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blender-archive/source/blender/shader_fx/intern/FX_ui_common.c

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/* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup modifiers
*/
#include <string.h>
#include "BLI_listbase.h"
#include "MEM_guardedalloc.h"
#include "BKE_context.h"
#include "BKE_object.h"
#include "BKE_screen.h"
#include "BKE_shader_fx.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_shader_fx_types.h"
#include "ED_object.h"
#include "BLT_translation.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "WM_api.h"
#include "WM_types.h"
#include "FX_ui_common.h" /* Self include */
/* -------------------------------------------------------------------- */
/** \name Panel Drag and Drop, Expansion Saving
* \{ */
/**
* Move an effect to the index it's moved to after a drag and drop.
*/
static void shaderfx_reorder(bContext *C, Panel *panel, int new_index)
{
PointerRNA *fx_ptr = UI_panel_custom_data_get(panel);
ShaderFxData *fx = (ShaderFxData *)fx_ptr->data;
PointerRNA props_ptr;
wmOperatorType *ot = WM_operatortype_find("OBJECT_OT_shaderfx_move_to_index", false);
WM_operator_properties_create_ptr(&props_ptr, ot);
RNA_string_set(&props_ptr, "shaderfx", fx->name);
RNA_int_set(&props_ptr, "index", new_index);
WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &props_ptr);
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WM_operator_properties_free(&props_ptr);
}
/**
* Get the expand flag from the active effect to use for the panel.
*/
static short get_shaderfx_expand_flag(const bContext *UNUSED(C), Panel *panel)
{
PointerRNA *fx_ptr = UI_panel_custom_data_get(panel);
ShaderFxData *fx = (ShaderFxData *)fx_ptr->data;
return fx->ui_expand_flag;
}
/**
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* Save the expand flag for the panel and sub-panels to the effect.
*/
static void set_shaderfx_expand_flag(const bContext *UNUSED(C), Panel *panel, short expand_flag)
{
PointerRNA *fx_ptr = UI_panel_custom_data_get(panel);
ShaderFxData *fx = (ShaderFxData *)fx_ptr->data;
fx->ui_expand_flag = expand_flag;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name ShaderFx Panel Layouts
* \{ */
/**
* Draw shaderfx error message.
*/
void shaderfx_panel_end(uiLayout *layout, PointerRNA *ptr)
{
ShaderFxData *fx = ptr->data;
if (fx->error) {
uiLayout *row = uiLayoutRow(layout, false);
uiItemL(row, IFACE_(fx->error), ICON_ERROR);
}
}
/**
* Gets RNA pointers for the active object and the panel's shaderfx data.
*/
PointerRNA *shaderfx_panel_get_property_pointers(Panel *panel, PointerRNA *r_ob_ptr)
{
PointerRNA *ptr = UI_panel_custom_data_get(panel);
BLI_assert(RNA_struct_is_a(ptr->type, &RNA_ShaderFx));
if (r_ob_ptr != NULL) {
RNA_pointer_create(ptr->owner_id, &RNA_Object, ptr->owner_id, r_ob_ptr);
}
uiLayoutSetContextPointer(panel->layout, "shaderfx", ptr);
return ptr;
}
#define ERROR_LIBDATA_MESSAGE TIP_("External library data")
static void shaderfx_panel_header(const bContext *UNUSED(C), Panel *panel)
{
uiLayout *layout = panel->layout;
bool narrow_panel = (panel->sizex < UI_UNIT_X * 7 && panel->sizex != 0);
PointerRNA *ptr = shaderfx_panel_get_property_pointers(panel, NULL);
Object *ob = (Object *)ptr->owner_id;
ShaderFxData *fx = (ShaderFxData *)ptr->data;
const ShaderFxTypeInfo *fxti = BKE_shaderfx_get_info(fx->type);
