2020-03-03 12:35:51 +01:00
										 
									 
								 
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								/*
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software  Foundation,
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								 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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								 *
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								 * The Original Code is Copyright (C) 2020 Blender Foundation.
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								 * All rights reserved.
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								 */
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								/** \file
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								 * \ingroup bke
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								 */
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								#include "MEM_guardedalloc.h"
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								#include "DNA_mesh_types.h"
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								#include "DNA_meshdata_types.h"
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								#include "DNA_modifier_types.h"
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								#include "DNA_scene_types.h"
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								#include "BLI_math_vector.h"
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								#include "BKE_customdata.h"
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								#include "BKE_lib_id.h"
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								#include "BKE_mesh.h"
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								#include "BKE_mesh_runtime.h"
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								#include "BKE_modifier.h"
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								#include "BKE_multires.h"
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								#include "BKE_subdiv.h"
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								#include "DEG_depsgraph_query.h"
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								#include "multires_reshape.h"
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								/* ================================================================================================
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								 * Reshape from object.
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								 */
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								bool multiresModifier_reshapeFromVertcos(struct Depsgraph *depsgraph,
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								                                         struct Object *object,
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								                                         struct MultiresModifierData *mmd,
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								                                         const float (*vert_coords)[3],
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								                                         const int num_vert_coords)
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								{
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								  MultiresReshapeContext reshape_context;
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								  if (!multires_reshape_context_create_from_object(&reshape_context, depsgraph, object, mmd)) {
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								    return false;
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								  }
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								  multires_reshape_store_original_grids(&reshape_context);
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								  multires_reshape_ensure_grids(object->data, reshape_context.top.level);
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								  if (!multires_reshape_assign_final_coords_from_vertcos(
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								          &reshape_context, vert_coords, num_vert_coords)) {
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								    multires_reshape_context_free(&reshape_context);
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								    return false;
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								  }
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								  multires_reshape_smooth_object_grids_with_details(&reshape_context);
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								  multires_reshape_object_grids_to_tangent_displacement(&reshape_context);
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								  multires_reshape_context_free(&reshape_context);
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								  return true;
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								}
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								/* Returns truth on success, false otherwise.
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								 *
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								 * This function might fail in cases like source and destination not having
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								 * matched amount of vertices. */
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								bool multiresModifier_reshapeFromObject(struct Depsgraph *depsgraph,
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								                                        struct MultiresModifierData *mmd,
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								                                        struct Object *dst,
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								                                        struct Object *src)
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								{
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								  struct Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
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								  struct Object *src_eval = DEG_get_evaluated_object(depsgraph, src);
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								  Mesh *src_mesh_eval = mesh_get_eval_final(depsgraph, scene_eval, src_eval, &CD_MASK_BAREMESH);
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								  int num_deformed_verts;
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								  float(*deformed_verts)[3] = BKE_mesh_vert_coords_alloc(src_mesh_eval, &num_deformed_verts);
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								  const bool result = multiresModifier_reshapeFromVertcos(
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								      depsgraph, dst, mmd, deformed_verts, num_deformed_verts);
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								  MEM_freeN(deformed_verts);
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								  return result;
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								}
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								/* ================================================================================================
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								 * Reshape from modifier.
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								 */
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								bool multiresModifier_reshapeFromDeformModifier(struct Depsgraph *depsgraph,
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								                                                struct Object *object,
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								                                                struct MultiresModifierData *mmd,
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								                                                struct ModifierData *deform_md)
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								{
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								  MultiresModifierData highest_mmd = *mmd;
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								  highest_mmd.sculptlvl = highest_mmd.totlvl;
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								  highest_mmd.lvl = highest_mmd.totlvl;
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								  highest_mmd.renderlvl = highest_mmd.totlvl;
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								  /* Create mesh for the multires, ignoring any further modifiers (leading
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								   * deformation modifiers will be applied though). */
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											2020-03-17 14:20:14 +01:00
										 
									 
								 
