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blender-archive/source/blender/blenkernel/intern/simulation.cc

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bke
*/
#include <iostream>
#include "MEM_guardedalloc.h"
#include "DNA_ID.h"
#include "DNA_defaults.h"
#include "DNA_scene_types.h"
#include "DNA_simulation_types.h"
#include "BLI_compiler_compat.h"
#include "BLI_float3.hh"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_rand.h"
#include "BLI_span.hh"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BKE_anim_data.h"
#include "BKE_animsys.h"
#include "BKE_customdata.h"
#include "BKE_idtype.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_lib_remap.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_pointcache.h"
#include "BKE_simulation.h"
#include "NOD_node_tree_multi_function.hh"
#include "NOD_simulation.h"
#include "BLI_map.hh"
#include "BLT_translation.h"
#include "FN_attributes_ref.hh"
#include "FN_multi_function_network_evaluation.hh"
#include "FN_multi_function_network_optimization.hh"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "SIM_simulation_update.hh"
#include "BLO_read_write.h"
using StateInitFunction = void (*)(SimulationState *state);
using StateResetFunction = void (*)(SimulationState *state);
using StateRemoveFunction = void (*)(SimulationState *state);
using StateCopyFunction = void (*)(const SimulationState *src, SimulationState *dst);
struct SimulationStateType {
const char *name;
int size;
StateInitFunction init;
StateResetFunction reset;
StateRemoveFunction remove;
StateCopyFunction copy;
};
static const SimulationStateType *try_get_state_type(blender::StringRefNull type_name);
static void simulation_init_data(ID *id)
{
Simulation *simulation = (Simulation *)id;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(simulation, id));
MEMCPY_STRUCT_AFTER(simulation, DNA_struct_default_get(Simulation), id);
bNodeTree *ntree = ntreeAddTree(nullptr, "Simulation Nodetree", ntreeType_Simulation->idname);
simulation->nodetree = ntree;
}
static void simulation_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int flag)
{
Simulation *simulation_dst = (Simulation *)id_dst;
const Simulation *simulation_src = (const Simulation *)id_src;
/* We always need allocation of our private ID data. */
const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE;
if (simulation_src->nodetree) {
BKE_id_copy_ex(bmain,
(ID *)simulation_src->nodetree,
(ID **)&simulation_dst->nodetree,
flag_private_id_data);
}
BLI_listbase_clear(&simulation_dst->states);
LISTBASE_FOREACH (const SimulationState *, state_src, &simulation_src->states) {
SimulationState *state_dst = BKE_simulation_state_add(
simulation_dst, state_src->type, state_src->name);
BKE_simulation_state_copy_data(state_src, state_dst);
}
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BLI_listbase_clear(&simulation_dst->dependencies);
BLI_duplicatelist(&simulation_dst->dependencies, &simulation_src->dependencies);
}
static void simulation_free_data(ID *id)
{
Simulation *simulation = (Simulation *)id;
BKE_animdata_free(&simulation->id, false);
if (simulation->nodetree) {
ntreeFreeEmbeddedTree(simulation->nodetree);
MEM_freeN(simulation->nodetree);
simulation->nodetree = nullptr;
}
BKE_simulation_state_remove_all(simulation);
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BLI_freelistN(&simulation->dependencies);
}
static void simulation_foreach_id(ID *id, LibraryForeachIDData *data)
{
Simulation *simulation = (Simulation *)id;
if (simulation->nodetree) {
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
BKE_library_foreach_ID_embedded(data, (ID **)&simulation->nodetree);
}
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LISTBASE_FOREACH (SimulationDependency *, dependency, &simulation->dependencies) {
BKE_LIB_FOREACHID_PROCESS_ID(data, dependency->id, IDWALK_CB_USER);
}
}
static void simulation_blend_write(BlendWriter *writer, ID *id, const void *id_address)
{
Simulation *simulation = (Simulation *)id;
if (simulation->id.us > 0 || BLO_write_is_undo(writer)) {
BLO_write_id_struct(writer, Simulation, id_address, &simulation->id);
BKE_id_blend_write(writer, &simulation->id);
if (simulation->adt) {
BKE_animdata_blend_write(writer, simulation->adt);
}
/* nodetree is integral part of simulation, no libdata */
if (simulation->nodetree) {
BLO_write_struct(writer, bNodeTree, simulation->nodetree);
