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blender-archive/source/blender/sequencer/intern/disk_cache.h

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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2021 Blender Foundation. All rights reserved. */
/** \file
* \ingroup sequencer
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct ImBuf;
struct Main;
struct Scene;
struct SeqCacheKey;
struct SeqDiskCache;
struct Sequence;
struct SeqDiskCache *seq_disk_cache_create(struct Main *bmain, struct Scene *scene);
void seq_disk_cache_free(struct SeqDiskCache *disk_cache);
bool seq_disk_cache_is_enabled(struct Main *bmain);
struct ImBuf *seq_disk_cache_read_file(struct SeqDiskCache *disk_cache, struct SeqCacheKey *key);
bool seq_disk_cache_write_file(struct SeqDiskCache *disk_cache,
struct SeqCacheKey *key,
struct ImBuf *ibuf);
bool seq_disk_cache_enforce_limits(struct SeqDiskCache *disk_cache);
void seq_disk_cache_invalidate(struct SeqDiskCache *disk_cache,
struct Scene *scene,
struct Sequence *seq,
struct Sequence *seq_changed,
int invalidate_types);
#ifdef __cplusplus
}
#endif