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								  Mesh *multires_mesh = BKE_multires_create_mesh(depsgraph, object, &highest_mmd);
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								  int num_deformed_verts;
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								  float(*deformed_verts)[3] = BKE_mesh_vert_coords_alloc(multires_mesh, &num_deformed_verts);
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								  /* Apply deformation modifier on the multires, */
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								  const ModifierEvalContext modifier_ctx = {
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								      .depsgraph = depsgraph,
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								      .object = object,
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								      .flag = MOD_APPLY_USECACHE | MOD_APPLY_IGNORE_SIMPLIFY,
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								  };
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								  modwrap_deformVerts(
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								      deform_md, &modifier_ctx, multires_mesh, deformed_verts, multires_mesh->totvert);
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								  BKE_id_free(NULL, multires_mesh);
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								  /* Reshaping */
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								  bool result = multiresModifier_reshapeFromVertcos(
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								      depsgraph, object, &highest_mmd, deformed_verts, num_deformed_verts);
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								  /* Cleanup */
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								  MEM_freeN(deformed_verts);
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								  return result;
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								}
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								/* ================================================================================================
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								 * Reshape from grids.
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								 */
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								bool multiresModifier_reshapeFromCCG(const int tot_level,
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								                                     Mesh *coarse_mesh,
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								                                     struct SubdivCCG *subdiv_ccg)
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								{
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								  MultiresReshapeContext reshape_context;
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								  if (!multires_reshape_context_create_from_ccg(
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								          &reshape_context, subdiv_ccg, coarse_mesh, tot_level)) {
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								    return false;
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								  }
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											2020-03-13 16:09:33 +01:00
										 
									 
								 
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											2020-03-13 16:13:32 +01:00
										 
									 
								 
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								  multires_ensure_external_read(coarse_mesh, reshape_context.top.level);
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											2020-03-03 12:35:51 +01:00
										 
									 
								 
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								  multires_reshape_store_original_grids(&reshape_context);
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								  multires_reshape_ensure_grids(coarse_mesh, reshape_context.top.level);
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								  if (!multires_reshape_assign_final_coords_from_ccg(&reshape_context, subdiv_ccg)) {
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								    multires_reshape_context_free(&reshape_context);
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								    return false;
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								  }
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								  multires_reshape_smooth_object_grids_with_details(&reshape_context);
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								  multires_reshape_object_grids_to_tangent_displacement(&reshape_context);
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								  multires_reshape_context_free(&reshape_context);
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								  return true;
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								}
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								/* ================================================================================================
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								 * Subdivision.
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								 */
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								void multiresModifier_subdivide(Object *object, MultiresModifierData *mmd)
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								{
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								  const int top_level = mmd->totlvl + 1;
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								  multiresModifier_subdivide_to_level(object, mmd, top_level);
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								}
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								void multiresModifier_subdivide_to_level(struct Object *object,
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								                                         struct MultiresModifierData *mmd,
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								                                         const int top_level)
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								{
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								  if (top_level <= mmd->totlvl) {
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								    return;
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								  }
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								  Mesh *coarse_mesh = object->data;
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								  MultiresReshapeContext reshape_context;
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								  /* There was no multires at all, all displacement is at 0. Can simply make sure all mdisps grids
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								   * are allocated at a proper level and return. */
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								  const bool has_mdisps = CustomData_has_layer(&coarse_mesh->ldata, CD_MDISPS);
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								  if (!has_mdisps) {
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								    CustomData_add_layer(&coarse_mesh->ldata, CD_MDISPS, CD_CALLOC, NULL, coarse_mesh->totloop);
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								  }
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								  if (!has_mdisps || top_level == 1) {
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								    multires_reshape_ensure_grids(coarse_mesh, top_level);
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								    multires_set_tot_level(object, mmd, top_level);
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								    return;
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								  }
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								  multires_flush_sculpt_updates(object);
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								  if (!multires_reshape_context_create_from_subdivide(&reshape_context, object, mmd, top_level)) {
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								    return;
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								  }
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								  multires_reshape_store_original_grids(&reshape_context);
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								  multires_reshape_ensure_grids(coarse_mesh, reshape_context.top.level);
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								  multires_reshape_assign_final_coords_from_orig_mdisps(&reshape_context);
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								  multires_reshape_smooth_object_grids(&reshape_context);
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								  multires_reshape_object_grids_to_tangent_displacement(&reshape_context);
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								  multires_reshape_context_free(&reshape_context);
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								  multires_set_tot_level(object, mmd, top_level);
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								}
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								/* ================================================================================================
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								 * Apply base.
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								 */
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								void multiresModifier_base_apply(struct Depsgraph *depsgraph,
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								                                 Object *object,
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								                                 MultiresModifierData *mmd)
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								{
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								  multires_force_sculpt_rebuild(object);
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								  MultiresReshapeContext reshape_context;
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								  if (!multires_reshape_context_create_from_object(&reshape_context, depsgraph, object, mmd)) {
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								    return;
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								  }
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								  multires_reshape_assign_final_coords_from_mdisps(&reshape_context);
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								  multires_reshape_apply_base_update_mesh_coords(&reshape_context);
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								  multires_reshape_apply_base_refit_base_mesh(&reshape_context);
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								  multires_reshape_apply_base_refine_subdiv(&reshape_context);
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								  multires_reshape_object_grids_to_tangent_displacement(&reshape_context);
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								  multires_reshape_context_free(&reshape_context);
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								}
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