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								/**
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								 * $Id$
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								 *
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								 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version. The Blender
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								 * Foundation also sells licenses for use in proprietary software under
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								 * the Blender License.  See http://www.blender.org/BL/ for information
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								 * about this.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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								 *
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								 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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								 * All rights reserved.
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								 *
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								 * The Original Code is: all of this file.
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								 *
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								 * Contributor(s): none yet.
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								 *
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								 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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								 */
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								#ifdef WIN32
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								#pragma warning (disable : 4786)
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								#endif //WIN32
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											2005-03-22 13:34:31 +00:00
										 
									 
								 
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								#include "BL_SkinDeformer.h"
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								#include "GEN_Map.h"
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								#include "STR_HashedString.h"
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								#include "RAS_IPolygonMaterial.h"
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								#include "BL_SkinMeshObject.h"
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								//#include "BL_ArmatureController.h"
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								#include "DNA_armature_types.h"
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								#include "DNA_action_types.h"
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								#include "DNA_mesh_types.h"
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								#include "DNA_meshdata_types.h"
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								#include "BKE_armature.h"
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								#include "BKE_action.h"
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								#include "MT_Point3.h"
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								extern "C"{
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									#include "BKE_lattice.h"
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								}
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								 #include "BKE_utildefines.h"
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								#include "BLI_blenlib.h"
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								#include "BLI_arithb.h"
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								#define __NLA_DEFNORMALS
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								//#undef __NLA_DEFNORMALS
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								BL_SkinDeformer::~BL_SkinDeformer()
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								{
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									if(m_releaseobject && m_armobj)
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										m_armobj->Release();
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								};
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								/* XXX note, this __NLA_OLDDEFORM define seems to be obsolete */
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								bool BL_SkinDeformer::Apply(RAS_IPolyMaterial *mat)
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								{
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									size_t			i, j, index;
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									vecVertexArray	array;
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								#ifdef __NLA_OLDDEFORM
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									vecMVertArray	mvarray;
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								#else
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									vecIndexArrays	mvarray;
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								#endif
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									vecMDVertArray	dvarray;
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									vecIndexArrays	diarray;
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									RAS_TexVert *tv;
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								#ifdef __NLA_OLDDEFORM
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									MVert	*mvert;
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									MDeformVert	*dvert;
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								#endif
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									MT_Point3 pt;
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								//	float co[3];
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									if (!m_armobj)
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										return false;
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									Update();
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									array = m_pMeshObject->GetVertexCache(mat);
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								#ifdef __NLA_OLDDEFORM
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									dvarray = m_pMeshObject->GetDVertCache(mat);
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								#endif
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									mvarray = m_pMeshObject->GetMVertCache(mat);
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									diarray = m_pMeshObject->GetDIndexCache(mat);
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									// For each array
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									for (i=0; i<array.size(); i++){
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										//	For each vertex
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										for (j=0; j<array[i]->size(); j++){
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											tv = &((*array[i])[j]);
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											index = ((*diarray[i])[j]);
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								#ifdef __NLA_OLDDEFORM
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											pt = tv->xyz();
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											mvert = ((*mvarray[i])[index]);
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											dvert = ((*dvarray[i])[index]);
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								#endif
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											//	Copy the untransformed data from the original mvert
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								#ifdef __NLA_OLDDEFORM
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											co[0]=mvert->co[0];
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											co[1]=mvert->co[1];
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											co[2]=mvert->co[2];
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											//	Do the deformation
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								/* XXX note, doesnt exist anymore */
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								//			GB_calc_armature_deform(co, dvert);
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											tv->SetXYZ(co);
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								#else
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											//	Set the data
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											tv->SetXYZ(m_transverts[((*mvarray[i])[index])]);
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								#ifdef __NLA_DEFNORMALS
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											tv->SetNormal(m_transnors[((*mvarray[i])[index])]);
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								#endif
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								#endif
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										}
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									}
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									return true;
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								}
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								RAS_Deformer *BL_SkinDeformer::GetReplica()
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								{
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									BL_SkinDeformer *result;
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									result = new BL_SkinDeformer(*this);
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									result->ProcessReplica();
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									return result;
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								}
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								void BL_SkinDeformer::ProcessReplica()
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								{
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								}
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											2005-12-31 07:20:08 +00:00
										 
									 
								 
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								//void where_is_pose (Object *ob);
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								//void armature_deform_verts(Object *armOb, Object *target, float (*vertexCos)[3], int numVerts, int deformflag); 
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											2002-10-12 11:37:38 +00:00
										 
									 
								 
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								void BL_SkinDeformer::Update(void)
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								{
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									/* See if the armature has been updated for this frame */
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									if (m_lastUpdate!=m_armobj->GetLastFrame()){	
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										/* Do all of the posing necessary */
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										m_armobj->ApplyPose();
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											2005-11-29 12:45:18 +00:00
										 
									 
								 
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										/* XXX note: where_is_pose() (from BKE_armature.h) calculates all matrices needed to start deforming */
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										/* but it requires the blender object pointer... */
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											2005-12-31 07:20:08 +00:00
										 
									 
								 
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											2006-01-06 03:46:54 +00:00
										 
									 
								 
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										Object* par_arma = m_armobj->GetArmatureObject();
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										where_is_pose( par_arma ); 
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											2006-04-28 17:35:03 +00:00
										 
									 
								 
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											2006-01-06 03:46:54 +00:00
										 
									 
								 
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										/* store verts locally */
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											2005-11-29 12:45:18 +00:00
										 
									 
								 
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										VerifyStorage();
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											2006-04-28 17:35:03 +00:00
										 
									 
								 
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										/* duplicate */
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											2006-01-06 03:46:54 +00:00
										 
									 
								 
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										for (int v =0; v<m_bmesh->totvert; v++)
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											VECCOPY(m_transverts[v], m_bmesh->mvert[v].co);
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											2007-07-28 21:35:32 +00:00
										 
									 
								 
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										armature_deform_verts( par_arma, m_objMesh, NULL, m_transverts, NULL, m_bmesh->totvert, ARM_DEF_VGROUP, NULL );
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											2002-10-12 11:37:38 +00:00
										 
									 
								 
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										RecalcNormals();
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										/* Update the current frame */
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										m_lastUpdate=m_armobj->GetLastFrame();
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									}
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								}
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											2005-11-29 12:45:18 +00:00
										 
									 
								 
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								/* XXX note: I propose to drop this function */
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											2002-10-12 11:37:38 +00:00
										 
									 
								 
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								void BL_SkinDeformer::SetArmature(BL_ArmatureObject *armobj)
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								{
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											2006-01-06 03:46:54 +00:00
										 
									 
								 
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									// only used to set the object now
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									m_armobj = armobj;
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											2002-10-12 11:37:38 +00:00
										 
									 
								 
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								}
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