ntreeBlendWrite(writer, simulation->nodetree);
}
LISTBASE_FOREACH (SimulationState *, state, &simulation->states) {
BLO_write_string(writer, state->name);
BLO_write_string(writer, state->type);
/* TODO: Decentralize this part. */
if (STREQ(state->type, SIM_TYPE_NAME_PARTICLE_SIMULATION)) {
ParticleSimulationState *particle_state = (ParticleSimulationState *)state;
CustomDataLayer *players = NULL, players_buff[CD_TEMP_CHUNK_SIZE];
CustomData attributes_shallow_copy = particle_state->attributes;
CustomData_blend_write_prepare(
&attributes_shallow_copy, &players, players_buff, ARRAY_SIZE(players_buff));
BLO_write_struct(writer, ParticleSimulationState, particle_state);
CustomData_blend_write(writer,
&attributes_shallow_copy,
players,
particle_state->tot_particles,
CD_MASK_ALL,
&simulation->id);
/* Remove temporary data. */
if (players && players != players_buff) {
MEM_freeN(players);
}
}
else if (STREQ(state->type, SIM_TYPE_NAME_PARTICLE_MESH_EMITTER)) {
ParticleMeshEmitterSimulationState *emitter_state = (ParticleMeshEmitterSimulationState *)
state;
BLO_write_struct(writer, ParticleMeshEmitterSimulationState, emitter_state);
}
}
BLO_write_struct_list(writer, SimulationDependency, &simulation->dependencies);
}
}
static void simulation_blend_read_data(BlendDataReader *reader, ID *id)
{
Simulation *simulation = (Simulation *)id;
BLO_read_data_address(reader, &simulation->adt);
BKE_animdata_blend_read_data(reader, simulation->adt);
BLO_read_list(reader, &simulation->states);
LISTBASE_FOREACH (SimulationState *, state, &simulation->states) {
BLO_read_data_address(reader, &state->name);
BLO_read_data_address(reader, &state->type);
if (STREQ(state->type, SIM_TYPE_NAME_PARTICLE_SIMULATION)) {
ParticleSimulationState *particle_state = (ParticleSimulationState *)state;
CustomData_blend_read(reader, &particle_state->attributes, particle_state->tot_particles);
}
}
BLO_read_list(reader, &simulation->dependencies);
}
static void simulation_blend_read_lib(BlendLibReader *reader, ID *id)
{
Simulation *simulation = (Simulation *)id;
LISTBASE_FOREACH (SimulationDependency *, dependency, &simulation->dependencies) {
BLO_read_id_address(reader, simulation->id.lib, &dependency->id);
}
}
static void simulation_blend_read_expand(BlendExpander *expander, ID *id)
{
Simulation *simulation = (Simulation *)id;
LISTBASE_FOREACH (SimulationDependency *, dependency, &simulation->dependencies) {
BLO_expand(expander, dependency->id);
}
}
IDTypeInfo IDType_ID_SIM = {
/* id_code */ ID_SIM,
/* id_filter */ FILTER_ID_SIM,
/* main_listbase_index */ INDEX_ID_SIM,
/* struct_size */ sizeof(Simulation),
/* name */ "Simulation",
/* name_plural */ "simulations",
/* translation_context */ BLT_I18NCONTEXT_ID_SIMULATION,
/* flags */ 0,
/* init_data */ simulation_init_data,
/* copy_data */ simulation_copy_data,
/* free_data */ simulation_free_data,
/* make_local */ nullptr,
/* foreach_id */ simulation_foreach_id,
/* foreach_cache */ NULL,
/* blend_write */ simulation_blend_write,
/* blend_read_data */ simulation_blend_read_data,
/* blend_read_lib */ simulation_blend_read_lib,
/* blend_read_expand */ simulation_blend_read_expand,
};
void *BKE_simulation_add(Main *bmain, const char *name)
{
Simulation *simulation = (Simulation *)BKE_id_new(bmain, ID_SIM, name);
return simulation;
}
SimulationState *BKE_simulation_state_add(Simulation *simulation,
const char *type,
const char *name)
{
BLI_assert(simulation != nullptr);
BLI_assert(name != nullptr);
const SimulationStateType *state_type = try_get_state_type(type);
BLI_assert(state_type != nullptr);
SimulationState *state = (SimulationState *)MEM_callocN(state_type->size, AT);
state->type = BLI_strdup(type);
state->name = BLI_strdup(name);
state_type->init(state);
BLI_addtail(&simulation->states, state);
return state;
}
void BKE_simulation_state_remove(Simulation *simulation, SimulationState *state)
{
BLI_assert(simulation != nullptr);
BLI_assert(state != nullptr);
BLI_assert(BLI_findindex(&simulation->states, state) >= 0);
BLI_remlink(&simulation->states, state);
const SimulationStateType *state_type = try_get_state_type(state->type);
BLI_assert(state_type != nullptr);
state_type->remove(state);
MEM_freeN(state->name);
MEM_freeN(state->type);
MEM_freeN(state);
}
void BKE_simulation_state_remove_all(Simulation *simulation)
{
BLI_assert(simulation != nullptr);
while (!BLI_listbase_is_empty(&simulation->states)) {
