This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/shader_fx/intern/FX_ui_common.c
Hans Goudey ba4a2a4c8b UI: Use instanced panel custom data instead of list index
For modifier shortcuts we added a "custom_data" field to panels.
This commit uses the same system for accessing the list data that
corresponds to each panel. This way the context is only used once
and the modifier for each panel can be accessed more easily later.

This ends up being mostly a cleanup commit with a few small changes
in interface_panel.c. The large changes in the UI functions are due
to the fact that the panel custom data is now passed around as a
single pointer instead of being created again for every panel.

The list_index variable in Panel.runtime is removed as it's now
unnecessary.

Differential Revision: https://developer.blender.org/D8559
2020-09-02 14:13:26 -05:00

258 lines
7.7 KiB
C

/* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup modifiers
*/
#include <string.h>
#include "BLI_listbase.h"
#include "MEM_guardedalloc.h"
#include "BKE_context.h"
#include "BKE_object.h"
#include "BKE_screen.h"
#include "BKE_shader_fx.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_shader_fx_types.h"
#include "ED_object.h"
#include "BLT_translation.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "WM_api.h"
#include "WM_types.h"
#include "FX_ui_common.h" /* Self include */
/* -------------------------------------------------------------------- */
/** \name Panel Drag and Drop, Expansion Saving
* \{ */
/**
* Move an effect to the index it's moved to after a drag and drop.
*/
static void shaderfx_reorder(bContext *C, Panel *panel, int new_index)
{
PointerRNA *fx_ptr = UI_panel_custom_data_get(panel);
ShaderFxData *fx = (ShaderFxData *)fx_ptr->data;
PointerRNA props_ptr;
wmOperatorType *ot = WM_operatortype_find("OBJECT_OT_shaderfx_move_to_index", false);
WM_operator_properties_create_ptr(&props_ptr, ot);
RNA_string_set(&props_ptr, "shaderfx", fx->name);
RNA_int_set(&props_ptr, "index", new_index);
WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &props_ptr);
WM_operator_properties_free(&props_ptr);
}
/**
* Get the expand flag from the active effect to use for the panel.
*/
static short get_shaderfx_expand_flag(const bContext *UNUSED(C), Panel *panel)
{
PointerRNA *fx_ptr = UI_panel_custom_data_get(panel);
ShaderFxData *fx = (ShaderFxData *)fx_ptr->data;
return fx->ui_expand_flag;
}
/**
* Save the expand flag for the panel and sub-panels to the effect.
*/
static void set_shaderfx_expand_flag(const bContext *UNUSED(C), Panel *panel, short expand_flag)
{
PointerRNA *fx_ptr = UI_panel_custom_data_get(panel);
ShaderFxData *fx = (ShaderFxData *)fx_ptr->data;
fx->ui_expand_flag = expand_flag;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name ShaderFx Panel Layouts
* \{ */
/**
* Draw shaderfx error message.
*/
void shaderfx_panel_end(uiLayout *layout, PointerRNA *ptr)
{
ShaderFxData *fx = ptr->data;
if (fx->error) {
uiLayout *row = uiLayoutRow(layout, false);
uiItemL(row, IFACE_(fx->error), ICON_ERROR);
}
}
/**
* Gets RNA pointers for the active object and the panel's shaderfx data.
*/
PointerRNA *shaderfx_panel_get_property_pointers(Panel *panel, PointerRNA *r_ob_ptr)
{
PointerRNA *ptr = UI_panel_custom_data_get(panel);
BLI_assert(RNA_struct_is_a(ptr->type, &RNA_ShaderFx));
if (r_ob_ptr != NULL) {
RNA_pointer_create(ptr->owner_id, &RNA_Object, ptr->owner_id, r_ob_ptr);
}
uiLayoutSetContextPointer(panel->layout, "shaderfx", ptr);
return ptr;
}
#define ERROR_LIBDATA_MESSAGE TIP_("External library data")
static void shaderfx_panel_header(const bContext *UNUSED(C), Panel *panel)
{
uiLayout *layout = panel->layout;
