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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2014 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*
* Selection implementations.
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
/* gpu_select_pick */
void gpu_select_pick_begin(GPUSelectResult *buffer,
uint buffer_len,
const rcti *input,
eGPUSelectMode mode);
bool gpu_select_pick_load_id(uint id, bool end);
uint gpu_select_pick_end(void);
void gpu_select_pick_cache_begin(void);
void gpu_select_pick_cache_end(void);
/**
* \return true if drawing is not needed.
bool gpu_select_pick_is_cached(void);
void gpu_select_pick_cache_load_id(void);
/* gpu_select_sample_query */
void gpu_select_query_begin(
GPUSelectResult *buffer, uint buffer_len, const rcti *input, eGPUSelectMode mode, int oldhits);
bool gpu_select_query_load_id(uint id);
uint gpu_select_query_end(void);
#define SELECT_ID_NONE ((uint)0xffffffff)
}