BKE_simulation_state_remove(simulation, (SimulationState *)simulation->states.first);
}
}
void BKE_simulation_state_reset(Simulation *UNUSED(simulation), SimulationState *state)
{
BLI_assert(state != nullptr);
const SimulationStateType *state_type = try_get_state_type(state->type);
BLI_assert(state_type != nullptr);
state_type->reset(state);
}
void BKE_simulation_state_reset_all(Simulation *simulation)
{
BLI_assert(simulation != nullptr);
LISTBASE_FOREACH (SimulationState *, state, &simulation->states) {
BKE_simulation_state_reset(simulation, state);
}
}
void BKE_simulation_state_copy_data(const SimulationState *src_state, SimulationState *dst_state)
{
BLI_assert(src_state != nullptr);
BLI_assert(dst_state != nullptr);
BLI_assert(STREQ(src_state->type, dst_state->type));
const SimulationStateType *state_type = try_get_state_type(src_state->type);
BLI_assert(state_type != nullptr);
state_type->copy(src_state, dst_state);
}
SimulationState *BKE_simulation_state_try_find_by_name(Simulation *simulation, const char *name)
{
if (simulation == nullptr) {
return nullptr;
}
if (name == nullptr) {
return nullptr;
}
LISTBASE_FOREACH (SimulationState *, state, &simulation->states) {
if (STREQ(state->name, name)) {
return state;
}
}
return nullptr;
}
SimulationState *BKE_simulation_state_try_find_by_name_and_type(Simulation *simulation,
const char *name,
const char *type)
{
if (type == nullptr) {
return nullptr;
}
SimulationState *state = BKE_simulation_state_try_find_by_name(simulation, name);
if (state == nullptr) {
return nullptr;
}
if (STREQ(state->type, type)) {
return state;
}
return nullptr;
}
void BKE_simulation_data_update(Depsgraph *depsgraph, Scene *scene, Simulation *simulation)
{
blender::sim::update_simulation_in_depsgraph(depsgraph, scene, simulation);
}
void BKE_simulation_update_dependencies(Simulation *simulation, Main *bmain)
{
bool dependencies_changed = blender::sim::update_simulation_dependencies(simulation);
if (dependencies_changed) {
DEG_relations_tag_update(bmain);
}
}
using StateTypeMap = blender::Map<std::string, std::unique_ptr<SimulationStateType>>;
template<typename T>
static void add_state_type(StateTypeMap &map,
void (*init)(T *state),
void (*reset)(T *state),
void (*remove)(T *state),
void (*copy)(const T *src, T *dst))
{
SimulationStateType state_type{
BKE_simulation_get_state_type_name<T>(),
static_cast<int>(sizeof(T)),
(StateInitFunction)init,
(StateResetFunction)reset,
(StateRemoveFunction)remove,
(StateCopyFunction)copy,
};
map.add_new(state_type.name, std::make_unique<SimulationStateType>(state_type));
}
static StateTypeMap init_state_types()
{
StateTypeMap map;
add_state_type<ParticleSimulationState>(
map,
[](ParticleSimulationState *state) { CustomData_reset(&state->attributes); },
[](ParticleSimulationState *state) {
CustomData_free(&state->attributes, state->tot_particles);
state->tot_particles = 0;
state->next_particle_id = 0;
},
[](ParticleSimulationState *state) {
CustomData_free(&state->attributes, state->tot_particles);
},
[](const ParticleSimulationState *src, ParticleSimulationState *dst) {
CustomData_free(&dst->attributes, dst->tot_particles);
dst->tot_particles = src->tot_particles;
dst->next_particle_id = src->next_particle_id;
CustomData_copy(
&src->attributes, &dst->attributes, CD_MASK_ALL, CD_DUPLICATE, src->tot_particles);
});
add_state_type<ParticleMeshEmitterSimulationState>(
map,
[](ParticleMeshEmitterSimulationState *UNUSED(state)) {},
[](ParticleMeshEmitterSimulationState *state) { state->last_birth_time = 0.0f; },
[](ParticleMeshEmitterSimulationState *UNUSED(state)) {},
[](const ParticleMeshEmitterSimulationState *src, ParticleMeshEmitterSimulationState *dst) {
dst->last_birth_time = src->last_birth_time;
});
return map;
}
static StateTypeMap &get_state_types()
{
static StateTypeMap state_type_map = init_state_types();
return state_type_map;
}
static const SimulationStateType *try_get_state_type(blender::StringRefNull type_name)
{
std::unique_ptr<SimulationStateType> *type = get_state_types().lookup_ptr_as(type_name);
if (type == nullptr) {
return nullptr;
}
return type->get();
}
template<> const char *BKE_simulation_get_state_type_name<ParticleSimulationState>()
{
return SIM_TYPE_NAME_PARTICLE_SIMULATION;
}
template<> const char *BKE_simulation_get_state_type_name<ParticleMeshEmitterSimulationState>()
{
return SIM_TYPE_NAME_PARTICLE_MESH_EMITTER;
}