bool narrow_panel = (panel->sizex < UI_UNIT_X * 7 && panel->sizex != 0);
PointerRNA *ptr = shaderfx_panel_get_property_pointers(panel, NULL);
Object *ob = (Object *)ptr->owner_id;
ShaderFxData *fx = (ShaderFxData *)ptr->data;
const ShaderFxTypeInfo *fxti = BKE_shaderfx_get_info(fx->type);
UI_block_lock_set(uiLayoutGetBlock(layout), (ob && ID_IS_LINKED(ob)), ERROR_LIBDATA_MESSAGE);
/* Effect type icon. */
uiLayout *row = uiLayoutRow(layout, false);
if (fxti->isDisabled && fxti->isDisabled(fx, 0)) {
uiLayoutSetRedAlert(row, true);
}
uiItemL(row, "", RNA_struct_ui_icon(ptr->type));
/* Effect name. */
row = uiLayoutRow(layout, true);
if (!narrow_panel) {
uiItemR(row, ptr, "name", 0, "", ICON_NONE);
}
/* Mode enabling buttons. */
if (fxti->flags & eShaderFxTypeFlag_SupportsEditmode) {
uiLayout *sub = uiLayoutRow(row, true);
uiLayoutSetActive(sub, false);
uiItemR(sub, ptr, "show_in_editmode", 0, "", ICON_NONE);
}
uiItemR(row, ptr, "show_viewport", 0, "", ICON_NONE);
uiItemR(row, ptr, "show_render", 0, "", ICON_NONE);
row = uiLayoutRow(row, false);
uiLayoutSetEmboss(row, UI_EMBOSS_NONE);
uiItemO(row, "", ICON_X, "OBJECT_OT_shaderfx_remove");
/* Some padding so the X isn't too close to the drag icon. */
uiItemS(layout);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name ShaderFx Registration Helpers
* \{ */
static bool shaderfx_ui_poll(const bContext *C, PanelType *UNUSED(pt))
{
Object *ob = ED_object_active_context(C);
return (ob != NULL) && (ob->type == OB_GPENCIL);
}
/**
* Create a panel in the context's region
*/
PanelType *shaderfx_panel_register(ARegionType *region_type, ShaderFxType type, PanelDrawFn draw)
{
/* Get the name for the effect's panel. */
char panel_idname[BKE_ST_MAXNAME];
BKE_shaderfxType_panel_id(type, panel_idname);
PanelType *panel_type = MEM_callocN(sizeof(PanelType), panel_idname);
strcpy(panel_type->idname, panel_idname);
strcpy(panel_type->label, "");
strcpy(panel_type->context, "shaderfx");
strcpy(panel_type->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
panel_type->draw_header = shaderfx_panel_header;
panel_type->draw = draw;
panel_type->poll = shaderfx_ui_poll;
/* Give the panel the special flag that says it was built here and corresponds to a
* shader effect rather than a PanelType. */
panel_type->flag = PNL_LAYOUT_HEADER_EXPAND | PNL_DRAW_BOX | PNL_INSTANCED;
panel_type->reorder = shaderfx_reorder;
panel_type->get_list_data_expand_flag = get_shaderfx_expand_flag;
panel_type->set_list_data_expand_flag = set_shaderfx_expand_flag;
BLI_addtail(&region_type->paneltypes, panel_type);
return panel_type;
}
/**
* Add a child panel to the parent.
*
* \note To create the panel type's idname, it appends the \a name argument to the \a parent's
* idname.
*/
PanelType *shaderfx_subpanel_register(ARegionType *region_type,
const char *name,
const char *label,
PanelDrawFn draw_header,
PanelDrawFn draw,
PanelType *parent)
{
/* Create the subpanel's ID name. */
char panel_idname[BKE_ST_MAXNAME];
strcpy(panel_idname, parent->idname);
strcat(panel_idname, "_");
strcat(panel_idname, name);
PanelType *panel_type = MEM_callocN(sizeof(PanelType), panel_idname);
strcpy(panel_type->idname, panel_idname);
strcpy(panel_type->label, label);
strcpy(panel_type->context, "shaderfx");
strcpy(panel_type->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
panel_type->draw_header = draw_header;
panel_type->draw = draw;
panel_type->poll = shaderfx_ui_poll;
panel_type->flag = (PNL_DEFAULT_CLOSED | PNL_DRAW_BOX);
BLI_assert(parent != NULL);
strcpy(panel_type->parent_id, parent->idname);
panel_type->parent = parent;
BLI_addtail(&parent->children, BLI_genericNodeN(panel_type));
BLI_addtail(&region_type->paneltypes, panel_type);
return panel_type;
}
/** \} */