfaces", NKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0)->ptr, "select", 2);
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RNA_int_set(WM_keymap_add_item(keymap, "MESH_OT_righthandfaces", NKEY, KM_PRESS, KM_CTRL, 0)->ptr, "select", 1);
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2009-01-19 18:36:54 +00:00
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WM_keymap_add_item(keymap, "MESH_OT_subdivs", WKEY, KM_PRESS, 0, 0); // this is the menu
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/*WM_keymap_add_item(keymap, "MESH_OT_subdivide_multi", WKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
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2009-01-16 04:48:33 +00:00
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WM_keymap_add_item(keymap, "MESH_OT_subdivide_multi_fractal", WKEY, KM_PRESS, KM_ALT, 0);
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2009-01-19 18:36:54 +00:00
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WM_keymap_add_item(keymap, "MESH_OT_subdivide_smooth", WKEY, KM_PRESS, KM_CTRL|KM_ALT, 0);*/
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2009-01-23 03:07:07 +00:00
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WM_keymap_add_item(keymap, "MESH_OT_removedoublesflag", VKEY, KM_PRESS, KM_CTRL, 0);
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2009-01-24 22:21:12 +00:00
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WM_keymap_add_item(keymap, "MESH_OT_extrude_mesh", EKEY, KM_PRESS, 0, 0);
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WM_keymap_add_item(keymap, "MESH_OT_edit_faces", PKEY, KM_PRESS, KM_CTRL, 0);
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2009-01-19 18:36:54 +00:00
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2009-01-31 09:23:17 +00:00
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/* add/remove */
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2009-01-30 19:14:50 +00:00
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WM_keymap_add_item(keymap, "MESH_OT_add_edge_face", FKEY, KM_PRESS, 0, 0);
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2009-01-17 18:35:33 +00:00
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WM_keymap_add_item(keymap, "MESH_OT_add_duplicate", DKEY, KM_PRESS, KM_SHIFT, 0);
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2009-01-25 20:22:05 +00:00
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WM_keymap_add_item(keymap, "OBJECT_OT_mesh_add", AKEY, KM_PRESS, KM_SHIFT, 0);
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2009-01-30 15:01:14 +00:00
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WM_keymap_add_item(keymap, "MESH_OT_separate", PKEY, KM_PRESS, KM_SHIFT, 0);
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2.5
- Edit mesh: Add ctrl+click add vertex or extrude.
I've made it not move the 3d cursor in that case.
Also found out tweak events conflicted with existing
keymap definitions; on tweak failure (= no mousemove)
it now passes on the mouse event as 'mouse down' for
the remaining keymaps to check.
These then actually respond to mouse-up instead of down...
The location in the keymaps where tweaks get generated
remains important. Examples:
1 - 'select' mouse-handler, operator return pass-through
2 - tweak handler checks, and makes tweak event
3 - grabber responds to tweak event
1 - ctrl+mouse tweak handler checks, makes tweak event,
or passes event on
2 - if tweak event, it runs lasso
3 - else when passed on, ctrl+click extrude happens
In the first case, select works on mouse-down, immediate.
In the second case, extrude happens on mouse-release, even
though the keymap defined mouse-press.
This will make designing nice balanced keymaps still not
simple; especially because you can't tell operators to
pass on the key... although we can add the convention that
select-mouse operators always pass on to enable tweaks.
Still a good reason to wait with custom keymaps
when this is fully settled!
2009-01-30 18:18:41 +00:00
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WM_keymap_add_item(keymap, "MESH_OT_dupli_extrude_cursor", LEFTMOUSE, KM_PRESS, KM_CTRL, 0);
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2009-01-30 15:01:14 +00:00
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2009-01-31 09:23:17 +00:00
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WM_keymap_add_item(keymap, "MESH_OT_delete_mesh", XKEY, KM_PRESS, 0, 0);
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WM_keymap_add_item(keymap, "MESH_OT_make_fgon", FKEY, KM_PRESS, KM_ALT, 0);
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WM_keymap_add_item(keymap, "MESH_OT_clear_fgon", FKEY, KM_PRESS, KM_SHIFT|KM_ALT, 0);
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2009-01-31 03:23:41 +00:00
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2009-01-30 15:01:14 +00:00
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2009-01-01 13:15:35 +00:00
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}
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