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blender-archive/source/blender/gpu/intern/gpu_select_private.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

45 lines
1.0 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2014 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*
* Selection implementations.
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
/* gpu_select_pick */
void gpu_select_pick_begin(GPUSelectResult *buffer,
uint buffer_len,
const rcti *input,
eGPUSelectMode mode);
bool gpu_select_pick_load_id(uint id, bool end);
uint gpu_select_pick_end(void);
void gpu_select_pick_cache_begin(void);
void gpu_select_pick_cache_end(void);
/**
* \return true if drawing is not needed.
*/
bool gpu_select_pick_is_cached(void);
void gpu_select_pick_cache_load_id(void);
/* gpu_select_sample_query */
void gpu_select_query_begin(
GPUSelectResult *buffer, uint buffer_len, const rcti *input, eGPUSelectMode mode, int oldhits);
bool gpu_select_query_load_id(uint id);
uint gpu_select_query_end(void);
#define SELECT_ID_NONE ((uint)0xffffffff)
#ifdef __cplusplus
}
#endif