UI_block_lock_set(uiLayoutGetBlock(layout), (ob && ID_IS_LINKED(ob)), ERROR_LIBDATA_MESSAGE);
/* Effect type icon. */
uiLayout *row = uiLayoutRow(layout, false);
if (fxti->isDisabled && fxti->isDisabled(fx, 0)) {
uiLayoutSetRedAlert(row, true);
}
uiItemL(row, "", RNA_struct_ui_icon(ptr->type));
/* Effect name. */
row = uiLayoutRow(layout, true);
if (!narrow_panel) {
uiItemR(row, ptr, "name", 0, "", ICON_NONE);
}
/* Mode enabling buttons. */
if (fxti->flags & eShaderFxTypeFlag_SupportsEditmode) {
uiLayout *sub = uiLayoutRow(row, true);
uiLayoutSetActive(sub, false);
uiItemR(sub, ptr, "show_in_editmode", 0, "", ICON_NONE);
}
uiItemR(row, ptr, "show_viewport", 0, "", ICON_NONE);
uiItemR(row, ptr, "show_render", 0, "", ICON_NONE);
row = uiLayoutRow(row, false);
uiLayoutSetEmboss(row, UI_EMBOSS_NONE);
uiItemO(row, "", ICON_X, "OBJECT_OT_shaderfx_remove");
/* Some padding so the X isn't too close to the drag icon. */
uiItemS(layout);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name ShaderFx Registration Helpers
* \{ */
static bool shaderfx_ui_poll(const bContext *C, PanelType *UNUSED(pt))
{
Object *ob = ED_object_active_context(C);
return (ob != NULL) && (ob->type == OB_GPENCIL);
}
/**
* Create a panel in the context's region
*/
PanelType *shaderfx_panel_register(ARegionType *region_type, ShaderFxType type, PanelDrawFn draw)
{
/* Get the name for the effect's panel. */
char panel_idname[BKE_ST_MAXNAME];
BKE_shaderfxType_panel_id(type, panel_idname);
PanelType *panel_type = MEM_callocN(sizeof(PanelType), panel_idname);
strcpy(panel_type->idname, panel_idname);
strcpy(panel_type->label, "");
strcpy(panel_type->context, "shaderfx");
strcpy(panel_type->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
panel_type->draw_header = shaderfx_panel_header;
panel_type->draw = draw;
panel_type->poll = shaderfx_ui_poll;
/* Give the panel the special flag that says it was built here and corresponds to a
* shader effect rather than a PanelType. */
panel_type->flag = PNL_LAYOUT_HEADER_EXPAND | PNL_DRAW_BOX | PNL_INSTANCED;
panel_type->reorder = shaderfx_reorder;
panel_type->get_list_data_expand_flag = get_shaderfx_expand_flag;
panel_type->set_list_data_expand_flag = set_shaderfx_expand_flag;
BLI_addtail(&region_type->paneltypes, panel_type);
return panel_type;
}
/**
* Add a child panel to the parent.
*
* \note To create the panel type's idname, it appends the \a name argument to the \a parent's
* idname.
*/
PanelType *shaderfx_subpanel_register(ARegionType *region_type,
const char *name,
const char *label,
PanelDrawFn draw_header,
PanelDrawFn draw,
PanelType *parent)
{
/* Create the subpanel's ID name. */
char panel_idname[BKE_ST_MAXNAME];
strcpy(panel_idname, parent->idname);
strcat(panel_idname, "_");
strcat(panel_idname, name);
PanelType *panel_type = MEM_callocN(sizeof(PanelType), panel_idname);
strcpy(panel_type->idname, panel_idname);
strcpy(panel_type->label, label);
strcpy(panel_type->context, "shaderfx");
strcpy(panel_type->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
panel_type->draw_header = draw_header;
panel_type->draw = draw;
panel_type->poll = shaderfx_ui_poll;
panel_type->flag = (PNL_DEFAULT_CLOSED | PNL_DRAW_BOX);
BLI_assert(parent != NULL);
strcpy(panel_type->parent_id, parent->idname);
panel_type->parent = parent;
BLI_addtail(&parent->children, BLI_genericNodeN(panel_type));
BLI_addtail(&region_type->paneltypes, panel_type);
return panel_type;
}
/** \} */